Asakim Tweaks (#6452)

* yippee

* pulser buff

* rulesops

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* changes made i hope

* Update objectiveGroups.yml

* Update Resources/Prototypes/_Mono/Entities/Clothing/OuterClothing/Hardsuits/asakim.yml

Signed-off-by: Radezolid <snappednexus@gmail.com>

---------

Signed-off-by: Radezolid <snappednexus@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Radezolid <snappednexus@gmail.com>
This commit is contained in:
KOTOB
2026-09-17 04:22:45 +00:00
committed by GitHub
co-authored by pre-commit-ci[bot] Radezolid
parent cdb104ee2e
commit 742524b2ff
5 changed files with 7 additions and 19 deletions
@@ -1,9 +1,9 @@
ghost-role-information-asakim-name = Asakim Warrior
ghost-role-information-asakim-description = A genetically enhanced bioweapon, stranded in the sector after cryostasis failure.
ghost-role-information-asakim-rules =
You are a [color=yellow][bold]Free-Agent[/bold][/color]. You may pursue your given objectives, or find your own way through life.
You are a [color=yellow][bold]Free-Agent[/bold][/color]. Your objectives will put you in varying levels of conflict with the station.
You have [color=red]no knowledge[/color] (maybe basic at most) [color=red]of this sector of space, its inhabitants, its factions, or its culture[/color]. While you cannot speak their language, you can understand it.
You may kill your targets if you have any, and you may kill to defend yourself and your property. [color=green]Civilians and the innocent are not your enemy[/color], and may be useful to you (if you can get past the language barrier - try an AAC tablet!). Fight with honor.
You may kill your targets if you have any, and you may kill to defend yourself and your property. [color=yellow]You should be somewhat wary of crewmembers, especially Security[/color]- but they may be useful to you (if you can get past the language barrier - try an AAC tablet!). Fight with honor.
asakim-role-briefing =
You are an Asakim, a genetically-engineered weapon from a distant part of space.
You've awoken from long-term cryosleep in an unfamiliar sector, and an unfamiliar time.
@@ -101,12 +101,14 @@
baseWalkSpeed : 2.7
baseSprintSpeed : 4.65
weightlessAcceleration: 1.5 # Slightly more manueverable in space.
- type: ClothingSlowResistance
modifier: 1.0 # Completely unaffected by clothing slow
- type: Fixtures
fixtures: # TODO: This needs a second fixture just for mob collisions.
fix1:
shape:
!type:PhysShapeCircle
radius: 0.48
radius: 0.39
density: 275 # Its an abandoned bioweapon species with 4 arms, of course it should be able to fight a Oni.
restitution: 0.0
mask:
@@ -68,14 +68,6 @@
components:
- type: Objective
- type: entity
parent: [BaseAsakimObjective, BaseSurviveObjective]
id: AsakimUpgradeObjective
name: ">UPGRADE"
description: Preliminary sector scans detect possible high-value cybernetics. Upgrade your body.
components:
- type: Objective
- type: entity
parent: [BaseAsakimObjective, BaseSurviveObjective]
id: AsakimAllyObjective
@@ -116,7 +116,6 @@
AsakimObjectiveGroupTheft: 1
AsakimObjectiveGroupInfiltrate: 1
AsakimObjectiveGroupInterrogate: 1
AsakimObjectiveGroupUpgrade: 1
AsakimObjectiveGroupAlly: 1
- type: weightedRandom
@@ -139,11 +138,6 @@
weights:
AsakimInterrogateObjective: 1
- type: weightedRandom
id: AsakimObjectiveGroupUpgrade
weights:
AsakimUpgradeObjective: 1
- type: weightedRandom
id: AsakimObjectiveGroupAlly
weights:
@@ -47,8 +47,8 @@
Poison: 0.4
Caustic: 0.4
- type: ClothingSpeedModifier
walkModifier: 1
sprintModifier: 1
walkModifier: 0.2 # DeltaV - was 1
sprintModifier: 0.2 # DeltaV - was 1
- type: HeldSpeedModifier
- type: ToggleableClothing # Goobstation - Modsuits change - Mono - this is a solution for helmet attachment/cover to not fit on hardsuits
requiredSlot: outerclothing