Delta-v/Content.Shared
Leon Friedrich c7c2c03be8
Fix hugging mispredict (#28432)
* git mv

* Move namespaces

* Fix hugging mispredict
2024-06-01 17:59:47 +02:00
..
APC Implement Equals for ApcBoundInterfaceState (#27965) 2024-05-18 13:59:01 +02:00
Access Add data field for id card microwave behaviour (#28087) 2024-05-18 14:04:27 +02:00
ActionBlocker Add CanAttack check if target is in a container (#27689) 2024-05-18 13:33:24 +02:00
Actions Fix TryGetActionData error triggering when run on deleting entities (#27839) 2024-06-01 17:54:46 +02:00
Administration Prevent admin-frozen players from ghosting or suiciding, add "Freeze And Mute" verb (#27813) 2024-05-18 13:58:36 +02:00
Alert Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
AlertLevel Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Ame Refactor AME to use ItemSlot for Fuel (#25558) 2024-03-07 01:08:04 +01:00
Anomaly Small anomaly behavior fix (#28290) 2024-06-01 17:17:36 +02:00
Antag fix antag selection being evil (#28197) 2024-06-01 17:13:27 +02:00
Arcade Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Armor Make suit storage only available for hardsuits, softsuits, and armor (#27546) 2024-05-18 13:48:35 +02:00
Atmos Only auto-enable internals when necessary (#28248) 2024-06-01 17:55:05 +02:00
Audio Make remaining IPrototypes partial (#27157) 2024-04-21 23:33:58 +02:00
BarSign Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Beam Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Bed prevent placing dead bodies in cryostorage (#26810) 2024-04-21 21:28:51 +02:00
Beeper Fixing performance issue with Proximity Detector (#23557) 2024-01-26 22:03:45 +01:00
Bible Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Blocking Fix shield absorbing asphyxiation damage (#25972) 2024-03-17 14:51:52 +01:00
Body Replace AttachToGridOrMap with DropNextTo (#27950) 2024-05-18 13:57:16 +02:00
Botany Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Bql Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Buckle Improve InteractionSystem range & BUI checks (#27999) 2024-06-01 16:56:23 +02:00
Burial Add two-message overload to PopupPredicted (#26907) 2024-04-21 21:56:56 +02:00
CCVar Tune spacing speed to fix under-pressure lockout (#28370) 2024-06-01 17:19:28 +02:00
Cabinet item cabinet rework + stuff (#26779) 2024-06-01 17:19:54 +02:00
Camera Remove SharedEye (but content) (#19481) 2023-09-27 21:59:12 +02:00
CardboardBox Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Cargo Cargo bounty corrections (#28255) 2024-06-01 17:17:29 +02:00
CartridgeLoader News UI overhaul and PDA notifications (#19610) 2024-03-07 01:02:24 +01:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges Improved RCDs (#22799) 2024-04-07 14:19:42 +02:00
Chasm Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Chat Fix sandbox check failure when compiling with latest .NET SDK. (#28077) 2024-05-18 14:00:23 +02:00
Chemistry Add plant metabolism effects to chemical guidebook (#28038) 2024-06-01 16:51:34 +02:00
Climbing Fix climbing and bonking simultaneously (#27268) 2024-05-03 00:01:48 +02:00
Cloning Rip out remaining machine upgrades (#24413) 2024-01-27 23:43:49 +01:00
Clothing Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Cluwne Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CombatMode Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Communications -fixed Broadcast button never enabling (#26750) 2024-04-07 14:35:16 +02:00
Computer ECS ComputerVisualizer (#13289) 2023-01-15 00:01:47 -04:00
Configurable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Construction Infinity books (#25840) 2024-04-07 14:30:40 +02:00
ContainerHeld AutoCompState + ItemToggle fixes (#23422) 2024-01-26 21:27:29 +01:00
Containers Prioritize empty item slots when inserting (#28203) 2024-06-01 16:55:40 +02:00
Conveyor Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Coordinates Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Crayon Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
CrewManifest Make department / job list sorting consistent. (#25486) 2024-03-05 09:49:19 +01:00
CriminalRecords fix ninja hacking not affecting sechud (#28021) 2024-05-18 14:01:33 +02:00
Cuffs Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Damage Only auto-enable internals when necessary (#28248) 2024-06-01 17:55:05 +02:00
