Delta-v/Content.Shared/_Goobstation/Fishing/Components/ActiveFishingSpotComponent.cs

38 lines
1.1 KiB
C#

// SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
// SPDX-FileCopyrightText: 2025 Roudenn <romabond091@gmail.com>
//
// SPDX-License-Identifier: AGPL-3.0-or-later
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._Goobstation.Fishing.Components;
/// <summary>
/// Dynamic component, that is assigned to active fishing spots that are currently waiting for da fish.
/// </summary>
[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
public sealed partial class ActiveFishingSpotComponent : Component
{
[ViewVariables, AutoNetworkedField]
public EntityUid? AttachedFishingLure;
[DataField, AutoNetworkedField]
public TimeSpan? FishingStartTime;
/// <summary>
/// If true, someone is pulling fish out of this spot.
/// </summary>
[DataField, AutoNetworkedField]
public bool IsActive;
[DataField, AutoNetworkedField]
public float FishDifficulty;
/// <summary>
/// Fish that we're currently trying to catch
/// </summary>
[DataField]
public EntProtoId? Fish; // not networked because useless for client
}