Commit Graph

5155 Commits

Author SHA1 Message Date
ConstantlyConfused 85baec2532
Update the Crime Assist App (again) (#4937)
* update crime descriptions

* make questions not refer to sophonts

* meow
2025-12-11 08:58:57 -06:00
Vanessa 67c127ecee
Vulnerable String Sanitization (Prevent `cmdlink`) (#4922)
* Fix label markup escapeing (#40600)

fix

* Sanitize NanoChat

* Escape PDA Owner/Job

* Escape ID Examine

* Early merge of https://github.com/space-wizards/space-station-14/pull/41799

---------

Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-12-09 15:38:10 +00:00
Vanessa a28ae76d34
Feroxi: Blood in the Water (#4902)
* Added shark vision to Feroxi.

* Fixed a bug if someone was holding a container of blood.

* Updated pulse time and useDelay for the pulse.

* Updated guidebook

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Cleanup

* More clean-up

* Removed vision goggles sound from ability

* Got rid of an unused namespace

* last fix I swear

* Apply suggestions from code review

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Apply suggestion from @Toby222

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Removed SharedLightSystem from SharkVisionOverlay

---------

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-12-08 16:34:21 +01:00
Charlie Morley c9ea4aeb77
xenoarch: node scanner UI overhaul (#4814)
* xenoarch: node scanner UI overhaul

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Update Content.Shared/Xenoarchaeology/Artifact/SharedXenoArtifactSystem.Unlock.cs

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Charlie Morley <cmorley191@gmail.com>

* Update Content.Shared/Xenoarchaeology/Artifact/SharedXenoArtifactSystem.Unlock.cs

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Charlie Morley <cmorley191@gmail.com>

---------

Signed-off-by: Charlie Morley <cmorley191@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2025-12-08 08:48:49 -06:00
Vanessa e945f5869a
Harpies Flightless No More! (#4888)
* Initial port of EE Harpy flying (#919)

* Added better friction and acceleration modifiers.

* Moved server's flight system to shared. I don't know why it isn't in the first place.

* Shifting things around.

* Code tweaks to make it better

* Comment fixes

* Fixed footsteps and footstep sounds

* Added a quick conditional if InitialStaminaCost greater than zero

* Removed a pop-up that wasn't showing

* Additional adjustments

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed a few more systems to call the Flying system instead of the component

* Comment consistency. DeltaV comments where I made it better. EE comments where they originally had things

* YAML fixes

* Guidebook

* Apply suggestions from code review

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Removed DoAfterDashEvent

* Fixed suggestions

* Updated comment

* Added new copyright free wingflaps with proper attribution

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Appeased YAML gods

---------

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-12-08 14:58:52 +01:00
SirSmith148 3720e89c52
Xenoarch tweaks (#4486)
* Initial glimmer change

* Added glimmer multiplier

* Adds scalar of research properly like the old glimmer system

* Left over code

* Glimmer changes for Analysis Console UI

* Accidental Namespace added

* Fixed small Math issue with glimmer values

* Fixed reference to Nyano

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml

Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml

Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs

Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Fixed Deltav comment references

Went though various files and added comments to signify where delta v changes are to the upstream code

* More DeltaV Comment fixes

Added a few more comments for DeltaV specific changes, I also removed an unused line of code, and renamed to variables for better clarity

* Commenting and moving one file to _DV

I cant read apparently and  only saw some fixes requested, here are the rest apologies

* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Shared/Xenoarchaeology/Equipment/Components/AnalysisConsoleComponent.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Shared/Content.Shared.csproj

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleBoundUserInterface.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Shared/_DV/Xenoarchaeology/BUI/AnalysisConsoleBoundUserInterfaceState.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Resources/Locale/en-US/xenoarchaeology/artifact-analyzer.ftl

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Addressed issues of cleaning up a function to one that already exists, restoring an old comment from upstream, and moving localization data to _DV folder

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

Co-authored-by: Charlie Morley <cmorley191@gmail.com>
Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>

* Missed one line to bring over to _DV

* Fixed github and IDE complains about null ref

---------

Signed-off-by: SirSmith148 <64059804+SirSmith148@users.noreply.github.com>
Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
2025-12-07 21:12:01 -07:00
beck-thompson 9b00ed5737
Fix respawn timer (#4895)
* fix
2025-12-07 19:02:52 +01:00
ConstantlyConfused 29a7d080d4
Make pride clothing be able to chameleon into similar pieces of pride clothing (#4845)
* Expedite gender reassignment (#36894)

* Remove Misgendering (#40425)

fix misgendering

* make pride scarfs and cloaks chameleon

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* add missing comments

* Attempt Toby's suggestion: rename chameleon stuff

* rename the chameleon verb & window

---------

Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-07 00:09:34 -07:00
KOTOB 275413e268
Discourage LRP warops announcements (#4876)
no fun allowed
2025-12-04 22:48:29 -06:00
KOTOB 73363b9ff5
More Chat Indicators (#4679)
* emote whisper and OOC bubbles

Signed-off-by: Nesoryo-jpeg <joem365289@gmail.com>

* Update meta.json

added entries for OOC, Emote, and Whisper

Signed-off-by: Nesoryo-jpeg <joem365289@gmail.com>

* Update meta.json

added copyright info for OOC, Emote, and Whispering

Signed-off-by: Nesoryo-jpeg <joem365289@gmail.com>

* Update typing_indicator.yml

Added Whisper, OOC, and Emote indicators

Signed-off-by: Nesoryo-jpeg <joem365289@gmail.com>

* added indicator logic

* added radio sprite state

* initialized logic for chat bubbles

* refresh indicator change

* fixed emote sprite

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* nicer comments

* cleaned up and sorted namespaces

* oh my god

* cleanup...

* cleanup two

* cleanup 3 (my god)

* YESSSS

---------

Signed-off-by: Nesoryo-jpeg <joem365289@gmail.com>
Co-authored-by: Nesoryo-jpeg <joem365289@gmail.com>
Co-authored-by: nkokic <nikola1.kokic@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-04 10:59:08 -06:00
Vanessa ed38eae313
Fixed a client error with stamped biscuits and corporate slips (#4812)
fixed a client error with stamped biscuits and corporate slips
2025-12-01 08:58:24 +01:00
Charlie Morley b4782c2b21
xenoarch: hide some node effects until unlocked (#4748)
* xenoarch: hide some node effects until unlocked

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* minor review comments

* added missing deltav comments

* test failures: forgot DataField annotation on XAEDetails.AllowLockedEffectHiding, and LocId SpecificTip field needed default

* AnalysisConsoleMenu.xaml.cs copypasta mistake (that'll teach me to push before testing)

* arti effect hiding increased to 70%

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-11-30 12:10:16 -06:00
Tobias Berger 6baef896e9
Sanitize input (#4798)
* Sanitize custom objective summary

* Untouch
2025-11-28 12:25:48 -06:00
Vanessa 3019d8201c
Warnings Clean-Up - Part 1 (#4785)
* Cleaned up obsolete warnings in CosmicCultSystem.cs

* Cleaned up more build warnings.

* Fixed more warnings.

* Bad IDE
2025-11-28 02:30:00 -06:00
Coryn 60a965a6d9
Improve calculation... again (#4719)
Improve calculation
2025-11-24 22:07:20 -06:00
SlamBamActionman 13e11d8f3f Fix small issues with Text Highlighting (#38144) 2025-11-23 15:22:35 -06:00
Tayrtahn d970bc4c71 Cleanup chat highlighting code (#38235)
* Cache regexes

* Convert static LocManager to resolved

* Use Any instead of Count > 0

* Use var instead of explicit types

* Make _highlights readonly
2025-11-23 15:22:35 -06:00
opl- 3c2da3143b Use a fixed amount of decimal points in gas analyzer window (#40081)
This prevents the volume and temperature labels from changing width when the value lands on integer values, making the text easier to read.

Co-authored-by: opl <4833621+opl@users.noreply.github.com>
2025-11-23 15:22:34 -06:00
Centronias ffdb552d1f Add CVar for disabling loadout item role timers (#36775) 2025-11-23 15:22:34 -06:00
slarticodefast 9d978dc7f9 Fix NF belt metadata file caused by git assuming that was the file to put it in 2025-11-23 15:22:33 -06:00
InsoPL 2019485bfe Texture Scaling for clothing (#39714)
scale
2025-11-23 15:22:33 -06:00
Fildrance 8aa6bdc284 Revert "Added button and manager for in game bug reports (Part 1)" (#39872)
Revert "Added button and manager for in game bug reports (Part 1) (#35350)"

This reverts commit a8d6dbc3241c880f846a7abba8bd330788df9fc1.
2025-11-23 15:22:32 -06:00
Kyle Tyo d677e755ca Combine AdminFrozenSystem in shared. (#39885)
commit
2025-11-23 15:22:31 -06:00
Whatstone b53617320c Batchable lathe jobs, editable lathe job order (#38624)
* batchable lathe jobs, editable order

* requested changes

* LatheComponent comment, menu strings
2025-11-23 15:22:31 -06:00
slarticodefast 1b8979cbe8 Changeling cleanup and bugfix (#39843)
* fixes and cleanup

* key
2025-11-23 15:22:30 -06:00
Kyle Tyo 6c10744d9b Cleanup of resolves and usings. (#39865)
* commit

* commit
2025-11-23 15:22:30 -06:00
Kyle Tyo 5d4278c288 Killed a resolve in ClientAdminManager (#39863)
took a resolve out back and shot it
2025-11-23 15:22:30 -06:00
slarticodefast e9bba36f14 Fix admin objects tab (#39832)
fix objects tab
2025-11-23 15:22:30 -06:00
vitopigno d9bb797d32 Add text highlighting (#31442)
Heavy DeltaV modications by Vanessa

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: Hans Larsson <hanandlia@gmail.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: Vanessa <vanessalouwagie@gmail.com>
2025-11-23 15:22:30 -06:00
Southbridge a779990dfc Admin Log Browser Improvements (#39130) 2025-11-23 15:22:30 -06:00
slarticodefast a3bf2c8155 predict morgue and crematorium (#39293) 2025-11-23 15:22:29 -06:00
slarticodefast 529d21675a cleanup changeling namespaces and prototypes (#39794) 2025-11-23 15:22:29 -06:00
slarticodefast d0127a2c5b Cleanup subdermal implant code (#39755) 2025-11-23 15:22:28 -06:00
Winkarst-cpu 041745e34e New Feature: Kitchen spike rework (#38723)
* Start

* Wow, text

* Ultra raw

* More stuff

* Wow, DOT and gibbing!!!

* More stuff

* More

* Update

* Yes

* Almost there

* Done?

