Delta-v/Content.Server
metalgearsloth e6b18f37d5 Fix VGRoid grid spam (#29946)
Specifically if a grid splits under the cvar size it doesn't get a label. This also stops stuff like shuttles splitting in half creating new entries for the new grids. Splitting code leaves the largest grid as the existing one so this will always prefer to keep it large (but if there's multiple splits it won't adjust).
2024-08-09 18:08:24 +01:00
..
Abilities/Mime Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Access Senior ID cards get a custom job name: Attempt 3 (#1425) 2024-08-06 23:20:49 +02:00
Actions Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Acz Port python packaging to Content.Packaging (#21458) 2023-11-12 20:45:40 +01:00
Administration fix(cmd-Jobwhitelistadd): Fixed typo in Loc.GetString (#30355) 2024-08-09 18:08:09 +01:00
Advertise Convert advertisements to use localized datasets (#28400) 2024-06-01 17:41:58 +02:00
Afk Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Alert Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
AlertLevel Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Ame Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
Animals Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Announcements Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Anomaly Replace some to do with TODO (#30346) 2024-08-09 18:04:42 +01:00
Antag Fix antag objectives always overshooting MaxDifficulty (and kill tries20) (#29830) 2024-08-09 17:45:38 +01:00
Arcade Fix arcade machines (#30376) 2024-08-09 18:08:24 +01:00
Armor Add price multiplier for armor component (#24561) 2024-01-28 00:27:48 +01:00
Atmos Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993) 2024-08-09 17:47:22 +01:00
Audio Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Beam Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Bed Partial buckling refactor (#29031) 2024-07-25 00:34:37 +02:00
Bible Syndicate Reinforcement Specializations: Medic, Spy, Thief (#29853) 2024-08-09 17:53:32 +01:00
Body Updates GasTankSystem and InternalsSystem to not use Component.Owner (#29934) 2024-08-09 17:45:37 +01:00
Botany Fix formatting warnings (#30122) 2024-08-09 17:50:32 +01:00
Buckle/Systems Powered stasis bed prevents body decay (#23520) 2024-01-26 22:16:32 +01:00
CPUJob/JobQueues/Queues Move jobQueue to engine (#16443) 2023-05-15 12:47:12 +10:00
Camera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
CardboardBox Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Cargo make cargo balance ui updating its own component (#28295) 2024-08-09 17:45:45 +01:00
CartridgeLoader Fixed cartridges installing more than once (#29187) 2024-07-25 00:30:38 +02:00
CharacterInfo Localization of the title of the job (#30353) 2024-08-09 18:08:24 +01:00
Charges item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Chat Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
Chemistry Make `NeedHand` modifiable for injectorSystem (#29870) 2024-08-09 17:59:55 +01:00
Chunking Optimise DecalOverlay (#25266) 2024-03-05 09:49:43 +01:00
Clock Watches (#29550) 2024-08-09 17:45:45 +01:00
Cloning Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Clothing Add moon boots (#29009) 2024-07-25 00:14:05 +02:00
Cluwne Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
CombatMode Fix hostile simplemob rotation (#20900) 2023-10-14 22:06:22 +02:00
Commands Action, Action Container, and Action Upgrade changes (#24005) 2024-01-26 22:51:47 +01:00
Communications Comms Consoles without CanShuttle can no longer recall (#28803) 2024-07-05 20:26:39 +02:00
Configurable Welding tweaks (#27959) 2024-06-06 21:59:35 +02:00
Connection Add debug logs to baby jail and fix playtime logic (#30158) 2024-08-09 17:52:21 +01:00
Construction AME Deconstruction Changes (#29317) 2024-07-25 01:38:45 +02:00
Containers Disposal aftermerg fix (#27488) 2024-05-07 03:45:07 +02:00
Coordinates Kill `SharedEntityExtensions` and all popup extensions (#20909) 2023-10-20 15:29:43 +02:00
