Fix other locale usages
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parent
68f99e029a
commit
2d0686cdb4
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@ -41,7 +41,7 @@ namespace Content.Server.StationEvents
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if (TryComp<NextEventComponent>(uid, out var nextEventComponent)
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if (TryComp<NextEventComponent>(uid, out var nextEventComponent)
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&& _event.TryGenerateRandomEvent(component.ScheduledGameRules, TimeSpan.FromSeconds(component.TimeUntilNextEvent)) is {} firstEvent)
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&& _event.TryGenerateRandomEvent(component.ScheduledGameRules, TimeSpan.FromSeconds(component.TimeUntilNextEvent)) is {} firstEvent)
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{
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{
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_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("seconds", (int)component.TimeUntilNextEvent)));
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_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", firstEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
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_next.UpdateNextEvent(nextEventComponent, firstEvent, GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent));
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_next.UpdateNextEvent(nextEventComponent, firstEvent, GameTicker.RoundDuration() + TimeSpan.FromSeconds(component.TimeUntilNextEvent));
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}
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}
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// End DeltaV Additions
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// End DeltaV Additions
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@ -81,7 +81,7 @@ namespace Content.Server.StationEvents
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if (_event.TryGenerateRandomEvent(eventScheduler.ScheduledGameRules, nextEventTime) is not {} generatedEvent)
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if (_event.TryGenerateRandomEvent(eventScheduler.ScheduledGameRules, nextEventTime) is not {} generatedEvent)
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continue;
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continue;
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_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("seconds", (int)eventScheduler.TimeUntilNextEvent)));
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_chatManager.SendAdminAlert(Loc.GetString("station-event-system-run-event-delayed", ("eventName", generatedEvent), ("time", nextEventTime.ToString(@"hh\:mm\:ss"))));
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// Cycle the stashed event with the new generated event and time.
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// Cycle the stashed event with the new generated event and time.
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var storedEvent = _next.UpdateNextEvent(nextEventComponent, generatedEvent, nextEventTime);
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var storedEvent = _next.UpdateNextEvent(nextEventComponent, generatedEvent, nextEventTime);
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if (string.IsNullOrEmpty(storedEvent)) //If there was no stored event don't try to run it.
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if (string.IsNullOrEmpty(storedEvent)) //If there was no stored event don't try to run it.
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