* I forgot

* Update

* Update

* Update

* Update

* Update

* Update

* Update

* Update

* Update

* Beck

* Unhardcode
2025-11-23 15:22:28 -06:00
B_Kirill 826e7da576 Cleanup warnings: CS0414 (#39748)
* Cleanup

* Fix
2025-11-23 15:22:27 -06:00
Princess Cheeseballs da0d13c71f [NEW STATUS SYSTEM] Drunkenness, Stuttering, Slurred Speech, and Bloodloss (#38678)
* The only commit that matters

* I had to stop playing with my cat to push this change

* Yaml removal

* Proper drunk status effect and remove shitcode

* Review changes

* whoops

* Whoops x2

* Update master fix merge conflicts

* Fix merge conflicts

* Dunk Component kill

* MORE RELAYS

* Holy fucking breaking changes

* Ough

* 46 file diff

* Fix bad commits

* Erm what the test fail?

* Fix those last two

* Merge conflicts

* Me when I fix the merge conflicts

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:27 -06:00
slarticodefast 7686cb6d17 Fix rebinding keys crashing the game (#39732)
fix control settings
2025-11-23 15:22:27 -06:00
SlamBamActionman 74aa70ef69 Hotfix: Camera offset for "Separated Chat" HUD fix & targetting fix (#35087)
* Initial commit

* Fix everything

* Comment and remove unused dependencies

* Update comments for consistency

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-11-23 15:22:27 -06:00
beck-thompson af755968a9 Added button and manager for in game bug reports (Part 1) (#35350)
* Added the button and manager

* Minor cleanup

* Reigstered to the wrong thing!

* Unload UI

* Address the review

* First commit :)

* Some cleanup

* Added some comments and now the placehoder text goes away once you start typing

* Some cleanup and better test command

* Basic rate limiter class (Not finished)

* Cleanup

* Removed forgotten comment xD

* Whitespace removal

* Minor cleanup, cvar hours -> minutes

* More minor tweaks

* Don't cache timer and add examples to fields

* Added CCvar for time between bug reports

* Minor crash when restarting rounds fixed

* It compiled on my computer!

* Fix comment indents

* Remove unecessary async, removed magic strings, simplfied sawmill to not use post inject

* Make struct private

* Simplfiy TryGetLongHeader

* Changed list to enumerable

* URI cleanup

* Got rid of the queue, used a much better way!

* Made the comments a little better and fix some issues with them

* Added header consts

* Maximum reports per round is now an error message

* Time between reports is now in seconds

* Change ordering

* Change hotkey to O

* only update window when its open

* Split up validation

* address review

* Address a few issues

* inheritance fix

* API now doesn't keep track of requests, just uses the rate limited response from github

* Rough idea of how channels would work

* refactor: reorganized code, placed rate limiter into http-client-handler AND manager (usually only manager-one should work)

* cleanup

* Add user agent so api doesn't get mad

* Better error logs

* Cleanup

* It now throws!

* refactor: renaming, moved some methods, xml-doc cleanups

* refactor: BugReportWindow formatted to convention, enforced 1 updates only 1 per sec

* Add very basic licence info

* Fixed the issues!

* Set ccvar default to false

* make the button better

* fix test fail silly me

* Adress the review!

* refactor: cleanup of entry point code, binding server-side code with client-facing manager

* Resolve the other issues and cleanup and stuff smile :)

* not entity

* fixes

* Cleanup

* Cleanup

* forgor region

* fixes

* Split up function and more stuff

* Better unsubs yaygit add -A

* I pray...

* Revert "I pray..."

This reverts commit 9629fb4f1289c9009a03e4e4facd9ae975e6303e.

* I think I have to add it in the pr

* Revert "I think I have to add it in the pr"

This reverts commit e185b42f570fe5f0f51e0e44761d7938e22e67f7.

* Tweaks

* Minor tweak to permissions

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-11-23 15:22:25 -06:00
Blaine Pavlock de6b59cfab Tabs in the Credits window only populate once (#39667)
* Tabs in the Credits window only populate once

* Changed functions to RemoveAllChildren()
2025-11-23 15:22:25 -06:00
Nemanja 62e1fe2cba Multiantag Gamemode (#37783)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-11-23 15:22:25 -06:00
deathride58 6b62d6906e In Memoriam - Memorializing those who've passed within the SS13+SS14 community (#39621)
In Memoriam - adds a section to the credits memorializing those who've passed
2025-11-23 15:22:25 -06:00
pathetic meowmeow 481246d170 Borg hands & hand whitelisting (#38668)
* Borg hands & hand whitelisting

* yaml linted

* yaml linted (x2)

* yaml linted (x3)

* my storage tests so pass

* no need for SetCount

* ok new stuff you can get fixed too

* oops

* staque

* what if we addressed feedback

* my place so holder

* what if we addresesd feedback

* what if i did it correctly

* terminating or deleted
2025-11-23 15:22:24 -06:00
UpAndLeaves 52d444cfab Fix dock radar colours (#38942)
* Fix docking colours

* Add comments and fallback

* Better comments!
2025-11-23 15:22:24 -06:00
metalgearsloth ed3c788a58 Predict PoweredLights (#36541)
* Move PoweredLight to shared

* Predict the rest of the owl

* reacher

* compinit & anim

* Fix names

* Revert this?

* Fix these

* chicken drummies

* deita

* Fix

* review

* fix

* fixes

* fix PVS weirdness

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:23 -06:00
Samuka-C 9028e18039 Better robotics console (#38023) 2025-11-23 15:22:23 -06:00
kosticia 309aef333a Predict suitsensor system (#39325)
* adwadsdwasadwas

* dev

* fix

* review

* some more cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:23 -06:00
Red 83dba0fe32 Actions examine (#39558) 2025-11-23 15:22:23 -06:00
Princess Cheeseballs a8fed06a98 Flesh Stun Fix (#39324) 2025-11-23 15:22:22 -06:00
Vanessa c77c0b5f21 Tore out the old SharedLayingDownSystem and replaced all references with Wizden's crawling system 2025-11-23 15:22:21 -06:00
Princess Cheeseballs e442b8d9f3 Crawling Part 1: The Knockdownening (#36881)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-11-23 15:22:21 -06:00
Nemanja 6a02c97cff Move some Station methods into shared (#38976) 2025-11-23 15:22:20 -06:00
slarticodefast 513d7ef581 Turn some implants into triggers (#39364)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-11-23 15:22:18 -06:00
Perry Fraser a4f66f06f7 docs: update comment on config saving in tests (#39438) 2025-11-23 15:22:18 -06:00
Nemanja abd3e89cce Fix showvalue Ui for melee weapons (#38703)
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-11-23 15:22:18 -06:00
slarticodefast c80d74cc66 Fix inventory flickering and missing InventoryTemplateUpdated event (#39379)
* fix flickering

* move InitClothing

* fix this
2025-11-23 15:22:18 -06:00
poklj 46f1c81cd0 Changeling devour and transform (#34002)
* Initial:

Create Devour componentry, preliminary identity storage and the systems
for Devouring

* I have genuinely no idea what i'm doing

- added the radial menu, it has nothing in it.

- trying to get it to populate. the event under the event is broken,
i don't know why, but apparently it's not typed right

- Added a placeholder transform

- oh also fixed up some devour stuff and moved some things around.

* Holey moley, Transform, better devour, oh my!

- Move DnaComponent into Shared because we need it for the DNA cloning

- Make Transform MOSTLY work on the LAST identity devoured.

- Fix some issues on devour that involved prediction, canceling and
Damage exeucting (Thanks Plykiya for pointing out AttemptFrequency!)

* Proper tail stealing and Damage modifier attempt

Add check to add a wagging component on the Changeling if the victim's
species Prototype had one.

attempt to add the Damage mitigation check

* MAJOR CLEANUP AND FIXES AUGH 3 DAYS!!!

- Nullspaced a clone of a victim

- fix audio using server virtualized Pvs (i hate this)

- fix the mispredicted doafters

- Clean up a wholelotta code

- utilize clone systems to clone appearances

- Move CloneAppearance from server to shared So we can actually access
it

* Examine stuff, more cleanup, Jumpsuit ripping

- make rotting prevent the action

- Add ripping of clothing (guh why is it also server)

- add some System stuff for pushing husked corpse inspection

- clean up more badcode

* Doing things properly, UI sorta kinda works.

- Utilize Relayed events for Devour checking

- Get a UI that partially works, Says the name of identities, doesn't
show their looks

- Make use of the New Dynamic BUI assignment

- commit the sin of no client prediction cause nullspace entities aren't
networked

* Got an entity for the Frontend transform

Issue with the looks

* Stick a camera into a fake mobs forehead

- Get the UI to see the net entity in pause space by using a
ViewSubscriber to get the Pvs from the initially stored identity entity

- Remove all the other parts used to try to get this to work before hand

* Raaaaadiallllllls also fix protection coefficents

- Change FancyWindow to Radial

- Fix Issue where coeffeient checking was the wrong way round

* absolutely massive cleanup, no more camera in mobs

- cleaned up event variables that are not needed

- Removed the use of a Pause space and go back to Nullspace usage

- use a PvsOverride rather than ViewSharing

- Remove old commented out code and Lots of unused code

* Fix "Ui elements" dying  on the screen

- some minor cleanup

- don't start the entities that get cloned

* ftl, cleanup, and fixing missing transform details

- add replace functionality to TypingIndicatorSystem and
BodyEmotesSystem

- add placeholder sounds and functions to TransformBodyEmotes

- add extra Pvs handling for later use

- attributions for the funny straw sound

- Sound collections for all of the sounds

- various cleanups

* Some extra cleanup

* Fix some false assumptions about TypingIndicator

- Bubbles now transfer on spawned humans rather than used humans

- Clean up YET MORE CODE

- make it so you can't eat yourself

* Oooprs, forgot to add a Husked Corpse Loc

* Missing period in the husked corpse loc

* bad devour windup placeholder

* Husking and WIP Lungs

- Husking now will be prevented from Revival fully and will change
the appearance of players

* Add finalized Sprites for actions and final meta

- add devour on and off sprites

- add transform action sprite

- Add Armblade sprite for future use

- Credit obscenelytinyshark for the sprites <3

* Remove ling lungs, Entity<> everything

- Remove the ling lungs stuff for now... body system is overly
complicated, makes my head hurt

- Switch every method to use Entity<> from Uid, Comp format

* cleanup, admin logging, WIP Roles

* Admin verb, Roundstart, gamerule stuff

- add a Admin verb to make Changelingification easy!

- Add game rule stuff for admin verb and to tell the hapless
goober how to be a changeling... sorta

- clean up parts to make VV easy... USE THE VERB!!

* Armor Coefficent Check

- Remove bespoke changeling armor check and replace it
with a generic armor coefficient query.

