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Click
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Use new command binding system supporting multiple bindings (#1043)
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2020-05-31 23:32:05 +02:00 |
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ActSystem.cs
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Explosion now throws affected entities, fixes probability/severi… (#732)
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2020-02-24 03:52:15 +01:00 |
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ActionBlockerSystem.cs
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Action blocker for changing direction
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2020-05-13 19:26:39 +02:00 |
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AiSystem.cs
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Add interaction checks to all interactions (#923)
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2020-05-23 11:27:31 +02:00 |
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BloodstreamSystem.cs
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Add injectors + injected reagent metabolism via BloodstreamCompo… (#730)
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2020-02-24 01:47:33 +01:00 |
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CellChargerSystem.cs
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Add power cell and weapon chargers (#430)
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2019-11-21 23:48:56 +01:00 |
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ChemistrySystem.cs
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Chemistry revamp and bartending features
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2020-04-08 15:53:15 +05:00 |
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CombatModeSystem.cs
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RaisePredictiveEvent works.
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2020-03-25 17:53:50 +01:00 |
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DoorSystem.cs
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Rename toolbox references from ss14 to robust
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2019-04-15 21:11:38 -06:00 |
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GravitySystem.cs
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Remove unused IEntitySystemManager dependencies.
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2020-05-31 19:58:49 +02:00 |
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HandHeldLightSystem.cs
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Rename toolbox references from ss14 to robust
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2019-04-15 21:11:38 -06:00 |
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HandsSystem.cs
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Use new command binding system supporting multiple bindings (#1043)
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2020-05-31 23:32:05 +02:00 |
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HungerSystem.cs
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Make nutrition less harsh (#439)
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2019-11-17 02:26:31 +01:00 |
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InstrumentSystem.cs
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Better timing
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2020-05-20 17:13:49 +02:00 |
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LatheSystem.cs
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Lathes (#207)
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2019-04-26 15:51:05 +02:00 |
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MedicalScannerSystem.cs
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Added medical scanner (#338)
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2019-09-18 20:24:55 +02:00 |
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MeleeWeaponSystem.cs
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Shitty combat mode & animations. (#367)
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2019-09-26 22:32:32 +02:00 |
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MicrowaveSystem.cs
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Sweeping changes/improvements to the microwave. (#997)
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2020-05-28 22:28:35 +02:00 |
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MoverSystem.cs
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Use new command binding system supporting multiple bindings (#1043)
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2020-05-31 23:32:05 +02:00 |
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PortalSystem.cs
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Add basic teleportation and portals (#269)
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2019-07-19 10:09:33 +02:00 |
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PowerApcSystem.cs
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Rename toolbox references from ss14 to robust
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2019-04-15 21:11:38 -06:00 |
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PowerSmesSystem.cs
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Rename toolbox references from ss14 to robust
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2019-04-15 21:11:38 -06:00 |
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PowerSolarControlConsoleSystem.cs
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Solar panels occlusion and tracking (#961)
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2020-06-02 13:32:18 +02:00 |
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PowerSolarSystem.cs
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Solar panels occlusion and tracking (#961)
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2020-06-02 13:32:18 +02:00 |
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PowerSystem.cs
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Rider static analysis (#433)
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2019-11-13 23:37:46 +01:00 |
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ProjectileSystem.cs
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Don't let bullets fly forever. Give them 10 seconds until deleted.
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2019-08-13 23:43:44 +02:00 |
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PuddleSystem.cs
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Add puddles / reagent spills (#743)
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2020-04-21 20:23:12 +02:00 |
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ResearchSystem.cs
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Adds Research, unlockable technologies, Protolathes... (#264)
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2019-09-03 22:51:19 +02:00 |
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RoundEndSystem.cs
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Use TimeSpan instead of an int for the countdown time
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2020-04-10 13:37:13 +02:00 |
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StomachSystem.cs
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Add injectors + injected reagent metabolism via BloodstreamCompo… (#730)
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2020-02-24 01:47:33 +01:00 |
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StorageSystem.cs
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SubscribeEvent() has been split into SubscribeNetworkEvent() and SubscribeLocalEvent() methods on EntitySystem.
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2020-02-19 17:08:59 -08:00 |
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StunSystem.cs
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Adds stun status effect
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2020-05-14 17:44:09 +02:00 |
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TemperatureSystem.cs
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Rename toolbox references from ss14 to robust
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2019-04-15 21:11:38 -06:00 |
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ThirstSystem.cs
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Make nutrition less harsh (#439)
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2019-11-17 02:26:31 +01:00 |
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TriggerSystem.cs
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Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247)
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2019-06-07 13:15:20 +02:00 |
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VerbSystem.cs
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Fancy Verb Menu & Verb API Refactor (#928)
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2020-05-23 03:09:44 +02:00 |
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WeaponCapacitorChargerSystem.cs
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Add power cell and weapon chargers (#430)
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2019-11-21 23:48:56 +01:00 |
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WelderSystem.cs
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Add WelderComponent back
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2020-05-11 15:26:07 +02:00 |
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WireHackingSystem.cs
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Wire hacking is now fancy.
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2020-05-27 15:24:07 +02:00 |