..
Access
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Actions
Fix action ent prediction ( #37076 )
2025-05-18 15:59:47 +01:00
Administration
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Advertise /Systems
Predict vending machine UI ( #33412 )
2025-03-09 19:35:09 +00:00
AlertLevel
Alert display lights now properly react to power changes. ( #14839 )
2023-03-24 20:10:48 -07:00
Alerts
Predicted internals ( #33800 )
2025-05-18 16:21:09 +01:00
Ame /UI
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Animations
Fix effects ( #27533 )
2024-05-07 04:16:15 +02:00
Anomaly
Fix Anomaly infections infinity growing after curing ( #32259 )
2024-09-22 02:38:29 +01:00
Arcade
Fix arcade machines ( #30376 )
2024-08-09 18:08:24 +01:00
Armor
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Atmos
Predicted internals ( #33800 )
2025-05-18 16:21:09 +01:00
Audio
Refactor audio system to send collection IDs over the network ( #33610 )
2025-03-01 14:13:07 +00:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-25 01:57:58 +02:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Body /Systems
Predicted internals ( #33800 )
2025-05-18 16:21:09 +01:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
Mob collisions ( #34580 )
2025-04-06 21:35:57 +01:00
Camera
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
CardboardBox
prop hunt ss14 (real) ( #26691 )
2024-04-21 22:05:50 +02:00
Cargo
traitor reputation real ( #2913 )
2025-05-12 17:16:22 -04:00
CartridgeLoader
NanoTask ( #34095 )
2025-03-23 15:47:56 +00:00
Changelog
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
CharacterInfo
Message highlights ( #2990 )
2025-04-04 17:18:19 +01:00
Charges
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Chasm
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Chat
Port fancy speech bubbles ( #29349 )
2025-05-18 16:52:29 +01:00
Chemistry
Make reagent dispensers gridinv-based instead of pseudo-listinv ( #34205 )
2025-05-18 17:08:25 +01:00
Clickable
Improve sprite fading behaviour ( #35863 )
2025-04-06 21:35:57 +01:00
Clock
Watches ( #29550 )
2024-08-09 17:45:45 +01:00
Cloning /UI
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
CloningConsole /UI
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Clothing
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
CombatMode
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Commands
Merge showsubfloorforever into showsubfloor ( #33682 )
2025-03-23 14:07:25 +00:00
Communications
Add the ability to call a GALPOL exfiltration shuttle ( #3722 )
2025-05-16 15:27:37 -04:00
Computer
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Configurable
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Construction
Localizable craftmenu ( #32339 )
2025-05-18 16:09:54 +01:00
ContextMenu /UI
Add mapping editor ( #23427 )
2024-09-22 02:44:27 +01:00
Cooldown
Hud refactor ( #7202 )
2022-10-12 10:16:23 +02:00
Crayon
Fix window positions not saving ( #35055 )
2025-03-01 14:13:07 +00:00
Credits
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
CrewManifest
replace all instances of "department-{id}" with department.name ( #34607 )
2025-01-28 04:36:11 +00:00
CriminalRecords
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Cuffs
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Damage
StaminaSystem to SharedStaminaSystem ( #37199 )
2025-05-18 16:51:32 +01:00
DamageState
Carpy the Legal Carp gets a suit for differentiation ( #1456 )
2024-08-12 22:47:30 +00:00
DebugMon
Fix coords monitor in replays ( #29512 )
2024-07-25 01:51:28 +02:00
Decals
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
DeviceLinking
Predict two-way levers ( #25043 )
2024-02-18 22:46:26 +01:00
DeviceNetwork