* move to UnrevivableComponent instead of husked

- Move UnrevivableComponent to shared

- add Analyzable and ReasonMessage to UnrevivableComponent
to give granular control of the message and whether or not it shows up
in the analyzer

- remove the check for HuskedComponent in DefibrillatorSystem

* aaaaaaa CopyComp

- Some cleanup

- make Vocal system shared

- make VocalSystem Not make more Actions than it needs

- Use some code from ChameleonProjector so we can copy components

- partially ungod method the Transform system

* Cleanup, Moving more things to CopyComp

- TransformBodyEmotes now uses CopyComp (it's a server component so i
need to tell the server to deal with it

- TypingIndicatorComponent also now uses CopyComp

- cleaned up old, now unused "replace" methods in favor of CopyComp

- BodyEmotesSystem now has a publically accessable LoadSounds to deal
with the same problem Screaming had

* WIP

* Devour Windup noise, ForensicsSystem cleanup

* Revert VocalSystem Changes

- Reverted Moving VocalSystem to shared, copy comp acomplishes it

- added component.ScreamActionEntity = null; for copy comp

* cleanup unneeded comments

* revert an accidental line removal

* Remove duplicate SharedHumanoidAppearanceSystem

* Cleanup Typo's and import Forensics components for Dna

* Some more forensics calls

* cleanup use CopyComp for now until CopyComps

* CR cleanup

* Undo some SharedHumanoidAppearanceSystem changes

* Confound these spaces

* Some Copycomp stuff and fixing some PVS override

* use the proper TryCopyComps that are merged

* Change TransformMenu with RadialWithSector

* All sounds done, Fix lack of typing indicator issue

* Updated attributions to include used sound authors

* some ftl typos and mind_role text issue

* DNA, Screaming, appearance, grammar, wagging

- reduced all of the above using ApplyComponentChanges

- Issue still remains with bodyEmotes sticking around in the UI

* Fix UI stuff, partials, entprotoid, good practices

- bunch of partials added

- UI now has a predicted message

- EntProtoID in the admin verb

- RipClothing now uses Entity<ButcherableComponent>

- husking is now optional (off by default) for testing/till we have
hivemind/when we figure out what were doing with devour

- remove TransformGrammarSet

* More CR stuff and documentation

- Make TargetIsProtected less of a meme, with a prototype
set of DamageTypes to check

- Documenation everywhere

- Move DevourEvents into its own file

* Predicted sounds and fix the comp clone list

- Made all start and stop sounds shared

- Split out the rest of the events and UI stuff into subfiles

- Fixed some Clone comp list issues where comments had -'s causing them
to be read incorrectly

* Damage cap check, Identity Shutdown cleanup, cleanup

* Sound stuff (but actually this time)

* Missed documentation

* Missed Documentation and a EntProtoId

* Remove unused dependency

* Remove a nullcheck

* Some dummy minplayers

* CR - Husked now uses a rem/ensure

* Update Actions in the Prototype

* Fixup mindswap handover

- cleanup and handover PVS on mindswap

* Fixup Missing meta from accidental "Take-theirs"

* Add the Armblade to the roundstart-role

* Cleanup, CR (everything but the UI and renames)

* missed a spot

* missed some more whitespace

* Renames

* Primary constructor and a space in these trying times

* User interface stuff for Slime transformation

* popup prediction

* Ling devour no longer makes duplicate identities

- added a key to identities to the original victim

- Add some extra clone settings

* add guard statements to OnClones

* SentOnlyToOwner additions

* fix for sound stoppage error

* Move Organ deleter into soon to be atomized husk

* clone event inventory

* mono sounds

* lower sound volume

* Fix networked sound warning

* Clone comps thing

* review

* attributions

* Fix clobbered changes

* I'm gonna weh out

- whole bunch of CR changes

* fix some very buggy git

* okay its fixed

* address most review points

* fix inventory

* we hate entityuids

* fix test and more cleanup

* move this

* fix more stuff

* fix validation and rootable

* Remove Quickswitch due to some UI quirks

* oops left out some better explanation

* remove dangling LastConsumed component fields

* fix test fail

* try this

* cleanup cloning subscriptions, add movement speed modifier

* fix slime storage

* fix cloning setting inheritance

* Add session information to transform admin logs

* slay the integration test hydra

* dwarf size

* more volume tweaks

* comments

* improve comments and unpredict deletion due to errors when shutting down the server

* fix displancement cloning

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:18 -06:00
Nemanja a6df796690 Miscellaneous Body Decoupling (#38958) 2025-11-23 15:22:18 -06:00
PGray 47c8bde01f Remove redundant return statement in InventoryUIController (#39381) 2025-11-23 15:22:17 -06:00
slarticodefast b1c2549f88 Predict cryopods (#39385)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-11-23 15:22:17 -06:00
Ser11y e2099eec3e localization support to air alarms, wire panels and more (#39307)
* Add localization to the air alarms, wire panels, network configurator list menu and loadout window

* delete unused

* redo gas localization, delete unused

* removed the extra key

* Moved and renamed air-alarm-ui-thresholds-gas-name

* Moved localization to the XAML

* Use existing strings for gas names

* it just works

* Rename _atmosphereSystem in ScrubberControl.xaml.cs

_atmosphereSystem -> atmosphereSystem

* Rename _atmosphereSystem in SensorInfo.xaml.cs

_atmosphereSystem -> atmosphereSystem
2025-11-23 15:22:16 -06:00
qwerltaz 583a3d5f98 add: air alarm scrubber select all gases button (#39296)
* add select all gases button

* now make it work

* localize

* refactor

* remove redundant Orientation

Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>

* remove useless HorizontalExpand

Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>

* add nice newline

Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>

* deduplicate Enum.GetValues<Gas> usage

---------

Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
2025-11-23 15:22:16 -06:00
Tayrtahn 2a2815e354 Move `HeadstandComponent` to Shared (#39377)
Move HeadstandComponent to Shared
2025-11-23 15:22:16 -06:00
ArtisticRoomba 5f0b3a9673 Revert "Fix bug with pipe color" (#39135) 2025-11-23 15:22:15 -06:00
slarticodefast 2d14cd4cc0 Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Zeneganto 6359249608 Localize Refund Button (#39346)
* Localize Refund Button

* Requested changes
2025-11-23 15:22:15 -06:00
Token 7642a65ff7 parrotMemory is onGetVerbs now in shared (#39341)
* parrotMemory is onGetVerbs now in shared

* code review

* code review popup on client rename parrotMemoryComponent

* code rev create client system

* forgot usings

* is server now
2025-11-23 15:22:14 -06:00
Hannah Giovanna Dawson 95839dd942 Don't purge note buffer when starting/switching MIDI songs (#39335)
Stop stuck notes on remote when changing MIDI song
2025-11-23 15:22:14 -06:00
Pieter-Jan Briers a97f3dbb1f Fix horizontal space men in replays (#39338)
* Fix horizontal space men in replays

Visualizer should not bail if data unavailable.

* Update Content.Client/Rotation/RotationVisualizerSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:14 -06:00
Kyle Tyo 0f3558b424 Predict EmitterSystem ExamineEvent and GetVerbsEvent (#39318)
* ididathing.exe

* commit

* cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:14 -06:00
Coryn 54013f4e02
Tweak Distance Calculation for Shuttle/Radar Console (#4709)
* Fix Wrong Distance Bug

* Added the Locale Offset with rotation

* Add DeltaV Comments
2025-11-22 02:17:32 +00:00
William Lemon f563f2c566
Ports Devils from Goobstation (#4639)
* or your debil

* Woop

* Whoops, Missed this

* Whoops, Suicide System

* Hush... Extended tests... Hush

* AAAAAA

* No-longer jaunt whilst dead

* :)

* Update Content.Shared/_Lavaland/Chasm/PreventChasmFallingSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: William Lemon <William.Lemon2@gmail.com>

* Update Content.Server/_Goobstation/Possession/PossessionSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: William Lemon <William.Lemon2@gmail.com>

* Please tobysenpai forgive me

---------

Signed-off-by: William Lemon <William.Lemon2@gmail.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-11-20 10:11:07 +01:00
Coryn 6beb38d1ba
Autodoc Fix (#4698)
Autodoc Functions once more
2025-11-20 04:07:17 +00:00
Apachito ff01033eaa
Port Fishing from Goob (#4615)
* FISHING REAL

* Update fishingspots.yml

* Delete fishingspots.yml

* Create fishingspots.yml

Removed the component that was causing errors

* Update Content.Client/_Goobstation/Fishing/Overlays/FishingOverlay.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Structures/Furniture/toilet.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Tiles/lava.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Tiles/liquid_plasma.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Tiles/liquid_plasma.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Tiles/water.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_Goobstation/Recipes/Construction/Graphs/misc/makeshift_rod.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Tiles/water.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_Goobstation/Actions/fishing.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_Goobstation/Catalog/Fills/Crates/service.yml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Changed the name spaces

* Update SharedFishingSystem.cs

* Revert "Update SharedFishingSystem.cs"

This reverts commit 78451cd5c2.

* Update FishingOverlay.cs

* Update FishingOverlay.cs

* Revert "Changed the name spaces"

This reverts commit 50bac6c4be.

* Revert "Changed the name spaces"

* Fixed name spaces and the sprite system

* Update makeshift_rod.yml

* Update makeshift_rod.yml

* Update Content.Client/_Goobstation/Fishing/Overlays/FishingOverlay.cs

Signed-off-by: Tobias Berger <toby@tobot.dev>

* Update Content.Client/_Goobstation/Fishing/Overlays/FishingOverlay.cs

Signed-off-by: Tobias Berger <toby@tobot.dev>

* Fixed Name Spaced

Changed the names spaces and did the ones I forgot to do initially.

* Changed name spaces again

* Fixed name spaces real

* Update SharedFishingSystem.cs

* Update SharedFishingSystem.cs

* Update SharedFishingSystem.cs

* Update FishingSystem.cs

* Update FishingSystem.cs

---------

Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>
Signed-off-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-11-18 22:06:59 +01:00
Vanessa a3a8503f68
Few RSIC Fixes (#4614)
* Fixed surgery tool icon showing error sprite due to new rsic packaging system

* fix: fix emote wheel icons (#39481)
2025-11-07 14:50:12 +00:00
William Lemon 29e55b9464
Upstream Merge (June / July) attempt 2 electric boogaloo (#4607)
* Fix the sensor monitoring console forcing a GC every 3 seconds (#38146)

* Optimize sensor monitoring window graph drawing

* Add shared static Vector2 pool for all GraphView instances

* Address requested changes

* remove lock

* Update submodule to 264.0.0 (#38629)

* Toy/Plushie Inhands and Wearables (#38514)

* Fixed dependency injection and some other issues in a few places.

* More issue fixes

* patchfor broken NetworkConfiguratorLinkMenu (#38632)

fix

* Fix solutions flickering when transferring contents (#34838)

* Use Solution clones when applying SolutionComponent states

* Revert "Use Solution clones when applying SolutionComponent states"

This reverts commit 013fd111cf92b22562e00f98a7aaa49bc4b4ed62.

* Make Solution implement ICloneable and rename Clone method.

* Copy CanReact value when cloning a Solution

* Convert to IRobustCloneable

* Fix typos in guidebook: Buisness → Business (#38636)

* Fix typo in `MinorAntagonists.xml`

Buisness → Business

* Fix typo in `YourFirstCharacter.xml`

Buisness → Business

* Various Headphones Fixes and Tweaks (#38479)

* sprites, wearables

* neck

* icon-on sprite

* Cleanup prototype instantiation in `DamageTest` (#38639)

Cleanup prototype instantiation in DamageTest

* Cleanup prototype instantiation in `ExplosionSystem` (#38642)

Cleanup prototype instantiation in ExplosionSystem

* AddBodyPartCommand localization. (#38612)

commit

* fix ItemSlotsSystem debug assert (#38655)

* Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536)

* Added directional beacons (#38284)

* Added directional beacons

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed names

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Power stat and nuke codes commands get some LEC love. (#38585)

* commit

* requested changes.

