Commit Graph
38065 Commits
Author SHA1 Message Date
Pieter-Jan BriersandDrSmugleaf eb33b88067 v269.0.0 RT update - .NET 10 (#41855)
* Make ServerPackaging automatically get extra server assemblies

* Make the switch

* Use Content.Server.deps.json instead

* Remove debug

* Rewrite

Now recursively fetches dependencies from Content.Server

Only copies dependencies not covered by Robust

This removes the need to manually specify most of the dependencies, even the content ones!

Also look at runtime key properly to figure out the proper dll name.

This actually removes some assemblies that were duplicated between the main directory and assemblies (various Microsoft.Extensions stuff)

* Fix test compile errors when updating dependencies

Ran across this while updating dependencies on the RT .NET 10 update. Should be fine to merge immediately.

* More .NET 10 prep

* Convert to SLNX

Hell yeah

* slnx now has size-2 indents

* Update SLNX with new RT system

* Remove reference to RT test in toolshed test

* Remove accidental usage of transitive RT dependencies

* Move Robust project references to RobustApi

* Update solution file

* Fix warnings in pow3r

* Fix nullable warnings in integration tests

idk where these came from

* gitignore binlog files

* Fix transitive dependency warnings in Content.Benchmarks

* Update slnx

* Okay, the Robust API thing didn't pan out. New plan.

It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.

Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!

This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.

* Update RT to 269.0.0

* One last solution update

* Fix more data definition issues

* Update RT to 269.0.1

* Fix it again

---------

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2026-04-04 16:57:19 +02:00
Sir WarockandPrincess Cheeseballs b4d182348c Miscellaneous Injector fixes + BorgHypo fill sprites. (#41932)
* Various fixes

* Fix Gorlex Hypo not showing visuals

* Give Borg Hypo Fill sprites

* Bluespace Syringe speed increase

* fix

* one whitespace change

* Undo debug change

* Replaced String Message with better

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:19 +02:00
Samuka f5801718a3 Fix the mothership again (again) (#41924)
* fix the mothership again

* renamed that lever
2026-04-04 16:57:19 +02:00
Princess CheeseballsandPrincess Cheeseballs f18384b89b [Staging/Hotfix] A couple bloodstream fixes. (#41906)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:19 +02:00
cb853d3a1c Don't process paused MoverControllers (#39444)
* refactor: make MoverController use more queries

* perf: don't process paused MoverControllers

* perf: track active input movers via events

* Revert "place stored changeling identities next to each other (#39452)"

This reverts commit 9b5d2ff11b.

* perf: keep around the seen movers hashset

* fix: don't reintroduce wild wild west ordering

* style: use virtual method

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* docs: better ActiveInputMoverComponent motiviation

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fix: pass through known comp

* fix: properly order relay movers for real

* perf: use proxy Transform() and inline it

Actually this might be a slight performance improvement since it avoids

the dictionary lookup until the case that its body status is on ground.

* style: switch an event handler to Entity<T>

* fix: just-in-case track for relay loops

* merg conflix

* borger

* whitespace moment

* whoops

* empty

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-04 16:57:19 +02:00
korczoczek 1df0507cec Added sprites for openable ingredients (#41923)
* dont you hate it when you open your bag, but it stays closed?

* linting my yml
2026-04-04 16:57:19 +02:00
ScarKy0 debd3b93f9 Log Station AI radial actions (#41911)
* fuck you and your anonymous zombie shocking

* ToUglyString

* because
2026-04-04 16:57:19 +02:00
Sir Warock d55bd19318 Shield QoL + buff (#41326)
* Add Damage Examine to Shields

* Make Repairs repeat when not fully repaired

* Make some Shields repairable

* Please the Grammar Gods
2026-04-04 16:57:19 +02:00
SlamBamActionman 66abd3299a [Staging] Fix certain projectiles moving faster than intended (#41905)
Return to original value (25)
2026-04-04 16:57:19 +02:00
BarryNorfolk 023abacc12 Add extra FTL for converting name to LO for BoxQMStamps 2026-04-04 16:57:19 +02:00
Hitlinemoss a2fbf23366 Cleanup of circuit tote / stamp box prototypes + added small cardboard boxes as a general item (#41335)
* Cleanup of circuit tote / stamp box prototypes

* New BoxCardboardSmall abstract prototype, stamp box uses this as a parent now

* Removed stamp box whitelist

* Whitelist fix

* We love scope creep! Small cardboard boxes are a general thing now.

* Box description updates

* Box description updates 2!

