* Harpy Layers Fix
* Remove unused Dependency
* Commented out Visual Subscribes, Add RArmExtension has a hideable layer for hardsuits
* Untouch Harpy Visuals
* add gnomes, gnome hat, gnome gamerule, gnome voice
* inventory and hand fixed, speech half fix, hat embed, gamerule doesn't work
* fix audio, gamerule doesn't spawn correctly, need to fix dead sprite 90 degrees off
* add audio, add custom jaunt + polymorph, "fix" dead sprite
* add storage to hat, gnome fit into duffelbags
* make jaunt 2 seconds, hat store small items
* fix spawn
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* jaunt 20 seconds
* fix stupid web merge, 20 second jaunt cooldown
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* add pitch variation
* audio fixes and guidebook, make pulling need hands
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* fix hands and polymorph inventory, make storage implant unremovable
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* polymorph inventory make linter mad
* Update Resources/Prototypes/_DV/Polymorphs/polymorph.yml
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Theo <tad3@illinois.edu>
* Update Resources/Locale/en-US/_DV/abilities/psionic.ftl
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* passive HTN and glimmer event
* fix comment
* random names
* PR Review Suggestions but it works this time
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Signed-off-by: Theo <tad3@illinois.edu>
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Co-authored-by: Vanessa <vanessalouwagie@gmail.com>
* Do the thing for everyone. Height is now +/- 20% for everyone.
* Make the height slider show height. Solve for special cases. Solve world hunger.
* Fixed some minor things.
* Adjust some densities
* Smaller character balance
* Comment
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* Oops, that was from a failed thing.
* Size calc correction
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* people are tall in the future
* I need to refactor a bit still.
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* Refactor into a system
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* smol
* Fixed remaining scale visual components and species
* Remove MockScale. Just add scale visuals for Allalulo to compensate.
* PR feedback
* Slight refactor. Moved profile/species scale out of the scale system and put it into the HumanoidProfileSystem. Removed some CD logic that is no longer needed.
* how'd this get in there
* Move the other motorkind.yml to AprilFools dir
* NO NO_PENTALTY lol
* Other PR stuff
* Other PR stuff
* Add a dirty
* Add some networking to the comp
* Add small character to cloning
* One more fixX
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* What if Skia were awesome instead of sucking
* Shhh Yaml Linter... Shhh
* Small change to make it feel more consistant
* Reworked shadowwalking to be lazy
Much faster, preserves most of the feel
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* Update Content.Shared/_DV/Overlays/Components/DarkVisionComponent.cs
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
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