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Events
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New Feature: Slot blockers (#35172)
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2025-05-18 17:28:03 +01:00 |
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VirtualItem
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upstream merge 27/04/2025 (#3596)
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2025-05-06 19:35:03 -04:00 |
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InventoryComponent.cs
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Borg type switching. (#32586)
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2024-11-15 19:35:37 +00:00 |
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InventorySystem.Equip.cs
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Cleanup: Make separate event for the equip/unequip target (#37333)
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2025-05-18 17:22:21 +01:00 |
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InventorySystem.Helpers.cs
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Fix references to obsolete TryGetContainingContainer override (#34912)
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2025-03-01 12:38:16 +00:00 |
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InventorySystem.Relay.cs
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improve noir glasses shader (#37996)
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2025-08-06 23:31:27 +02:00 |
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InventorySystem.Slots.cs
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Minor Shitmed Bugfixes 2 (#1038)
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2024-12-27 17:17:07 +00:00 |
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InventorySystem.cs
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Reflection refactor (#19253)
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2023-08-25 12:48:27 +10:00 |
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InventoryTemplatePrototype.cs
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Cleanup: Remove redundant prototype name specifications (#35793)
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2025-03-23 15:57:26 +00:00 |
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RelaySubscriptionHelpers.cs
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upstream merge 27/04/2025 (#3596)
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2025-05-06 19:35:03 -04:00 |
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SelfEquipOnlyComponent.cs
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Cursed Mask (#29659)
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2024-08-11 14:44:20 +01:00 |
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SelfEquipOnlySystem.cs
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Cursed Mask (#29659)
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2024-08-11 14:44:20 +01:00 |
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SlotBlockComponent.cs
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New Feature: Slot blockers (#35172)
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2025-05-18 17:28:03 +01:00 |
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SlotBlockSystem.cs
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New Feature: Slot blockers (#35172)
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2025-05-18 17:28:03 +01:00 |
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SlotFlags.cs
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Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764)
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2024-05-07 01:54:56 +02:00 |