* Dsay Dirty and Follow commands converted to LEC and localized. (#38666)

* commit

* whoopwhoopwhoop

* Retro laser sprite fix (#38676)

* Fixed everything except the icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fixed icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fix water coolers (#38681)

* Monochromacy typo fix (#38686)

* fixes the typo

* Fixed cloning looking for the trait, not the component, RE https://github.com/space-wizards/space-station-14/pull/38686#issuecomment-3025093504

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Validate `CloningSettingsPrototype`s (#38688)

* Validate CloningSettingsPrototypes

* Update Content.IntegrationTests/Tests/Cloning/CloningSettingsPrototypeTest.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Check EventComponents too

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Add test of objective-related console commands (#36400)

* Add test of objective add/list/remove commands

* Not sure why we're validating test prototypes, but sure

* We don't need a map

* Improvements and fixups for New Status Effect API (#38660)

* Predict healing and bloodstream (#38690)

* initial commit

* reapply 38126

* fix rootable

* someone missed an important minus sign here

* try this

* fix

* fix

* reenable crit hits

* cleanup

* fix status time dirtying

* fix

* camelCase

* Healing and bloodstream prediction fixes.

* Resolving Wizard casting recall on nuke disk making it impossible to disarm (#38661)

* Resolving Wizard Recall on Nuke disk making it impossible to disarm
- Adding a DisarmBomb case to nuke status update loop
- Changing a few methods and parameters to properly follow formatting standards
- Updating some names to follow camelCase

* Updating missed tag

* Reverting DataField change

Should prevent this preventative bugfix being a breaking change.

* Switch HSV to the default colorspace for character customization (#38434)

* Made HSV default for character editor

* Adds/fixes comments to HSV defaulting

* Added dropbox fix, potentially cursed

* Revert "Added dropbox fix, potentially cursed"

This reverts commit a709883366fbee813e839742125e70844672af29.

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* Fix: Don't deploy foldables when clicking on items inside containers (#38709)

* Fix

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Pressure Relief Valve (#36708)

* initial system (this math is probably WRONG)

* General code cleanup and OnExamined support
(holy moly this code sucks)

* UICode and related events foundation
TODO:
- Actually write the XAML UI and the underlying system
- Un-shitcode the entire thing
- Actually test everything...

* Working UI code
TODO: Make predicted, as this certainly isn't predicted. Even though I said it was. It isn't.

* Remove one TODO for unshitcoding the examine code

* Add reminder
yea

* Make predicted (defenitely isn't)
(also defenitely isn't a copypaste from pressure pump code)

* It's predicted!
TODO:
- Give it snazzy predicted visuals!
- Have a different field for pressure entry, lest it gets bulldozed every UI update.

* Improve gas pressure relief valve UI
TODO: Reminder to reduce amount of dirties using deltafields

* Implement DirtyField prediction

* Entity<T> cleanup
A lot of Entity<T> conversions and lukewarm cleanup.

Also got caught copy pasting code in 4K UHD but it's not like you couldn't tell.

* More cleanup and comments

* Remove TODO comment on bulldozing window title

* """refactoring"""
- Move appearance out of shared and finally fix it. Pointless to predict appearance in this instance.
- More Entity<T> conversions because I like them.
- Move UI creation handling over entirely to the ActivatableUI system.
- Fix a hardcoded locale string (why????).

* Add visuals

* Revert debugging variable replacememt
yea

* Revert skissue

* Remove unused using directives and remove TODO

* Localize, cleanup, document

* Fix adminlogging discrepancy

* Add ability to construct, add guidebook entry

* Clear up comment

* Add guidebook tooltip to valve

* Convert GasPressureReliefValveBoundUserInterface declaration into primary constructor

* Adds more input handling and adds autofill on open

* Un-deepfry input validator shitcode
Genuinely what was I smoking

* improve visuals logic

* Refactor again
- Update math to the correct implementation
- Moved code that could be re-used in the future into a helper method under AtmosphereSystem.Gases.cs

* I'm sorry but I hate warnings

* Remove unused using directive in AtmosphereSystem.Gases.cs

* Review and cleanup

* Lukewarm UI glossup

* Maintainer for the upstream project btw

* Remove redundant state sets and messy logic

* Unduplicate valve updater code

* Redo UI (im sorry Slarti)

* run tests

* Test refactored UI messaging

* Second round of UI improvements
- God please find a way to improve this system. Feels bad.

* Update loop implementation

* Further predict UI

* Clear up SetToCurrentThreshold

* cleanup

* Update to master + pipe layers and bug fixes
want to run tests

* fixes

* Deploy rename pipebomb

* Documentation and requested changes

* Rename the method that wiggled away

* Undo rounding changes

* Fix comment

* Rename and cleanup

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix TextLinkTag (#32203)

* Adjust uplink buy button to be under item icon (#38596)

* Adjusted uplink buy button to be under item icon

* Put the discount subtext under the icon

* Indent fixes, added margin

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* Scurrets - Audio Improvements (#38482)

* Scurret audio tuning

* Add new sfx

* Update sneezing sfx

* YAML support

* Rename a folder

* make telesci wreck easier (#37569)

rel

* Validate `ShaderPrototype` IDs (#38728)

* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later

* [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664)

* fixed

* clean up

* orks fix smart

* review fix 1

* more requested changes

* less cursed

* more descriptive description

* better wording

* Tiny Tiny Cleanup of the EyeClosingSystem. (#38734)

Update EyeClosingSystem.cs

* Fix human skin tone distribution (#38701)

* fix: Use PredictedQueueDel for gib spell (#38729)

* fix: don't default to uncharged sprite state for cells (#38730)

* Fix Hristov description - remove inaccurate technical specs (#38746)

- Removes inaccurate 'armor piercing 14.5mm shells' reference
- Replaces it with a more funny description, matching the style of the other snipers and guns
- Keeps ammunition type '.60 anti-materiel ammo' specification
- Fixes issue #38590

Co-authored-by: Arthur Fiorese de Andrade <aandrade@cmcxs.gov.br>

* feat: allow mopping evaporating puddles (#38743)

* Validate remaining `ProtoId` strings (#38747)

Validate remaining ProtoId strings

* Validate `ProtoId`s in tests (#38745)

* Convert string literals to protoids in Content.Tests

* Convert string literals to protoids or consts in Content.IntegrationTests

* Fix linter failures
Tricksy static using misled me

* Cleanup warning in StomachSystem (#38748)

you did not see this

* Vox scars (#38592)

* Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl

* Revert "Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl"

This reverts commit c73da55ba3b39ddf93b493aecd85604c54dd8a15.

* locale key fix

* Changed top surgery scar names to be more generalized

* Adjusted face scars

* Formatting fixes

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* UnlockNode command to LEC. (#38751)

* commit

* Update UnlockNodeCommand.cs

* commit

* move command locale to its own file.

* Update Content.Server/Xenoarchaeology/Artifact/UnlockNodeCommand.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Typofixes for figurine dialogue (#38737)

* Typofixes for figurine dialogue

* Forgot two

* Janitor Tool: Wire Brush (#38667)

* Wow! It's -brush-

* spacing.

* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fixed changes

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Minor escape menu UX improvements (#38650)

* fix: spellbooks can have infinite charges (#38376)

* fix: spellbooks can have infinite charges

* refactor: indicate infinite spellbook charges with null

Not sure if I like this much better...
2025-11-06 18:22:39 +00:00
Vanessa 0deeaf7b77
Better Admin Tooling and New Curator Toys (#4577)
* Add Pockets and Tail-Drag to Admin Ghosts (#1508)

Adds 4 pockets to the Admin Ghosts and the ability to Tail-Drag (no
hands needed).

---

https://github.com/user-attachments/assets/701b66bd-c42c-429f-a33a-f8e465ef068d

---

🆑
ADMIN:
- add: Added pockets to Admin Ghosts.
- add: Added tail-drag (no-hands) to Admin Ghosts.

* Adding Admin Tools and Changing Aghost Starting Gear (#855)

- Added the admin folder, which can hold up to any normal item.
Prefilled with paper and a tasty treat.
- Added the admin toolbelt, which can hold up to any normal item.
Prefilled with various tools.
- Changed the admin satchel to be removable and added a few things to
its fill.
- Added the Admin RCD, an infinite RCD.
- Added an admin material box which contains 6 of the most basic
materials.
- The ID card in the admin PDA is now a CC ID card.

People were complaining about a lack of basic tools on the aghost.

Simple yml changes.

![image](https://github.com/user-attachments/assets/a65b145b-41d8-41e8-b48f-0ed567febe29)

- [x] I have read and am following the [Pull Request and Changelog
Guidelines](https://docs.spacestation14.com/en/general-development/codebase-info/pull-request-guidelines.html).
- [x] I have added media to this PR or it does not require an ingame
showcase.
- [x] I can confirm this PR contains no AI-generated content, and did
not use any AI-generated content.

None afaik.

**Changelog**
🆑
- add: A bunch of new admin tools and things in the aghost starting
gear.

---------

Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>

* Removed admin folder because it was being weird when put into containers and I don't really want fix it.

* Added auto-color for aghosts

* Added suffix to the CentComm implanter

* BSO Lifeline Port (#1730)

BSO lifeline implant - ported from Goobstation.

What is it?: It's a bluespace implant. Triggers when you die or when you
click the button twice.

Why is it?: BSO is a special role, specifically employed by CC. They
exist on station only to protect to command and nothing else. They have
pretty strong armour and weapons. So this is the solution to that +
creates an RP narrative.

It spawns in the BSO's pocket, as it's an optional implant, should
probably be taken either start of shift or when things get dicey for
command.

Additional: Adds new sprites for CC specified implants.

---

<details><summary><h1>Media</h1></summary>
<p>

![Content
Client_MHAiLxtLug](https://github.com/user-attachments/assets/907b8a0b-98af-4a1c-855b-e1737a373e0d)

</p>
</details>

---

🆑
- add: Blueshield Officer lifeline implanter

---------

Signed-off-by: Rouge2t7 <81053047+Sarahon@users.noreply.github.com>

* Fixed admin ghost color issue.

* Re-ordered the CentDrobe so useful things are at the top.

* Changed the sprite of the CentComm mindshield to match that of the Bluespace Lifeline.

* Added the ability to select a job with the 'spawncharacter' admin command.

* Added spawnplayer admin command

* Client-Side Entity Log Sorting (#1624)

<!-- Guidelines:
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<!-- NOTE: All code submitted to this repository is ALWAYS licensed
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## About the PR
<!-- What did you change? -->
Expanded on admin log sorting. Fixes the issues from #1569

## Why / Balance
<!-- Discuss how this would affect game balance or explain why it was
changed. Link any relevant discussions or issues. -->
Admin things.

