Files
Delta-v/Content.Server/DeltaV/Objectives/Systems/RecruitingConditionSystem.cs
T
deltanedasanddeltanedas 4237fc9a2b add syndicate recruiter midround event (#1345)
* add SignAttemptEvent and minor signature refactor

* add recruiter pen

* add the recruiter ship

* add recruiter antag and event

* fixes

* real

* bad popup spam

* more fix

* fix blood visual maybe

* fix greentext

* more fixy

* fix fill state not being coloured

* give btamp instead of paper in pocket 2

* f

* brighter filled state

* fix greentext

* fix error on spawn

* pro

* prevent using a syringe to inject anything into the pen

* update stuff after upstream merge

---------

Signed-off-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-07-09 12:48:03 +02:00

31 lines
870 B
C#

using Content.Server.Objectives.Components;
using Content.Shared.Objectives.Components;
namespace Content.Server.Objectives.Systems;
public sealed class RecruitingConditionSystem : EntitySystem
{
[Dependency] private readonly NumberObjectiveSystem _number = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RecruitingConditionComponent, ObjectiveGetProgressEvent>(OnGetProgress);
}
private void OnGetProgress(Entity<RecruitingConditionComponent> ent, ref ObjectiveGetProgressEvent args)
{
args.Progress = Progress(ent.Comp.Recruited, _number.GetTarget(ent.Owner));
}
private float Progress(int recruited, int target)
{
// prevent divide-by-zero
if (target == 0)
return 1f;
return MathF.Min(recruited / (float) target, 1f);
}
}