Paraplegicn't zombies (#24169)
* The zombie virus now cures paraplegia. * no wheelchairbound anymore (cherry picked from commit ecea561e44f51d2c2bbf17af46db84d3ee1a5cae)
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@ -32,11 +32,10 @@ using Content.Shared.Nutrition.Components;
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using Content.Shared.Popups;
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using Content.Shared.Roles;
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using Content.Shared.Pulling.Components;
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using Content.Shared.Tools.Components;
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using Content.Shared.Weapons.Melee;
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using Content.Shared.Zombies;
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using Robust.Shared.Audio;
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using Content.Shared.Prying.Components;
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using Content.Shared.Traits.Assorted;
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using Robust.Shared.Audio.Systems;
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namespace Content.Server.Zombies
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@ -101,13 +100,14 @@ namespace Content.Server.Zombies
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var zombiecomp = AddComp<ZombieComponent>(target);
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//we need to basically remove all of these because zombies shouldn't
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//get diseases, breath, be thirst, be hungry, die in space or have offspring
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//get diseases, breath, be thirst, be hungry, die in space, have offspring or be paraplegic.
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RemComp<RespiratorComponent>(target);
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RemComp<BarotraumaComponent>(target);
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RemComp<HungerComponent>(target);
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RemComp<ThirstComponent>(target);
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RemComp<ReproductiveComponent>(target);
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RemComp<ReproductivePartnerComponent>(target);
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RemComp<LegsParalyzedComponent>(target);
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if (TryComp<PsionicComponent>(target, out var psionic)) // DeltaV - Prevent psionic zombies
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{
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