## Technical details
<!-- Summary of code changes for easier review. -->

## Media
<!-- Attach media if the PR makes ingame changes (clothing, items,
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https://github.com/user-attachments/assets/837d9e4e-09bb-44ac-b79f-59435edc3aed


## Requirements
<!-- Confirm the following by placing an X in the brackets [X]: -->
- [x] I have read and am following the [Pull Request and Changelog
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- [x] I have added media to this PR or it does not require an ingame
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- [x] I have tested any changes or additions.
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not use any AI-generated content.
<!-- You should understand that not following the above may get your PR
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## Breaking changes
<!-- List any breaking changes, including namespaces, public
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**Changelog**
<!-- Add a Changelog entry to make players aware of new features or
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🆑
- tweak: ADMIN: You can sort entity logs by pressing fancy buttons!

* Fixed YAML linting issues

* Moved bluespace lifeline textures to proper directory

* Added emergency medical pods from Frontier for admemes.

* appeased the unit test gods

* Another test fail because people forgot that you can't divide by zero.

* probably appeased the unit test gods this time

* PR #4577 Feedback

---------

Signed-off-by: Rouge2t7 <81053047+Sarahon@users.noreply.github.com>
Co-authored-by: John Willis <143434770+CerberusWolfie@users.noreply.github.com>
Co-authored-by: MajorMoth <61519600+MajorMoth@users.noreply.github.com>
Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>
Co-authored-by: Rouge2t7 <81053047+Sarahon@users.noreply.github.com>
Co-authored-by: William Lemon <William.Lemon2@gmail.com>
2025-10-30 01:52:30 +00:00
KOTOB c6addd2e9e
Port Cortical Borers (real) (#4466)
* ITS ALL C# GOOD LORD

BORN TO PORT
WORLD IS A PR
鬼神 Merge Em All 2025
I am yaml man
410,757,864,530 UPSTREAM MERGE CONFLICTS

* that was, uh. too easy.

* very small tweak

* comment and reuse fixes

* forgot the guidebook Oops

* the guidebookening

* the reusening
2025-10-16 16:11:24 +11:00
BarryNorfolk 70d7712a35
Add Grappling for Laika (#4157)
* Create grappling system

* Add grappling to Laika and other sec dogs

* Allow grapplers to also throw themselves prone

* Apply prone on grapple to laika

* Add layingdown component to laika

* Ensure grapplers entering crit release their grapples

* Ensure IPCs can be grappled

* Fix typo

* Remove system suffix for fields

* Simplifiy returns for CanGrapple

* Use magic dotnet syntax

* Fix usages of ViewVariables over DataFields

* Swap to using marker component over tags

* Remove errant new lines

* Remove redundant brackets
2025-10-16 15:52:34 +11:00
William Lemon 48bec2057b
Fractured Form - New Psionic Power (#4506)
* Initial Fractured Form Pass

* Cleanup

* AAAAAAAAAAAAAAAAAAA

* I forgor

* Sometimes naked

* Untouch and touch where applikcable

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Better optional pattern

* Unbreak it

* Minor Spelling Mistake

* Filthy test fix hack

* Filthy hack to appease the test gods

* A normal number of post-PR commits

* AAAAAAA

* Don't know why I didn't do this in the first place

* Some cleanup

* Damn how did I miss this

* Delta Mandated Cleanup

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-10-15 06:42:43 +11:00
KOTOB 2570998da3
Fix Avali zoom distance (#4510)
nightmare
2025-10-09 01:26:22 +00:00
Minerva 1cc243d811
Cherrypick: "Make more objects spray paintable" and related PRs (#4480)
* Make more objects spray paintable (Reviving #31328) (#37341)

* PaintableAirlockComponent and AirlockGroupPrototype have been replaced

* Slightly redesigned SprayPainterSystem for greater versatility

* Added handling of changes to the appearance of doors and storages

* PaintableGroup prototypes have been created

* Generating tabs with styles in the UI

* Fix error with undiscovered layer

* Slight improvement

* Removed unnecessary property

* The category for `PaintableGroup` was allocated to a separate prototype so that the engine itself would check if the category existed

* Added canisters, but repainting doesn't work

* Added localization to styles

* Fix sprite changing

* Added the ability to paint canisters

* slight ui improvement

* Fix yamllinter errors

* Fix test

* The UI now remembers which tab was open

* Fix build (?)

* Rename

* Charges have been added to the spray painter

* Added a charge texture for the spray painter

* Now spray painter can paint decals

* Increased number of charges

* Spawning dummy objects has been replaced by PrototypeManager

* added a signature about the painting of the object

* fix

* Code commenting

* Fix upstream

* Update Content.Shared/SprayPainter/Components/SprayPainterAmmo.cs

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* review

* Now decals can only be painted if the corresponding tab in the menu is open.

* Fixed a bug with pipe and decal tabs not being remembered

* Update EntityStorageVisualizerSystem.cs

* record

* loc

* Cleanup

* Revert electrified visuals

* more cleanup, fix charges, del ammo4

* no empty file, remove meta component

* closet exceptions, storage visualizer fixes

* enable/disable decal through alt-verb

* Fix missed merge conflicts

* fix snap offset, button event handlers

* simpler order, fix snap loc string

* Remove PaintableViz.BaseRSI, no decal item, A-Z

* State-respecting UI, BUI updates, FTL fixes

* revert DecalPlacerWindow changes

* revert unwanted changes, cleanup function order

* Limit SprayPainterAmmo write access to AmmoSystem

* Remove PaintedSystem

* spray paint ammo lathe recipe, youtool listing

* category as a list, groups as subtabs

* Restore inhand copyright in meta.json

* empty spray painter, recipe produces an empty one

* allow alpha on spray painter decals

* add comments

* paintable wall lockers

* Restrict painting more objects

* Suggested event changes, event cleanup

* component comments, fix ammo inhands

* uncleanable decals, dirty styles on mapinit

* organize paintables, separate emergency/closet grp

* fix categories newline at EOF

* airlock group whitespace cleanup

* realphabetize

* Clean up EntityStorageViz merge conflict markers

* Apply requested changes

* Apply suggestions from sowelipililimute's review

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* betrayal most foul

* Remove members from EntityPaintedEvent

* No emerg. group, steelsec to secure, locker/closet

* Enable repainting the medical wall locker

* comments, no flags on PaintableVisuals

* Remove locked variants from closets/wall closets

* removable decals

* off value consistency

* can't paint away those bones

* fix precedence

* Remove AirlockDepartment, AirlockGroup protos

Both unused.

* whitelist consistency re: ammo component

* add standing emergency closet styles

* alphabetize the spray painter listings

---------

Co-authored-by: Ertanic <black.ikra.14@gmail.com>
Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* Adds stencil lettering to the spraypainter (#39701)

* adds stencil lettering to the spraypainter

* update decal IDs to match convention

* Add Serializable, NetSerializable attributes to DecalPaintMode (#38921)

Serializable, Net" on DecalPaintMode

* Fixes my mistakes and adds DV compat

* Adds DV-specific stuff

* Makes Our Names Not Use This Case

* Comments xeno stuff we do not have

* RD is dead. Long live the Mystagogue

---------

Co-authored-by: Whatstone <166147148+whatston3@users.noreply.github.com>
Co-authored-by: Ertanic <black.ikra.14@gmail.com>
Co-authored-by: Эдуард <36124833+Ertanic@users.noreply.github.com>
Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Alkheemist <alkheemist@gmail.com>
2025-10-06 23:56:19 +00:00
Nico a25e223a61
Ports the pressure release valve and construction atmos device layering from upstream (#4452)
* Change 'Departamental' to 'Departmental'

* Undo typo fixes for comments

* Add pipe layering

* Add the pressure release valve

* Add the pressure release valve

* Fix the gas pump

* Fix the signal valve appearing thrice

* Fix the signal valve appearing thrice

---------

Co-authored-by: Boaz1111 <149967078+Boaz1111@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-10-06 12:02:52 +11:00
Minerva 7388d9fb49
CD port: Allows [mono] to be used in records (#4451)
Allows [mono] to be used in records (#751)

Co-authored-by: KittenColony <149278380+KittenColony@users.noreply.github.com>
2025-10-06 11:42:23 +11:00
BarryNorfolk 848e0dcbe7
Add new armour options for K9s (Laika) (#4172)
* Add simple component for handling specialised clothing and armours

* Add awful artwork for k9 armours

* Update secdog template to include head and outer clothing gear

* Add tags for K9Armour and K9

* Ensure Laika has the k9 tag

* Add entity entries for K9 armour, update starting gear for Laika

* Add lathe recipes for new K9 armour

* Update secdog sprite by breaking tail out to separate layers

* Update sprite drawing for Secdogs

* Fix missing pixel in Laika's base sprite

* Add jetpack sprites for secdog

* Remove damage state visuals

* Add layingdown component to laika

* Update helmet sprites from HTMLSystem

* Update hardsuit sprites from HTMLSystem

* Fix prone on crit for secdogs

* Add new damage visual layer for tails

* Add static tail for Laika and hook it up to damage state visuals
2025-10-05 07:57:14 +11:00
AeraAulin bcc15f4093
Merge branch 'DeltaV-Station:master' into anomaliteportstuff 2025-10-02 16:39:09 -07:00
William Lemon 3b2eedb802
Merge pull request #4275 from kotobdev/avali-ops
Species - Avali
2025-10-03 08:12:19 +10:00
SirSmith148 96e62b681e Merge branch 'master' into Xenoarch-Merge 2025-10-01 01:08:14 -07:00
kotobdev 8150aba854 WE LOVE SHITMED!!!! 2025-09-27 15:37:40 -07:00
William Lemon 01fe85f77e
Fix Flares, Give Skia Spacewalk (#4417)
* Fix various light sources counting as Light, Give Skia spacewalk

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Replace the Ignore Gravity with Jetpack

* Clean up event code + Avoid touching upstream code where possible

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Double cone, strategic untouches

* Additional strategic untouch

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-26 10:03:43 +00:00
Charlie Morley 061b844c99
fix lobby customize save button not appearing on hair/eye changes (#4360) 2025-09-24 12:17:11 +02:00
Charlie Morley 1462f5bd1f
id card computer now sets access when selecting a job preset (#4441) 2025-09-21 21:49:45 +01:00
Charlie Morley 80ad173d2d
(early upstream merge) Fix broken psionics, ai abilities, other powers (#4423)
early merge of upstream "fix: fix non-access checking EntityTargetActions #38731"
2025-09-19 06:00:27 +00:00
kotobdev c638b3df29 mfw didn't read the diff 2025-09-16 15:47:39 -07:00
kotobdev e9bfb32b81 little bit of cleanup 2025-09-14 23:18:37 -07:00
kotobdev e55c66d774 im GOATED! im GOATED! im GOATED 2025-09-14 22:30:38 -07:00
kotobdev 6a409bf61b Revert "i owe elperson 15 dollars"
This reverts commit d8626fd199.
2025-09-14 21:19:08 -07:00
kotobdev d8626fd199 i owe elperson 15 dollars 2025-09-14 21:17:45 -07:00
kotobdev 679fc85f0e danger commit before i touch the upstream code 2025-09-13 19:02:49 -07:00
kotobdev 4e8d8bb52d im actually going insane 2025-09-12 21:40:07 -07:00
kotobdev 0b26d11779 almost 50% functional 2025-09-12 19:33:28 -07:00
AeraAulin 14d0c0a351 hopefully this all goes through well 2025-09-11 08:45:11 -07:00
William Lemon bc8f5a7a20
Even More Skia Tweaks (#4355)
* More Skia tweaks

