Delta-v/Content.Client/GameObjects/Components
Pieter-Jan Briers 0ac4c0e85c
SKREEEEEE (#3706)
* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2021-03-28 17:26:32 +11:00
..
Access Fix minsizes for all windows that needed it (#3648) 2021-03-15 09:38:08 +01:00
ActionBlocking Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Actor Open character window centered (#3735) 2021-03-28 13:40:23 +11:00
Arcade Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Atmos Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes. 2021-03-26 17:10:31 -07:00
Body Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Botany Cleans up Hydroponics content. (#3025) 2021-02-17 23:59:15 +11:00
Buckle Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Cargo Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Chemistry Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes. 2021-03-26 17:10:31 -07:00
CloningPod Enable nullability in Content.Server (#3685) 2021-03-16 15:50:20 +01:00
Clothing SKREEEEEE (#3706) 2021-03-28 17:26:32 +11:00
Command Comms Console Announcements (#3629) 2021-03-14 16:21:57 +11:00
Configuration Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Construction Enable nullability in Content.Shared (#3626) 2021-03-15 21:55:49 +01:00
Conveyor Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Crayon Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes. 2021-03-26 17:10:31 -07:00
Disposal Fix minsizes for all windows that needed it (#3648) 2021-03-15 09:38:08 +01:00
Doors Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Explosion Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Fluids Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
GUI Refactor drag and drop to use a shared interface (#2012) 2020-10-14 15:24:07 +02:00
Gravity Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
HUD/Inventory SKREEEEEE (#3706) 2021-03-28 17:26:32 +11:00
IconSmoothing Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Instruments Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Interactable Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes. 2021-03-26 17:10:31 -07:00
Items Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Kitchen Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Markers Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
MedicalScanner Fix minsizes for all windows that needed it (#3648) 2021-03-15 09:38:08 +01:00
Mobs SKREEEEEE (#3706) 2021-03-28 17:26:32 +11:00
Morgue Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Movement Improved Slippery prediction, moves Slippery entirely to Shared (#3677) 2021-03-15 19:01:15 +01:00
Nutrition Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Observer Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
PDA Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Paper Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Pointing Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Portal Make portals use ICollideBehavior and set collidable.Hard to false (#2186) 2020-10-10 13:32:42 +02:00
Power Fix minsizes for all windows that needed it (#3648) 2021-03-15 09:38:08 +01:00
Projectiles Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Pulling Add client pulling prediction (#2041) 2020-10-16 20:35:09 +02:00
Recycling Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Research Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Rotation Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Singularity Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Sound Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
StationEvents Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Storage Change storage window to OpenCentered (#3729) 2021-03-27 01:01:12 -07:00
Strap Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Suspicion Make TraitorOverlay use EnumerateRunes() 2021-03-14 11:36:55 +01:00
Trigger Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
VendingMachines Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Watercloset Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Weapons Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
Wires Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
AnimationsTestComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ClickableComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
ClientEntitySpawnerComponent.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
ComputerVisualizer.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
DoAfterComponent.cs Fix DoAfter flicker (#3643) 2021-03-16 09:16:55 +01:00
EmergencyLightComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ExpendableLightVisualizer.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
ExtinguisherCabinetVisualizer.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
FlashLightVisualizer.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
HandheldLightComponent.cs Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes. 2021-03-26 17:10:31 -07:00
IItemStatus.cs Item status! 2020-01-09 00:28:04 +01:00
InteractionOutlineComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
LanternVisualizer.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
LightBehaviourComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
LowWallComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
MagbootsComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
MagicMirrorBoundUserInterface.cs SKREEEEEE (#3706) 2021-03-28 17:26:32 +11:00
ParticleAcceleratorPartVisualizer.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
PlaceableSurfaceComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
RadiationCollectorVisualizer.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
ReinforcedWallComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
ReinforcedWallVisualizer.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
StackComponent.cs Removed Control.Update, moved all update code to Control.FrameUpdate. UI controls have no business running code inside simulation Ticks. Because of how the update loop is ordered, this will actually make the UI elements more responsive to simulation changes. 2021-03-26 17:10:31 -07:00
StackVisualizer.cs Serialization v3 content PR (#3491) 2021-03-05 01:08:38 +01:00
WindowComponent.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00
WindowVisualizer.cs Enable nullability in Content.Client (#3257) 2021-03-10 14:48:29 +01:00