Delta-v/Content.Server/Atmos
Guillaume E 75e6237060
Show how close bodies are to rotting (#23530)
* Show how close bodies are to rotting

When examining a dead body, you will be able to see of close
it is to rotting.

 - "It still looks fresh.", in the first third of the pre-rot period
 - "It looks ripe.", in the second third
 - "It's starting to look bad.", in the last third

This could help players prioritize medical care.

* Alter the wording of the pre-rot indicator

* Use numeric rotting stages in FTL

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Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
(cherry picked from commit af7327e59f9831d866022dc9018ae79311602f04)
2024-01-26 22:25:32 +01:00
..
Commands Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Components Incendiary projectiles and lava firestack reduction (#23479) 2024-01-26 22:11:45 +01:00
EntitySystems Incendiary projectiles and lava firestack reduction (#23479) 2024-01-26 22:11:45 +01:00
Monitor Convert atmos device events to ref events (#22843) 2023-12-22 23:25:05 +01:00
Piping Hellfire Thermomachines (#23543) 2024-01-26 22:07:36 +01:00
Portable Convert atmos device events to ref events (#22843) 2023-12-22 23:25:05 +01:00
Reactions Hopefully fix atmos issues (#656) 2024-01-07 22:10:35 +00:00
Rotting Show how close bodies are to rotting (#23530) 2024-01-26 22:25:32 +01:00
Serialization Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
ExcitedGroup.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
GasMixture.cs Hopefully fix atmos issues (#656) 2024-01-07 22:10:35 +00:00
GasMixtureStringRepresentation.cs Add cryopod logs (#16854) 2023-05-28 18:59:27 +10:00
Hotspot.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
IGasMixtureHolder.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
IGasReactionEffect.cs Atmos scaling cvar changes (#22501) 2023-12-16 20:31:51 +01:00
MonstermosInfo.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00
PressureEvent.cs Rejig pressure protection (#7560) 2022-04-15 15:41:47 -07:00
TileAtmosphere.cs Remove redundant read-only VV from datafields (#12626) 2022-11-16 20:22:11 +01:00
TileFireEvent.cs Minor atmos optimisations (#6625) 2022-02-20 17:43:20 +11:00