Ramping Scheduler adjustments and changes (#6440)

* Update roundstart.yml

* updakes

* Rnd 2 fight

* Changes done

* Apply suggestion from @ShepardToTheStars

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Apply batched suggestions from code review

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

---------

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
This commit is contained in:
Vape
2026-08-28 23:54:33 +00:00
committed by GitHub
co-authored by Vanessa
parent 07b029ff2b
commit 389a616138
+15 -8
View File
@@ -600,16 +600,23 @@
- type: NextEvent # DeltaV: Queue Event for precognition
- type: RampingStationEventScheduler
timeKeyPoints: # DeltaV
- 10, 10
- 10, 7
- 10, 6
- 10, 1
- 10, 3
- 15, 5
- 15, 4
- 20, 2
- 10, 1
- 10, 5
- 5, 2 # Heavy event density from minute 35 through 40
- 15, 10
- 10, 2 # Heavy event density from minute 50 through 60
- 10, 4
- 10, 3
- 15, 6
- 10, 2 # Heavy density from minute 85 through 95
# Probable EOR, start winding down
- 10, 5
- 10, 7
- 20, 10
# Crew decided to stay so wind back up
- 10, 6
- 20, 4
- 20, 2
- 70, 4
scheduledGameRules: !type:NestedSelector
tableId: BasicGameRulesTable