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Devour
Added a component to eat bodies for health #8922 ( #16345 )
2023-05-15 18:44:35 -04:00
Dice
Predicted dice rolls ( #34863 )
2025-03-01 13:16:50 +00:00
DisplacementMap
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Disposal
Select current target in mailing unit UI, prevent UI jumping ( #37098 )
2025-05-18 16:09:56 +01:00
DoAfter
Fix 38 non-obsolete warnings ( #33794 )
2025-03-01 12:44:03 +00:00
Doors
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Dragon
Remove lights compref ( #19531 )
2023-09-27 21:59:12 +02:00
Drowsiness
Add haloperidol, potassium iodide ( #27454 )
2024-08-09 18:19:08 +01:00
Drugs
Disable rainbow overlay when reduced motion is enabled ( #28496 )
2024-06-06 21:43:47 +02:00
Drunk
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Effects
cham projector fixes/rewrite ( #27111 )
2024-11-15 17:32:51 +00:00
Electrocution
another rename
2024-12-07 17:27:28 +00:00
Emp
Revert "Revert "Emp more effects" ( #16159 )" ( #16165 )
2023-05-06 11:26:04 -04:00
Ensnaring
Predict stripping ( #32478 )
2024-10-02 12:06:37 +01:00
Entry
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Eui
removed obsolete netmessage creator ( #33542 )
2024-12-07 21:46:09 +00:00
Examine
Fix examine prediction ( #36999 )
2025-05-18 15:52:39 +01:00
Explosion
Explosions warnings cleanup ( #36167 )
2025-05-18 16:30:25 +01:00
Eye
Mob Movement Major Refactor ( #36847 )
2025-05-18 16:20:43 +01:00
Fax
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Flash
Remove imagesharp and StatusEffectAddedEvent from FlashOverlay ( #28930 )
2024-08-09 17:45:45 +01:00
FlavorText
Fix Flavor Text editor not saving correctly ( #28122 )
2024-06-01 16:51:06 +02:00
Fluids
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Forensics
Better DNA forensics & ReagentData ( #26699 )
2024-08-09 19:04:17 +01:00
Fullscreen
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
GPS
AstroNav GPS Cartridge ( #32194 )
2024-10-02 11:36:12 +01:00
GameTicking /Managers
Refactor audio system to send collection IDs over the network ( #33610 )
2025-03-01 14:13:07 +00:00
Gameplay
Improve sprite fading behaviour ( #35863 )
2025-04-06 21:35:57 +01:00
Gateway /UI
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Ghost
Cleanup: Fix field naming rule violation in ``GhostComponent`` ( #35454 )
2025-03-01 14:20:25 +00:00
GhostKick
Kick mines (real) ( #8056 )
2022-05-18 14:07:35 +10:00
Gravity
Station Anchor ( #26098 )
2024-09-01 03:36:44 +01:00
Guidebook
Link to reagent ingredients on the same Guidebook page ( #36700 )
2025-05-18 17:05:14 +01:00
Hands
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
HealthAnalyzer /UI
Health Analyzer Reactivation ( #3521 )
2025-04-21 15:18:50 +01:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
Holopad
Port fancy speech bubbles ( #29349 )
2025-05-18 16:52:29 +01:00
HotPotato
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Humanoid
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
IconSmoothing
IconSmooth additional smoothing keys ( #35790 )
2025-03-23 14:25:03 +00:00
IdentityManagement
Fix a bunch of warnings ( #11965 )
2022-10-16 08:44:23 -07:00
IgnitionSource
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Implants
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Info
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Input
return ahelp to f1, add alternate keybind for staff help chooser ( #3176 )
2025-03-10 02:19:32 +00:00
Instruments
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Interactable
Improve InteractionSystem range & BUI checks ( #27999 )
2024-06-01 16:56:23 +02:00
Interaction
Purges uses of TransformComponent.WorldRotation ( #34946 )
2025-03-01 12:38:15 +00:00
Inventory