* Swapped whitelist for EntityWhitelist

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-11 06:02:48 +00:00
EmberAstra ec05ede30c
Fix Book of Mysteries casting (#4367)
* Add recharge component to Force Wall

* Make "time til recharge" string easier to read

* Fix Force Wall name

* Fix Force Wall name

* Update Resources/Prototypes/Magic/forcewall_spells.yml

Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: EmberAstra <leonardo.cecchini.1997@gmail.com>

* Update Resources/Prototypes/Magic/forcewall_spells.yml

Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: EmberAstra <leonardo.cecchini.1997@gmail.com>

* Update Resources/Prototypes/Magic/forcewall_spells.yml

Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: EmberAstra <leonardo.cecchini.1997@gmail.com>

* Update Content.Client/UserInterface/Systems/Actions/Controls/ActionButton.cs

Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
Signed-off-by: EmberAstra <leonardo.cecchini.1997@gmail.com>

---------

Signed-off-by: EmberAstra <leonardo.cecchini.1997@gmail.com>
Co-authored-by: Quanteey <61941975+Quanteey@users.noreply.github.com>
2025-09-10 22:00:27 +00:00
Sir Warock 51a3862c6b
Remove Alive Icon (#1252) (#4317)
* Remove Alive Icon (#1252)

<!-- Guidelines:
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<!-- NOTE: All code submitted to this repository is ALWAYS licensed
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<!--- LICENSE: AGPL -->
<!-- What did you change? -->
I removed the alive Icon from the Medical HUD.
<!-- Discuss how this would affect game balance or explain why it was
changed. Link any relevant discussions or issues. -->
It blocked vision on speech bubbles and is entirely unnecessary.
Is the entity moving? Probably alive.
Does it not have a dead or critical icon? Probably alive.
We don't need an Icon that blocks the speech bubble to tell us this.
<!-- Summary of code changes for easier review. -->
Added a boolean to not give the icon if an entity is alvie.
Removed the Mob.Alive state from the icon finder table thing.
<!-- Attach media if the PR makes ingame changes (clothing, items,
features, etc).
Small fixes/refactors are exempt. Media may be used in SS14 progress
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src="https://github.com/user-attachments/assets/ef9308be-276b-440b-95d4-fddcaece32b9"
/>

<!-- Confirm the following by placing an X in the brackets [X]: -->
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- [X] I have added media to this PR or it does not require an ingame
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- [X] I can confirm this PR contains no AI-generated content, and did
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<!-- You should understand that not following the above may get your PR
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<!-- List any breaking changes, including namespaces, public
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for fixing them.
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**Changelog**
<!-- Add a Changelog entry to make players aware of new features or
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the comment block in order for it to show up.
Changelog must have a 🆑 symbol, so the bot recognizes the changes and
adds them to the game's changelog. -->

🆑
- remove: Removed the alive Icon - You can finally see if someone is
typing an answer.

---------

Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>

* Fixes

* Actually correct Comment

---------

Co-authored-by: TheDen-Bot <186991657+TheDen-Bot@users.noreply.github.com>
2025-09-08 21:48:34 +02:00
KOTOB f8ba7fb64f
glimmer shader bugfix 2 electric boogaloo (#4348)
:3
2025-09-08 05:49:22 +00:00
William Lemon 75a995a730
Skia Tweaks + Removes Nightvision form Lathes (#4308)
* Adds Direction Requests

* Fix

* Fixed EntryPoint, added back Sec Lathe, and added as a Salvage Points item

* Moved SpecOpsGoggles to appease gods

* Give Skia Thermal Vision

* Removed thermals from research.

* Removed thermal vision, added comment
2025-09-07 08:11:07 +00:00
William Lemon 01088086dc
Adds Skia (σκιά, shade) as a Midround Antagonist (#4152)
* AAAAAAAAadds skia

* Added to the spawn options table

* Fix EOR, Added shatter ability, Fix Reroll popup

* Fixed the death of the Skia

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed taco's silly mistake

* Skia need pry-ability

* Adds Goob Nightvision

* Added some missing Protos

* Appease the Yaml gods

* Did the Delta Fixes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Lathes fix

* Update attributions.yml

* More yaml fixes

* The Yaml Linter shall never be sated

* More fixes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed objective reroll

* Bring up to date

* aaaaaaaaaaa

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed damageset, removed unneeded point light

* I'm so sorry Deltandas

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Signed-off-by: William Lemon <William.Lemon2@gmail.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-09-01 08:46:23 +00:00
Elperson 24cc28b532
Actually make LPO's crew monitor actually show people on the station (#4273)
* Simple fix

* maintainer requested changes
2025-08-31 18:31:38 +01:00
ConstantlyConfused 854e546e25
Update the Crime Assist PDA App to match current Space Law (#3927)
* make Grand Felonies a possible crime

* Update the crime assist to match current space law

* re-organize result pages, add missing details

* Re-organize the general flow, add new questions & crimes

* typo ops

* typo ops v2

* Modify the flow further, per feedback

* mrrp

* typo ops 3: revengeance

* rename decorp to POR

* phrasing part one

* theft/possession phrasing changes & minor flow fixes

* remove redundant question, more flow changes

* update OOJ question

* update to include Noöspheric Tampering
2025-08-31 01:27:38 +00:00
No Elka 4126ef130b
Add in-game date to the PDA (#4277)
* Change stuff

* Change stuff

* Comment the XAML

* Change some more stuff

* _DV bruh

* Fix format string
2025-08-29 14:41:37 +00:00
No Elka 4bf3905083
Make some swing animations nicer (#4235)
* Combo attacks when

* Remove stuff
2025-08-21 07:53:56 +00:00
No Elka 6f0c091b06
Cosmic cult bugfix bundle (#4233)
* Change stuff

* Fix more stuff

* Fix just a bit more

* Make non-cultists foxforms censerable too

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-20 19:43:20 +00:00
No Elka a021394ebe
Cosmic glyph rework: activation time and animations. (#4147)
* Refactoring in progress

* Refactoring completed, proceeding to animate a ton

* Don't commit that idiot

* Ballin

* Actually use the animations I made

* More sprites

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Change a lot of stuff

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Hopefuly finish changing stuff

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Prototype

* Change sprites

* Fix test fail

* Cessation sprites

* warding

* Add sounds

* Typo

* Projection

* Truth

* Knowledge

* Fix being able to convert SSD peeps

* Add interaction outline because why the hell not

* Change stuff

* Surely this won't explode

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-20 10:18:42 +00:00
KOTOB bfa721ea53
Make Glimmer Look Beautiful (#4130)
* about to break this all

* event goidacode

* cleanup

* cleanup 2

* cleanup 3

* cleanup 4

is it even worth bothering with these descriptions. added newline to end of a couple files

* single extra space WAUGH

* toggleable + minor cleanup

* that was reverted already what

why did merge conflict editor add in a line that isn't even present on master?? huh???

* fixops

GlimmerSystem looks like That to avoid extraneous network events being raised if something is attempting to push glimmer over 1000
2025-08-20 03:54:19 +00:00
KOTOB c275c9d55c
Tie xenoarch point output to glimmer (#4164)
* it work i think

* tweakops

* commentops

* newline ops

* direction + bugfix ops

exponential point increase, no more insane glimmer nukes (sad!), analyzer no longer displays negative points
2025-08-19 00:48:50 +00:00
Quanteey 064923a6be
Bugfix: loadacts no longer broken and related issues (#4227)
fix
2025-08-18 13:51:12 +00:00
Quanteey 980bc05edc Merge remote-tracking branch 'origin/master' into upstream-merge-ops 2025-08-14 15:53:14 +02:00
No Elka a7df10b20d
Censer tweaks part 2 (#4171)
* Kill asphyx damage

* UI goidacode

* Locale

* I think this is needed too???

* Code stuff

* Code stuff

* Replace fuel with mindbreaker toxin

* Move censer to lockers

* Halve censer fuel capacity

* I sure hope the branch won't fucking explode

* Remove accidental line break

* blyat

* Update desc

* Move to nested fill
2025-08-13 11:34:50 +00:00
Quanteey 30cd032037 DeltaV: Tweak lobby playtime warnings 2025-08-07 20:20:33 +02:00
Quanteey 942b83fe03
Merge branch 'master' into upstream-merge-ops 2025-08-07 20:00:49 +02:00
deathride58 5bf18aa2ff Playtime Reminders - Raising awareness of addiction by highlighting excessive playtime (#36483)
* grass touch protocol - Rebases to latest master to fix conflicts

* aight local tests are passing lets see if our golf works

* It is 5 am and our ass COMPLETELY overcomplicated this lmaooo

* Addresses feedback - Clarifies comments, swaps internal var names for grasstouchless and selfdestructive, makes the third tier a little less demanding, and fixes 1 hours

* Addresses review - conflict fix

* This too

* Axes playtime exclusion for ghosts

* Use switch expression

code style nit

* Refactor/cleanup

Use IGameTiming.RealTime to track time instead of DateTime. Use nullable instead of magic values.

Expose the current day value through a property that is always up to date, instead of making the API to read the CVar that updates at inconsistent times. This also makes it trivial to debug with VV.

Other minor cleanup like using string interp, code style fixes, comments, etc.

---------

Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-08-07 19:33:32 +02:00
Tayrtahn 567aaa9ae7 Cleanup static `Logger` use in `ChatBox` (#38405)
Convert static logger to resolved, resolve entman
2025-08-07 19:18:51 +02:00
Kyle Tyo 965ec9269d Command resolve killing, LEC conversions, and general cleanup. (#38338)
* i'm just gonna put this here.

* I'm just gonna do it.

* Update ShowHTNCommand.cs

* I feel dumb.

* may as well with this too.

* this does in fact not work

* :/
2025-08-07 19:16:35 +02:00
little-meow-meow 43dead4774 fix: no longer accidentally rotate held items (#38331)
Signed-off-by: little-meow-meow <204685920+little-meow-meow@users.noreply.github.com>
2025-08-07 19:11:43 +02:00
kosticia 282c573c13 predicted hyposprays (#38046)
* G O I D A

* how

* now proper

* a

* Update HypospraySystem.cs

* good catch

* Apply suggestions from code review

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-07 19:03:52 +02:00
qrwas 79651839b4 Add group for loadouts (#36951)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-08-07 18:47:24 +02:00
themias b46e9f0046 Fix gas analyzer and anom scanner wrong state (#38285)
* Fix gas analyzer and anomaly scanner UI activation issue

* save

* fix comment

* milkalyzer
2025-08-07 18:09:58 +02:00
Quanteey d7182c5e6a Fix for e85eacb1d4
Sketchyyyyy
2025-08-07 17:22:09 +02:00
Simon e2739943dd Add the instrument names to the MIDI channel selector (#38083)
* Add the instrument to the MIDI channel selector

* Reviews

Adds support for chained masters
Makes the channel UI update on its own when the midi changes (Works with bands too!)

