* Make ServerPackaging automatically get extra server assemblies * Make the switch * Use Content.Server.deps.json instead * Remove debug * Rewrite Now recursively fetches dependencies from Content.Server Only copies dependencies not covered by Robust This removes the need to manually specify most of the dependencies, even the content ones! Also look at runtime key properly to figure out the proper dll name. This actually removes some assemblies that were duplicated between the main directory and assemblies (various Microsoft.Extensions stuff) * Fix test compile errors when updating dependencies Ran across this while updating dependencies on the RT .NET 10 update. Should be fine to merge immediately. * More .NET 10 prep * Convert to SLNX Hell yeah * slnx now has size-2 indents * Update SLNX with new RT system * Remove reference to RT test in toolshed test * Remove accidental usage of transitive RT dependencies * Move Robust project references to RobustApi * Update solution file * Fix warnings in pow3r * Fix nullable warnings in integration tests idk where these came from * gitignore binlog files * Fix transitive dependency warnings in Content.Benchmarks * Update slnx * Okay, the Robust API thing didn't pan out. New plan. It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible. Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray! This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard. * Update RT to 269.0.0 * One last solution update * Fix more data definition issues * Update RT to 269.0.1 * Fix it again --------- Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com> |
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|---|---|---|
| .github | ||
| .run | ||
| .vscode | ||
| .wiki/_DV/Laws | ||
| BuildChecker | ||
| BuildFiles/Mac/Space Station 14.app/Contents | ||
| Content.Benchmarks | ||
| Content.Client | ||
| Content.Docfx | ||
| Content.IntegrationTests | ||
| Content.MapRenderer | ||
| Content.Packaging | ||
| Content.PatreonParser | ||
| Content.Replay | ||
| Content.Server | ||
| Content.Server.Database | ||
| Content.Shared | ||
| Content.Shared.Database | ||
| Content.Tests | ||
| Content.Tools | ||
| Content.YAMLLinter | ||
| MSBuild | ||
| Pow3r | ||
| Resources | ||
| RobustToolbox@c7ba63ed8e | ||
| Tools | ||
| .editorconfig | ||
| .envrc | ||
| .gitattributes | ||
| .gitignore | ||
| .gitmodules | ||
| .pre-commit-config.yaml | ||
| CONTRIBUTING.md | ||
| Directory.Packages.props | ||
| LEGAL.md | ||
| LICENSE-AGPLv3.txt | ||
| LICENSE-MIT.txt | ||
| LICENSE-Starlight.txt | ||
| README.md | ||
| RUN_THIS.py | ||
| RunBoth-Debug.bat | ||
| RunBoth-Quick.bat | ||
| RunBoth-Tools.bat | ||
| RunBoth.bat | ||
| SECURITY.md | ||
| SpaceStation14.slnx | ||
| SpaceStation14.slnx.DotSettings | ||
| bors.toml | ||
| flake.lock | ||
| flake.nix | ||
| global.json | ||
| nuget.config | ||
| omnisharp.json | ||
| runclient-Debug.bat | ||
| runclient-Quick.bat | ||
| runclient-Tools.bat | ||
| runclient-Tools.sh | ||
| runclient.bat | ||
| runclient.sh | ||
| runserver-Debug.bat | ||
| runserver-Quick.bat | ||
| runserver-Tools.bat | ||
| runserver-Tools.sh | ||
| runserver.bat | ||
| runserver.sh | ||
| runtestsYAMLLinter-Quick.bat | ||
| runtestsYAMLLinter.bat | ||
| shell.nix | ||
README.md
Delta-V is a fork of Space Station 14, embracing a mixture of classic SS13 chaos and experimentation only possible with the new engine.
Space Station 14 is a remake of SS13 that runs on Robust Toolbox, a homegrown engine written in C#.
Any work done in a non-base namespace may contain incorrect attributions due to rewrites and recommitting.
Links
DeltaV
Space Station 14
Website | Discord | Forum | Steam | Standalone Download
Documentation/Wiki
The docs site has documentation on SS14s content, engine, game design and more. Additionally, see these resources for license and attribution information:
Contributing
We are happy to accept contributions from anybody. Get in Discord if you want to help. We've got a list of issues that need to be done and anybody can pick them up. Don't be afraid to ask for help either!
Make sure to read CONTRIBUTING.md if you are new to Delta-V!
AI-generated contributions disclaimer
This project does not accept low-effort or wholesale AI-generated contributions. Examples include, but are not limited to:
- Any code (including yaml) generated by tools like GitHub Copilot, ChatGPT, or similar.
- AI-created artwork, sound files, or other assets.
- Auto-generated documentation, issue reports or pull request descriptions.
Exceptions to this are simple tools like Rider's single-line completion feature.
Building
- Clone this repo:
git clone https://github.com/DeltaV-Station/Delta-v.git
- Go to the project folder and run
RUN_THIS.pyto initialize the submodules and load the engine:
cd Delta-v
python RUN_THIS.py
- Compile the solution:
Build the server using dotnet build.
More detailed instructions on building the project.
License
Read LEGAL.md for legal information regarding the code licensing.
Most assets are licensed under CC-BY-SA 3.0 unless stated otherwise. Assets have their license and the copyright in the metadata file. Example.
Code taken from Project Starlight was taken in accordance with the Starlight License.
[!NOTE] Some assets are licensed under the non-commercial CC-BY-NC-SA 3.0 or similar non-commercial licenses and will need to be removed if you wish to use this project commercially.