Crayon Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
CrewManifest Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
CriminalRecords/Systems Add "Subpoenaed" status for SecHud and Criminal Records Computer (#1405) 2024-07-01 21:50:51 +00:00
Cuffs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Damage Fix for thrown items dealing damage twice to first target (#30115) 2024-08-09 17:50:59 +01:00
Database Move checking code for BlacklistedRange to the right place in sqlite (#29389) 2024-08-09 17:31:25 +01:00
Decals Change some `EntityQueryEnumerator` to `AllEntityQuery` (#27969) 2024-05-18 13:59:02 +02:00
Defusable Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
DeltaV Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/07/05-upstream-merge 2024-07-25 00:07:10 +02:00
Destructible Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936) 2024-05-18 13:58:55 +02:00
DetailExaminable Hide flavor text if identity hidden (#19635) 2023-08-30 09:38:16 +10:00
DeviceLinking Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
DeviceNetwork Fix door access in mapping mode (#30030) 2024-07-26 00:32:25 +00:00
Devour Dropping Corpses Devoured by Space Dragons on Gib/Butcher. (#28709) 2024-06-08 20:30:58 +02:00
Dice Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Discord Relay custom votes to a webhook (#18561) 2023-12-16 20:24:33 +01:00
Disposal Fix mailing unit UI (#30174) 2024-08-09 17:51:14 +01:00
DoAfter More DoAfter Changes (#14609) 2023-04-02 21:13:48 -04:00
Doors Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
Dragon Prevent Dragon Body from Despawning (#29842) 2024-08-09 17:53:32 +01:00
Drunk Drunk Shader (#8910) 2022-06-23 14:33:25 +10:00
EUI Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution Add summary comments for ElectrifiedComponent fields (#29733) 2024-08-09 17:31:25 +01:00
Emoting Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Emp Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Engineering Update SpawnAfterInteractSystem.cs to not use Component.Owner (#29968) 2024-08-09 17:45:46 +01:00
Ensnaring Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
EntityEffects metal foam grenades (#29428) 2024-08-09 17:34:17 +01:00
EntityList Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Entry Merge pull request #1533 from NullWanderer/2024/07/05-upstream-merge 2024-07-25 03:17:57 +02:00
Examine Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
Execution Fix build error 2024-05-18 14:12:42 +02:00
Explosion Update TriggerSystem.TimedCollide.cs to not use Component.Owner (#29970) 2024-08-09 17:45:38 +01:00
Fax Add an option to the admin fax menu to lock papers such that they can't be edited by cybersun pens (#28972) 2024-08-09 17:38:28 +01:00
Flash Replace some to do with TODO (#30346) 2024-08-09 18:04:42 +01:00
Fluids fire extinguisher using item toggle (#29906) 2024-08-09 17:45:39 +01:00
Forensics Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/07/05-upstream-merge 2024-07-25 00:07:10 +02:00
GameTicking Nukie Outpost is no longer a station map (#30090) 2024-08-09 17:53:06 +01:00
Gateway Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Gatherable Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
GenericAntag bring back paradox anomaly (#825) 2024-02-13 16:55:35 +01:00
Geras Replace ProtoId<EntityPrototype> uses with EntProtoId (#29892) 2024-08-09 17:38:31 +01:00
Ghost Handless mobs can no longer wipe devices (#30149) 2024-08-09 17:58:41 +01:00
GhostKick Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Glue Add a system for modifying entity names without causing conflicts (#27863) 2024-07-25 00:17:01 +02:00
Gravity Add moon boots (#29009) 2024-07-25 00:14:05 +02:00
GridPreloader LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
Guardian Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993) 2024-08-09 17:47:22 +01:00
GuideGenerator Turn ReagentEffects into generic EntityEffects (#28168) 2024-07-25 01:55:29 +02:00