Dataset Fix off-by-one error in LocalizedDatasetPrototype (#28366) 2024-06-01 17:19:24 +02:00
Decals Content changes for engine delta-state PR (#28134) 2024-06-01 16:55:53 +02:00
Defusable Hardbombs & Defusables (#15380) 2023-09-27 21:59:12 +02:00
DeltaV Add Syndicate/generic radio implants, remove Syndicate encryption key from uplink (#1262) 2024-05-27 15:24:52 +00:00
Destructible Adds explosion when attempting to microwave metal / bugfix (#23887) 2024-01-27 23:51:32 +01:00
DeviceLinking Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
DeviceNetwork Fix network configurator memory leaking (#27346) 2024-05-03 00:18:47 +02:00
Devour Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Dice Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Directions Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00
Disposal Throwing into disposals logic splitting (#27487) 2024-05-07 03:45:02 +02:00
DoAfter Fix DoAfter attempt event null error (#27280) 2024-05-03 00:09:24 +02:00
Doors Add firelock warnings popup when opening on access allowed (#28420) 2024-06-01 17:57:25 +02:00
DragDrop Climbing refactor (#20516) 2023-10-14 22:02:29 +02:00
Dragon Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
DrawDepth Cobwebs (#19623) 2023-09-09 23:37:56 -04:00
Drugs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Drunk Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Emag Fix borg becoming emag immune if emag attempted with panel closed. (#23729) 2024-01-26 22:26:05 +01:00
Emoting Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Emp Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Ensnaring Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
EntityList Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Entry Add a way for bulk abstracting prototypes (#24140) 2024-01-26 22:58:11 +01:00
Eui Fix error when the client gets an Eui state message before its open message (#23610) 2024-01-26 22:49:13 +01:00
Examine Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Exchanger Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Execution Revert "Cleanup ExecutionSystem (#24382)" 2024-03-07 00:51:07 +01:00
Explosion combine same-tile explosions in the same tick (#25664) 2024-04-07 14:11:55 +02:00
Extinguisher Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Eye Fix const data field in BlindableComponent (#27919) 2024-05-18 13:52:28 +02:00
Fax feat(fax): Fax machines print, copy, and send paper labels (#25979) 2024-05-07 01:52:52 +02:00
FixedPoint Fix FixedPoint2.Abs multiplying the value by 100 (#28378) 2024-06-01 17:19:34 +02:00
Flash Flash buff (#25730) 2024-04-21 22:34:16 +02:00
Fluids Stop mop buckets from spilling when you push them (#26706) 2024-04-07 14:34:16 +02:00
Foldable Flipped caps real (#24961) 2024-02-18 22:42:29 +01:00
Follower Fix non-ghosts and admins counting toward most followed (#28120) 2024-06-01 16:53:44 +02:00
Forensics Add more DNA interactions (#21989) 2023-12-16 20:30:32 +01:00
Friction Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Friends Move faction exception and everything it needs to shared (#25154) 2024-03-23 23:55:48 +01:00
Frontier/Storage Add magnet pickup system from Frontier (#949) 2024-03-17 14:38:11 +01:00
GameTicking fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) (#25530) 2024-03-07 01:18:33 +01:00
GameWindow Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Gateway Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
Geras Geras bug fixes (#27308) 2024-05-07 04:31:49 +02:00
Ghost Magic Refactor + Wizard Grimoire (#22568) 2024-05-18 13:55:05 +02:00
GhostKick Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Gibbing Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Glue Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Gravity Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
GridPreloader New event: Approaching unknown shuttle (#24490) 2024-05-18 13:51:30 +02:00
Guardian Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
HUD Move HUD options to general options tab (#22884) 2024-01-22 18:24:38 +01:00
Hands Make wielding automatically drop the item on your other hand (#27975) 2024-06-01 16:51:09 +02:00
HealthExaminable Move id and health examinable to shared (#27867) 2024-05-18 13:36:03 +02:00
Holiday Automatic holiday sprites (#22929) 2024-01-22 18:36:53 +01:00