Fix window positions not saving ( #35055 )
2025-03-01 14:13:07 +00:00
IoC
Change the window titlebar to show the joined server ( #32547 )
2024-10-24 02:09:49 +01:00
ItemRecall
Wizard Item Recall Spell ( #34411 )
2025-02-14 16:09:58 +00:00
Items
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Jittering
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Kitchen
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Kudzu
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Labels
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
LateJoin
replace all instances of "department-{id}" with department.name ( #34607 )
2025-01-28 04:36:11 +00:00
Lathe
some salv fixes ( #3663 )
2025-05-07 14:24:54 +01:00
Launcher
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Light
Light warnings cleanup ( #36195 )
2025-04-06 20:52:12 +01:00
Lightning /Components
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Lobby
Add collapse button to lobby right panel ( #37140 )
2025-05-18 16:51:33 +01:00
Lock /Visualizers
LockVisualizer ( #25224 )
2024-02-18 23:27:28 +01:00
MachineLinking /UI
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Magic
Wizard Staff of Animation ( #34649 )
2025-03-01 12:53:19 +00:00
MagicMirror
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
MainMenu
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
MapText
Implement map text ( #28705 )
2024-07-05 20:23:41 +02:00
Mapping
Mapping warnings cleanup ( #36168 )
2025-04-06 20:50:17 +01:00
Maps
Purges uses of TransformComponent.WorldMatrix and TransformComponent.InvWorldMatrix ( #34944 )
2025-03-01 12:44:03 +00:00
Markers
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MassMedia
add missing base calls to several BUIs ( #35124 )
2025-03-01 12:53:20 +00:00
Materials
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Mech
Fix window positions not saving ( #35055 )
2025-03-01 14:13:07 +00:00
Medical
Cryotube draw-depth ( #37240 )
2025-05-18 16:55:01 +01:00
MedicalScanner
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Message
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Mind
Mind tweaks & fixes ( #21203 )
2023-10-24 18:04:06 +02:00
Mining
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Morgue /Visualizers
cleaning up more stuff with crematoriums and morgues ( #11384 )
2022-09-19 16:59:04 -07:00
MouseRotator
Fix MouseRotator on rotated grids ( #29663 )
2024-08-09 17:19:01 +01:00
Movement
fully refactor waddling ( #3588 )
2025-04-27 02:15:30 +01:00
NPC
Mob Movement Major Refactor ( #36847 )
2025-05-18 16:20:43 +01:00
NetworkConfigurator
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Ninja /Systems
item toggling giga rework + full ninja refactor ( #28039 )
2024-08-09 17:45:27 +01:00
NodeContainer
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Nuke
add missing base calls to several BUIs ( #35124 )
2025-03-01 12:53:20 +00:00
NukeOps
Fix war declarator ( #30221 )
2024-08-09 17:52:23 +01:00
Nutrition /EntitySystems
Metamorphosis - FoodSequence 3 ( #31012 )
2024-09-14 13:52:20 +01:00
Nyanotrasen
the great namespace refactor ( #2574 )
2025-01-01 07:50:34 +00:00
Objectives /Systems
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Options
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Orbit
Ghost orbit jitter fix ( #34797 )
2025-02-14 16:09:51 +00:00
Outline
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Overlays
Add noir glasses ( #36923 )
2025-05-18 16:11:59 +01:00
PAI
Seal/abstract/virtual everything ( #6739 )
2022-02-16 18:23:23 +11:00
PDA
traitor reputation real ( #2913 )
2025-05-12 17:16:22 -04:00
Paper
Speedmerge make departmental orders consoles print slips ( #3658 )
2025-05-09 23:16:18 +01:00
Parallax
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