* add to admin logs and limit track count

* Limit track names by length too

* remove left over comment

* Requested changes

* Reviews
2025-08-07 12:04:09 +02:00
Quanteey 40d7ea758f Revert "Add the instrument names to the MIDI channel selector (#38083)"
This reverts commit e16c03ed29.
2025-08-07 02:55:23 +02:00
Simon e16c03ed29 Add the instrument names to the MIDI channel selector (#38083)
* Add the instrument to the MIDI channel selector

* Reviews

Adds support for chained masters
Makes the channel UI update on its own when the midi changes (Works with bands too!)

* add to admin logs and limit track count

* Limit track names by length too

* remove left over comment

* Requested changes

* Reviews
2025-08-07 02:19:03 +02:00
Tayrtahn e6c1401aca Cleanup 2 `SpriteComponent.GetPrototypeTextures` uses (#38263)
Cleanup 2 SpriteComponent.GetPrototypeTextures uses
2025-08-07 02:17:47 +02:00
Tayrtahn e881bd7e86 Replace Speech bubble time accumulator with TimeSpan (#38241)
* Replace SpeechBubble time accumulator with TimeSpan

* CurTime -> RealTime
2025-08-07 02:13:44 +02:00
qwerltaz d2f1995ca0 Fix construction menu grid view quirky button selection (#38214)
* make hover and info use construction proto name, not entity name

* recipeButtons uses IDs as keys, not names

* return making item green when selected
2025-08-07 02:13:31 +02:00
pathetic meowmeow a1f3ca6a69 Allow cargo request computers to send orders to the primary account (#37943) 2025-08-07 01:57:30 +02:00
DrSmugleaf e85eacb1d4 Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce (#38164)
* Fix eating and drinking verbs showing up after a short delay and making your verb UI bounce

* Usings fix

* Usings fix

* Usings fix

* Usings fix

* CVar fix

* Predicted ppups

* Openable predicted popup

* Fix audio prediction
2025-08-07 01:48:46 +02:00
slarticodefast 1e27f00d22 Fix stripping window for more than 2 hands (#37577) 2025-08-07 01:31:10 +02:00
Kyle Tyo a13cf014a3 ShowEmergencyShuttleCommand and MeleeSpreadCommand LEC conversion. (#37993)
progress
2025-08-07 01:21:24 +02:00
Tayrtahn db9b106602 Cleanup unused/redundant dependencies (#38099) 2025-08-07 01:02:04 +02:00
Simon f4499df338 Split codewords into its own system (#37928)
* Split codewords into its own system

* Fix admin log

* Nuke unused code

* Fix formatting errors

* Fix tests

* Make the codeword system add itself if called when not active

* Put comment in right place.

* Review: Rename prototypes

* Review: Make codewords serializable

* Fix build

* Reviews: Change the system to not be a gamerule.

* Fix YAML Linter

* Fix test fail

* Remove unused import
2025-08-07 00:09:11 +02:00
Kyle Tyo 4778d5b4fc Revise ShowAccessReadersCommand as LocalizedEntityCommands (#37991)
* revise ShowAccessReadersCommand

* don't believe this is needed anymore? hopefully servers world wide don't explode.
2025-08-07 00:08:04 +02:00
Funce e888c1a699 Blood-Red Magboots now correctly show if magboots are active (#38013)
* Change JetPack Item Visuals to use GenericVisualizer instead of AppearanceChangeEvents

* Fix YAML indentation for jetpacks.yml
2025-08-07 00:00:13 +02:00
SlamBamActionman 82e31f5e80 Add Diona rooting (#32782)
* Initial commit

* Add sound

* Review commets

* addressing review

* I think this is what Slart meant?

* Review fixes

* More fixes

* tiny formatting

* Review fixes

* Review fixes

* Fix small timing error

* Follow new action system

* review

---------

Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-08-06 23:57:34 +02:00
slarticodefast 686ec8b8b1 improve noir glasses shader (#37996)
* improve noir glasses shader

* tweak values
2025-08-06 23:31:27 +02:00
BarryNorfolk 28fcf14220 Add multipart machines system (#35969) 2025-08-06 23:29:17 +02:00
chromiumboy a5e16233e4 Layering for atmospheric pipes (#36124)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2025-08-06 22:53:27 +02:00
Łukasz Mędrek be6588dcf0 remove empty file (#38001) 2025-08-06 22:41:17 +02:00
Centronias 697879a0ee Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals`
- Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem`
  - (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore)
- Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity
  - (Amazingly this seems to have only applied to  Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals)
- Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity.
  - Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity
  - Lots of prototype updates to uptake the above

* fix bad merge

* unbork robust

* blindly letting rider reformat stuff

* I guess I never cleaned up these imports at all
2025-08-06 22:06:58 +02:00
beck-thompson c831ae3f0c Chameleon controller implant (Clothing fast switch) (#33887)
* Add the chameleon controller implant

* address the issues (Git please dont kill me)

* Address the review and fix some merge conflicts!

* Cleanup

* Add use delay

* Silly mistakes

* Making a PR at 2 am: Gone wrong

* Predict use delay and disable the buttons until you can choose another

* First phase custom clothing

* Better system, now relays to agent id and mindshield. Chameleon loadouts are a lot better to work with as well

* Address the review! No more evil goto

* Slams way is better I should have read more closely xD

* Some of the jobs

* Add to Cargo, CentComm, Service, Passenger, Ninja, Cluwne, Wizard + Minor changes to existing; Add chameleon to bandanas, medals, jugsuits and HUDs

* Add everything else

* Fix test

* Job name

* This looks better

* Add department organization

* Minor cleanup

* Added some mindshields

* Remove redudent comment and change funcion name to be clearer

* Fix cluwne outfit

* fix merge conflicts

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-08-06 21:56:47 +02:00
mhamster a96c4369c4 Chameleon clothes + EMP behaviour (#30924)
* resolving conflicts??

* Controlled clothes changing

+ time stuff
+ EmpChangeIntensity

* Single clothes change

+ EmpContinious
+ moved random pick logic into GetRandomValidPrototype

* Changes from reviews

Co-Authored-By: Nemanja <98561806+emogarbage404@users.noreply.github.com>

* Update ChameleonClothingComponent.cs

* repairing irreparable damage

i failed, did i?

* damaging repaired irreparable

uh???

* 2025 FUN ALLOWED!!!!

* Minor changes from reviews

Co-Authored-By: beck-thompson <107373427+beck-thompson@users.noreply.github.com>

* Fix merge conflicts

* Fix that last bug

* cleanup

* Remove VV attr.

* AutoPausedField on emp time change

---------

Co-authored-by: Nemanja <98561806+emogarbage404@users.noreply.github.com>
Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-08-06 21:13:41 +02:00
Quanteey cef0fe7484 Fixes and migrating downstream yamls to use action system 2025-08-06 20:10:06 +02:00
deltanedas fb448bb7b5 action refactor proper ecs edition (#27422)
Migrated downstream YAMLs to the new action system
2025-08-06 20:08:30 +02:00
Tayrtahn 37e9e57ffb Update UIControllers to use `Log` (#37792)
Update UIControllers to use Log
2025-08-05 20:00:58 +02:00
Tayrtahn 3e574a66d3 Cleanup some misc warnings (#37904)
* Fix warning CS8524 for TurretControllerWindow

* Fix warning CS0660 for AtmosAlarmThreshold
2025-08-05 20:00:42 +02:00
metalgearsloth 1c49eb4737 Content changes required for physicsmap purge (#37878)
* PhysMap changes

* Fix call

* Avoid tilefriction resolve

yummy

* a
2025-08-05 19:18:09 +02:00
TemporalOroboros 23af16f4b2 Fix radiation system warnings (#37892)
* Use SharedMapSystem for GetTileIndices

* Fix formatting errors in Server

* Fix formatting errors in Client
2025-08-05 19:13:42 +02:00
Perry Fraser e50e5479cd tweak: add confirm to server restart button (#37849) 2025-08-05 18:57:06 +02:00
chromiumboy 2e2dd41087 Sentry turrets - Part 6: Sentry turret control panels (#35235) 2025-08-05 16:53:07 +02:00
Kyle Tyo c1183acf6d Add a safety net to the round controls in the Admin window. (#37836)
some changes.
2025-08-05 16:49:05 +02:00
Tayrtahn 2378e65133 Cleanup logging in guidebook embeds (#37794) 2025-08-05 16:24:46 +02:00
Tayrtahn 93ae609d84 Cleanup redundant `SpriteSystem` dependencies in `VisualizerSystem`s (#37758)
Cleanup redundant SpriteSystem dependencies in VisualizerSystems
2025-08-05 16:16:25 +02:00
Tayrtahn dfea48c445 Cleanup warnings in `SalvageExpeditionConsoleBoundUserInterface` (#37757)
Clean 2 warnings in SalvageExpeditionConsoleBoundUserInterface
2025-08-05 15:59:51 +02:00
Tayrtahn 37df758ea3 Update `SharedBiomeSystem` methods to use `Entity<T>` (#37698)
* Fix warning in TryGetBiomeTile

* Overload TryGetBiomeTile

* Overload more methods, fix internal warnings

* Update TryGetEntity uses

* Update TryGetTile uses

* Cleanup TryGetDecals use

* Formatting

* Two more warnings while we're here
2025-08-04 19:22:03 +02:00
Pieter-Jan Briers ba7957d0d3 Optimize parallax VRAM usage (#37180)
* Disable parallax texture preloading

Many parallax layers are specific to a single map and will likely never be loaded for the duration of the game. Save VRAM by not loading them always.

Requires engine master

* Put generated parallax identifier in texture name

Makes it show up properly in debugging tools

* Don't load generated parallaxes multiple times

Many parallax prototypes re-use the same generated parallax configs. These generated parallaxes were being loaded multiple times at once, which was a massive waste of VRAM.

We now move these into a separate cache for deduplication. I had to write a lot of logic to handle loading cancellation and ref counting. Yay.

Also fixes some spaghetti with the previous parallax loading system: cancellation didn't work properly, give proper names to generated texture names, etc.

