Delta-v/Content.Shared
Pieter-Jan Briers eb33b88067 v269.0.0 RT update - .NET 10 (#41855)
* Make ServerPackaging automatically get extra server assemblies

* Make the switch

* Use Content.Server.deps.json instead

* Remove debug

* Rewrite

Now recursively fetches dependencies from Content.Server

Only copies dependencies not covered by Robust

This removes the need to manually specify most of the dependencies, even the content ones!

Also look at runtime key properly to figure out the proper dll name.

This actually removes some assemblies that were duplicated between the main directory and assemblies (various Microsoft.Extensions stuff)

* Fix test compile errors when updating dependencies

Ran across this while updating dependencies on the RT .NET 10 update. Should be fine to merge immediately.

* More .NET 10 prep

* Convert to SLNX

Hell yeah

* slnx now has size-2 indents

* Update SLNX with new RT system

* Remove reference to RT test in toolshed test

* Remove accidental usage of transitive RT dependencies

* Move Robust project references to RobustApi

* Update solution file

* Fix warnings in pow3r

* Fix nullable warnings in integration tests

idk where these came from

* gitignore binlog files

* Fix transitive dependency warnings in Content.Benchmarks

* Update slnx

* Okay, the Robust API thing didn't pan out. New plan.

It apparently broke clean builds, as the dependencies aren't in the project asset list or something anymore. I tried to fix this, but it seems impossible to do without relying on .NET SDK internals, as there's no point in the NuGet graph walk process that seems cleanly extensible.

Instead let's just do the much dumber thing: a bunch of .props files for content to import. Hooray!

This also means that I have to go through and *explicitly* disable transitive dependencies everywhere in RT. This thankfully isn't too hard.