HotPotato Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Humanoid Lobby refactor + species loadouts support (#27576) 2024-05-18 13:55:56 +02:00
IconSmoothing Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
IdentityManagement Prevent Identity.Name NRE exception (#28433) 2024-06-01 17:56:36 +02:00
Implants Make all implants unable to be implanted more than once (#26250) 2024-03-27 18:38:11 +01:00
Info Pass IRobustSerializer to NetMessage (#11021) 2022-09-14 17:25:25 +10:00
Input Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Instruments Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Interaction Fix hugging mispredict (#28432) 2024-06-01 17:59:47 +02:00
Internals Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Inventory Improve InteractionSystem range & BUI checks (#27999) 2024-06-01 16:56:23 +02:00
IoC Slight localization func cleanup (#11380) 2022-10-18 19:51:18 -07:00
Item Misc ItemToggleSystem changes (#26489) 2024-04-07 14:04:40 +02:00
Jittering Reagent grinder jittering (#24190) 2024-01-26 23:01:11 +01:00
Kitchen Add auto modes to reagent grinder (#26290) 2024-04-07 14:11:40 +02:00
Labels Fix handlabeler/utility belt misprediction (#26660) 2024-05-07 01:26:28 +02:00
Lathe make lathe visuals not required (#24757) 2024-02-08 12:02:20 +01:00
Light Makes flares quieter (#27521) 2024-05-07 03:59:58 +02:00
Lightning Tesla (#21124) 2024-01-22 18:56:57 +01:00
Localizations fixed formatting of floating point numbers during localization (#27441) 2024-05-07 03:41:28 +02:00
Lock item cabinet rework + stuff (#26779) 2024-06-01 17:19:54 +02:00
Lube Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
MachineLinking Remove superseded machine linking code (#18244) 2023-07-24 12:07:35 +10:00
Magic Magic Refactor + Wizard Grimoire (#22568) 2024-05-18 13:55:05 +02:00
MagicMirror fix mirror server crashes (#28318) 2024-06-01 17:13:44 +02:00
Mapping Refactor actions to be entities with components (#19900) 2023-09-08 18:16:05 -07:00
Maps Revert "Tile variantize after deconstruct" (#28119) 2024-06-01 16:51:01 +02:00
MassMedia News UI overhaul and PDA notifications (#19610) 2024-03-07 01:02:24 +01:00
Materials Fix recycled containers deleting items inside them (#26045) 2024-03-24 00:02:10 +01:00
Maths Remove redundant #nullable enable (#4275) 2021-07-16 17:37:09 -07:00
Mech Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Medical Add defib event, add fields to be able to disable crit defib and do after movement (#28174) 2024-06-01 16:55:16 +02:00
MedicalScanner Whisper bleed update v3 (#25434) 2024-03-07 00:59:34 +01:00
Mind Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
Mindshield/Components Ghetto Mindshield Icon (#20958) 2023-12-02 20:35:40 +01:00
Mining Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Mobs Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Module Removes unused "ModuleManager" (#11918) 2022-10-14 13:11:19 -07:00
Morgue Fix mispredict when closing a crematorium you are standing over (#20541) 2023-10-08 19:43:48 +02:00
MouseRotator Follow mouse rotation in combat mode (#20433) 2023-09-27 21:59:12 +02:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Movement Selectively revert PullController (#28126) 2024-06-01 17:13:38 +02:00
NPC Killer tomatoes (#26053) 2024-04-21 22:56:29 +02:00
NameIdentifier Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Ninja Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
NodeContainer Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Nuke Nuke fancification (#25297) 2024-02-18 23:17:22 +01:00
NukeOps Mega Antag Refactor (#25786) 2024-05-15 19:48:32 +02:00
Nutrition item cabinet rework + stuff (#26779) 2024-06-01 17:19:54 +02:00
Nyanotrasen Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Objectives Fix round start crash (causing instant restart) (#26579) 2024-03-31 00:04:54 +00:00
Overlays Refactor status icons take 2, cyborgs don't see criminal status (#26207) 2024-04-21 22:11:15 +02:00
PAI Set pAI up with a static map the pAI can use (#23499) 2024-01-26 21:49:51 +01:00
PDA Adding PAI Slot to PDA (#21086) 2024-01-26 21:37:36 +01:00
Paper Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Parallax biome flexibility changes (#28017) 2024-05-18 14:00:10 +02:00
Payload Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Physics Fix crates masks (#27137) 2024-04-21 23:31:34 +02:00
