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Remove some remaining terminator stuff
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@@ -6,107 +6,6 @@
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- type: ZombieImmune # yeah no
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- type: FlashImmunity # no brain to brainwash, eyes are robotic
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- type: entity
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parent: [MobHuman, MobTerminatorBase]
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id: MobHumanTerminator
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# uses random name generator dont worry
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name: exterminator
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components:
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- type: Terminator
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- type: GenericAntag
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rule: Exterminator
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# reduced barotrauma damage
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- type: Barotrauma
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damage:
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types:
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Blunt: 0.1
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# 4x stamina, faster recovery
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- type: Stamina
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decay: 6
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cooldown: 1
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critThreshold: 400
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# immune to space drugs, pax, temporary blindness
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- type: StatusEffects
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allowed:
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- Stun
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- KnockedDown
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- SlowedDown
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- Stutter
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- Electrocution
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- Drunk
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- SlurredSpeech
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- RatvarianLanguage
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- PressureImmunity
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- Muted
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- ForcedSleep
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- StaminaModifier
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- type: MobState
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allowedStates:
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- Alive
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- Dead
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# endoskeleton need it
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- type: TransferMindOnGib
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- type: MobThresholds
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thresholds:
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0: Alive
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# used for health display its not possible to actually fall into crit
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200: Dead
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# fire!!!!
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- type: Flammable
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damage:
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types:
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Heat: 6.0
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# slightly wider thresholds
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- type: Temperature
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heatDamageThreshold: 390
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coldDamageThreshold: 240
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# take terminator flesh damage
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- type: Damageable
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damageModifierSet: CyberneticFlesh
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# only organ is an endoskeleton, which is transferred when flesh dies
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- type: Body
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prototype: TerminatorFlesh
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# endoskeleton transformation when either you would get burned to crit or killed by any damage
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# you will become an endoskeleton as your last chance to kill the target
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- type: Destructible
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thresholds:
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# the burn trigger is first incase of a bombing or nuking, it might well do over 200 damage but 100 heat is more important
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- trigger:
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!type:DamageTypeTrigger
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damageType: Heat
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damage: 100
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behaviors:
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- !type:PopupBehavior
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popup: terminator-endoskeleton-burn-popup
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popupType: LargeCaution
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- !type:GibBehavior
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- trigger:
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!type:DamageTrigger
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damage: 200
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behaviors:
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- !type:PopupBehavior
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popup: terminator-endoskeleton-gib-popup
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popupType: LargeCaution
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- !type:GibBehavior
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# faster than humans when damaged
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- type: SlowOnDamage
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speedModifierThresholds:
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70: 0.8
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90: 0.6
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# arnold is very strong
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- type: MeleeWeapon
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damage:
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types:
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Blunt: 10
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Structural: 10
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- type: RandomHumanoidAppearance
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- type: Tag
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tags:
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- CanPilot
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- FootstepSound
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- DoorBumpOpener
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- Unimplantable # no brain to mindshield, no organic body to implant into
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- type: entity
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parent:
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- BaseMob
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