..
APC
Resolves ApcVisualizer is Obsolete ( #13898 )
2023-05-07 22:17:29 -04:00
Access
dirty after calling SetAccesses ( #26849 )
2024-04-21 21:45:44 +02:00
ActionBlocker
Body code cleanup ( #24946 )
2024-04-07 14:04:17 +02:00
Actions
Add stacktrace to action error logs ( #26486 )
2024-04-07 14:04:25 +02:00
Administration
Add stealthmins ( #26263 )
2024-03-27 18:32:01 +01:00
Advertise
Separate "thank you" messages from general ads ( #25867 )
2024-04-07 14:10:23 +02:00
Alert
Alerts crash fix ( #26602 )
2024-04-07 14:36:00 +02:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
Refactor AME to use ItemSlot for Fuel ( #25558 )
2024-03-07 01:08:04 +01:00
Anomaly
Increase time inbetween anomaly pulses ( #26677 )
2024-04-07 14:31:07 +02:00
Antag
Refactor antag rule code ( #23445 )
2024-03-07 01:06:59 +01:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armor
Add price multiplier for armor component ( #24561 )
2024-01-28 00:27:48 +01:00
Atmos
Show volume on the gas analyzer ( #25720 )
2024-04-21 22:05:43 +02:00
Audio
Make remaining IPrototypes partial ( #27157 )
2024-04-21 23:33:58 +02:00
BarSign
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Beam
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Bed
prevent placing dead bodies in cryostorage ( #26810 )
2024-04-21 21:28:51 +02:00
Beeper
Fixing performance issue with Proximity Detector ( #23557 )
2024-01-26 22:03:45 +01:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Fix shield absorbing asphyxiation damage ( #25972 )
2024-03-17 14:51:52 +01:00
Body
Body code cleanup ( #24946 )
2024-04-07 14:04:17 +02:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Bql
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Buckle
Toilet Upgrade (needs review) ( #22133 )
2024-04-07 14:18:32 +02:00
Burial
Add two-message overload to PopupPredicted ( #26907 )
2024-04-21 21:56:56 +02:00
CCVar
Make banpanel defaults use cvars ( #27168 )
2024-04-21 23:34:53 +02:00
Cabinet
Fix item cabinet's visual state desyncing when toggled by a different client in view ( #22759 )
2023-12-22 23:04:47 +01:00
Camera
Remove SharedEye (but content) ( #19481 )
2023-09-27 21:59:12 +02:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Cargo
cargo console radio messages on approving ( #27038 )
2024-04-21 22:07:14 +02:00
CartridgeLoader
News UI overhaul and PDA notifications ( #19610 )
2024-03-07 01:02:24 +01:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-27 21:59:12 +02:00
Charges
Improved RCDs ( #22799 )
2024-04-07 14:19:42 +02:00
Chasm
Landmine stepoff ( #22962 )
2024-03-27 18:28:59 +01:00
Chat
Add clothing equipped/unequipped events ( #27155 )
2024-04-21 23:45:55 +02:00
Chemistry
disable rehydration prediction ( #27166 )
2024-04-21 23:34:06 +02:00
Climbing
Add two-message overload to PopupPredicted ( #26907 )
2024-04-21 21:56:56 +02:00
Cloning
Rip out remaining machine upgrades ( #24413 )
2024-01-27 23:43:49 +01:00
Clothing
early merge projector rewrite/fixes ( #1128 )
2024-05-01 15:03:26 +00:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Tiny shove fix. ( #25353 )
2024-03-24 00:29:42 +01:00
Communications
-fixed Broadcast button never enabling ( #26750 )
2024-04-07 14:35:16 +02:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Construction
Infinity books ( #25840 )
2024-04-07 14:30:40 +02:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-26 21:27:29 +01:00
Containers
Fix itemslots swapping ( #25634 )
2024-04-07 14:14:13 +02:00
Conveyor
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Coordinates
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
Crayon
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CrewManifest
Make department / job list sorting consistent. ( #25486 )
2024-03-05 09:49:19 +01:00
CriminalRecords
Criminal record hud icons ( #25192 )
2024-03-17 14:52:22 +01:00
Cuffs
Minor cleanup of cuffablesystem ( #26434 )