* Prototype order cleanup

* Comment updates

* Desc touchup

* Review updates

* StorageFill -> ContainerFill

* code  comment update

* decapitalized labels

* Code comment update

* Whoops! Forgot to update one ContainerFill to EntityTableContainerFill when fixing merge conflict

* Whoops! EntityTableContainerFill items were all formatted wrong

* Departmental box names

* Misc fixes

* Whoops, forgot to remove some labels
2026-04-04 16:57:19 +02:00
Fildranceandpa.pecherskij 73ba5d452d feat: RnD tech research console now have reroll feature (#32931)
* feat: RnD tech research console now have reroll feature

* fix: disable Rediscover button when there is not enough currency or user have no access

* refactor: xml-doc, extract method, minor simplify xaml

* minor cleanup after review

* refactor: change sending research server points amount into BUI from state to  ResearchServerComponent (using AfterAutoHandleStateEvent)

* feat: now tech rerolls will have cooldown to ensure no one can spam-spend all dept budget instantly

* refactor: revert unneeded code

* refactor: whitespaces

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2026-04-04 16:57:19 +02:00
BruhIsaacandArtisticRoomba c4e3ce0214 Rebalance the Ghost Role Raffles (#33157)
* Up raffle time/no-add time

* upd

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-04 16:57:19 +02:00
Unkn0wn_Gh0standArtisticRoomba 27da7f4991 Syndicate Wall Lockers and Secure Storage (#33251)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-04 16:57:19 +02:00
BarryNorfolk a5453cdcd4 Downstream fixes for #41901 (Stamina status effect) 2026-04-04 16:57:19 +02:00
SlamBamActionmanandPrincess Cheeseballs d514f400a4 Make StaminaModifier into a status effect, apply to Hyperzine (#41902)
* Initial commit

* Probably better this way.

* Review fixes

* cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:19 +02:00
Hitlinemoss 713159fa1a Adds debug wizard's grimoire (#41900) 2026-04-04 16:57:19 +02:00
Pieter-Jan Briers ef3800cd0b Fix loadout entity names not being exported/imported (#41891)
Fix entity names not being saved in loadouts.

Just missing a [DataField]
2026-04-04 16:57:18 +02:00
fdda156dec [Bugfix/Optimization] Metabolize Foreign Blood (#41892)
* Metabolize foreign blood

* fix

* misc

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-04 16:57:18 +02:00
CentroniasandScarKy0 d50706dd5e Adds BallisticAmmoSelfRefillerComponent (#38537)
* Adds BallisticAmmoSelfRefillerComponent

And uses it to replace battery-based refilling of the Syndicate L6 and Viper modules.
- Add `BallisticAmmoSelfRefillerComponent`
- Handle `EmpPulseEvent` to pause refilling behavior for EMP's duration
- Change `Content.Server.Weapons.Ranged.Systems.Update` override in `GunSystem.AutoFire.cs` to `UpdateAutoFire`
- Add `Content.Server.Weapons.Ranged.Systems.Update` to `GunSystem.cs` so that it can call `UpdateAutoFire` and `UpdateBallistic`
- Add public methods to GunSystem for use by refilling implementation
  - PauseSelfRefill
  - IsFullBallistic (same as #299)
  - CanInsertBallistic (same as #299)
  - TryBallisticInsert (same as #299)

* _timing -> Timing

* unspawned count stuff

* imagine building the code before pushing

* - apply to c20r ROW
- make predicted/shared

* revert server system import only changes

* oop

* o great and wise Slarti

* Scar comments

* field deltas + correct serializer

* review

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-04-04 16:57:18 +02:00
BarryNorfolk bb4f91d408 Add missing reindeer sprites 2026-04-04 16:57:18 +02:00
BarryNorfolk 25b293b761 Downstream fixes for #35071 (bloodstream changes) 2026-04-04 16:57:18 +02:00
NikovnikandPrincess Cheeseballs 7fc0e3cb26 Metabolizing bloodstream (#35071)
* merged chemical into bloodstream

* changed injectable to bloodstream

* separated bleeding and direct blood removal

* removed blood gain from protein

* reduced blood gain from saline

* rejuvenating fills to reference volume

* fixed blood regulation

* red mead requires stirring to make

* reverted accidental line deletion

* cleared the skeletons from the closet

* additional routing

* field rename for xeno

* removed mention of chemstream and field rename for asteroid mobs

* minor optimizations

* Revert "reduced blood gain from saline"

This reverts commit de26fd1c0d99f3019fe7dd1451a50230cc90f058.

* Revert "removed blood gain from protein"

This reverts commit 7a1648caf39fe26406db73c2a5afa389b82c612f.

* removed unused component fetch

* dead check mini refactor

* eventized blood exclusion

* quick fix

* Pain

* Commit of doom

* COMMIT

* renamed bloodMaxFactor to MaxVolumeFactor

* addressed floating point error

* returned vomiting chemicals

* blood reagent always skips the flush

* no need to mention blood reagent

* fixed passing blood flush

* adadsafasfasfassfasf

* whoops

* merge fixed injectors

* Revert "adadsafasfasfassfasf"

This reverts commit 0a5313a68dd6484d36d28d08930c76851b72ae38.

