Delta-v/Content.Shared/Inventory
nikthechampiongr 362d56981f
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.

* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.

* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.

* Fix issue introduced by merge.

* Use interaction system for determining whether a distance is within range

* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.

* Exorcise ghost.

The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.

* Exorcise ghost Pt. 2

* Allow for movement check to be overriden in zero g and adjust doafter args where needed.

You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars

* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.

* Fix evil incorrect and uneeded comments
2024-03-19 21:09:00 +11:00
..
Events Add health bar overlays for eye equipment (#21980) 2024-01-04 11:48:57 -05:00
VirtualItem Virtual items cleanup (#23912) 2024-01-14 21:18:47 +11:00
InventoryComponent.cs Inventory slot enumerator rejig (#21788) 2023-12-08 08:20:51 +11:00
InventorySystem.Equip.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-19 21:09:00 +11:00
InventorySystem.Helpers.cs Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
InventorySystem.Relay.cs Add health bar overlays for eye equipment (#21980) 2024-01-04 11:48:57 -05:00
InventorySystem.Slots.cs Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
InventorySystem.cs Reflection refactor (#19253) 2023-08-25 12:48:27 +10:00
InventoryTemplatePrototype.cs StrippableSystem doafter overhaul (#25994) 2024-03-15 13:57:52 +11:00
SlotFlags.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00