2024-03-27 18:38:49 +01:00
Damage
Make remaining IPrototypes partial ( #27157 )
2024-04-21 23:33:58 +02:00
Dataset
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Decals
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-27 21:59:12 +02:00
DeltaV
Randomized lollipop and gumball flavors ( #1074 )
2024-04-14 16:48:59 +00:00
Destructible
Adds explosion when attempting to microwave metal / bugfix ( #23887 )
2024-01-27 23:51:32 +01:00
DeviceLinking
Make remaining IPrototypes partial ( #27157 )
2024-04-21 23:33:58 +02:00
DeviceNetwork
Create DeviceNetworkJammerComponent & System as a general way for entities to act as jammers ( #26342 )
2024-03-27 18:35:36 +01:00
Devour
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Dice
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
Disposal
Toilet Upgrade (needs review) ( #22133 )
2024-04-07 14:18:32 +02:00
DoAfter
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Doors
Add door electronics access configuration menu ( #17778 )
2024-04-07 14:26:56 +02:00
DragDrop
Climbing refactor ( #20516 )
2023-10-14 22:02:29 +02:00
Dragon
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
DrawDepth
Cobwebs ( #19623 )
2023-09-09 23:37:56 -04:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Electrocution
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Emag
Fix borg becoming emag immune if emag attempted with panel closed. ( #23729 )
2024-01-26 22:26:05 +01:00
Emoting
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Ensnaring
Fix bola stam damage, bring back old construction requirements ( #21340 )
2023-10-31 19:14:08 +01:00
EntityList
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-26 22:58:11 +01:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-26 22:49:13 +01:00
Examine
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
2024-03-24 00:07:58 +01:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Revert "Cleanup ExecutionSystem ( #24382 )"
2024-03-07 00:51:07 +01:00
Explosion
combine same-tile explosions in the same tick ( #25664 )
2024-04-07 14:11:55 +02:00
Extinguisher
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Eye
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Fax
Fax machines can print from text file ( #23262 )
2024-02-18 23:03:53 +01:00
FixedPoint
Solution precision fixes ( #25199 )
2024-02-18 23:27:29 +01:00
Flash
Flash buff ( #25730 )
2024-04-21 22:34:16 +02:00
Fluids
Stop mop buckets from spilling when you push them ( #26706 )
2024-04-07 14:34:16 +02:00
Foldable
Flipped caps real ( #24961 )
2024-02-18 22:42:29 +01:00
Follower
Pulling rework v2 ( #24936 )
2024-03-24 00:03:20 +01:00
Forensics
Add more DNA interactions ( #21989 )
2023-12-16 20:30:32 +01:00
Friction
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Friends
Move faction exception and everything it needs to shared ( #25154 )
2024-03-23 23:55:48 +01:00
Frontier /Storage
Add magnet pickup system from Frontier ( #949 )
2024-03-17 14:38:11 +01:00
GameTicking
fix: lobby music volume will be changed on options change without restart (also lobby music not looped anymore) ( #25530 )
2024-03-07 01:18:33 +01:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-19 22:09:46 +01:00
Ghost
Make more fields VV-writeable ( #21754 )
2023-11-19 22:23:30 +01:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Glue
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Gravity
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
HUD
Move HUD options to general options tab ( #22884 )
2024-01-22 18:24:38 +01:00
Hands
Fix for items dropped being rotated to world north ( #26662 )
2024-04-07 14:31:22 +02:00
Holiday
Automatic holiday sprites ( #22929 )
2024-01-22 18:36:53 +01:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
Fix lizard snouts disappearing when wearing masks ( #25716 )
2024-04-21 23:19:28 +02:00
IconSmoothing