* simplify reagent removal

* enabled foreign blood transfusion

* Revert "COMMIT"

This reverts commit 19abd679cd7761ebd47bb242bd644176a3006a42.

* simplified reagent removal when modifying blood level

* removed misleading coment since the changes

* documented MetabolismExclusionEvent

* fixed negative negative modification of blood level

* fixed hypervolemia not normalizing

* constrainted blood modification

* returned bloodpack stop on fully healed

* forgot to stage this

* band aid for diona blood

* swapping GetReagent with GetPrototype

* optimize blood filtering

* multiplicative multi reagent blood level calculation

* removed unused stuff

* optimized blood calculation a tiny bit

* added per reagent blood regulation

* optimized (referenceVolume + bloodReagents) into referenceSolution

* polished coded to proper function

* forgot to stage rootable system change

* clean up, unnecessary GetBloodLevel call

* rename method name to TryAddToBloodstream instead of Chemicals

* placed overfill safety

* cleanup and final touches

* final touch

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:18 +02:00
slarticodefast 8bfca87c4d Fix prototypes so they pass analyzer checks (again) (AGAIN) (#41882)
fix
2026-04-04 16:57:18 +02:00
Connor Huffine 88b1f3e053 Remove flammability mass (#41803)
* Remove flammability mass

* Adjust mass fudge number

* Remove fudge
2026-04-04 16:57:18 +02:00
ScarKy0andiaada f34424d9cd TriggerOnIngested (#41875)
* init

* nobody will ever know i copy paste

* i hate these names

* comment

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-04-04 16:57:18 +02:00
Princess CheeseballsandPrincess Cheeseballs 11c1ebcc8f Prevent Vestine and all other Botany chemicals from affecting all seeds. (#41883)
* EnsureUniqueSeed

* mfw

* aaaaaaaaaaaaa

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:18 +02:00
ArtisticRoomba 73301e68a6 Fix destructible benchmark OOMing (#41880)
* not working

* fix
2026-04-04 16:57:18 +02:00
f19ee48df9 wallmount debug overlay (#38495)
* wallmount debug overlay

* make circles a little smoother

* add permissions

* Update Resources/Locale/en-US/commands/show-wallmounts-command.ftl

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* fix

---------

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-04 16:57:18 +02:00
Princess CheeseballsandPrincess Cheeseballs 07b74a9e75 Arcryox Metabolism Fix (#41881)
* fix arcryox metabolism

* dont change that shit wrong branch

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-04-04 16:57:18 +02:00
9991a5aefc Decouple standing state and drop item behavior (#41566)
* removed DropHandsItemEvent from standing state system, added DropHandsItemEvent calls in slippery system and shared stun system

* added DropHandItemsEvent calls in mobstate system subscribers

* Added DropHandItemsEvent call in SharedBodySystem.Parts

* Add a standingState check in RemoveLeg so removing the legs of a downed person won't cause them to drop items

* new method for downing + dropping held items in mobstatesystem

* mild cleanup

* Bugfix

* update BuckleTest to reflect new item dropping behavior when removing legs

* light cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-04 16:57:18 +02:00
ādaandiaada b4903348df Small improvement to suit sensor update loop (#41872)
commit

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-04-04 16:57:18 +02:00
Pancakeandslarticodefast b8b75c456b Tweak Killer Tomato Size (#35866)
* Update miscellaneous.yml

y tho

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-04-04 16:57:18 +02:00
beck-thompson a126886756 Add foolbox (#41473)
* Add foolbox to clown lockers

* this is beter

* updated table w/ new items

* more clown like

* Tweaks

* thank you iaada

* cleanup

* review

* fun!

* fixes and microbalance

* clowns start with it inhand now
2026-04-04 16:57:18 +02:00
HitlinemossandArtisticRoomba 5054caa29f Station AI now rolls before most standard crew (#41663)
* Station AI now rolls before standard crew

* github tests are high

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-04 16:57:18 +02:00
Samuka 740cc10e83 Fix mothership core fixture (#41745)
fix mothership core fixture
2026-04-04 16:57:18 +02:00
ādaandiaada 3d66275984 Remove unused tags tied to unused entities (#41366)
* commit

* fix for haunted

* not a magazine

* unused sprites

* the lost tags

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-04-04 16:57:18 +02:00
Samuka 42fcf00920 Xenoborg door control module (#41546)
* add door control module

* some commentary

* can't eject stuff anymore

* make xenoborg door remote eletrify doors

* clean yml

* anchors and aliases

* not show stuff about id in xenoborg access config

* engi xenoborg can see eletrified doors
2026-04-04 16:57:18 +02:00
JesterX666andArtisticRoomba 3e4a468921 Ignite atmosphere on explosions (#41262)
* Ignite atmosphere on explosions

