Delta-v/Content.IntegrationTests/Tests
Pieter-Jan Briers eb33b88067 v269.0.0 RT update - .NET 10 (#41855)
* Make ServerPackaging automatically get extra server assemblies

* Make the switch

* Use Content.Server.deps.json instead

* Remove debug

* Rewrite

Now recursively fetches dependencies from Content.Server

Only copies dependencies not covered by Robust

This removes the need to manually specify most of the dependencies, even the content ones!

Also look at runtime key properly to figure out the proper dll name.

This actually removes some assemblies that were duplicated between the main directory and assemblies (various Microsoft.Extensions stuff)

* Fix test compile errors when updating dependencies

Ran across this while updating dependencies on the RT .NET 10 update. Should be fine to merge immediately.

* More .NET 10 prep

* Convert to SLNX

Hell yeah

* slnx now has size-2 indents

* Update SLNX with new RT system

* Remove reference to RT test in toolshed test

* Remove accidental usage of transitive RT dependencies

* Move Robust project references to RobustApi

* Update solution file

* Fix warnings in pow3r

* Fix nullable warnings in integration tests

idk where these came from

* gitignore binlog files

* Fix transitive dependency warnings in Content.Benchmarks

* Update slnx

* Okay, the Robust API thing didn't pan out. New plan.

It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.

Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!

This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.