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
IdentityManagement
Criminal record hud icons ( #25192 )
2024-03-17 14:52:22 +01:00
Implants
Make all implants unable to be implanted more than once ( #26250 )
2024-03-27 18:38:11 +01:00
Info
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Input
biggest gridinv update OF ALL TIME ( #25834 )
2024-04-07 14:08:49 +02:00
Instruments
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Interaction
fix double interaction popup ( #26684 )
2024-04-07 14:31:24 +02:00
Internals
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Inventory
Add clothing equipped/unequipped events ( #27155 )
2024-04-21 23:45:55 +02:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Misc ItemToggleSystem changes ( #26489 )
2024-04-07 14:04:40 +02:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-26 23:01:11 +01:00
Kitchen
Add auto modes to reagent grinder ( #26290 )
2024-04-07 14:11:40 +02:00
Labels
You can now see paper on crates (with color!) ( #26834 )
2024-04-21 21:56:49 +02:00
Lathe
make lathe visuals not required ( #24757 )
2024-02-08 12:02:20 +01:00
Light
Update audioparams ( #26387 )
2024-04-07 14:11:11 +02:00
Lightning
Tesla ( #21124 )
2024-01-22 18:56:57 +01:00
Localizations
Use nav beacon locations for announcements ( #26437 )
2024-04-07 14:07:12 +02:00
Lock
disallow unanchoring or opening panels on locked emitters/APEs ( #26600 )
2024-04-07 14:21:48 +02:00
Lube
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
MagicMirror
Barber scissors fix ( #22895 )
2024-01-26 21:50:20 +01:00
Mapping
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Maps
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
MassMedia
News UI overhaul and PDA notifications ( #19610 )
2024-03-07 01:02:24 +01:00
Materials
Fix recycled containers deleting items inside them ( #26045 )
2024-03-24 00:02:10 +01:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Medical
Suit Sensors No Longer Use a Hardcoded 'Total Health' ( #26658 )
2024-04-07 14:34:09 +02:00
MedicalScanner
Whisper bleed update v3 ( #25434 )
2024-03-07 00:59:34 +01:00
Mind
Fix some TryGetMind overrides relying on player data ( #26992 )
2024-04-21 22:00:56 +02:00
Mindshield /Components
Ghetto Mindshield Icon ( #20958 )
2023-12-02 20:35:40 +01:00
Mining
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Mobs
Mobs auto state handlers ( #26957 )
2024-04-21 22:05:09 +02:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
Fix mispredict when closing a crematorium you are standing over ( #20541 )
2023-10-08 19:43:48 +02:00
MouseRotator
Follow mouse rotation in combat mode ( #20433 )
2023-09-27 21:59:12 +02:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-08 12:22:58 +01:00
Movement
Clown shoes make you waddle, as God intended ( #26338 )
2024-04-21 21:58:28 +02:00
NPC
Killer tomatoes ( #26053 )
2024-04-21 22:56:29 +02:00
NameIdentifier
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Ninja
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
NodeContainer
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Nuke
Nuke fancification ( #25297 )
2024-02-18 23:17:22 +01:00
NukeOps
Refactor antag rule code ( #23445 )
2024-03-07 01:06:59 +01:00
Nutrition
Refactor status icons take 2, cyborgs don't see criminal status ( #26207 )
2024-04-21 22:11:15 +02:00
Nyanotrasen
Faction Fixes
2024-03-24 00:31:49 +01:00
Objectives
Fix round start crash (causing instant restart) ( #26579 )
2024-03-31 00:04:54 +00:00
Overlays
Refactor status icons take 2, cyborgs don't see criminal status ( #26207 )
2024-04-21 22:11:15 +02:00
PAI
Set pAI up with a static map the pAI can use ( #23499 )
2024-01-26 21:49:51 +01:00
PDA
Adding PAI Slot to PDA ( #21086 )
2024-01-26 21:37:36 +01:00
Paper
Add sfx for writing on paper ( #25257 )
2024-02-18 23:25:50 +01:00
Parallax
Shuttle console + FTL rework ( #24430 )
2024-03-08 12:54:53 +01:00
