Delta-v/Content.Server/Procedural
Emisse 2c493a1fd0
Haunted dungeon template (#23768)
* haunted dungeon

* Initial work

Still needs prefab gen work to make it interesting.

* ime a worm

* weh

* Work

* Slight tweaks

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Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 952b7f4c4e8e957c0c3765f7b20f2745c9297e27)
2024-03-27 18:28:44 +01:00
..
DungeonAtlasTemplateComponent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
DungeonJob.CorridorClutterPost.cs Haunted dungeon template (#23768) 2024-03-27 18:28:44 +01:00
DungeonJob.NoiseDunGen.cs Make procgen use weighted variants (#24669) 2024-02-08 11:54:39 +01:00
DungeonJob.PostGen.cs Haunted dungeon template (#23768) 2024-03-27 18:28:44 +01:00
DungeonJob.PostGenBiome.cs Salvage magnet revamp (#23119) 2024-01-26 21:35:22 +01:00
DungeonJob.PrefabDunGen.cs Haunted dungeon template (#23768) 2024-03-27 18:28:44 +01:00
DungeonJob.WormPost.cs Haunted dungeon template (#23768) 2024-03-27 18:28:44 +01:00
DungeonJob.cs Haunted dungeon template (#23768) 2024-03-27 18:28:44 +01:00
DungeonSystem.Commands.cs Salvage expeditions (#12745) 2023-04-20 10:43:13 +10:00
DungeonSystem.Helpers.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00
DungeonSystem.Rooms.cs Make procgen use weighted variants (#24669) 2024-02-08 11:54:39 +01:00
DungeonSystem.cs Make procgen use weighted variants (#24669) 2024-02-08 11:54:39 +01:00
RoomFillComponent.cs Add RoomFill markers (#22293) 2024-01-26 21:35:48 +01:00
RoomFillSystem.cs Add RoomFill markers (#22293) 2024-01-26 21:35:48 +01:00