* Update RT to 269.0.0

* One last solution update

* Fix more data definition issues

* Update RT to 269.0.1

* Fix it again

---------

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2026-04-04 16:57:19 +02:00
..
APC Trip APCs when they exceed a power limit (#41377) 2026-01-26 19:22:40 +01:00
Abilities Alerts Cleanup and API (#39544) 2025-12-29 11:39:01 -06:00
Access Xenoborg door control module (#41546) 2026-04-04 16:57:18 +02:00
ActionBlocker Don't process paused MoverControllers (#39444) 2026-04-04 16:57:19 +02:00
Actions v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
Administration Killsign cleanup (#41845) 2026-04-04 16:56:52 +02:00
Advertise Predict vending machine UI (#33412) 2025-03-09 19:35:09 +00:00
Alert fix AI battery alert (#41879) 2026-01-26 19:25:32 +01:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame Predict AME Fuel Examine (#38018) 2025-08-06 23:42:02 +02:00
Animals Debody Food and Drink Systems, Combine Food and Drink into One System. (#39031) 2025-11-23 15:22:18 -06:00
Anomaly Predict EMPs (#39802) 2025-12-29 11:39:16 -06:00
Antag Add support for antag-before-job selection (#35789) 2025-03-14 10:53:07 -04:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armable upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Armor Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Atmos Properly document AtmosDeviceEnabled(Disabled)Event (#41613) 2026-01-26 19:25:31 +01:00
Audio The Cosmic Cult (#3288) 2025-05-02 10:58:51 -04:00
BarSign Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed Predict BedSystem (#41686) 2026-04-04 16:54:51 +02:00
Beeper fix issues with proximity beeper (#3975) 2025-06-17 16:11:09 +00:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Body [Staging/Hotfix] A couple bloodstream fixes. (#41906) 2026-04-04 16:57:19 +02:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Burial Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164) 2025-08-07 01:48:46 +02:00
CCVar Allow removing species from the RNG pool of a new player's initial auto-generated character (#41678) 2026-04-04 16:56:51 +02:00
Cabinet Make a lot more puddle stuff predicted (#38871) 2025-12-29 11:39:27 -06:00
Camera Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
CardboardBox Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Cargo Add bank toolshed commands (#40614) 2025-12-29 11:39:26 -06:00
CartridgeLoader Fix prototypes and datadefs so they pass analyzer checks (again) (#37485) 2025-05-18 17:55:22 +01:00
ChangeNameInContainer Plushies can now have pAIs stuffed into them (v2)! (#30805) 2024-10-24 00:17:33 +01:00
Changeling Don't process paused MoverControllers (#39444) 2026-04-04 16:57:19 +02:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges fix: spellbooks can have charges ≠ 3 (#38769) 2025-11-23 15:22:29 -06:00
Chasm Being grappled with a grapple gun allows you to cross chasms (#39983) 2025-12-29 11:39:02 -06:00
Chat v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
Chemistry v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
Climbing Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Clock Watches (#29550) 2024-08-09 17:45:45 +01:00
Cloning Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2026-04-04 16:54:51 +02:00
Clothing Improve ClothingSpeedModifier, Fix Paramedic Void Suit (#41820) 2026-04-04 16:56:51 +02:00
Clumsy Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Cluwne Add variables to CluwneComponent, allowing for admeme customizing. Also localized two strings. (#40466) 2025-12-29 11:39:20 -06:00
CombatMode Allow pacifists to use disabling modes of energy magnum and energy shotgun (#41029) 2025-12-29 11:39:33 -06:00
Communications Add the ability to call a GALPOL exfiltration shuttle (#3722) 2025-05-16 15:27:37 -04:00
Computer
Configurable Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Construction Fix walls and other unanchorable objects being unanchored by the G.O.R.I.L.L.A gauntlet (#41219) 2025-12-29 11:39:35 -06:00
ContainerHeld Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-08-06 22:06:58 +02:00
Containers Xenoborg door control module (#41546) 2026-04-04 16:57:18 +02:00