Hands/Systems Set input coords to invalid if mouse off-screen (#30164) 2024-08-09 17:52:22 +01:00
Holiday Replace EntityPrototype.NoSpawn with EntityPrototype.HideSpawnMenu (#30082) 2024-08-09 17:47:51 +01:00
Holosign Convert to Unix 2024-03-27 11:05:48 +00:00
HotPotato Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Humanoid Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
IP Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
IconSmoothing randomize iconSmoothing (#28158) 2024-08-09 17:51:14 +01:00
IdentityManagement Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
IgnitionSource Allow Flares to light cigarettes (#29476) 2024-08-09 17:19:00 +01:00
ImmovableRod Optimise immovable rod mapinit (#27149) 2024-04-21 23:21:51 +02:00
Implants Clean up store system (#28463) 2024-06-06 21:28:46 +02:00
Info Fixes client having authority over rules popup cvars (#28655) 2024-07-13 04:21:16 +02:00
Instruments Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
Interaction Fix hugging mispredict (#28432) 2024-06-01 17:59:47 +02:00
Inventory Move storage binds and slot click handling to shared (#27135) 2024-04-21 23:31:37 +02:00
IoC Rate limit ahelps (#29219) 2024-07-25 00:38:40 +02:00
Item item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Jittering
Jobs Replace EntityUid parsing with NetEntity (#23474) 2024-01-26 21:29:52 +01:00
KillTracking Try fix KeyNotFoundException in KillTrackingSystem (#28553) 2024-06-08 19:58:52 +02:00
Kitchen Fix Reagent Grinder being able to do work without being powered (#30267) 2024-08-09 17:58:41 +01:00
Labels/Label Fix unlabeled jugs in ChemVend (#29178) 2024-07-25 01:45:05 +02:00
LandMines Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Lathe make lube speed up lathes (#25515) 2024-05-18 13:31:28 +02:00
Light Fix replayghost spawning location (#30252) 2024-08-09 17:54:45 +01:00
Lightning Replace some to do with TODO (#30346) 2024-08-09 18:04:42 +01:00
Lube Improve throwing precision (#29726) 2024-08-09 17:35:24 +01:00
Magic Magic Refactor + Wizard Grimoire (#22568) 2024-05-18 13:55:05 +02:00
MagicMirror actually fix magic mirrors (#28282) 2024-06-01 17:13:23 +02:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping Add NukeOps Test (#27207) 2024-05-03 00:01:36 +02:00
Maps Replace StationRandomTransform (#29149) 2024-07-25 00:19:04 +02:00
MassMedia Silence ringtones on admin PDAs (#29801) 2024-08-09 17:35:24 +01:00
Materials scoopable ash and foam, solution transfer prediction (#25832) 2024-04-07 14:27:04 +02:00
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Medical Fix servers ambience sound (#30091) 2024-08-09 17:52:27 +01:00
Mind Fix ghosts getting spawned in nullspace (#27617) 2024-05-18 13:53:01 +02:00
Mindshield Fix not removing RevolutionaryRoleComponent from minds on mindshield application (#20832) 2023-10-14 22:02:40 +02:00
Mining Add linter-friendly WeightedRandom prototypes (#18729) 2023-08-06 12:31:25 +10:00
MoMMI Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Mobs Moves muted to shared (#25374) 2024-03-05 09:45:27 +01:00
Morgue Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
Motd Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
MouseRotator Mouse rotator system (#19267) 2023-09-27 21:59:12 +02:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Movement Replace obsolete EntityCoordiates.InRange() with TransformSystem.InRange() (#29993) 2024-08-09 17:47:22 +01:00
NPC NPCs no longer consider anchored pipes as weapons (#30061) 2024-08-09 17:53:18 +01:00
NameIdentifier Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Ninja Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
NodeContainer Prevent stacking pipes (#28308) 2024-06-01 17:14:50 +02:00
Nuke Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
NukeOps Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Nutrition Eating and Drinking Doafter Change (#30060) 2024-08-09 17:53:33 +01:00
Nyanotrasen Add ability to add additional friendly and hostile factions in prototypes (#29636) 2024-08-09 17:22:38 +01:00