Payload
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Physics
Fix crates masks ( #27137 )
2024-04-21 23:31:34 +02:00
Pinpointer
Navmap rework ( #26713 )
2024-04-21 22:05:45 +02:00
Placeable
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Plants
Fix potted plant popup/sfx spam ( #26901 )
2024-04-21 21:52:18 +02:00
Players
Add stealthmins ( #26263 )
2024-03-27 18:32:01 +01:00
Plunger
Toilet Upgrade (needs review) ( #22133 )
2024-04-07 14:18:32 +02:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-02-08 11:52:29 +01:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-08 12:32:04 +01:00
Points
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Polymorph
early merge projector rewrite/fixes ( #1128 )
2024-05-01 15:03:26 +00:00
Popups
Add two-message overload to PopupPredicted ( #26907 )
2024-04-21 21:56:56 +02:00
Power
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
PowerCell
Use new ComponentPauseGenerator ( #25183 )
2024-03-07 00:57:05 +01:00
Prayer
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Preferences
Character profile sanitization improvements ( #25579 )
2024-03-07 00:56:04 +01:00
Procedural
Haunted dungeon template ( #23768 )
2024-03-27 18:28:44 +01:00
Projectiles
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Prototypes
Fix warnings and code cleanup/fixes ( #13570 )
2023-01-19 13:56:45 +11:00
ProximityDetection
Fix master ( #23656 )
2024-01-26 22:05:08 +01:00
Prying
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Puppet
Rename DummyPuppet to VentriloquistPuppet ( #19777 )
2023-09-27 21:59:12 +02:00
RCD
Make remaining IPrototypes partial ( #27157 )
2024-04-21 23:33:58 +02:00
Radiation
Set enabled on RadiationSourceComponent to true by default ( #22259 )
2023-12-16 19:36:15 +01:00
Radio
Content ecs containers ( #22484 )
2024-01-22 18:47:55 +01:00
Random
Add door electronics access configuration menu ( #17778 )
2024-04-07 14:26:56 +02:00
RatKing
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Remotes
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-04-07 14:11:06 +02:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Research
Nerf ninja research stealing ( #26421 )
2024-03-27 18:38:13 +01:00
Resist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
dynamic alert sprites ( #25452 )
2024-04-07 14:09:54 +02:00
Revolutionary
Refactor antag rule code ( #23445 )
2024-03-07 01:06:59 +01:00
Roles
Add door electronics access configuration menu ( #17778 )
2024-04-07 14:26:56 +02:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2024-01-22 18:37:45 +01:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 12:41:40 +01:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
Fix SSD indicator ( #24589 )
2024-02-08 12:10:34 +01:00
Salvage
Make remaining IPrototypes partial ( #27157 )
2024-04-21 23:33:58 +02:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
Pulling rework v2 ( #24936 )
2024-03-24 00:03:20 +01:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Shuttles
Coordinates Disks & Shuttle FTL Travel ( #23240 )
2024-04-07 14:24:24 +02:00
Silicons
Make remaining IPrototypes partial ( #27157 )
2024-04-21 23:33:58 +02:00
SimpleStation14
Near-sighted trait from SIMPLE STATION 14 ( #73 )
2023-10-03 15:21:27 -05:00
Singularity
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Slippery
Landmine stepoff ( #22962 )
2024-03-27 18:28:59 +01:00
Smoking
Converted BurnState Visualizer ( #15661 )
2023-04-29 19:09:11 +10:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
Add Ability to stop sound when MobState is Dead ( #26905 )
2024-04-21 21:56:36 +02:00
Spawning
Code cleanup: Purge calls to obsolete EntityCoordinates methods ( #26292 )
2024-03-24 00:07:58 +01:00
Species
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-24 00:03:28 +01:00
Speech
voicemask can select speech verb ( #25768 )
