Paraplegicn't zombies (#24169)

* The zombie virus now cures paraplegia.

* no wheelchairbound anymore

(cherry picked from commit ecea561e44f51d2c2bbf17af46db84d3ee1a5cae)
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Arendian 2024-02-01 12:06:05 +01:00 committed by Debug
parent 85e4e82c7d
commit fa09ecd847
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GPG Key ID: 271270A74EF9C350
1 changed files with 3 additions and 3 deletions

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@ -32,11 +32,10 @@ using Content.Shared.Nutrition.Components;
using Content.Shared.Popups;
using Content.Shared.Roles;
using Content.Shared.Pulling.Components;
using Content.Shared.Tools.Components;
using Content.Shared.Weapons.Melee;
using Content.Shared.Zombies;
using Robust.Shared.Audio;
using Content.Shared.Prying.Components;
using Content.Shared.Traits.Assorted;
using Robust.Shared.Audio.Systems;
namespace Content.Server.Zombies
@ -101,13 +100,14 @@ namespace Content.Server.Zombies
var zombiecomp = AddComp<ZombieComponent>(target);
//we need to basically remove all of these because zombies shouldn't
//get diseases, breath, be thirst, be hungry, die in space or have offspring
//get diseases, breath, be thirst, be hungry, die in space, have offspring or be paraplegic.
RemComp<RespiratorComponent>(target);
RemComp<BarotraumaComponent>(target);
RemComp<HungerComponent>(target);
RemComp<ThirstComponent>(target);
RemComp<ReproductiveComponent>(target);
RemComp<ReproductivePartnerComponent>(target);
RemComp<LegsParalyzedComponent>(target);
if (TryComp<PsionicComponent>(target, out var psionic)) // DeltaV - Prevent psionic zombies
{