Objectives Character menu issuer localization (#29840) 2024-08-09 17:50:12 +01:00
PAI Use non-generic `TryComp()` for metadata & transform (#28133) 2024-06-01 16:53:51 +02:00
PDA Non-uplink PDAs no longer can have TC inserted into them (#28985) 2024-07-05 20:32:40 +02:00
Paper Add an option to the admin fax menu to lock papers such that they can't be edited by cybersun pens (#28972) 2024-08-09 17:38:28 +01:00
Parallax Update BiomeSystem.cs to not use Component.Owner (#29939) 2024-08-09 17:45:36 +01:00
ParticleAccelerator PA ui cleanup + bugfixes (#28750) 2024-08-09 17:52:22 +01:00
Payload/EntitySystems Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Physics Fix error when manually adding ChasingWalkComponent to an entity (#30207) 2024-08-09 17:53:32 +01:00
Pinpointer Fix nearest beacon messages reporting the opposite direction (#28869) 2024-07-05 20:26:23 +02:00
Placement Merge `ActorSystem` and `IPlayerManager` (#21314) 2023-11-12 20:53:33 +01:00
Players Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
PneumaticCannon Welding tweaks (#27959) 2024-06-06 21:59:35 +02:00
Pointing Fix arrow pointing animation (#30134) 2024-08-09 17:50:33 +01:00
Points Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Polymorph Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-05-02 23:52:38 +02:00
Power Fix replayghost spawning location (#30252) 2024-08-09 17:54:45 +01:00
PowerCell item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
PowerSink Remove all obsolete BatteryComponent method calls (#25871) 2024-03-07 01:52:46 +01:00
Prayer Fix null ref exception in PrayerSystem (#28712) 2024-07-05 20:21:45 +02:00
Preferences/Managers Add Job preference tests (#28625) 2024-06-08 20:19:39 +02:00
Procedural Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
Projectiles Only auto-enable internals when necessary (#28248) 2024-06-01 17:55:05 +02:00
Puppet Moves muted to shared (#25374) 2024-03-05 09:45:27 +01:00
Radiation Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Radio Intercom buffs and fixes (#29580) 2024-08-09 17:33:56 +01:00
RandomAppearance Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
RandomMetadata Add support for LocalizedDatasets to RandomMetadata (#28601) 2024-06-08 20:24:12 +02:00
RatKing Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Remotes Restrict door remotes to only being able to manipulate doors relevant to their type (#26371) 2024-03-27 18:28:06 +01:00
Repairable add fuel costs back to finishing welding (#27030) 2024-04-21 23:20:07 +02:00
RequiresGrid Add RequiresGrid component (#23394) 2024-03-05 09:48:10 +01:00
Research Add prediction for Tech Disks, cleanup (#29061) 2024-07-25 00:34:28 +02:00
Resist Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Respawn Fix replayghost spawning location (#30252) 2024-08-09 17:54:45 +01:00
Revenant Remove obsolete VisibilitySystem functions (#28610) 2024-06-08 20:17:17 +02:00
Revolutionary Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Robotics/Systems malf killer 9000 (robotics console) (#24855) 2024-05-18 13:34:13 +02:00
Roles localize RoleBriefing (#28824) 2024-07-05 20:27:47 +02:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
RoundEnd Add evac shuttle test. (#27152) 2024-04-21 23:22:04 +02:00
Salvage Update SalvageSystem.Magnet to not use Component.Owner (#29961) 2024-08-09 17:45:39 +01:00
Sandbox Fix colornetwork desc and help (#29856) 2024-08-09 17:38:27 +01:00
Screens cancelable brig timers (#26557) 2024-04-07 14:22:06 +02:00
SensorMonitoring Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Sericulture Sericulture fixes (#19193) 2023-10-08 19:52:10 +02:00
ServerInfo Launcher info links. (#12781) 2022-12-02 17:23:43 -08:00
ServerUpdates Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Shuttles Fix VGRoid grid spam (#29946) 2024-08-09 18:08:24 +01:00
Silicons Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
Singularity Improve throwing precision (#29726) 2024-08-09 17:35:24 +01:00
