Grav gauntlet (#5767)

* C_GAUNTLET.yml is kinda goated bro

* taser

* thanks Keke :)

* guh

* yes

* SOUNDS AMAZING

* cause i can

* name change

* name changes n stuff

* single word decription change for gun

* added to HoS sidearm Briefcase

* range nerf
slight attack rate nerf

* range buff :/

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Update Resources/Prototypes/_DV/Entities/Objects/Weapons/Melee/C_Gauntlet.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* Update Resources/Prototypes/_DV/Entities/Objects/Weapons/Melee/C_Gauntlet.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* text fixes
CGauntlet renamed GravGauntlet
Singularity toy replaced with Guitar in Grav Gauntlet bundle
Icon swap

* new icon (whoopsies)

* also this i forgot to do
get rid of old C_Gauntlet one which was replaced by the correctly named Grav gauntlet one

* thanks woljif for this new description, its like way better :)

* Update grav_gauntlet.yml

Single word change to item description 

Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* Update Resources/Prototypes/_DV/Catalog/HoS_Briefcase_catalog.yml

Signed-off-by: Tobias Berger <toby@tobot.dev>

* Update Resources/Locale/en-US/_DV/tools/Hos-Briefcase.ftl

Signed-off-by: Tobias Berger <toby@tobot.dev>

* Apply suggestion from @Toby222

Signed-off-by: Tobias Berger <toby@tobot.dev>

* Update Hos-Briefcase.ftl

description change to fit in better

Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* HoS Briefcase description change to make it fit in better

* base damage reduction
wielding increases damage
powercell needed for taser
fixed taser
no more left mouse button hits (weird side effect of hybrid weapons like crusher)
fixed spellings
added my friend to credits who helped make the original concept

* quick fix

* changed power cell to a internal battery, as via request. this also fixed the tasers cooldown, back to 55 seconds due to the switch.

* changed parents back to normal, i accidently forgot to change them after adding a new one

* Update Resources/Locale/en-US/_DV/tools/Hos-Briefcase.ftl

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apersos-coll <collsherlo@gmail.com>

* added missing word to description

Signed-off-by: Apersos-coll <collsherlo@gmail.com>

---------

Signed-off-by: Apersos-coll <collsherlo@gmail.com>
Signed-off-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: apersos <piggyweweroblox@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
This commit is contained in:
Apersos-coll
2026-05-19 10:21:56 +02:00
committed by GitHub
co-authored by Tobias Berger apersos pre-commit-ci[bot]
parent a14216de58
commit 729eabae9d
10 changed files with 103 additions and 0 deletions
@@ -3,3 +3,6 @@ energy-magnum-bundle-description = A heavy duty, slow recharging, energy revolve
x01-bundle-name = X-01
x01-bundle-description = A fast firing, high capacity, compact, energy gun perfect for dishing out consistent quick damage.
grav-gauntlet-bundle-name = Grav Gauntlet
grav-gauntlet-bundle-description = A strong, slow hitting, gauntlet that can pull targets hit in and has a taser just in case.
@@ -21,3 +21,15 @@
- WeaponEnergyGunMultiphase
- SyndicateWhistle
- BookSpaceLaw
- type: thiefBackpackSet
id: GravGauntletBundle
name: grav-gauntlet-bundle-name
description: grav-gauntlet-bundle-description
sprite:
sprite: _DV/Objects/Weapons/Melee/grav_gauntlet.rsi
state: icon
content:
- GravGauntlet
- BedsheetUSA
- RockGuitarInstrument
@@ -14,6 +14,7 @@
possibleSets:
- X01bundle
- EnergyMagnumBundle
- GravGauntletBundle
- type: Tag # DeltaV - can't go in storage implants
tags:
- HighRiskItem
@@ -0,0 +1,57 @@
- type: entity
parent: [BaseItem, BaseWeaponBatterySmall, BaseGunWieldable]
id: GravGauntlet
name: Grav Gauntlet MK-00c
description: A developmental prototype of Nanotrasen's Melee Arms Department. When striking an enemy, a gravitational wave pulses and sweeps them in for a follow-up.
components:
- type: Sprite
sprite: _DV/Objects/Weapons/Melee/grav_gauntlet.rsi
state: icon
- type: MeleeWeapon
range: 1.2 # so you can actually use the pull
attackRate: 0.70 # heavy friggin fists bro
angle: 0
animation: WeaponArcFist
wideAnimationRotation: 145
damage:
types:
Blunt: 18
Heat: 5
Structural: 20
- type: IncreaseDamageOnWield
damage:
types:
Heat: 7
Structural: 5
- type: Gun #apersos was here
resetOnHandSelected: false
projectileSpeed: 25
soundGunshot: /Audio/Weapons/Guns/Gunshots/kinetic_accel.ogg
- type: BatteryAmmoProvider
proto: BulletTaser # most balanced kinda, better than a stun shotgun
fireCost: 1000
- type: BatterySelfRecharger
autoRechargeRate: 1000
autoRechargePauseTime: 55
- type: GunRequiresWield #gotta steady your arm to aim duhhh
- type: AmmoCounter
- type: MeleeThrowOnHit
speed: 5.75
distance: -.75
- type: AltFireMelee
attackType: Heavy
- type: UseDelayOnShoot
- type: UseDelay
delay: 2
- type: Clothing
sprite: _DV/Objects/Weapons/grav_gauntlet.rsi
quickEquip: false
slots:
- belt
- suitStorage
- type: Tag
tags:
- HighRiskItem
- Sidearm
- type: StealTarget
stealGroup: HoSSidearm
Binary file not shown.

After

Width:  |  Height:  |  Size: 379 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 813 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 KiB

@@ -0,0 +1,30 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "created by coll1079/Apersos, also say thanks to my friend Noah for the beta icon",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "icon"
},
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "wielded-inhand-left",
"directions": 4
},
{
"name": "wielded-inhand-right",
"directions": 4
}
]
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 803 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 1.0 KiB