Pinpointer Content changes for engine delta-state PR (#28134) 2024-06-01 16:55:53 +02:00
Placeable Change PlaceableSurfaceSystem.cs to file scoped namespace (#28379) 2024-06-01 17:19:38 +02:00
Plants Fix potted plant popup/sfx spam (#26901) 2024-04-21 21:52:18 +02:00
Players Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts 2024-05-07 22:52:49 +02:00
Plunger Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
PneumaticCannon Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-02-08 11:52:29 +01:00
Pointing Travelling pointing arrows, brains can no longer point (#24864) 2024-02-08 12:32:04 +01:00
Points Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Polymorph early merge projector rewrite/fixes (#1128) 2024-05-01 15:03:26 +00:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-05-02 23:52:38 +02:00
Power Predict ActivatableUIRequiresPower (#28405) 2024-06-01 17:38:43 +02:00
PowerCell Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Prayer Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Preferences Add loadout group check (#28311) 2024-06-01 17:13:44 +02:00
Procedural Haunted dungeon template (#23768) 2024-03-27 18:28:44 +01:00
Projectiles Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Prototypes Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
ProximityDetection Fix master (#23656) 2024-01-26 22:05:08 +01:00
Prying Firelock improvements part 1 (#26582) 2024-06-01 16:55:26 +02:00
Puppet Rename DummyPuppet to VentriloquistPuppet (#19777) 2023-09-27 21:59:12 +02:00
RCD Make remaining IPrototypes partial (#27157) 2024-04-21 23:33:58 +02:00
Radiation Set enabled on RadiationSourceComponent to true by default (#22259) 2023-12-16 19:36:15 +01:00
Radio Radio jammer update! (#25912) 2024-05-03 00:10:47 +02:00
Random Add LocalizedDatasetPrototype (#28310) 2024-06-01 17:19:04 +02:00
RatKing Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
ReagentSpeed make lube speed up lathes (#25515) 2024-05-18 13:31:28 +02:00
Rejuvenate Event-ify Rejuvenate (#11145) 2022-09-15 03:30:56 +10:00
Remotes Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Repairable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Research Nerf ninja research stealing (#26421) 2024-03-27 18:38:13 +01:00
Resist Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Respawn Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Revenant Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Revolutionary Refactor antag rule code (#23445) 2024-03-07 01:06:59 +01:00
Robotics malf killer 9000 (robotics console) (#24855) 2024-05-18 13:34:13 +02:00
Roles fix antag selection being evil (#28197) 2024-06-01 17:13:27 +02:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
Rounding Improved output distribution of RoundToLevels (#25026) 2024-02-08 12:41:40 +01:00
SMES Resolves SmesVisualizer is Obsolete (#13899) 2023-05-07 13:43:41 +10:00
SSDIndicator Fix SSD indicator (#24589) 2024-02-08 12:10:34 +01:00
Salvage Make remaining IPrototypes partial (#27157) 2024-04-21 23:33:58 +02:00
Sandbox Turn SandboxManager into a system (#6867) 2022-02-23 17:00:30 -07:00
Security Pulling rework v2 (#24936) 2024-03-24 00:03:20 +01:00
SensorMonitoring Adds the thermo-electric generator (#18840) 2023-08-12 15:41:55 -05:00
Sericulture Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Shuttles Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Silicons fix borg ui mispredict opening (#28305) 2024-06-01 17:13:35 +02:00
Singularity Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Slippery Add an admin smite for making people slip really far (and localize the admin smites better) (#27246) 2024-05-18 13:57:03 +02:00
Smoking Converted BurnState Visualizer (#15661) 2023-04-29 19:09:11 +10:00
Solar Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
Sound Use non-generic `TryComp()` for metadata & transform (#28133) 2024-06-01 16:53:51 +02:00
Spawning Code cleanup: Purge calls to obsolete EntityCoordinates methods (#26292) 2024-03-24 00:07:58 +01:00
Species Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Speech Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Spider Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Spillable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
SprayPainter Make remaining IPrototypes partial (#27157) 2024-04-21 23:33:58 +02:00
