Delta-v/Content.Server
Stalen fe0a8341f1
Pets toggle internals fix (#28904)
2024-07-05 20:27:12 +02:00
..
Abilities/Mime Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Access Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Actions Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Acz Port python packaging to Content.Packaging (#21458) 2023-11-12 20:45:40 +01:00
Administration Panic Bunker uses minutes not hours (#28805) 2024-07-05 20:24:14 +02:00
Advertise Convert advertisements to use localized datasets (#28400) 2024-06-01 17:41:58 +02:00
Afk Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
Alert Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
AlertLevel Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Ame Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Animals Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Announcements Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Anomaly Small anomaly behavior fix (#28290) 2024-06-01 17:17:36 +02:00
Antag Make `MakeAntag()` log errors instead of throwing exceptions (#28771) 2024-07-05 20:22:37 +02:00
Arcade Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Armor Add price multiplier for armor component (#24561) 2024-01-28 00:27:48 +01:00
Atmos Internals are kept on as long as any breathing tool is on (#28595) 2024-06-08 20:24:22 +02:00
Audio Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
BarSign/Systems Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Beam Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Bed Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Bible Use non-generic `TryComp()` for metadata & transform (#28133) 2024-06-01 16:53:51 +02:00
Body Pets toggle internals fix (#28904) 2024-07-05 20:27:12 +02:00
Botany Move GasMixture to shared (#27480) 2024-05-07 04:00:15 +02:00
Buckle/Systems Powered stasis bed prevents body decay (#23520) 2024-01-26 22:16:32 +01:00
CPUJob/JobQueues/Queues Move jobQueue to engine (#16443) 2023-05-15 12:47:12 +10:00
Camera Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
CardboardBox Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Cargo Add reward line in bounty label (#28853) 2024-07-05 20:26:17 +02:00
CartridgeLoader Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
CharacterInfo Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
Charges Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Chat Some code fixes 2024-06-08 20:37:53 +02:00
Chemistry Humans can no longer honk on command (#28566) 2024-06-08 20:13:45 +02:00
Chunking Optimise DecalOverlay (#25266) 2024-03-05 09:49:43 +01:00
Cloning Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Clothing Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Cluwne Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
CombatMode Fix hostile simplemob rotation (#20900) 2023-10-14 22:06:22 +02:00
Commands Action, Action Container, and Action Upgrade changes (#24005) 2024-01-26 22:51:47 +01:00
Communications Comms Consoles without CanShuttle can no longer recall (#28803) 2024-07-05 20:26:39 +02:00
Configurable Welding tweaks (#27959) 2024-06-06 21:59:35 +02:00
Connection Panic Bunker uses minutes not hours (#28805) 2024-07-05 20:24:14 +02:00
Construction Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Containers Disposal aftermerg fix (#27488) 2024-05-07 03:45:07 +02:00
Coordinates Kill `SharedEntityExtensions` and all popup extensions (#20909) 2023-10-20 15:29:43 +02:00
Crayon Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
CrewManifest Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
CriminalRecords/Systems Add "Subpoenaed" status for SecHud and Criminal Records Computer (#1405) 2024-07-01 21:50:51 +00:00
Cuffs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
Damage Fix DamageOtherOnHit.OnDoHit when the target is terminating or deleted (#28690) 2024-06-08 20:31:03 +02:00
Database Add Job preference tests (#28625) 2024-06-08 20:19:39 +02:00
