Delta-v/Content.Server/GameObjects/Components/Power
ZeWaka 75c4ed6a09
Makes lightbulbs destructible (#2955)
* Renames WindowBreak soundCollection to GlassBreak

* Implements destructible lightbulbs
moved the parent to the top as well

* Fixes the old `glassbreak` soundCollection, renames it

* Deletes the windows.yml version of glassbreak

* Fixes the sound for bulbs being thrown

* Removes name from abstract lightbulb

* Implements IDestroyAct for lightbulbs

* Implements onBreak for lightbulbs

* Lights get damaged by getting hit and throwing

* Lights now have an intermediate 'broken' state before destruction
2021-01-09 02:06:36 +01:00
..
AME Replaces PowerReceiver's C# event with a ComponentMessage (#2888) 2021-01-03 16:13:01 +01:00
ApcNetComponents Makes lightbulbs destructible (#2955) 2021-01-09 02:06:36 +01:00
PowerNetComponents Replaces AnchoredChanged C# event with ComponentMessage (#2905) 2021-01-05 15:32:59 +11:00
BaseNetConnectorComponent.cs Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
BatteryComponent.cs Adds sized (S, M, L) power cells and a generic component for battery powered items (#2352) 2020-10-29 19:17:03 +01:00
PowerCellComponent.cs Optimise flashlights (#2468) 2020-10-31 21:56:46 +01:00
PowerCellSlotComponent.cs Add ActionBlockerExtensions 2020-12-20 04:26:21 +01:00
WireComponent.cs Make InteractUsing async, make tools use DoAfter. (#1772) 2020-08-18 14:39:08 +02:00
WirePlacerComponent.cs Async Interface IAfterInteract() (#2735) 2020-12-17 18:45:04 +11:00