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Ramping Scheduler adjustments and changes (#6440)
* Update roundstart.yml * updakes * Rnd 2 fight * Changes done * Apply suggestion from @ShepardToTheStars Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> * Apply batched suggestions from code review Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> --------- Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com> Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
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@@ -600,16 +600,23 @@
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- type: NextEvent # DeltaV: Queue Event for precognition
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- type: RampingStationEventScheduler
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timeKeyPoints: # DeltaV
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- 10, 10
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- 10, 7
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- 10, 6
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- 10, 1
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- 10, 3
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- 15, 5
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- 15, 4
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- 20, 2
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- 10, 1
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- 10, 5
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- 5, 2 # Heavy event density from minute 35 through 40
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- 15, 10
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- 10, 2 # Heavy event density from minute 50 through 60
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- 10, 4
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- 10, 3
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- 15, 6
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- 10, 2 # Heavy density from minute 85 through 95
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# Probable EOR, start winding down
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- 10, 5
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- 10, 7
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- 20, 10
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# Crew decided to stay so wind back up
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- 10, 6
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- 20, 4
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- 20, 2
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- 70, 4
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scheduledGameRules: !type:NestedSelector
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tableId: BasicGameRulesTable
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