Decals Change some `EntityQueryEnumerator` to `AllEntityQuery` (#27969) 2024-05-18 13:59:02 +02:00
Defusable Move grenade components to shared (#22691) 2024-02-08 12:22:56 +01:00
DeltaV fix shipyard (#1458) 2024-07-03 15:34:06 +00:00
Destructible Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936) 2024-05-18 13:58:55 +02:00
DetailExaminable Hide flavor text if identity hidden (#19635) 2023-08-30 09:38:16 +10:00
DeviceLinking Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
DeviceNetwork Make NetworkConfigurator use BoundUserInterfaceCheckRangeEvent (#28293) 2024-06-01 17:13:20 +02:00
Devour Dropping Corpses Devoured by Space Dragons on Gib/Butcher. (#28709) 2024-06-08 20:30:58 +02:00
Dice Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Discord Relay custom votes to a webhook (#18561) 2023-12-16 20:24:33 +01:00
Disposal Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
DoAfter More DoAfter Changes (#14609) 2023-04-02 21:13:48 -04:00
Doors Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Dragon dragon antag refactor (#28217) 2024-06-01 17:59:40 +02:00
Drunk Drunk Shader (#8910) 2022-06-23 14:33:25 +10:00
EUI Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
Effects Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
Electrocution Only auto-enable internals when necessary (#28248) 2024-06-01 17:55:05 +02:00
Emoting Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Emp Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Engineering Use non-generic `TryComp()` for metadata & transform (#28133) 2024-06-01 16:53:51 +02:00
Ensnaring Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
EntityList Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Entry Add job whitelist system (#28085) 2024-06-01 18:02:43 +02:00
Examine Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-27 23:44:02 +01:00
Execution Fix build error 2024-05-18 14:12:42 +02:00
Explosion Add DoPopup data field to OnUseTimerTrigger (#28691) 2024-06-08 20:30:56 +02:00
Extinguisher Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Eye/Blinding Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Fax Use non-generic `TryComp()` for metadata & transform (#28133) 2024-06-01 16:53:51 +02:00
Flash Flash overlay rework and bugfixes (#27369) 2024-06-06 21:46:58 +02:00
Fluids Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Forensics Add new icon for Remove Evidence verb (#28898) 2024-07-05 20:26:54 +02:00
GameTicking SS14-28662 Add Baby Jail: a Jail for Babies (inverse panic bunker) (#28763) 2024-07-05 20:23:37 +02:00
Gateway Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Gatherable Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
GenericAntag bring back paradox anomaly (#825) 2024-02-13 16:55:35 +01:00
Geras Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
Ghost Add JobRequirementOverride prototypes (#28607) 2024-06-08 20:30:16 +02:00
GhostKick Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Glue scoopable ash and foam, solution transfer prediction (#25832) 2024-04-07 14:27:04 +02:00
Gravity Use non-generic `TryComp()` for metadata & transform (#28133) 2024-06-01 16:53:51 +02:00
GridPreloader LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
Guardian Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
GuideGenerator Make some prototypes use frozen collections (#22576) 2024-01-22 18:36:50 +01:00
Hands/Systems Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
Holiday Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Holosign Convert to Unix 2024-03-27 11:05:48 +00:00
HotPotato Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Humanoid Content changes for entity categories PR (#27232) 2024-06-06 21:44:49 +02:00
IP Dependency update / fixes / skrungle bungle (#23745) 2024-01-26 22:33:46 +01:00
IdentityManagement Resolve all non-obsoleting warnings in content (#27934) 2024-05-18 13:57:06 +02:00
