Remove "keep alive" traitor objective (#2598)
* First commit * changed weight
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@ -5,7 +5,7 @@
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TraitorObjectiveGroupSteal: 1
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TraitorObjectiveGroupKill: 1
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TraitorObjectiveGroupState: 1 #As in, something about your character. Alive, dead, arrested, gained an ability...
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TraitorObjectiveGroupSocial: 1 #Involves helping/harming others without killing them or stealing their stuff
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TraitorObjectiveGroupSocial: 0.5 # DeltaV #Involves helping/harming others without killing them or stealing their stuff
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- type: weightedRandom
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id: TraitorObjectiveGroupSteal
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@ -50,7 +50,7 @@
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- type: weightedRandom
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id: TraitorObjectiveGroupSocial
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weights:
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RandomTraitorAliveObjective: 1
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# RandomTraitorAliveObjective: 1 DeltaV removed for being a less fun version of progress objective.
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RandomTraitorProgressObjective: 1
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#Thief groups
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