ParticleAccelerator
More robust Particle Accelerator menu (retry) ( #34037 )
2025-02-14 16:09:49 +00:00
Physics
Mob Movement Major Refactor ( #36847 )
2025-05-18 16:20:43 +01:00
Pinpointer
Fix 38 non-obsolete warnings ( #33794 )
2025-03-01 12:44:03 +00:00
Placement /Modes
Update content vectors to numerics ( #17759 )
2023-07-08 14:08:32 +10:00
Players
Fix role ban loading bugs ( #32725 )
2024-10-24 02:01:46 +01:00
PneumaticCannon
Gunify pneumatic cannon ( #13296 )
2023-01-16 08:56:09 -08:00
Pointing
Fix pointing arrow trajectory ( #25061 )
2024-02-18 22:55:56 +01:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Polymorph /Systems
cham projector fixes/rewrite ( #27111 )
2024-11-15 17:32:51 +00:00
Popups
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Power
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
PowerCell
Speed Boots [Tier 3 Civ-Service] ( #21438 )
2023-11-12 20:48:04 +01:00
Projectiles
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
RCD
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Radiation
Optimize & clean up RadiationSystem ( #34459 )
2025-01-28 04:31:28 +00:00
Radio
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
RatKing
Rat King Milsim + Buffs ( #20190 )
2023-09-27 21:59:12 +02:00
Remotes
Door Remote now shows Mode in UI ( #26162 )
2024-03-24 00:08:08 +01:00
Replay
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Research
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Resources
Remove lights compref ( #19531 )
2023-09-27 21:59:12 +02:00
Revenant
Remove AlertType and AlertCategory ( #27933 )
2024-06-01 16:55:49 +02:00
Revolutionary
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Robotics
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Roles
Add codeword highlighting ( #30092 )
2024-08-27 00:42:12 +01:00
Rotation
Rotation warnings cleanup ( #36197 )
2025-04-06 20:53:16 +01:00
RoundEnd
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
SSDIndicator
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Salvage
traitor reputation real ( #2913 )
2025-05-12 17:16:22 -04:00
Sandbox
Organize the Sandbox Panel window ( #33684 )
2024-12-07 22:11:27 +00:00
Screenshot
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Security
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
SensorMonitoring
Fix the sensor monitoring console ( #34035 )
2025-01-01 17:10:26 +00:00
Sericulture
Sericulture fixes ( #19193 )
2023-10-08 19:52:10 +02:00
Shuttles
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Silicons
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Singularity
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Smoking
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Sound
`EmitSound` prediction ( #13282 )
2023-01-05 05:56:35 +11:00
Speech /EntitySystems
Ratvarian Language and CogChamp ( #15639 )
2023-04-29 18:34:19 +10:00
SprayPainter
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Sprite
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Stack
Show other speso colours, add larger denominations (Frontier#1496) ( #37030 )
2025-05-18 15:48:48 +01:00
Station
add StationTrackerComponent ( #36803 )
2025-05-18 15:52:39 +01:00
StationRecords
Power stuff ( #31314 )
2024-08-27 01:00:42 +01:00
StatusIcon
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
Stealth
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Sticky /Visualizers
full sticky prediction ( #30230 )
2024-08-09 19:04:17 +01:00
Storage
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Store /Ui
add missing base calls to several BUIs ( #35124 )
2025-03-01 12:53:20 +00:00
Strip
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Stunnable
Fix stun baton throwing and visual effect ( #18777 )