Solar Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Sound Add Ability to stop sound when MobState is Dead (#26905) 2024-04-21 21:56:36 +02:00
Spawners Some code fixes 2024-06-08 20:37:53 +02:00
Species/Systems Body code cleanup (#24946) 2024-04-07 14:04:17 +02:00
Speech fixed missing characters in OwO accent (#29047) 2024-08-09 17:38:28 +01:00
Spider Spiders Buff and critters change (#13377) 2023-01-22 18:50:05 -04:00
SprayPainter Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Spreader metal foam grenades (#29428) 2024-08-09 17:34:17 +01:00
Sprite Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Stack Machine-code cleanup (#28489) 2024-07-25 01:11:54 +02:00
Standing Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Station Fix replayghost spawning location (#30252) 2024-08-09 17:54:45 +01:00
StationEvents Fix replayghost spawning location (#30252) 2024-08-09 17:54:45 +01:00
StationRecords Senior ID cards get a custom job name: Attempt 3 (#1425) 2024-08-06 23:20:49 +02:00
Stealth Cardboard Box and Stealth Components (#11569) 2022-10-10 09:17:53 +11:00
Sticky Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Storage Fix replayghost spawning location (#30252) 2024-08-09 17:54:45 +01:00
Store plutonium core steal objective (#26786) 2024-07-25 01:54:51 +02:00
Strip Thieving glove pickups actually stealthy (#29665) 2024-08-09 17:26:15 +01:00
Stunnable item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
SubFloor Code Cleanup: Purge obsolete MapManager methods (#26279) 2024-03-24 00:13:35 +01:00
SurveillanceCamera Fix null exceptions in SurveillanceCameraMonitorSystem (#29275) 2024-07-25 00:39:31 +02:00
Tabletop Remove placing items on tabletop boards. (#29513) 2024-07-25 01:50:55 +02:00
Teleportation hand teleport portals now may start in the same grid. (#28556) 2024-06-08 20:16:59 +02:00
Temperature Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Terminator paradox code cleanup (#1411) 2024-06-30 19:34:48 +02:00
Tesla Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Thief fugitives redux (#1413) 2024-06-30 19:40:33 +00:00
Tiles Turn ReagentEffects into generic EntityEffects (#28168) 2024-07-25 01:55:29 +02:00
Tips Localize tips (#28285) 2024-06-01 17:41:48 +02:00
Toilet Toilet Upgrade (needs review) (#22133) 2024-04-07 14:18:32 +02:00
Tools THE RETURN OF ITEM STATUS (#22986) 2024-04-21 23:41:08 +02:00
Toolshed/Commands Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Traitor Clean up store system (#28463) 2024-06-06 21:28:46 +02:00
Traits Remove all Assigned Values that are Never Used (#30110) 2024-08-09 17:50:58 +01:00
UserInterface add apc power draw to stat value command (#29701) 2024-08-09 17:27:14 +01:00
VendingMachines Allow vending machines to be repaired (#28920) 2024-07-05 20:34:38 +02:00
Verbs Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
VoiceMask Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Voting Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Wagging Stop wagging tails on crit (#25323) 2024-02-18 23:39:38 +01:00
Warps Default warp point names (#21017) 2023-10-20 15:29:43 +02:00
Weapons Darts can now pop balloons. (#30088) 2024-08-09 17:53:33 +01:00
Weather clean up weather systems (#28792) 2024-07-25 00:18:03 +02:00
Whitelist Whitelistremoves now requires either ban or whitelist, not both (#994) 2024-03-27 23:53:09 +00:00
Wires fix borg ui mispredict opening (#28305) 2024-06-01 17:13:35 +02:00
Worldgen Make remaining IPrototypes partial (#27157) 2024-04-21 23:33:58 +02:00
Xenoarchaeology item toggling giga rework + full ninja refactor (#28039) 2024-08-09 17:45:27 +01:00
Zombies Syndicate Reinforcement Specializations: Medic, Spy, Thief (#29853) 2024-08-09 17:53:32 +01:00
AssemblyInfo.cs Add test to load all config presets (#20705) 2023-10-08 19:58:55 +02:00
Content.Server.csproj THE RETURN OF ITEM STATUS (#22986) 2024-04-21 23:41:08 +02:00
Content.Server.csproj.DotSettings
GlobalUsings.cs
Program.cs