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Grav gauntlet (#5767)
* C_GAUNTLET.yml is kinda goated bro * taser * thanks Keke :) * guh * yes * SOUNDS AMAZING * cause i can * name change * name changes n stuff * single word decription change for gun * added to HoS sidearm Briefcase * range nerf slight attack rate nerf * range buff :/ * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Update Resources/Prototypes/_DV/Entities/Objects/Weapons/Melee/C_Gauntlet.yml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: Apersos-coll <collsherlo@gmail.com> * Update Resources/Prototypes/_DV/Entities/Objects/Weapons/Melee/C_Gauntlet.yml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: Apersos-coll <collsherlo@gmail.com> * text fixes CGauntlet renamed GravGauntlet Singularity toy replaced with Guitar in Grav Gauntlet bundle Icon swap * new icon (whoopsies) * also this i forgot to do get rid of old C_Gauntlet one which was replaced by the correctly named Grav gauntlet one * thanks woljif for this new description, its like way better :) * Update grav_gauntlet.yml Single word change to item description Signed-off-by: Apersos-coll <collsherlo@gmail.com> * Update Resources/Prototypes/_DV/Catalog/HoS_Briefcase_catalog.yml Signed-off-by: Tobias Berger <toby@tobot.dev> * Update Resources/Locale/en-US/_DV/tools/Hos-Briefcase.ftl Signed-off-by: Tobias Berger <toby@tobot.dev> * Apply suggestion from @Toby222 Signed-off-by: Tobias Berger <toby@tobot.dev> * Update Hos-Briefcase.ftl description change to fit in better Signed-off-by: Apersos-coll <collsherlo@gmail.com> * HoS Briefcase description change to make it fit in better * base damage reduction wielding increases damage powercell needed for taser fixed taser no more left mouse button hits (weird side effect of hybrid weapons like crusher) fixed spellings added my friend to credits who helped make the original concept * quick fix * changed power cell to a internal battery, as via request. this also fixed the tasers cooldown, back to 55 seconds due to the switch. * changed parents back to normal, i accidently forgot to change them after adding a new one * Update Resources/Locale/en-US/_DV/tools/Hos-Briefcase.ftl Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: Apersos-coll <collsherlo@gmail.com> * added missing word to description Signed-off-by: Apersos-coll <collsherlo@gmail.com> --------- Signed-off-by: Apersos-coll <collsherlo@gmail.com> Signed-off-by: Tobias Berger <toby@tobot.dev> Co-authored-by: apersos <piggyweweroblox@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Tobias Berger <toby@tobot.dev>
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co-authored by
Tobias Berger
apersos
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a14216de58
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@@ -3,3 +3,6 @@ energy-magnum-bundle-description = A heavy duty, slow recharging, energy revolve
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x01-bundle-name = X-01
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x01-bundle-description = A fast firing, high capacity, compact, energy gun perfect for dishing out consistent quick damage.
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grav-gauntlet-bundle-name = Grav Gauntlet
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grav-gauntlet-bundle-description = A strong, slow hitting, gauntlet that can pull targets hit in and has a taser just in case.
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@@ -21,3 +21,15 @@
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- WeaponEnergyGunMultiphase
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- SyndicateWhistle
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- BookSpaceLaw
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- type: thiefBackpackSet
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id: GravGauntletBundle
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name: grav-gauntlet-bundle-name
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description: grav-gauntlet-bundle-description
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sprite:
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sprite: _DV/Objects/Weapons/Melee/grav_gauntlet.rsi
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state: icon
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content:
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- GravGauntlet
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- BedsheetUSA
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- RockGuitarInstrument
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@@ -14,6 +14,7 @@
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possibleSets:
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- X01bundle
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- EnergyMagnumBundle
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- GravGauntletBundle
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- type: Tag # DeltaV - can't go in storage implants
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tags:
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- HighRiskItem
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@@ -0,0 +1,57 @@
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- type: entity
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parent: [BaseItem, BaseWeaponBatterySmall, BaseGunWieldable]
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id: GravGauntlet
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name: Grav Gauntlet MK-00c
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description: A developmental prototype of Nanotrasen's Melee Arms Department. When striking an enemy, a gravitational wave pulses and sweeps them in for a follow-up.
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components:
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- type: Sprite
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sprite: _DV/Objects/Weapons/Melee/grav_gauntlet.rsi
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state: icon
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- type: MeleeWeapon
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range: 1.2 # so you can actually use the pull
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attackRate: 0.70 # heavy friggin fists bro
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angle: 0
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animation: WeaponArcFist
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wideAnimationRotation: 145
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damage:
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types:
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Blunt: 18
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Heat: 5
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Structural: 20
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- type: IncreaseDamageOnWield
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damage:
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types:
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Heat: 7
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Structural: 5
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- type: Gun #apersos was here
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resetOnHandSelected: false
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projectileSpeed: 25
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soundGunshot: /Audio/Weapons/Guns/Gunshots/kinetic_accel.ogg
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- type: BatteryAmmoProvider
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proto: BulletTaser # most balanced kinda, better than a stun shotgun
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fireCost: 1000
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- type: BatterySelfRecharger
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autoRechargeRate: 1000
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autoRechargePauseTime: 55
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- type: GunRequiresWield #gotta steady your arm to aim duhhh
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- type: AmmoCounter
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- type: MeleeThrowOnHit
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speed: 5.75
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distance: -.75
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- type: AltFireMelee
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attackType: Heavy
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- type: UseDelayOnShoot
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- type: UseDelay
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delay: 2
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- type: Clothing
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sprite: _DV/Objects/Weapons/grav_gauntlet.rsi
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quickEquip: false
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slots:
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- belt
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- suitStorage
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- type: Tag
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tags:
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- HighRiskItem
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- Sidearm
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- type: StealTarget
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stealGroup: HoSSidearm
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@@ -0,0 +1,30 @@
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{
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"version": 1,
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"license": "CC-BY-SA-3.0",
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"copyright": "created by coll1079/Apersos, also say thanks to my friend Noah for the beta icon",
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"size": {
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"x": 32,
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"y": 32
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},
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"states": [
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{
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"name": "icon"
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},
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{
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"name": "inhand-left",
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"directions": 4
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},
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{
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"name": "inhand-right",
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"directions": 4
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},
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{
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"name": "wielded-inhand-left",
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"directions": 4
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},
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{
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"name": "wielded-inhand-right",
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"directions": 4
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}
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]
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}
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