Downstream fixes for #41966
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@ -26,6 +26,6 @@ public sealed class FireOnLandSystem : EntitySystem
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var dir = gc.DefaultDirection;
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dir = new Vector2(-dir.Y, dir.X); // 90 degrees counter-clockwise, guns shoot down by default
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_gunSystem.AttemptShoot(ent, ent, gc, new EntityCoordinates(ent, dir));
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_gunSystem.AttemptShoot(ent, (ent, gc), new EntityCoordinates(ent, dir));
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}
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}
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