Delta-v/Content.Server/GameObjects/Components
Peter Wedder fca556a1c1
Adds sized (S, M, L) power cells and a generic component for battery powered items (#2352)
* Refactor battery/powercell assets and add new ones.

* committing before I fuck things up

* slot component doned I think

* dictionary update

* Fixes

* Moving flashlight to powerslotcomponent

* har har i am using the message tubes

* Better documentation comment

* Reverting this overengineered garbage.

* Off with ye I said

* Examine texts.

* Some minor fixes to IDE complaints

* slot size from yaml

* Ignored component + removing a useless typo entry

* Making stunbatons use this

* Handle the message and remove some unnecessary dirtiness

* actionblocker checks

* remove unused file

* remove updatevisual

* make these nullable

* make these nullable too

* Unrename sprite folder

* check itemcomponent on insertion

* Use SendMessage over Owner.SendMessage

* Add support for auto-recharging batteries, an auto-recharging cell, and make flashlight status update correctly if one is inserted in it.

* get rid of public fields which are Bad

* add a description for the stun baton while i'm in here

* one more public field

* Add the blinky animation to the atomic cell

* Fix the charge indicator being STUPID

* better comments

* this is a better function

* add pause for flashlight, remove unnecessary imports from battery

* potato battery copyright link

* WHO DID THAT

* mr clean has come

* Random pitch

* pausing

* round to nearest levels
2020-10-29 19:17:03 +01:00
..
AI Add AI factions (#1807) 2020-08-24 12:33:03 +02:00
Access Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
ActionBlocking Fix cuffs not making mobs drop their items. 2020-10-12 13:24:08 +02:00
Arcade Nanotrasen Block Game is here (#2131) 2020-09-26 15:25:22 +02:00
Atmos Gas tanks and masks (#2409) 2020-10-27 20:53:44 +01:00
BarSign Add a test that puts all components on an entity and checks for no exceptions (#1815) 2020-08-22 22:29:20 +02:00
Body Gas tanks and masks (#2409) 2020-10-27 20:53:44 +01:00
Botany Botany (#2357) 2020-10-26 23:19:46 +01:00
Buckle Resolve bug that made players unable to buckle after forced to unbuckle (#2418) 2020-10-28 13:04:20 +01:00
Cargo Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
Chemistry Fix mechanism events not being called properly, add test (#2279) 2020-10-17 12:26:39 +02:00
Command Refactor UserInterface properties to use a helper (#1896) 2020-08-24 20:47:17 +02:00
Construction Fix some build warnings (#2226) 2020-10-11 16:42:53 +02:00
Conveyor Fix conveyors changing speed depending on the tick rate (#2424) 2020-10-29 19:53:31 +11:00
Damage Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
Disposal Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
Doors Fix airlock crush (#2348) 2020-10-21 10:22:38 +02:00
Explosion Make ExplosionHelper methods extensions (#2373) 2020-10-25 12:11:23 +01:00
Fluids Botany (#2357) 2020-10-26 23:19:46 +01:00
GUI Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
Gravity Adds a Visualizer for the Gravity Generator (#2277) 2020-10-18 13:08:41 +02:00
Headset Headsets (#2023) 2020-10-07 05:02:12 -07:00
Instruments Toggles for handheld interactables. (#2049) 2020-09-13 14:03:22 +02:00
Interactable Adds sized (S, M, L) power cells and a generic component for battery powered items (#2352) 2020-10-29 19:17:03 +01:00
Items Mortician's Menagerie (#2391) 2020-10-28 23:51:43 +01:00
Kitchen Add meat spike accepting humans, names meat after the source (#2390) 2020-10-29 13:42:25 +01:00
MachineLinking Cleanup (#2111) 2020-09-20 17:29:11 +02:00
Markers Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
Medical Fix exiting med scanner (#2365) 2020-10-23 10:33:27 +02:00
Metabolism Fix gasping for real this time I promise (#2285) 2020-10-17 13:21:26 +02:00
