Delta-v/Content.Shared/GameObjects/Components
FL-OZ fa9169e346
pda improvements (#1072)
Co-authored-by: FL-OZ <anotherscuffed@gmail.com>
2020-06-05 18:44:25 +02:00
..
Access Access refactor 2020-06-03 11:46:59 +02:00
Cargo Removed the `StateType` property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
Chemistry Merge branch 'master' into DecimalReagents 2020-04-12 14:37:36 +02:00
Command Use TimeSpan instead of DateTime in RoundEnd and Comms Console. 2020-04-09 20:28:22 +02:00
Construction Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Damage Removed the `StateType` property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
Doors Wire hacking is now fancy. 2020-05-27 15:24:07 +02:00
Gravity Gravity (#841) 2020-05-02 16:02:52 +02:00
Instruments Fix up midi stuff, support mild black midis (#1056) 2020-06-02 20:42:23 +02:00
Interactable Refactor a bunch of stuff. 2020-05-19 14:17:48 +02:00
Inventory Removed the `StateType` property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
Items Remove server-side RefreshInHands, refresh them on component state update 2020-05-21 19:44:49 +02:00
Markers Rename toolbox references from ss14 to robust 2019-04-15 21:11:38 -06:00
Materials Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Medical Added medical scanner (#338) 2019-09-18 20:24:55 +02:00
Mobs Remove unused IoC resolve from SharedCombatModeComponent.cs 2020-05-28 22:08:01 +02:00
Movement Fixes ghosts being affected by gravity. 2020-05-24 11:40:49 +02:00
Nutrition Rework Drink/Food/FoodContainer entirely (#1009) 2020-05-29 22:50:23 +02:00
Observer Remove CanReturnToBody property from SharedGhostComponent 2020-04-09 03:02:21 +02:00
PDA pda improvements (#1072) 2020-06-05 18:44:25 +02:00
Power Solar panels occlusion and tracking (#961) 2020-06-02 13:32:18 +02:00
Research Removed the `StateType` property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
Sound Making improper nouns lower case. (#1020) 2020-06-04 18:45:07 +02:00
Storage Secure lockers & locker welding. 2020-05-25 13:58:56 +02:00
Trigger Explosions and Grenades, Triggers, OnDestroy, OnExAct, Fueltanks and destructible tables (#247) 2019-06-07 13:15:20 +02:00
VendingMachines Rider static analysis (#433) 2019-11-13 23:37:46 +01:00
Weapons Item status! 2020-01-09 00:28:04 +01:00
SharedComputerComponent.cs Eris computer sprites, visualizer. 2019-08-12 18:43:24 +02:00
SharedHandheldLightComponent.cs Removed the `StateType` property from every component. This field was completely unused except for a debug assertion. 2020-01-24 14:10:36 -08:00
SharedMagicMirrorComponent.cs Hair style improvements: 2020-01-15 14:28:46 +01:00
SharedPaperComponent.cs Paper and pen (#582) 2020-02-12 00:01:05 +01:00
SharedStackComponent.cs Toolboxes Update (#985) 2020-05-24 18:56:19 +02:00
SharedWiresComponent.cs Wire hacking is now fancy. 2020-05-27 15:24:07 +02:00