* Fixed to add a temperature property

* Code review corrections

* Removed unused usings

* Correction to use TryComp instead of EntityManager to make it prettier

* Code review corrections

* Code review corrections

* Corrections

* misc fixes

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2026-04-04 16:57:17 +02:00
psykana 961ab11293 Add tile atmosphere tests (#41228)
* Tile atmosphere tests

* master markers

* TryLoadMap

* whoopsie

* Dirty

* Add new abstract class, room spacing tests

* review
2026-04-04 16:56:53 +02:00
Samukaandslarticodefast afa3838d38 Repairing borgs now takes multiple doafters (#41638)
* borg repair is now multiple doafters

* is a float now

* use else

* remove random new line i added for some reason

* add new line at the end of the file

* add documentation

* made repair system super robust

* borg heal faster from crit

* forgot to make it a datafield

* less overpower

* cant repair futher than the threshold for alive if not alive or dead

* fix math

* more math

* fixes

* some comentary

* more accurate

* simple solution

* new solution

* better numbers

* more accurate

* use helper function

* fine tunning the number

* better way to restart the doafter

* update AutoDoAfter

* not used

* more clear

* remove inline if

* improve helper methods

* updare pop up message

* another unused

* nuke consecutive repair bonus

* increase the repair (so it doesn't take ages to fix a borg)

* back to 10 per repair

* heal evenly

* fix for edge case

* fix

* fix

* it works now

* add / fix comments

* small clean up

* make easier to understand

* use FixedPoint2.Zero

* make it smaller

* add support for group even heal

* ops

* easier to read

* typo

* make the HealEvenly better

* rename to GetDamage

* negative value

* Update Content.Shared/Repairable/RepairableSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-04-04 16:56:53 +02:00
MissKay1994 b9cb30e71e Prevent Initial Infected from rolling on evac (#41863)
evac ambuzol
2026-04-04 16:56:53 +02:00
Nox 2f4a8e6812 ERT Overhaul 2/3: Equipment (#38105)
* fixed naming

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added equipment to be used by ERT.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added flamethrower suffix

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added hydra filled with frag grenades

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made basic grenades centcomm restricted

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made energy swords central command contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Parented ERT backpacks to syndicate ones

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Revert "Parented ERT backpacks to syndicate ones"

This reverts commit 615526512d90ea17c0e452ed24fdb351f54740bc.

:wq#

* Updated labels and containers

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added ERT survival box with double emergency tank

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* removed flamethrower

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Made C4 CC contra, reverted Incen to syni contra

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* reverted contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* revert the rest of the contraband

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Heisentest

* Added label component to spray bottles.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added suffixes to the space cleaner bottles

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
2026-04-04 16:56:53 +02:00
Meara 38dce9b12c Adds crowbar to Mediborg Rescue Module (#41861)
Added crowbar to Borg Rescue module.
2026-04-04 16:56:53 +02:00
Nox 321ba725da ERT Overhaul 1/3: Apparel (#37855)
* Initial commit: Added ERT web vest and sprites, added ERT magboots.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added duffle bag and magboots

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Half finished updating the web vest

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Removed unused items

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added ERT chest rig, changed sprites of backpacks

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Parented all ERT hardsuit stats to nukie hardsuits

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Parented ERT backpacks to syndicate ones

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* changed size of ERT backpacks

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Unparented ERT duffels from syndicate ones

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed belt sprites

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed ERT medic backpack sprite

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Added explosion resistance to backpacks

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Removed ERT duffel bag.

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>
2026-04-04 16:56:53 +02:00
beck-thompsonandPJB3005 b9c3c8cecb Fix news console formatting and pda news formating (#41799)
* Fix news console formatting

* another fix

* Fix review

Un-copy-paste. Twice. *sigh*

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2026-04-04 16:56:52 +02:00
ādaandiaada ec9b13694b Rollersakes heisen bounty (#41859)
commit

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-04-04 16:56:52 +02:00
Pieter-Jan Briers 1c4806740c Fix ColorExtensions math (#41717)
All of this was doing sRGB -> OkLAB conversions without linearizing the sRGB first, so it was broken. I could have sworn I pointed this out in review but I guess that got lost.

Also, add a gamut clipping step since we have out-of-gamut colors and I don't want random negative values causing weird nightmare bugs somewhere. Shouldn't change anything in regular rendering.
2026-04-04 16:56:52 +02:00
ScarKy0 091b7d98b6 Remove roundstart tools from some cyborgs (#41823)
* remove tools

* actually let derelict borgs keep it
2026-04-04 16:56:52 +02:00
JackspajfMain 608730bbe7 Update to Bardrobe to add Pun Pun's outfit (#41705)
bardrobe update to add pun's outfit
2026-04-04 16:56:52 +02:00