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Asakim Tweaks (#6452)
* yippee * pulser buff * rulesops * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * changes made i hope * Update objectiveGroups.yml * Update Resources/Prototypes/_Mono/Entities/Clothing/OuterClothing/Hardsuits/asakim.yml Signed-off-by: Radezolid <snappednexus@gmail.com> --------- Signed-off-by: Radezolid <snappednexus@gmail.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Radezolid <snappednexus@gmail.com>
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@@ -1,9 +1,9 @@
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ghost-role-information-asakim-name = Asakim Warrior
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ghost-role-information-asakim-description = A genetically enhanced bioweapon, stranded in the sector after cryostasis failure.
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ghost-role-information-asakim-rules =
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You are a [color=yellow][bold]Free-Agent[/bold][/color]. You may pursue your given objectives, or find your own way through life.
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You are a [color=yellow][bold]Free-Agent[/bold][/color]. Your objectives will put you in varying levels of conflict with the station.
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You have [color=red]no knowledge[/color] (maybe basic at most) [color=red]of this sector of space, its inhabitants, its factions, or its culture[/color]. While you cannot speak their language, you can understand it.
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You may kill your targets if you have any, and you may kill to defend yourself and your property. [color=green]Civilians and the innocent are not your enemy[/color], and may be useful to you (if you can get past the language barrier - try an AAC tablet!). Fight with honor.
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You may kill your targets if you have any, and you may kill to defend yourself and your property. [color=yellow]You should be somewhat wary of crewmembers, especially Security[/color]- but they may be useful to you (if you can get past the language barrier - try an AAC tablet!). Fight with honor.
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asakim-role-briefing =
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You are an Asakim, a genetically-engineered weapon from a distant part of space.
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You've awoken from long-term cryosleep in an unfamiliar sector, and an unfamiliar time.
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@@ -101,12 +101,14 @@
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baseWalkSpeed : 2.7
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baseSprintSpeed : 4.65
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weightlessAcceleration: 1.5 # Slightly more manueverable in space.
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- type: ClothingSlowResistance
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modifier: 1.0 # Completely unaffected by clothing slow
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- type: Fixtures
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fixtures: # TODO: This needs a second fixture just for mob collisions.
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fix1:
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shape:
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!type:PhysShapeCircle
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radius: 0.48
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radius: 0.39
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density: 275 # Its an abandoned bioweapon species with 4 arms, of course it should be able to fight a Oni.
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restitution: 0.0
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mask:
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@@ -68,14 +68,6 @@
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components:
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- type: Objective
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- type: entity
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parent: [BaseAsakimObjective, BaseSurviveObjective]
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id: AsakimUpgradeObjective
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name: ">UPGRADE"
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description: Preliminary sector scans detect possible high-value cybernetics. Upgrade your body.
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components:
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- type: Objective
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- type: entity
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parent: [BaseAsakimObjective, BaseSurviveObjective]
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id: AsakimAllyObjective
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@@ -116,7 +116,6 @@
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AsakimObjectiveGroupTheft: 1
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AsakimObjectiveGroupInfiltrate: 1
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AsakimObjectiveGroupInterrogate: 1
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AsakimObjectiveGroupUpgrade: 1
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AsakimObjectiveGroupAlly: 1
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- type: weightedRandom
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@@ -139,11 +138,6 @@
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weights:
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AsakimInterrogateObjective: 1
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- type: weightedRandom
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id: AsakimObjectiveGroupUpgrade
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weights:
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AsakimUpgradeObjective: 1
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- type: weightedRandom
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id: AsakimObjectiveGroupAlly
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weights:
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@@ -47,8 +47,8 @@
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Poison: 0.4
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Caustic: 0.4
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- type: ClothingSpeedModifier
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walkModifier: 1
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sprintModifier: 1
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walkModifier: 0.2 # DeltaV - was 1
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sprintModifier: 0.2 # DeltaV - was 1
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- type: HeldSpeedModifier
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- type: ToggleableClothing # Goobstation - Modsuits change - Mono - this is a solution for helmet attachment/cover to not fit on hardsuits
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requiredSlot: outerclothing
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