IgnitionSource fix fire spread round removal (#27986) 2024-05-18 13:59:20 +02:00
ImmovableRod Optimise immovable rod mapinit (#27149) 2024-04-21 23:21:51 +02:00
Implants Clean up store system (#28463) 2024-06-06 21:28:46 +02:00
Info Obsolete `Logger` cleanup for `EntitySystem`s (#25941) 2024-03-17 14:46:35 +01:00
Instruments Swap some InRangeUnobstructed for InRangeUnoccluded (#28706) 2024-06-08 20:30:39 +02:00
Interaction Fix hugging mispredict (#28432) 2024-06-01 17:59:47 +02:00
Inventory Move storage binds and slot click handling to shared (#27135) 2024-04-21 23:31:37 +02:00
IoC Add job whitelist system (#28085) 2024-06-01 18:02:43 +02:00
Item Misc ItemToggleSystem changes (#26489) 2024-04-07 14:04:40 +02:00
Jittering Seal/abstract/virtual everything (#6739) 2022-02-16 18:23:23 +11:00
Jobs Replace EntityUid parsing with NetEntity (#23474) 2024-01-26 21:29:52 +01:00
KillTracking Try fix KeyNotFoundException in KillTrackingSystem (#28553) 2024-06-08 19:58:52 +02:00
Kitchen Microwave recipes now uses stacktype id instead of entity prototype id for stacked entities (#28225) 2024-06-08 20:17:01 +02:00
Labels/Label Fix handlabeler/utility belt misprediction (#26660) 2024-05-07 01:26:28 +02:00
LandMines Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Lathe make lube speed up lathes (#25515) 2024-05-18 13:31:28 +02:00
Light Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Lightning Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Lube scoopable ash and foam, solution transfer prediction (#25832) 2024-04-07 14:27:04 +02:00
Magic Magic Refactor + Wizard Grimoire (#22568) 2024-05-18 13:55:05 +02:00
MagicMirror actually fix magic mirrors (#28282) 2024-06-01 17:13:23 +02:00
MapText Implement map text (#28705) 2024-07-05 20:23:41 +02:00
Mapping Add NukeOps Test (#27207) 2024-05-03 00:01:36 +02:00
Maps Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936) 2024-05-18 13:58:55 +02:00
MassMedia Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Materials scoopable ash and foam, solution transfer prediction (#25832) 2024-04-07 14:27:04 +02:00
Mech Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Medical Unrevivable trait (#24226) 2024-06-08 20:47:28 +02:00
Mind Fix ghosts getting spawned in nullspace (#27617) 2024-05-18 13:53:01 +02:00
Mindshield Fix not removing RevolutionaryRoleComponent from minds on mindshield application (#20832) 2023-10-14 22:02:40 +02:00
Mining Add linter-friendly WeightedRandom prototypes (#18729) 2023-08-06 12:31:25 +10:00
MoMMI Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
Mobs Moves muted to shared (#25374) 2024-03-05 09:45:27 +01:00
Morgue Examine prediction (#23565) 2024-01-26 21:48:02 +01:00
Motd Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
MouseRotator Mouse rotator system (#19267) 2023-09-27 21:59:12 +02:00
Mousetrap Fix clientside storage Whitelists (#24063) 2024-02-08 12:22:58 +01:00
Movement SS14-26964 Clown Waddling Replicates, etc (#26983) 2024-06-08 20:15:12 +02:00
NPC Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
NameIdentifier Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Ninja Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
NodeContainer Prevent stacking pipes (#28308) 2024-06-01 17:14:50 +02:00
Nuke Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
NukeOps Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Nutrition Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Nyanotrasen Log giving items to the Oracle or Butlertrol (#1450) 2024-07-01 21:59:16 +00:00
Objectives Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
PAI Use non-generic `TryComp()` for metadata & transform (#28133) 2024-06-01 16:53:51 +02:00
PDA Clean up store system (#28463) 2024-06-06 21:28:46 +02:00
Paper Use non-generic `TryComp()` for metadata & transform (#28133) 2024-06-01 16:53:51 +02:00
Parallax biome flexibility changes (#28017) 2024-05-18 14:00:10 +02:00
