46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System;
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using Content.Client.Administration;
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using Content.Shared.Body.Mechanism;
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using Robust.Client.Console;
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using Robust.Client.GameObjects;
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using Robust.Shared.Console;
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using Robust.Shared.Network;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Client.Commands
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{
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public class OpenAHelpCommand : IConsoleCommand
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{
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public string Command => "openahelp";
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public string Description => $"Opens AHelp channel for a given NetUserID, or your personal channel if none given.";
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public string Help => $"{Command} [<netuserid>]";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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if (args.Length >= 2)
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{
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shell.WriteLine(Help);
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return;
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}
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if (args.Length == 0)
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{
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EntitySystem.Get<BwoinkSystem>().EnsureWindowForLocalPlayer();
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}
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else
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{
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if (Guid.TryParse(args[0], out var guid))
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{
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EntitySystem.Get<BwoinkSystem>().EnsureWindow(new NetUserId(guid));
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}
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else
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{
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shell.WriteLine("Bad GUID!");
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return;
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}
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}
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}
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}
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}
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