Contraband Add support for contraband text to the reagent guidebook (#37113) 2025-12-29 11:39:04 -06:00
Conveyor Mob movement rewrite (#35931) 2025-04-06 20:43:50 +01:00
Coordinates Cleanup warnings: Use TransformSystem for anchoring (#39778) 2025-12-29 11:39:11 -06:00
Crayon Refactor Crayons to use shared charges system and autonetworking. Adds auto recharging crayon. (#40575) 2025-12-29 11:39:20 -06:00
CrewManifest v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
CriminalRecords Criminal console status expansion (#36244) 2025-12-29 11:39:29 -06:00
Cuffs feat: Various Admin QOL features (#5436) 2026-04-04 16:38:32 +02:00
Damage Make StaminaModifier into a status effect, apply to Hyperzine (#41902) 2026-04-04 16:57:19 +02:00
Dataset Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Decals upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Defusable Hardbombs & Defusables (#15380) 2023-09-27 21:59:12 +02:00
Destructible Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
DetailExaminable make the detailed examine verb predicted (#35362) 2025-03-01 14:03:52 +00:00
DeviceLinking Adding a random gate (#41627) 2026-04-04 16:56:52 +02:00
DeviceNetwork Xenoborg jammer now ignores xenoborg associated frequencies (#38005) 2025-12-29 11:39:12 -06:00
Devour Metabolizing bloodstream (#35071) 2026-04-04 16:57:18 +02:00
Dice Predicted dice rolls (#34863) 2025-03-01 13:16:50 +00:00
Directions
DisplacementMap Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Disposal Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
DoAfter Defibs will now also shock anyone still interacting with the target. (#35998) 2026-01-26 19:22:40 +01:00
Doors Make door bolting powergaming no longer relevant anymore (#41138) 2026-04-04 16:56:51 +02:00
DragDrop Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
Dragon Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
DrawDepth Layering for atmospheric pipes (#36124) 2025-08-06 22:53:27 +02:00
Drowsiness Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Drugs Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Drunk Fix Being Drunk! (#41002) 2025-12-29 11:39:30 -06:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution Reduce base electrocution stun time from 8 to 5 seconds (#34578) 2025-03-23 15:46:10 +00:00
Emag Remove blacklist methods from fork changes 2026-01-26 19:25:30 +01:00
Emoting Move ChatSystem.Emotes to shared (#40866) 2025-12-29 11:39:24 -06:00
Emp Rename DefaultEmpDamage 2025-12-29 21:43:45 +01:00
Engineering Inflatable Module (#35100) 2025-11-23 15:22:30 -06:00
Ensnaring Allow Pacifists to Use Bola (#37188) 2025-05-18 16:51:32 +01:00
EntityConditions Fix Entity Effect Scaling (Hopefully) for good and some other misc fixes (#41163) 2025-12-29 11:39:36 -06:00
EntityEffects Metabolizing bloodstream (#35071) 2026-04-04 16:57:18 +02:00
EntityList Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
EntityTable Multiantag Gamemode (#37783) 2025-11-23 15:22:25 -06:00
Entry Remove static IoC from Replay and Shared EntryPoint (#41707) 2026-04-04 16:54:52 +02:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-26 22:49:13 +01:00
Examine Long range examining (#5219) 2026-01-20 12:49:48 +01:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Explosion Ignite atmosphere on explosions (#41262) 2026-04-04 16:57:17 +02:00
Eye Fix looking at verbs causing sounds or popups (#41609) 2026-01-26 19:25:31 +01:00
Fax Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
FingerprintReader Event based lock access (#40883) 2025-12-29 11:39:26 -06:00
FixedPoint Add FixedPoint2TypeParser (#38169) 2025-08-07 01:38:26 +02:00
Flash Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Fluids fix solution contents duplication on spill behavior (#33231) 2026-01-26 19:25:32 +01:00
Foldable Remake Holographic Rollerbed (#4683) 2025-11-19 14:27:29 -06:00
Follower Remove Aghosts from "Warp to Most Followed" (#41448) 2026-01-26 19:22:39 +01:00
Forensics Fix NF belt metadata file caused by git assuming that was the file to put it in 2025-11-23 15:22:33 -06:00
Friction EVENT BASED WEIGHTLESSNESS (#37971) 2025-11-23 15:22:27 -06:00
Friends fix fish petting misprediction (#30175) 2024-08-09 17:51:30 +01:00