* Update RT to 269.0.0

* One last solution update

* Fix more data definition issues

* Update RT to 269.0.1

* Fix it again

---------

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2026-04-04 16:57:19 +02:00
..
Access Devices with access restrictions list those restrictions in their examination description (#37712) 2025-12-29 11:39:07 -06:00
Actions Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Administration Removed test that we didn't need 2025-12-29 11:39:26 -06:00
Atmos Add tile atmosphere tests (#41228) 2026-04-04 16:56:53 +02:00
Body Predict LungSystem (#40729) 2025-12-29 11:39:19 -06:00
Buckle Decouple standing state and drop item behavior (#41566) 2026-04-04 16:57:18 +02:00
Chameleon Cleanup `ChameleonJobLoadoutTest` (#38229) 2025-08-07 02:13:22 +02:00
Chasm fix chasm heisentest (#40456) 2025-12-29 11:39:10 -06:00
Chemistry Update SolutionRoundingTest.cs (#41238) 2025-12-29 11:39:35 -06:00
Cleanup Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Climbing Partial buckling refactor (#29031) 2024-07-25 00:34:37 +02:00
Cloning Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Commands v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
Construction Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Damageable Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Destructible Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
DeviceLinking Fix wrong assert message in DeviceLinkingTest (#35964) 2025-03-23 16:17:17 +00:00
DeviceNetwork upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Disposal Add test of disposal unit throw-insert behavior (#39479) 2025-11-23 15:22:32 -06:00
DoAfter Defibs will now also shock anyone still interacting with the target. (#35998) 2026-01-26 19:22:40 +01:00
Doors EVENT BASED WEIGHTLESSNESS (#37971) 2025-11-23 15:22:27 -06:00
Embedding Add interaction tests for mousetraps (#35502) 2025-12-29 11:39:15 -06:00
EncryptionKeys Add StorageInteractionTest (#28541) 2024-06-08 20:02:56 +02:00
Engineering Inflatable Module (#35100) 2025-11-23 15:22:30 -06:00
Explosion Add validation test for `ExplosionPrototype`s (#37621) 2025-08-04 14:54:19 +02:00
Fluids Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
GameObjects/Components Miscellaneous Body Decoupling (#38958) 2025-11-23 15:22:18 -06:00
GameRules Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Gravity EVENT BASED WEIGHTLESSNESS (#37971) 2025-11-23 15:22:27 -06:00
Guidebook ill take the 3 second guidebook opening thanks 2025-05-21 20:00:11 +01:00
Hands Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Helpers Add generic event listener for integration tests (#40367) 2025-12-29 11:39:19 -06:00
Interaction Defibs will now also shock anyone still interacting with the target. (#35998) 2026-01-26 19:22:40 +01:00
Internals Mind Role Entities (#31318) 2024-10-24 00:32:47 +01:00
Lathe Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
Linter Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Lobby Improve CreateDeleteCreateTest failure messages (#40996) 2025-12-29 11:39:35 -06:00
Localization Add test that entity prototypes don't use LocIds for name/description (#38234) 2025-08-07 02:13:55 +02:00
Mapping Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Materials Stack System Cleanup (#38872) 2025-12-29 11:39:31 -06:00
Minds v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
Mousetrap Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Movement Add generic event listener for integration tests (#40367) 2025-12-29 11:39:19 -06:00
NPC Allow the creation of recursive HTNs (#30138) 2024-08-09 18:12:53 +01:00
Networking Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Nutrition Make Nutriment Work again. (#40869) 2025-12-29 11:39:37 -06:00
Nyanotrasen/Oracle fix metempsychosis (#2156) 2024-11-09 10:47:17 +00:00
Payload Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Physics Add test for anchored prototypes (#30526) 2024-08-09 18:15:15 +01:00
Power move GameMapPrototype and GameMapCondition to shared (#41742) 2026-04-04 16:56:50 +02:00
Preferences Mind Role Entities (#31318) 2024-10-24 00:32:47 +01:00
Procedural Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
PrototypeTests Add PrototypeUploadTest (#28522) 2024-06-06 21:59:49 +02:00
Puller Defibs will now also shock anyone still interacting with the target. (#35998) 2026-01-26 19:22:40 +01:00
Replays Mark all tests that restart rounds as dirty (#21376) 2023-11-12 20:29:56 +01:00
Roles Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``StartingGearPrototypeStorageTest`` (#35474) 2025-03-01 14:28:21 +00:00
Round Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Serialization Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
Shuttle DV default evac shuttle! (#4970) 2026-01-15 01:14:03 -06:00
Sprite port better borgs from frontier (#3110) 2025-03-04 12:10:32 +00:00
Station move GameMapPrototype and GameMapCondition to shared (#41742) 2026-04-04 16:56:50 +02:00
Storage Add test checking for multiple container fills, mark StorageFillComponent as obsolete (#41562) 2026-01-26 19:25:30 +01:00
Strip Strip drag drop test (#30754) 2024-08-09 19:01:46 +01:00
Tag Cleans up tag system (#28272) 2024-06-06 21:33:38 +02:00
Tiles Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Toolshed v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
UserInterface refactor: simple radial menu for easier creation (#34639) 2025-04-06 20:52:12 +01:00
Utility Add EntityWhitelistSystem (#27632) 2024-05-07 04:29:05 +02:00
Vending Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Weapons Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Weldable Add StorageInteractionTest (#28541) 2024-06-08 20:02:56 +02:00
Wires Fix wire layout inheritance. (#26289) 2024-03-24 00:04:51 +01:00
WizdenContentFreeze deepfryer 2.0 (#5043) 2026-01-06 12:41:29 -06:00
_DV Extend DV trait system to handle status effects 2026-04-04 16:54:51 +02:00
_Impstation/Thaven disable thaven test (#3589) 2025-04-27 03:08:13 +01:00
_Shitmed/Body Shitmed (#869) 2024-12-27 16:47:20 +00:00
CargoTest.cs Stack System Cleanup (#38872) 2025-12-29 11:39:31 -06:00
ClickableTest.cs Cleanup more `SpriteComponent` warnings (part 5) (#37590) 2025-08-04 14:33:26 +02:00
ConfigPresetTests.cs Fix ConfigPresetTests.TestLoadAll not handling automatic panic bunker (#23414) 2024-01-26 21:27:08 +01:00
ContainerOcclusionTest.cs Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
ContrabandTest.cs Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
DeleteInventoryTest.cs Remove obsolete PoolManager methods (#19499) 2023-08-25 12:13:11 +10:00
DummyIconTest.cs Cleanup 2 `SpriteComponent.GetPrototypeTextures` uses (#38263) 2025-08-07 02:17:47 +02:00
EntityTest.cs Fix SpawnAndDeleteEntityCountTest Entities and last assert being incorrect (#40511) 2025-12-29 11:39:11 -06:00
FillLevelSpriteTest.cs Add an integration test for solution fill level sprites. (#28564) 2024-06-08 20:14:28 +02:00
FollowerSystemTest.cs Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
GravityGridTest.cs Gravity Generators cannot be unanchored while active (#41256) 2025-12-29 11:39:36 -06:00
HumanInventoryUniformSlotsTest.cs Cleanup: Use ``MapSystem.DeleteMap`` instead of ``IMapManager.DeleteMap`` in ``HumanInventoryUniformSlotsTest`` (#35469) 2025-03-01 14:28:21 +00:00
InventoryHelpersTest.cs Stunnable New Status and Cleanup (#38618) 2025-11-23 15:22:21 -06:00
LogErrorTest.cs Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
MachineBoardTest.cs Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
MagazineVisualsSpriteTest.cs Cleanup more `SpriteComponent` warnings (part 2) (#37527) 2025-05-18 17:58:43 +01:00
MappingEditorTest.cs Add mapping editor (#23427) 2024-09-22 02:44:27 +01:00
MaterialArbitrageTest.cs Fix all ignored recipes in material arbitrage (#41134) 2025-12-29 11:39:34 -06:00
PostMapInitTest.cs move GameMapPrototype and GameMapCondition to shared (#41742) 2026-04-04 16:56:50 +02:00
PrototypeSaveTest.cs Sloth's subfloor vismask adventure (#35347) 2025-03-23 16:15:07 +00:00
ResearchTest.cs edit RE test to use packs 2025-02-14 16:10:02 +00:00
ResettingEntitySystemTests.cs fix antag selection being evil (#28197) 2024-06-01 17:13:27 +02:00
RestartRoundTest.cs Mark all tests that restart rounds as dirty (#21376) 2023-11-12 20:29:56 +01:00
RoundEndTest.cs Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
SalvageTest.cs Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
SaveLoadMapTest.cs Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
SaveLoadSaveTest.cs Refactor map loading & saving (#34020) 2025-03-01 13:20:37 +00:00
ShuttleTest.cs Code Cleanup: Integration Tests (#29584) 2024-08-09 17:26:13 +01:00
StartTest.cs Remove obsolete TestPair.Pair (#19496) 2023-08-25 10:56:51 +10:00
StoreTests.cs Fix StoreTests EventBus usage (#38489) 2025-11-23 15:22:14 -06:00
VendingMachineRestockTest.cs Move vending restocks to EntityTableContainerFills (#41442) 2026-01-26 19:22:40 +01:00
XenoArtifactTest.cs 3mo xeno archeology (first phase) (#33370) 2025-04-23 12:52:41 +01:00