2024-04-07 14:09:57 +02:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Make remaining IPrototypes partial ( #27157 )
2024-04-21 23:33:58 +02:00
Spreader
Make all prototype types partial ( #21374 )
2023-11-12 20:29:57 +01:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-26 21:30:45 +01:00
Stacks
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Standing
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Station
Fix objects tab not showing nents ( #23837 )
2024-01-26 22:22:36 +01:00
StationRecords
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
StatusEffect
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
StatusIcon
Make remaining IPrototypes partial ( #27157 )
2024-04-21 23:33:58 +02:00
Stealth
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
StepTrigger
Fix StepTrigger blacklist not working ( #26968 )
2024-04-21 22:00:44 +02:00
Sticky
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Storage
Fix for inventory and belt not opening ( #27179 )
2024-04-21 23:36:43 +02:00
Store
uplink and store freshening ( #26444 )
2024-04-21 21:54:07 +02:00
Strip
Fix guns that spawn without a magazine looking like they have one ( #26922 )
2024-04-21 21:54:36 +02:00
Stunnable
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
SubFloor
Fix tray scanner not updating it's range. ( #26789 )
2024-04-21 21:44:10 +02:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-27 21:59:12 +02:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
Sync master up to 1/10 ( #74 )
2023-10-03 14:15:46 -05:00
Tag
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Teleportation
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Temperature
light ciggies with fire structures ( #23196 )
2024-01-23 22:51:55 +01:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-28 00:33:40 +01:00
Thief
New Thief minor antagonist ( #21520 )
2024-01-22 18:30:44 +01:00
Throwing
Stop items that are being pulled from spinning ( #26504 )
2024-04-07 14:14:22 +02:00
Tiles
Code Cleanup: Purge obsolete MapManager methods ( #26279 )
2024-03-24 00:13:35 +01:00
Timing
Refactor FTL time tracking code to fix a UI bug ( #26538 )
2024-04-07 14:12:57 +02:00
Toggleable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Toilet
Toilet Upgrade (needs review) ( #22133 )
2024-04-07 14:18:32 +02:00
Tools
THE RETURN OF ITEM STATUS ( #22986 )
2024-04-21 23:41:08 +02:00
Traits
Remove vehicles ( #24681 )
2024-02-08 12:06:49 +01:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Random spontaneous cleanup PR ( #25131 )
2024-02-18 23:02:29 +01:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Separate "thank you" messages from general ads ( #25867 )
2024-04-07 14:10:23 +02:00
Verbs
Virtual items cleanup ( #23912 )
2024-01-26 22:49:14 +01:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-04-07 14:09:57 +02:00
Voting
Add vote logs ( #14139 )
2023-02-17 01:29:44 +01:00
Wagging
Tail wagging ( #19573 )
2024-01-26 22:38:24 +01:00
Wall
Fix shuttle structure construction ( #1069 )
2024-04-09 22:12:36 -05:00
Weapons
Fixed gloved weapons being able to attack when not equipped. ( #26762 )
2024-04-21 22:05:35 +02:00
Weather
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-24 00:04:13 +01:00
Whistle
Whistle for security (second try) ( #23945 )
2024-01-26 22:33:18 +01:00
Whitelist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Wieldable
Wield recoil components ( #26915 )
2024-04-21 21:58:24 +02:00
Wires
disallow unanchoring or opening panels on locked emitters/APEs ( #26600 )
2024-04-07 14:21:48 +02:00
Xenoarchaeology
SS14-26480 Roll Traversal Distorter into regular Artifact Analyzers ( #26545 )
2024-04-21 23:46:34 +02:00
Zombies
Low-Key Zombie Rebalance ( #27060 )
2024-04-21 22:07:59 +02:00
Content.Shared.csproj
Switch project files to C# 12. ( #25487 )
2024-03-05 09:49:02 +01:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00