* Import bird sprites and define basic mob. * SKREEEEEEEEE * Move hair styles to new sprite accessory prototypes. Basic stuff, no multi-species stuff yet. * Vox hair styles and clothes * Make HumanoidCharacterProfile.Default() a static default to fix tests. Usages that wanted the previous random behavior now call Random(). * Remove names from hair style prototypes. (They're in localization files) * Update Content.Shared/Actions/ActionType.cs (sk)reeee github Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| Actions | ||
| State | ||
| CameraRecoilComponent.cs | ||
| ClientActionsComponent.cs | ||
| ClientAlertsComponent.cs | ||
| CombatModeComponent.cs | ||
| DamageStateVisualizer.cs | ||
| HumanoidAppearanceComponent.cs | ||
| ICharacterUI.cs | ||
| MeleeLungeComponent.cs | ||
| StunnableComponent.cs | ||