Spreader Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
Sprite Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) (#23393) 2024-01-26 21:30:45 +01:00
Stacks Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Standing Make standing state down sound nullable (#28132) 2024-06-01 16:51:29 +02:00
Station Only auto-enable internals when necessary (#28248) 2024-06-01 17:55:05 +02:00
StationRecords Record deletion (#27883) 2024-05-18 13:58:44 +02:00
StatusEffect Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
StatusIcon Make remaining IPrototypes partial (#27157) 2024-04-21 23:33:58 +02:00
Stealth Content changes for engine exception tolerance PR (#27455) 2024-05-07 03:44:43 +02:00
StepTrigger Hardsuits, EVA suits, Firesuits, and others now protect your feet from Glass Shards (#26764) 2024-05-07 01:54:56 +02:00
Sticky Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Storage Fix not networking whitelist and blacklist in storage component (#28238) 2024-06-01 16:57:32 +02:00
Store Magic Refactor + Wizard Grimoire (#22568) 2024-05-18 13:55:05 +02:00
StoryGen Convert story generation to use LocalizedDatasets (#28402) 2024-06-01 17:41:55 +02:00
Strip Fix stripping not marking interactions as handled (#28292) 2024-06-01 17:13:16 +02:00
Stunnable Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
SubFloor Fix tray scanner not updating it's range. (#26789) 2024-04-21 21:44:10 +02:00
SurveillanceCamera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Swab Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Tabletop Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Tag Reset TagSystem to base 2024-05-07 04:56:20 +02:00
Teleportation Fix position swapping with QSI and artifacts (#26364) 2024-05-07 03:44:55 +02:00
Temperature light ciggies with fire structures (#23196) 2024-01-23 22:51:55 +01:00
TextScreen Hallway textscreens (#24189) 2024-01-28 00:33:40 +01:00
Thief New Thief minor antagonist (#21520) 2024-01-22 18:30:44 +01:00
Throwing Stop items that are being pulled from spinning (#26504) 2024-04-07 14:14:22 +02:00
Tiles Code Cleanup: Purge obsolete MapManager methods (#26279) 2024-03-24 00:13:35 +01:00
Timing Make UseDelay SetLength do EnsureComp (#27601) 2024-05-07 04:18:40 +02:00
Tips Tippy, the helpful hint clown! (#26767) 2024-05-07 02:18:43 +02:00
Toggleable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Toilet Toilet Upgrade (needs review) (#22133) 2024-04-07 14:18:32 +02:00
Tools THE RETURN OF ITEM STATUS (#22986) 2024-04-21 23:41:08 +02:00
Traits Adds new "Short-Sighted" trait! (#26037) 2024-05-18 13:36:13 +02:00
Trigger Adds portable flasher (#4523) 2022-02-07 02:59:41 +11:00
Udder Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
UserInterface Improve InteractionSystem range & BUI checks (#27999) 2024-06-01 16:56:23 +02:00
Vapor Space cleaner buffs (#15779) 2023-05-02 00:25:33 +10:00
VendingMachines Separate "thank you" messages from general ads (#25867) 2024-04-07 14:10:23 +02:00
Verbs Improve InteractionSystem range & BUI checks (#27999) 2024-06-01 16:56:23 +02:00
VoiceMask voicemask can select speech verb (#25768) 2024-04-07 14:09:57 +02:00
Voting Add vote logs (#14139) 2023-02-17 01:29:44 +01:00
Wagging Emotes Menu (#26702) 2024-05-07 02:19:25 +02:00
Wall Fix shuttle structure construction (#1069) 2024-04-09 22:12:36 -05:00
Weapons Only auto-enable internals when necessary (#28248) 2024-06-01 17:55:05 +02:00
Weather Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Whistle Whistle for security (second try) (#23945) 2024-01-26 22:33:18 +01:00
Whitelist Add EntityWhitelistSystem (#27632) 2024-05-07 04:29:05 +02:00
Wieldable Changing hands unwields item (#28161) 2024-06-01 17:13:07 +02:00
Wires fix borg ui mispredict opening (#28305) 2024-06-01 17:13:35 +02:00
Xenoarchaeology SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers (#26545) 2024-04-21 23:46:34 +02:00
Zombies Move PendingZombieComponent to Shared (#28143) 2024-06-01 17:00:22 +02:00
Content.Shared.csproj Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts 2024-05-07 22:52:49 +02:00
Content.Shared.csproj.DotSettings Moved interaction interfaces from Server to Shared. 2020-07-18 22:51:56 -07:00
GlobalUsings.cs Global usings (#6472) 2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs Fluid spread refactor (#11908) 2022-11-15 22:30:59 +11:00