GPS upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
GameTicking Multiantag Gamemode (#37783) 2025-11-23 15:22:25 -06:00
GameWindow
Gateway Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Ghost Move BrainSystem and necessary components to Shared (#40499) 2025-12-29 11:39:17 -06:00
GhostKick
Gibbing Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Glue Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Gravity Gravity Generators cannot be unanchored while active (#41256) 2025-12-29 11:39:36 -06:00
GridPreloader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Guardian Fix for holoparasite's ability to attack the host through mech (#36659) 2025-08-07 18:38:36 +02:00
Guidebook Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
HUD Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Hands Literally all of the damageable system refactor shitmed fixes. 2025-12-29 11:39:33 -06:00
HealthExaminable Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
Holopad Station AI customizations (#34501) 2025-05-18 17:30:39 +01:00
HotPotato Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Humanoid New glimmer events! Foxfire & Restyle (#5102) 2026-01-03 13:56:01 +00:00
IconSmoothing randomize iconSmoothing (#28158) 2024-08-09 17:51:14 +01:00
IdentityManagement Add voice mask implant (#41551) 2026-04-04 16:56:50 +02:00
IgnitionSource upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Implants Add voice mask implant (#41551) 2026-04-04 16:56:50 +02:00
Info Fixes the ShowRulesCommand and the client not syncing rules correctly (#28752) 2025-02-14 16:09:48 +00:00
Input Add keybinds for openening a specified component in VV (#41348) 2026-01-26 19:22:38 +01:00
Instruments Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Intellicard/Components Sentry turrets - Part 8: AI notifications (#35277) 2025-11-23 15:22:21 -06:00
Interaction TriggerOnUserInteractHand and TriggerOnUserInteractUsing (#41843) 2026-04-04 16:56:52 +02:00
Internals Use distinct action labels for toggling internals on and off. (#36073) 2025-08-06 23:27:43 +02:00
Inventory Clothing equipping doAfter tweak (#41732) 2026-04-04 16:56:51 +02:00
IoC Remove static IoC from client & server EntryPoint (#40562) 2025-12-29 11:39:15 -06:00
Item HOTFIX Fix pickup effects occurring with verb creation (#38705) 2025-12-29 11:39:21 -06:00
ItemRecall Remove blacklist methods from fork changes 2026-01-26 19:25:30 +01:00
Jaunt Ethereal Jaunt Spell for Wizard & Jaunt ECS (#33201) 2024-11-15 17:45:08 +00:00
Jittering Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
KillTome Literally all of the damageable system refactor shitmed fixes. 2025-12-29 11:39:33 -06:00
Kitchen feat: Various Admin QOL features (#5436) 2026-04-04 16:38:32 +02:00
Labels Hand labeler can always remove labels (#40330) 2026-04-04 16:56:52 +02:00
LandMines upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Lathe v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
Light Predict borgs (#41600) 2026-01-26 19:25:31 +01:00
Lightning Tesla (#21124) 2024-01-22 18:56:57 +01:00
Localizations Devices with access restrictions list those restrictions in their examination description (#37712) 2025-12-29 11:39:07 -06:00
Lock Fix looking at verbs causing sounds or popups (#41609) 2026-01-26 19:25:31 +01:00
Lube Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Machines Add multipart machines system (#35969) 2025-08-06 23:29:17 +02:00
Magic Minor Knock spell refactor + fix its obstruction check (#41447) 2026-01-26 19:22:39 +01:00
MagicMirror Make magic mirror do-after longer, add popups to notify the target (#30366) 2024-08-09 18:12:53 +01:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping action refactor proper ecs edition (#27422) 2025-08-06 20:08:30 +02:00
Maps Fix prototypes so they pass analyzer checks (again) (AGAIN) (#41882) 2026-04-04 16:57:18 +02:00
MassMedia Save unpublished news articles (#31491) 2024-09-14 14:04:52 +01:00
Materials Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Maths
Mech Predict powercells, chargers and PowerCellDraw (#41379) 2026-01-26 19:25:30 +01:00
Medical [Bugfix/Optimization] Metabolize Foreign Blood (#41892) 2026-04-04 16:57:18 +02:00
