Delta-v/Content.Server/GameTicking/Rules
Flipp Syder 0fe9f38968
Actual randomized humanoids (#11574)
2022-10-21 00:46:05 +11:00
..
Components NukeOps game rule tweaks (#10005) 2022-08-31 19:36:27 -07:00
Configurations Actual randomized humanoids (#11574) 2022-10-21 00:46:05 +11:00
DeathMatchRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
GameRulePrototype.cs Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539) 2022-06-12 13:27:05 +10:00
GameRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
InactivityTimeRestartRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
MaxTimeRestartRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
NukeopsRuleSystem.cs Actual randomized humanoids (#11574) 2022-10-21 00:46:05 +11:00
PiratesRuleSystem.cs Let species prototypes define valid sexes (Sex Refactor) (#11520) 2022-10-15 14:45:47 -07:00
SandboxRuleSystem.cs Event refactor (#9589) 2022-07-10 20:48:41 -05:00
SecretRuleSystem.cs Fixes secret only adding game rules, not starting them (#11005) 2022-09-03 18:40:00 -07:00
SuspicionRuleSystem.cs Generalized Store System (#10201) 2022-08-16 21:34:25 -07:00
TraitorDeathMatchRuleSystem.cs Generalized Store System (#10201) 2022-08-16 21:34:25 -07:00
TraitorRuleSystem.cs starting TC penalties for powerful roles (#11111) 2022-09-15 14:37:54 -05:00
ZombieRuleSystem.cs Fix chat sanitization and entity name escaping (#12015) 2022-10-17 23:59:09 -07:00