ParticleAccelerator Update PA admin warnings (#28911) 2024-07-05 20:27:06 +02:00
Payload/EntitySystems Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Physics Use non-generic `TryComp()` for metadata & transform (#28133) 2024-06-01 16:53:51 +02:00
Pinpointer Fix nearest beacon messages reporting the opposite direction (#28869) 2024-07-05 20:26:23 +02:00
Placement Merge `ActorSystem` and `IPlayerManager` (#21314) 2023-11-12 20:53:33 +01:00
Players Add JobRequirementOverride prototypes (#28607) 2024-06-08 20:30:16 +02:00
PneumaticCannon Welding tweaks (#27959) 2024-06-06 21:59:35 +02:00
Pointing Remove obsolete VisibilitySystem functions (#28610) 2024-06-08 20:17:17 +02:00
Points Unrevert audio (#21330) 2023-12-02 20:16:36 +01:00
Polymorph Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Popups Add SharedPopupSystem.PopupClient for cursor and coordinates (#27231) 2024-05-02 23:52:38 +02:00
Power Add CVar to disable pow3r parallel processing (#28488) 2024-06-08 20:16:21 +02:00
PowerCell Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
PowerSink Remove all obsolete BatteryComponent method calls (#25871) 2024-03-07 01:52:46 +01:00
Prayer Fix null ref exception in PrayerSystem (#28712) 2024-07-05 20:21:45 +02:00
Preferences/Managers Add Job preference tests (#28625) 2024-06-08 20:19:39 +02:00
Procedural Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Projectiles Only auto-enable internals when necessary (#28248) 2024-06-01 17:55:05 +02:00
Puppet Moves muted to shared (#25374) 2024-03-05 09:45:27 +01:00
Radiation Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Radio Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
RandomAppearance Random spontaneous cleanup PR (#25131) 2024-02-18 23:02:29 +01:00
RandomMetadata Add support for LocalizedDatasets to RandomMetadata (#28601) 2024-06-08 20:24:12 +02:00
RatKing Reduced Warning Count By 130 For Full Rebuilds (#26518) 2024-04-07 14:11:06 +02:00
Remotes Restrict door remotes to only being able to manipulate doors relevant to their type (#26371) 2024-03-27 18:28:06 +01:00
Repairable add fuel costs back to finishing welding (#27030) 2024-04-21 23:20:07 +02:00
RequiresGrid Add RequiresGrid component (#23394) 2024-03-05 09:48:10 +01:00
Research Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Resist Port carrying & pseudo-item tweaks & features from frontier 2024-05-06 13:21:07 -05:00
Respawn Resolve `'TransformComponent.MapPosition' is obsolete` in content (#27939) 2024-05-18 13:58:34 +02:00
Revenant Remove obsolete VisibilitySystem functions (#28610) 2024-06-08 20:17:17 +02:00
Revolutionary Cleans up StatusIconSystem and fixing some bugs (#28270) 2024-06-08 19:59:10 +02:00
Robotics/Systems malf killer 9000 (robotics console) (#24855) 2024-05-18 13:34:13 +02:00
Roles fugitives redux (#1413) 2024-06-30 19:40:33 +00:00
Rotatable Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Rotation Fix rotation visuals desync & appearance state spam (#23016) 2024-01-22 18:37:45 +01:00
RoundEnd Add evac shuttle test. (#27152) 2024-04-21 23:22:04 +02:00
Salvage Replace Matrix3 with System.Numerics.Matrix3x2 (#27443) 2024-06-06 21:44:48 +02:00
Sandbox Resolve `'EntitySystem.Get<T>()' is obsolete` in content (#27936) 2024-05-18 13:58:55 +02:00
Screens cancelable brig timers (#26557) 2024-04-07 14:22:06 +02:00
SensorMonitoring Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Sericulture Sericulture fixes (#19193) 2023-10-08 19:52:10 +02:00
ServerInfo Launcher info links. (#12781) 2022-12-02 17:23:43 -08:00
ServerUpdates Un-revert IPlayerManager refactor (#21244) 2023-10-31 19:00:44 +01:00
Shuttles Centcomm justice update (#1352) 2024-06-19 16:48:59 +02:00
Silicons Replace obsolete EntityWhitelist IsValid usages (#28465) 2024-06-06 21:44:41 +02:00
Singularity Fix queued deletion check (singulo loosing at beyond PA 1 but only on live servers) (#28906) 2024-07-05 20:26:58 +02:00