MedicalScanner Health Analyzer Uncloneable Refactor (#5330) 2026-01-30 22:11:55 +01:00
Mind Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Mindshield Cleanup subdermal implant code (#39755) 2025-11-23 15:22:28 -06:00
Mining upstream merge 7/9 (#1762) 2024-09-10 01:20:38 +10:00
Mobs Decouple standing state and drop item behavior (#41566) 2026-04-04 16:57:18 +02:00
Module
Morgue predict morgue and crematorium (#39293) 2025-11-23 15:22:29 -06:00
MouseRotator Smooth combat mode rotation (Make Flashlights Awesome) (#5163) 2026-01-08 18:11:25 +01:00
Mousetrap Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Movement Don't process paused MoverControllers (#39444) 2026-04-04 16:57:19 +02:00
NPC Forbid string literals for `NpcFactionSystem` methods (#38140) 2025-08-07 01:33:00 +02:00
NameIdentifier predict name identifiers (#41605) 2026-01-26 19:25:31 +01:00
NameModifier Add GetBaseName method to NameModifierSystem (#35633) 2025-03-09 21:44:44 +00:00
Ninja Ninja Stealth Fix?/Nerf? (#5217) 2026-01-21 15:18:56 +01:00
NodeContainer Add explosive cord. (#25875) 2025-12-29 11:39:12 -06:00
Nuke Add small cooldown to NukeKeypadEnterMessages (#41831) 2026-04-04 16:56:51 +02:00
NukeOps Add tooltips to the agent ID job icons and improve status icon prototypes (#28575) 2024-08-09 19:17:05 +01:00
Nutrition v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
Nyanotrasen deepfryer 2.0 (#5043) 2026-01-06 12:41:29 -06:00
Objectives Rejig LogStringHandler (#30706) 2025-12-29 11:39:01 -06:00
Overlays Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
PAI Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-12-29 11:39:19 -06:00
PDA Add in-game date to the PDA (#4277) 2025-08-29 14:41:37 +00:00
Paper Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Parallax Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
ParcelWrap Fixed shared chat references. 2025-12-29 11:39:28 -06:00
ParticleAccelerator Add multipart machines system (#35969) 2025-08-06 23:29:17 +02:00
Payload Make Modular Grenades with Chemical payload respect their trigger delay (#39905) 2025-11-23 15:22:31 -06:00
Physics Revert "Can't crawl over counters (#40099)" 2025-12-29 11:39:37 -06:00
Pinpointer Predict Nav Beacon Examine (#39408) 2025-11-23 15:22:17 -06:00
Placeable Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem (#28384) 2024-09-22 02:45:06 +01:00
Players Antag Rolebans (#35966) 2025-12-29 11:39:08 -06:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Popups PopupOnTrigger (#39913) 2025-12-29 11:39:04 -06:00
Power Unify BatteryComponent and PredictedBatteryComponent (#41867) 2026-01-26 19:25:32 +01:00
PowerCell Downstream fixes for battery unification 2026-01-26 19:25:32 +01:00
Prayer Prayable datafield typo (#28622) 2024-06-08 20:17:23 +02:00
Preferences v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
Procedural Ore + entitytable fixes (#37675) 2025-08-04 19:17:11 +02:00
Projectiles TriggerOn(Un)Embed (#41720) 2026-04-04 16:56:51 +02:00
Prototypes Layering for atmospheric pipes (#36124) 2025-08-06 22:53:27 +02:00
ProximityDetection Refactor: ProximityDetectionSystem (#35133) 2025-05-18 17:14:54 +01:00
Prying Change ``GetPryTimeModifierEvent.BaseTime`` to the TimeSpan (#40419) 2025-12-29 11:39:08 -06:00
Puppet Turn interaction related attempt events into structs (#29168) 2024-07-25 00:19:34 +02:00
RCD Log radial menu interractions for the RCD, Issue #40902 (#40986) 2025-12-29 11:39:36 -06:00
Radiation xenoarch: artifacts no longer irradiate themselves (much) (#4976) 2025-12-15 17:10:17 -06:00
Radio Predict EMPs (#39802) 2025-12-29 11:39:16 -06:00
Random refactor: new overload for SharedRandomExtensions.HashCodeCombine (#40990) 2025-12-29 11:39:28 -06:00
RatKing Change default Rat King order from 'Loose' to 'Follow' (#41680) 2026-04-04 16:54:51 +02:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-18 13:31:28 +02:00
Rejuvenate Add EntityEffectOnTrigger and RejuvenateOnTrigger (#40967) 2025-12-29 11:39:28 -06:00
Remotes Xenoborg door control module (#41546) 2026-04-04 16:57:18 +02:00
Repairable Repairing borgs now takes multiple doafters (#41638) 2026-04-04 16:56:53 +02:00
