Remove some remaining terminator stuff

This commit is contained in:
null
2024-06-01 17:10:04 +02:00
parent 8c6e708c3c
commit ed3e930117
@@ -6,107 +6,6 @@
- type: ZombieImmune # yeah no
- type: FlashImmunity # no brain to brainwash, eyes are robotic
- type: entity
parent: [MobHuman, MobTerminatorBase]
id: MobHumanTerminator
# uses random name generator dont worry
name: exterminator
components:
- type: Terminator
- type: GenericAntag
rule: Exterminator
# reduced barotrauma damage
- type: Barotrauma
damage:
types:
Blunt: 0.1
# 4x stamina, faster recovery
- type: Stamina
decay: 6
cooldown: 1
critThreshold: 400
# immune to space drugs, pax, temporary blindness
- type: StatusEffects
allowed:
- Stun
- KnockedDown
- SlowedDown
- Stutter
- Electrocution
- Drunk
- SlurredSpeech
- RatvarianLanguage
- PressureImmunity
- Muted
- ForcedSleep
- StaminaModifier
- type: MobState
allowedStates:
- Alive
- Dead
# endoskeleton need it
- type: TransferMindOnGib
- type: MobThresholds
thresholds:
0: Alive
# used for health display its not possible to actually fall into crit
200: Dead
# fire!!!!
- type: Flammable
damage:
types:
Heat: 6.0
# slightly wider thresholds
- type: Temperature
heatDamageThreshold: 390
coldDamageThreshold: 240
# take terminator flesh damage
- type: Damageable
damageModifierSet: CyberneticFlesh
# only organ is an endoskeleton, which is transferred when flesh dies
- type: Body
prototype: TerminatorFlesh
# endoskeleton transformation when either you would get burned to crit or killed by any damage
# you will become an endoskeleton as your last chance to kill the target
- type: Destructible
thresholds:
# the burn trigger is first incase of a bombing or nuking, it might well do over 200 damage but 100 heat is more important
- trigger:
!type:DamageTypeTrigger
damageType: Heat
damage: 100
behaviors:
- !type:PopupBehavior
popup: terminator-endoskeleton-burn-popup
popupType: LargeCaution
- !type:GibBehavior
- trigger:
!type:DamageTrigger
damage: 200
behaviors:
- !type:PopupBehavior
popup: terminator-endoskeleton-gib-popup
popupType: LargeCaution
- !type:GibBehavior
# faster than humans when damaged
- type: SlowOnDamage
speedModifierThresholds:
70: 0.8
90: 0.6
# arnold is very strong
- type: MeleeWeapon
damage:
types:
Blunt: 10
Structural: 10
- type: RandomHumanoidAppearance
- type: Tag
tags:
- CanPilot
- FootstepSound
- DoorBumpOpener
- Unimplantable # no brain to mindshield, no organic body to implant into
- type: entity
parent:
- BaseMob