Delta-v/Content.Client/GameObjects/EntitySystems
Clyybber 19c9e3e4f9
Make attack animation follow the character (#1071)
* Fix #971

* Make atacker parent of the animation instead
2020-06-05 13:00:32 +02:00
..
CameraRecoilSystem.cs Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
CharacterInterfaceSystem.cs Use new command binding system supporting multiple bindings (#1043) 2020-05-31 23:32:05 +02:00
ClientInventorySystem.cs Use new command binding system supporting multiple bindings (#1043) 2020-05-31 23:32:05 +02:00
ClientNotifySystem.cs Popup message notifications. (#125) 2018-11-21 21:11:30 +01:00
CombatModeSystem.cs Use new command binding system supporting multiple bindings (#1043) 2020-05-31 23:32:05 +02:00
ConstructorSystem.cs Use new command binding system supporting multiple bindings (#1043) 2020-05-31 23:32:05 +02:00
ExamineSystem.cs Use new command binding system supporting multiple bindings (#1043) 2020-05-31 23:32:05 +02:00
IconSmoothSystem.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00
InstrumentSystem.cs Make instruments prediction-safe. 2020-05-29 22:50:41 +02:00
MarkerSystem.cs Improve marker visualization for mapping. 2020-05-24 01:47:14 +02:00
MeleeLungeSystem.cs Shitty combat mode & animations. (#367) 2019-09-26 22:32:32 +02:00
MeleeWeaponSystem.cs Make attack animation follow the character (#1071) 2020-06-05 13:00:32 +02:00
RangedWeaponSystem.cs RangedWeaponSystem doesn't send updates on past prediction. 2020-05-28 17:44:51 +02:00
SubFloorHideSystem.cs Adds command to show wires. 2020-04-20 09:45:45 +02:00
VerbSystem.cs Use new command binding system supporting multiple bindings (#1043) 2020-05-31 23:32:05 +02:00
WindowSystem.cs SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem. 2020-02-19 17:08:59 -08:00