Delta-v/Content.Client/GameObjects/Components/Power
Decappi a1357a1ff3
#391 Done Lathe animations (#774)
* Draft PR, do not merge

* Lathe now uses animations. Timing is still wrong, code is very wet, repetitions and unused layers are there.

* Removed (unneeded?) PowerDeviceVisualizer from the lathe
Refactored & Renamed code and variables
Renamed animation names

* WIP protolathe animation

* Working protolathe animation.
I still don't like the solution though.
2020-03-15 17:55:20 +01:00
..
ApcBoundUserInterface.cs UI Layout v2. (#489) 2019-12-05 16:00:03 +01:00
ApcVisualizer2D.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
AutolatheVisualizer2D.cs #391 Done Lathe animations (#774) 2020-03-15 17:55:20 +01:00
PowerCellVisualizer2D.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
PowerChargerVisualizer2D.cs Add power cell and weapon chargers (#430) 2019-11-21 23:48:56 +01:00
PowerDebugTool.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
PowerDeviceVisualizer2D.cs Improve autolathe & protolathe visuals. 2019-10-14 09:57:57 +02:00
ProtolatheVisualizer2D.cs #391 Done Lathe animations (#774) 2020-03-15 17:55:20 +01:00
SmesVisualizer2D.cs Rider static analysis (#433) 2019-11-13 23:37:46 +01:00