Delta-v/Content.Server/GameObjects/Components/Access
metalgearsloth 805a5f1689
Refactor pathfinding updates and add AccessReader support (#1183)
There was some extra bloat in the path graph updates.
Now the queue should also just run if it gets too big regardless.
Un-anchored physics objects are no longer a hard fail for pathfinding.
Add AccessReader support so open / close doors show up for pathfinding
AI also ensure they call the operator's shutdown when they're shutdown so that should cancel the pathfinding job.

I tried to split these into 2 commits but they were kinda coupled together

Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2020-06-22 18:55:50 +02:00
..
AccessComponent.cs Access refactor 2020-06-03 11:46:59 +02:00
AccessReaderChangeMessage.cs Refactor pathfinding updates and add AccessReader support (#1183) 2020-06-22 18:55:50 +02:00
AccessReaderComponent.cs Refactor pathfinding updates and add AccessReader support (#1183) 2020-06-22 18:55:50 +02:00
IdCardComponent.cs Improve ID card names to be better. 2020-01-19 18:27:16 +01:00
IdCardConsoleComponent.cs Access refactor 2020-06-03 11:46:59 +02:00
PresetIdCardComponent.cs Remove duplicate data from preset ID cards. 2020-06-06 22:55:00 +02:00