RepulseAttract Cosmic Cult | Release Patch (#3811) 2025-05-24 17:39:57 +01:00
Research feat: RnD tech research console now have reroll feature (#32931) 2026-04-04 16:57:19 +02:00
Resist Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
RetractableItemAction Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Revenant Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475) 2025-12-29 11:39:19 -06:00
Revolutionary Stunnable New Status and Cleanup (#38618) 2025-11-23 15:22:21 -06:00
Robotics Better robotics console (#38023) 2025-11-23 15:22:23 -06:00
Roles Add status effect support to Traits, change PainNumbness to be a status effect (#41646) 2026-04-04 16:54:51 +02:00
Rootable Metabolizing bloodstream (#35071) 2026-04-04 16:57:18 +02:00
Rotatable Fix rotate verbs not being predicted (#38165) 2025-11-23 15:22:14 -06:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 12:41:40 +01:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Salvage Stack System Cleanup (#38872) 2025-12-29 11:39:31 -06:00
Sandbox
SecretLocks Add voice locks to various hidden syndicate items (#39310) 2025-11-23 15:22:23 -06:00
Security Criminal console status expansion (#36244) 2025-12-29 11:39:29 -06:00
SelectableComponentAdder Syndicate locks are now selectable (#39532) 2025-11-23 15:22:31 -06:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Fix sericulture zombies (#40279) 2025-12-29 11:39:25 -06:00
Shuttles Fix looking at verbs causing sounds or popups (#41609) 2026-01-26 19:25:31 +01:00
Silicons Log Station AI radial actions (#41911) 2026-04-04 16:57:19 +02:00
Singularity Fix for Tesla Twins Miniboss (#41199) 2025-12-29 11:39:34 -06:00
Slippery Decouple standing state and drop item behavior (#41566) 2026-04-04 16:57:18 +02:00
Smoking upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Solar
Sound Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Spawning upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Species Gibbing (via nymphing, artifact crusher, psionic eruption, and anomaly critting) now drops items (#4980) 2025-12-16 07:18:27 -06:00
Speech Move ChatSystem.Emotes to shared (#40866) 2025-12-29 11:39:24 -06:00
Spider Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Fix recharging spray painters (#41725) 2026-04-04 16:54:52 +02:00
Spreader Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-23 15:57:26 +00:00
Sprite fix repeated scale visuals removal/ensuring (#39432) 2025-11-23 15:22:18 -06:00
Stacks Fix eating the whole stack of uranium. (#41092) 2025-12-29 11:39:32 -06:00
Standing Decouple standing state and drop item behavior (#41566) 2026-04-04 16:57:18 +02:00
Station Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
StationRecords Predict identity (#40185) 2025-12-29 11:39:11 -06:00
StatusEffect Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
StatusEffectNew Make StaminaModifier into a status effect, apply to Hyperzine (#41902) 2026-04-04 16:57:19 +02:00
StatusIcon Fix prototypes so they pass analyzer checks (#35435) 2025-03-01 14:18:26 +00:00
Stealth Yet another shitmed update (#1104) 2024-12-27 17:20:37 +00:00
StepTrigger Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Sticky Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Storage cleanup EntityStorageSystem (#40163) 2026-04-04 16:54:51 +02:00
Store Add Changeling DNA store (#41632) 2026-01-26 19:25:32 +01:00
StoreDiscount/Components Cleanup remaining `IMapManager.MapExists` uses (#37851) 2025-08-05 17:10:34 +02:00
StoryGen Fix usages of TryIndex() (#39124) 2025-12-29 11:39:03 -06:00
Strip feat: Various Admin QOL features (#5436) 2026-04-04 16:38:32 +02:00
Stunnable Decouple standing state and drop item behavior (#41566) 2026-04-04 16:57:18 +02:00
SubFloor Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
SurveillanceCamera Predict EMPs (#39802) 2025-12-29 11:39:16 -06:00
Survivor/Components Fix/Addition - Wizard Survivor Antag Status (#35226) 2025-03-01 14:16:19 +00:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Tag upstream merge 27/04/2025 (#3596) 2025-05-06 19:35:03 -04:00
Telephone Upstream Merge (June / July) attempt 2 electric boogaloo (#4607) 2025-11-06 18:22:39 +00:00
