* Fix some TryGetMind overrides relying on player data * A * Rider has bamboozled me * Update `data.Mind` before attaching to entity. (cherry picked from commit 229caa10bf3417858d2cbd7c1290af12dcad4acc) |
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| .. | ||
| Components | ||
| IsDeadICSystem.cs | ||
| MindComponent.cs | ||
| MindVisuals.cs | ||
| SharedMindSystem.cs | ||