Solar Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Sound Add Ability to stop sound when MobState is Dead (#26905) 2024-04-21 21:56:36 +02:00
Spawners Some code fixes 2024-06-08 20:37:53 +02:00
Species/Systems Body code cleanup (#24946) 2024-04-07 14:04:17 +02:00
Speech Drawl capitalization coldfix (part 2: rise of accidentally commiting to master) (#26639) 2024-06-06 21:54:02 +02:00
Spider Spiders Buff and critters change (#13377) 2023-01-22 18:50:05 -04:00
SprayPainter Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
Spreader Cleans up tag system (#28272) 2024-06-06 21:33:38 +02:00
Sprite Code cleanup: Dirty(Comp) (#26238) 2024-03-24 00:04:13 +01:00
Stack Makes machine parts stackable, removes unused field in stack prototypes (#28434) 2024-06-06 21:29:09 +02:00
Standing Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
Station Add Job preference tests (#28625) 2024-06-08 20:19:39 +02:00
StationEvents LoadMapRule grid storage rework (#28210) 2024-06-08 20:14:24 +02:00
StationRecords fix ninja hacking not affecting sechud (#28021) 2024-05-18 14:01:33 +02:00
Stealth Cardboard Box and Stealth Components (#11569) 2022-10-10 09:17:53 +11:00
Sticky Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Storage Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Store Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Strip Add popup for owner when inserting item in hand (#28032) 2024-06-01 17:15:45 +02:00
Stunnable Misc ItemToggleSystem changes (#26489) 2024-04-07 14:04:40 +02:00
SubFloor Code Cleanup: Purge obsolete MapManager methods (#26279) 2024-03-24 00:13:35 +01:00
SurveillanceCamera Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Tabletop Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
Teleportation hand teleport portals now may start in the same grid. (#28556) 2024-06-08 20:16:59 +02:00
Temperature Remove AlertType and AlertCategory (#27933) 2024-06-01 16:55:49 +02:00
Terminator paradox code cleanup (#1411) 2024-06-30 19:34:48 +02:00
Tesla Use new ComponentPauseGenerator (#25183) 2024-03-07 00:57:05 +01:00
Thief fugitives redux (#1413) 2024-06-30 19:40:33 +00:00
Tiles Landmine stepoff (#22962) 2024-03-27 18:28:59 +01:00
Tips Localize tips (#28285) 2024-06-01 17:41:48 +02:00
Toilet Toilet Upgrade (needs review) (#22133) 2024-04-07 14:18:32 +02:00
Tools THE RETURN OF ITEM STATUS (#22986) 2024-04-21 23:41:08 +02:00
Toolshed/Commands Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Traitor Clean up store system (#28463) 2024-06-06 21:28:46 +02:00
Traits Unrevivable trait (#24226) 2024-06-08 20:47:28 +02:00
UserInterface Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
VendingMachines Fix wall vending machines spawning items in walls. (#28279) 2024-06-01 17:17:43 +02:00
Verbs Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
VoiceMask Content update for UI prediction (#27214) 2024-05-03 00:15:32 +02:00
Voting Clean up command perms (#28451) 2024-06-01 18:01:58 +02:00
Wagging Stop wagging tails on crit (#25323) 2024-02-18 23:39:38 +01:00
Warps Default warp point names (#21017) 2023-10-20 15:29:43 +02:00
Weapons Welding tweaks (#27959) 2024-06-06 21:59:35 +02:00
Weather Rename WorldMap to MapId (#14857) 2023-03-27 22:40:57 +11:00
Whitelist Whitelistremoves now requires either ban or whitelist, not both (#994) 2024-03-27 23:53:09 +00:00
Wires fix borg ui mispredict opening (#28305) 2024-06-01 17:13:35 +02:00
Worldgen Make remaining IPrototypes partial (#27157) 2024-04-21 23:33:58 +02:00
Xenoarchaeology Replace obsolete EntityWhitelist IsValid usages part 2 (#28506) 2024-06-08 20:03:26 +02:00
Zombies Decouple interactions from hands, cleanup old events, add new fears (#28393) 2024-06-01 18:00:07 +02:00
AssemblyInfo.cs Add test to load all config presets (#20705) 2023-10-08 19:58:55 +02:00
Content.Server.csproj THE RETURN OF ITEM STATUS (#22986) 2024-04-21 23:41:08 +02:00
Content.Server.csproj.DotSettings
GlobalUsings.cs
Program.cs