Teleportation Fix dev crash when alt+clicking portals (#37540) 2025-12-29 11:39:12 -06:00
Temperature Entity effects ECS refactor (#40580) 2025-12-29 11:39:22 -06:00
Tests Allow InteractionTests to load other maps (#41226) 2025-12-29 11:39:34 -06:00
TextScreen Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Thief Change thief backpack ui name and description with Component fields (#41583) 2026-01-26 19:25:31 +01:00
Throwing Cleanup warnings: CS0114, CS0414, CS0618 (#41578) 2026-04-04 16:56:50 +02:00
Tiles Stack System Cleanup (#38872) 2025-12-29 11:39:31 -06:00
Timing Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Tips Cleanup TipsSystem, add TippyOnTrigger (#41477) 2026-01-26 19:22:39 +01:00
Toggleable Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-08-06 22:06:58 +02:00
Toilet feat: properly perform predicted porta pottys (fix toilet prediction) (#39394) 2025-11-23 15:22:17 -06:00
Tools Ported base implementation of SimpleToolSystem. 2025-11-23 15:22:31 -06:00
Toolshed/TypeParsers Add FixedPoint2TypeParser (#38169) 2025-08-07 01:38:26 +02:00
Traits Warfarin and Hemorrhinol, Hemophilia turned into a StatusEffect (#41685) 2026-04-04 16:54:52 +02:00
Trigger TriggerOnIngested (#41875) 2026-04-04 16:57:18 +02:00
TurretController Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-08-05 16:53:07 +02:00
Turrets Update DamageableSystem to modern standards (#39417) 2025-12-29 11:39:33 -06:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Unify BatteryComponent and PredictedBatteryComponent (#41867) 2026-01-26 19:25:32 +01:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Predict EMPs (#39802) 2025-12-29 11:39:16 -06:00
Verbs Fix EquipmentVerbs not showing up in strip menu (#41631) 2026-01-26 19:25:31 +01:00
VoiceMask Add voice mask implant (#41551) 2026-04-04 16:56:50 +02:00
Voting Add Votekick functionality (#32005) 2024-10-02 11:38:43 +01:00
Wagging Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Wall Network WallMountComponent (#30837) 2024-08-11 14:33:50 +01:00
Warps Predict warp point location examines. (#39402) 2025-11-23 15:22:16 -06:00
Weapons Adds BallisticAmmoSelfRefillerComponent (#38537) 2026-04-04 16:57:18 +02:00
Weather MapManager warnings cleanup Server Edition 2003 (#36781) 2025-08-07 01:36:00 +02:00
Whistle UseInHandEvent cleanup (#35231) 2025-03-01 13:36:43 +00:00
Whitelist Remove blacklist methods in EntityWhitelistSystem (#40932) 2026-01-26 19:25:30 +01:00
Wieldable Fix wielding two-handed items with only one hand (#40966) 2025-12-29 11:39:31 -06:00
Wires localization support to air alarms, wire panels and more (#39307) 2025-11-23 15:22:16 -06:00
Xenoarchaeology Minor Knock spell refactor + fix its obstruction check (#41447) 2026-01-26 19:22:39 +01:00
Xenoborgs/Components Xenoborgs part 7 (#40042) 2026-01-26 19:22:38 +01:00
Zombies multi reagent bloodstream (#41489) 2026-01-26 19:25:32 +01:00
_CD/Records Update PlayerProvidedCharacterRecords.cs 2026-02-15 02:54:45 -05:00
_Corvax/Respawn Port respawning from Frontierstation/Corvax (#3021) 2025-02-24 06:33:22 +00:00
_DEN/TimedDespawn Holofan Rebalance (and Standardizing Holoprojectors) (#4734) 2025-12-05 12:56:09 +00:00
_DV v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
_EE feat: Make footprints decals (#5226) 2026-03-26 14:44:06 +01:00
_Goobstation Downstream devil fix to Painnumbness status effect 2026-04-04 16:54:51 +02:00
_Harmony feat: show conspirator status icon to ghosts (#5491) 2026-03-26 17:21:10 +01:00
_Impstation Port Ready Manifest from Impstation (#5187) 2026-01-18 12:47:07 -06:00
_Lavaland/Chasm Ports Devils from Goobstation (#4639) 2025-11-20 10:11:07 +01:00
_Mono/CorticalBorer Literally all of the damageable system refactor shitmed fixes. 2025-12-29 11:39:33 -06:00
_NF Removed obsolete DroppableBorgModule Code (#4770) 2025-11-27 08:23:49 +00:00
_RMC14 porting RMC pose stuff (#5558) 2026-04-04 15:29:42 +02:00
_Shitmed Formatting 2025-12-29 21:45:03 +01:00
_Starlight Port Starlight's expanded makeshift items (#4984) 2025-12-31 14:08:48 -06:00
Content.Shared.csproj v269.0.0 RT update - .NET 10 (#41855) 2026-04-04 16:57:19 +02:00
Content.Shared.csproj.DotSettings
GlobalUsings.cs
SharedArrayExtension.cs