2023-08-08 12:19:31 -08:00
Stylesheets
Sentry turrets - Part 5: Reuseable UI components ( #35149 )
2025-05-18 16:30:26 +01:00
SubFloor
Sloth's subfloor vismask adventure ( #35347 )
2025-03-23 16:15:07 +00:00
SurveillanceCamera
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Tabletop
Replace xform.WorldPosition with xformSystem method for Setting/Getting ( #30029 )
2024-08-09 18:57:59 +01:00
Telephone
Holopads ( #32711 )
2024-12-21 10:13:32 +00:00
Teleportation
Wizard Teleport Scroll (Teleport Location ECS) ( #36424 )
2025-05-18 15:33:20 +01:00
Temperature /Systems
Add prediction to electric grills ( #36241 )
2025-04-06 20:52:44 +01:00
TextScreen
cancelable brig timers ( #26557 )
2024-04-07 14:22:06 +02:00
Thief
Reapply "Remove some BUI boilerplate" ( #30214 ) ( #30219 )
2024-08-09 17:52:22 +01:00
Throwing
Improve throwing precision ( #29726 )
2024-08-09 17:35:24 +01:00
Tips
silent footsteps for ninja ( #33280 )
2025-01-01 17:10:11 +00:00
Toggleable
Add species-specific code for ToggleableLightVisuals ( #35482 )
2025-03-01 14:31:31 +00:00
Tools
THE RETURN OF ITEM STATUS ( #22986 )
2024-04-21 23:41:08 +02:00
Traits
Fix AudioSystem nullability checks for engine PR ( #32233 )
2024-09-22 02:38:29 +01:00
Trigger
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Turrets
Sentry turrets - Part 4: The sentry turret and its primary systems ( #35123 )
2025-04-06 20:50:17 +01:00
UserInterface
Link to reagent ingredients on the same Guidebook page ( #36700 )
2025-05-18 17:05:14 +01:00
VendingMachines
Fix vending machine manager wire error ( #37100 )
2025-05-18 16:12:01 +01:00
Verbs
Extracts magic strings from Tag calls ( #36305 )
2025-04-06 21:35:59 +01:00
Viewport
Update ScalingViewport for Engine PR ( #28786 )
2025-02-14 16:09:46 +00:00
VoiceMask
Voice Mask refactor ( #30798 )
2024-10-02 12:06:05 +01:00
Voting
Fix 38 non-obsolete warnings ( #33794 )
2025-03-01 12:44:03 +00:00
Wall
Fix shuttle structure construction ( #1069 )
2024-04-09 22:12:36 -05:00
Weapons
upstream merge 27/04/2025 ( #3596 )
2025-05-06 19:35:03 -04:00
Weather
Roof data rework ( #35388 )
2025-03-01 14:12:40 +00:00
Wieldable
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 05:02:03 +00:00
Wires
Fix layout on wires UI ( #33714 )
2024-12-07 22:01:19 +00:00
Xenoarchaeology
upstream merge 7/9 ( #1762 )
2024-09-10 01:20:38 +10:00
Zombies
Cleans up StatusIconSystem and fixing some bugs ( #28270 )
2024-06-08 19:59:10 +02:00
_CD
Uplink Item: Records Tablet ( #3556 )
2025-04-25 01:58:16 +00:00
_Corvax /Respawn
Port respawning from Frontierstation/Corvax ( #3021 )
2025-02-24 06:33:22 +00:00
_DV
make uplink implants work with contracts ( #3761 )
2025-05-15 17:43:51 +01:00
_EE /FootPrint
Ports Bloodstains And Footprints from EE ( #2186 )
2024-11-20 01:00:15 +00:00
_Goobstation /Emoting
Animated Emotes from Impstation ( #2746 )
2025-01-18 23:50:21 +00:00
_Impstation
Add 3 abilities to revenant, salt weaknesses, and evil bible interaction ( #3063 )
2025-03-19 16:15:29 +00:00
_NF
port better borgs from frontier ( #3110 )
2025-03-04 12:10:32 +00:00
_RMC14 /Mentor
return ahelp to f1, add alternate keybind for staff help chooser ( #3176 )
2025-03-10 02:19:32 +00:00
_Shitmed
hide surgeries that cant be done yet ( #3335 )
2025-04-04 20:42:52 +01:00
_White /Standing
lol!!!
2024-12-27 16:40:05 +00:00
AssemblyInfo.cs
Visualize melee weapon cooldowns in HUD.
2019-11-12 01:43:11 +01:00
Content.Client.csproj
Remove some wayward folder includes in the `csproj` ( #31244 )
2024-08-27 00:37:51 +01:00
Content.Client.csproj.DotSettings
Pow3r: stage 1 ( #4208 )
2021-07-04 18:11:52 +02:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
Program.cs
STAThread client content start ( #34212 )
2025-01-28 04:31:22 +00:00