* removed DropHandsItemEvent from standing state system, added DropHandsItemEvent calls in slippery system and shared stun system * added DropHandItemsEvent calls in mobstate system subscribers * Added DropHandItemsEvent call in SharedBodySystem.Parts * Add a standingState check in RemoveLeg so removing the legs of a downed person won't cause them to drop items * new method for downing + dropping held items in mobstatesystem * mild cleanup * Bugfix * update BuckleTest to reflect new item dropping behavior when removing legs * light cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| GetSlowedOverSlipperyModifierEvent.cs | ||
| NoSlipComponent.cs | ||
| SlidingComponent.cs | ||
| SlidingSystem.cs | ||
| SlipperyComponent.cs | ||
| SlipperySystem.cs | ||
| SlowedOverSlipperyComponent.cs | ||