Mining Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
Mobs Fix mobs playing a falling sound when dying from crit (#2425) 2020-10-29 20:26:23 +11:00
Morgue Mortician's Menagerie (#2391) 2020-10-28 23:51:43 +01:00
Movement Add client pulling prediction (#2041) 2020-10-16 20:35:09 +02:00
NodeContainer Bonk power allocations (#2392) 2020-10-26 10:31:41 +01:00
Nutrition Fix crash related to reagent reactions 2020-10-21 23:08:31 +02:00
Observer Add examine tooltip to ghosts. (#2382) 2020-10-25 12:08:22 +01:00
PA Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
PDA Implement PDA ID lights (#2397) 2020-10-26 19:35:20 +01:00
Paper Mortician's Menagerie (#2391) 2020-10-28 23:51:43 +01:00
Pointing Make ExplosionHelper methods extensions (#2373) 2020-10-25 12:11:23 +01:00
Portal Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
Power Adds sized (S, M, L) power cells and a generic component for battery powered items (#2352) 2020-10-29 19:17:03 +01:00
Projectiles Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
Pulling Add client pulling prediction (#2041) 2020-10-16 20:35:09 +02:00
Radio Headsets (#2023) 2020-10-07 05:02:12 -07:00
Recycling Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
Research Make more Fields VV and more editable (#2051) 2020-09-13 14:04:00 +02:00
Rotatable Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
Singularity Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00
Sound Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Stack Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
StationEvents Refactors radiation (#2009) 2020-09-21 01:49:40 +02:00
Strap Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
Suspicion Change all of body system to use entities and components (#2074) 2020-10-10 15:25:13 +02:00
Temperature Rename usages of collidable to physics (#2230) 2020-10-11 16:36:58 +02:00
Timing Fix namespaces and optimize imports (#1651) 2020-08-13 14:40:27 +02:00
Trigger/TimerTrigger Replace pragma warning 649 disable/restore with default! 2020-08-24 14:10:28 +02:00
Utensil Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
VendingMachines Toggles for handheld interactables. (#2049) 2020-09-13 14:03:22 +02:00
Weapon Adds sized (S, M, L) power cells and a generic component for battery powered items (#2352) 2020-10-29 19:17:03 +01:00
AnchorableComponent.cs Botany (#2357) 2020-10-26 23:19:46 +01:00
AtmosPlaqueComponent.cs Fix some build warnings (#2226) 2020-10-11 16:42:53 +02:00
CatwalkComponent.cs Use automatic component registration. 2019-07-31 15:07:54 +02:00
CleanableComponent.cs Crayons (#2132) 2020-10-13 13:40:05 +02:00
ComputerComponent.cs Saltern now has computer boards serialized 2020-10-11 13:59:00 +02:00
CrayonComponent.cs Crayons (#2132) 2020-10-13 13:40:05 +02:00
DoAfterComponent.cs Make DoAfter visible to all (#2183) 2020-10-10 13:59:17 +02:00
ExtinguisherCabinetComponent.cs Replace every usage of GridCoordinates with EntityCoordinates (#2021) 2020-09-06 16:11:53 +02:00
ExtinguisherCabinetFilledComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
MagicMirrorComponent.cs Toggles for handheld interactables. (#2049) 2020-09-13 14:03:22 +02:00
PlaceableSurfaceComponent.cs Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
PottedPlantHideComponent.cs Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
RandomPottedPlantComponent.cs add complete strings that aren't defined in content files to allow them to be mapped (#1105) 2020-06-12 04:15:10 +02:00
RandomSpriteColorComponent.cs Commit (#1541) 2020-07-30 03:22:26 +02:00
StressTestMovementComponent.cs Adds movement stress test component. 2020-06-30 18:34:42 +02:00
WindowComponent.cs Data-oriented Construction System (#2152) 2020-10-08 17:41:23 +02:00
WiresComponent.cs Singularity, Particle Accelerator & Radiation Collectors (#2169) 2020-10-28 19:19:47 +01:00