This saves like 100+ MB of VRAM.
2025-08-04 19:20:00 +02:00
Tayrtahn dd1b239059 Cleanup warnings in `NodeVisualizationOverlay` (#37707)
Cleanup 2 warnings in NodeVisualizationOverlay
2025-08-04 19:19:50 +02:00
Tayrtahn 519c5ec343 Remove static logger calls in `LateJoinGui` (#37688)
* Cleanup 2 static logger calls in LateJoinGui

* That's not how that works
2025-08-04 19:17:04 +02:00
No Elka ef420e15d8
Add visuals to subtle cosmic mark (#4126)
* The previous branch got cooked let's do this again

* Species-specific sprites (fuck IPCs)

* Ы

* Add stuff to prototypes

* Jarvis play very loud incorrect buzzer sound

* Function doesn't work if it's not called

* Apparently thaven never had this

It was created FOR thaven lol

* Fix remainng bullshit

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Change stuff

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-08-04 13:29:25 +00:00
slarticodefast 310ebf61bc add reduced motion drug overlay (#37584)
* reduced motion flash effect

* reduced motion drug overlay

* Revert "reduced motion flash effect"

This reverts commit e350b2899d0acc78c9833b5bc23a9680e03b2736.
2025-08-04 15:25:29 +02:00
TrixxedHeart fc310c6371 Fixed Missing or Misconfigured Locale Keys (#37595)
* Fixes and adds many localization keys from #34343
Open

* Fix comment, that is not how that works.

* Update Resources/Locale/en-US/components/screen-component.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fixes cmd-parse-failure-int -> cmd-parse-failure-integer in OptionsUIController.cs, removes cmd-parse-failure-int from options-menu.ftl

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-08-04 15:25:22 +02:00
metalgearsloth aae1c22859 CompFactory updates (#37559) 2025-08-04 15:25:05 +02:00
Tayrtahn c8688261c2 Cleanup more `SpriteComponent` warnings (part 6) (#37607)
* 1 warning in MechAssemblyVisualizerSystem

* 2 warnings in RecyclerVisualizerSystem

* 1 warning in ClusterGrenadeVisualizerSystem

* 2 warnings in BarSignSystem

* 4 warnings in AlertControl

* 1 warning in ToolSystem

* 2 warnings in PinpointerSystem

* 2 warnings in ClientSpriteMovementSystem

* 2 warnings in OptionsVisualizerSystem

* 1 warning in FlatpackSystem

* 1 warning in ZombieSystem

* 1 warning in StackSystem

* 1 warning in MiningOverlay

* 1 warning in FlippableClothingVisualizerSystem

* Guard clause for MechAssemblyVisualizerSystem

* Get SpriteSystem in AlertControl constructor
2025-08-04 14:57:40 +02:00
slarticodefast 55d20acb69 Add keybind for swapping hands in the other direction (#37588)
add swap hands reverse
2025-08-04 14:43:12 +02:00
Quanteey f41c3a4360 Revert "Swap hands in reverse (for borgs) (#2829)"
This reverts commit 6f0e1c01fb.

Reverted due to upstream implementation being used instead
2025-08-04 14:40:38 +02:00
Tayrtahn fa7394290b Cleanup more `SpriteComponent` warnings (part 5) (#37590)
* 1 warning in KudzuVisualizerSystem

* 2 warnings in ChameleonProjectorSystem

* 1 warning in MarkerSystem

* 2 warnings in ItemSystem

* 1 warning in GhostToggleSelfVisibility

* 1 warning in FoamVisualizerSystem

* 1 warning in ClickableTest

* 1 warning in ThrownItemVisualizerSystem

* 2 warnings in InfantSystem

* 1 warning in ChasmFallingVisualsSystem

* 1 warning in PotencyVisualsSystem

* 2 warnings in OrbitVisualsSystem

* 2 warnings in BeamSystem

* 1 warning in JitteringSystem

* 1 warning in CardboardBoxSystem

* 2 warnings in StationAiSystem

* 2 warnings in FirelockSystem

* 2 warnings in CargoSystem.Telepad

* 1 warning in StasisBedSystem

* 2 warnings in WeldableVisualizerSystem

* 2 warnings in DeliveryVisualizerSystem

* 1 warning in TimerTriggerVisualizerSystem

* 1 warning in StorageFillVisualizerSystem

* 2 warnings in RadiationCollectorSystem

* 2 warnings in BorgSwitchableTypeSystem

* 1 warning in TurnstileSystem

* 1 warning in SurveillanceCameraVisualsSystem

* 1 warning in BurnStateVisualizerSystem

* 2 warnings in CableVisualizerSystem

* 1 warning in JetpackSystem
2025-08-04 14:33:26 +02:00
William Lemon 31718cfbd1
Psionic Eruption (#4078)
* Psionic Eruption

* Art Pass

* Detangles spaghetti

Removed from Nyano namespaces, moved entirely into _DV namespaces and folders where possible.

* Remove nuke behavior (Maybe next time 😢 )

* Various maintainer requested patches

* More cleanup

* I'm blind

---------

Signed-off-by: William Lemon <William.Lemon2@gmail.com>
2025-07-31 12:39:48 +01:00
AlgisAlphonse f7db03182a
Port goobstation factorio (#4035)
* Initial port of goobstation factorio, missing disposals integration and faxing. Also ports impstations modification for robotic arms to have static power draw. Also adds automation slots to silos and advanced microwave.

* Ports goobstation factorio fax automation, adds to the guidebook entry info about gas canisters.

* Ported Goob Disposals. Removed part about taking
mats out of storage silo cuz it ain't implemented
yet. Seems to work.

* Adds constructor circuitboard to research cuz I
forgor
2025-07-27 13:31:36 +01:00
AlgisAlphonse ab8ceb8ebd
Port Frontier plant analyzer (#4061)
* Ports Frontier plant analyzer, with 4/8 sec speed.
Also adds a separate tier 2 civilian tech to
research it.

* Renamed the fucked folder omg
2025-07-23 14:52:18 +01:00
deltanedas 7026fc7125
make LPO's crew monitor actually show people on the station (#4015)
* update code to allow long range crew monitor to work

* add syndicate crew monitor prototype

* update listening post to cull bloat and use new crew monitor

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-07-18 16:12:41 +01:00
Perry Fraser 1d2c556fe3
fix: stop the SmartFridge from eating the contents of plant bags (#3929)
* fix: stop the SmartFridge from eating the contents of plant bags

* flukie test failure

* double flukie test failure??

* Address review

* fix: ToList go brr
2025-06-29 03:57:09 +01:00
AftrLite 2c18d49eef
Branding Update (#3964)
* initial commit

* .

* license update
2025-06-16 11:26:40 +02:00
SolStar 429616aea3
Curator Help 2 Electric Boogaloo (#3870)
* Revert #3094

* add button

* Copy over AHelpUIController.cs

* replace ahelp with chelp

* change sound

* updated icon

* check for chelp flag

* switched the files oops

* cwoink

* remove buttons

* Seperate Cwoink System

* loc

* Purple

* fix up cwoink

* check for curatorhelp flag

* Button cleanup

* new cvars yay

* add VV

* description and resizing

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* description update

* fish changes pt 1

* fish guy part 2

* fix fail

* cache so cool

* attributions

* Cwoink verb

* spelling

* file rename

* Update Content.Shared/_DV/CCVars/DCCVars.CHelp.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Commands/OpenCHelpCommand.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* toby

* Update Content.Client/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkWindow.xaml.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* toby 2

* toby 3

* toby pog

* meow

* Apply suggestions from code review

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* meow

* meow 2

* sawmill

* 2

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* forgor

* Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>

* Update Resources/Locale/en-US/_DV/curation/cwoink.ftl

Signed-off-by: Tobias Berger <toby@tobot.dev>

---------

Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com>
Signed-off-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-06-10 10:56:50 +00:00
Falcon 98d6f5d1e4
IPC Improvements + Synth Lizard (#3875)
* wip: added the synth mammal head from Iris and whitelisted a lot of extremities from more fuzzy races

* feat: ported synthliz from iris

* chore: started adding locales

* feat: ftls are going to make me loose my mind

* fix: missed an item

* fix: IPCs would always show humanoid eyes

* fix: autogenerated state values didn't work with the snout helmet

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* fix: attribution license

* fix: ignore last frame on left and right tail views

* chore: fix comment

* chore: change requests

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* chore: make additions cleaner

* chore: add missing comment

* chore: missed a comment

* Revert "chore: make additions cleaner"

This reverts commit 779c858f9c.

* refactor: removed hardcoded goidacode

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* refactor: used VisualizerSystem correctly

* refactor: Move change-able variables to private consts

* refactor: revert back to ComponentStartup, OnAppearanceChange updated too frequently

* refactor: remove protogens

* fix: integration tests

* chore: fix cr

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-06-05 21:09:23 +02:00
Perry Fraser f488526f87
feat: Allow removing empty SmartFridge entries (#3852)
* feat: Allow removing empty SmartFridge entries

* tweak: debounce SmartFridge ejects

* tweak: address review comments

Formatting, IsFirstTimePredicted exists, don't give malf clients polite popups.
2025-05-31 00:00:58 +00:00
Oxdeception 47fc21374f
Combine RSI path and state updates in TypingIndicatorVisualizerSystem.cs (#3847)
Co-authored-by: Oxdeception <9624-oxdeception@users.noreply.gitgud.io>
2025-05-26 22:11:20 +01:00
AftrLite c4f588bc7d
Cosmic Cult | Release Patch (#3811)
* initial commit

* whoops

* guidebook

* typo oof

* fix?

* untouch stuff (WHOOPS), refactor tile detonation, remove remaining rogue ascendant stuff, requested changes

* cosmic void namefix per request

* oh heck last minute fix

* unique deathsound

* requested changes

* this should untouch it..?

* obligatory blank line fix

* requested changes + guidebook update + gameplay communication polish
2025-05-24 17:39:57 +01:00
deltanedas 496d60448a
cherry pick Fix storage (#37714) (#3833)
* Optimise storage a quadrillion times (#37638)

* Optimise storage a quadrillion times

* How sweaty can we get

* Add fast angle checks

* Fix chunk indices

* Optimise the refresh method

Helps on client a lot as the clientside is suboptimal atm.

* Better name

* wawawewa

* Add single-angle path

* Okay FINE rider

* Fix storage (#37714)

The one path I forgot to get the relative index.

* cleanup ring box

* Fix 1x1 storage windows (#35985)

* fix stupid lunchbox error

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: deltanedas <@deltanedas:kde.org>
2025-05-23 17:34:37 +01:00
pathetic meowmeow a465f6d0a5
Revert traitor reputation (#3823) 2025-05-22 23:59:12 +01:00
deltanedas ef691a253d add hack to fix engine bug 2025-05-21 01:41:54 +01:00
deltanedas 4fc95f96d8 merge master 2025-05-19 07:56:08 +01:00
deltanedas ac43c95d24 goida 2025-05-19 07:49:53 +01:00
metalgearsloth 39c755a345 Add ImplicitRoofComponent (#36112)
* Add ImplicitRoofComponent

So shuttles get marked as rooved.

* Early-out

So the new render doesn't suck up perf unnecessarily.
2025-05-18 18:33:39 +01:00
Nemanja 7f7847f043 Salvage Job Board (#37549)
* Salvage Job Board

* More development

* Small boy

* Computer yaml (partial)

* UI

* Rank unlock logic

* Job label printing

* appraisal tool integration

* Jobs

* add board to QM locker

* boom!

* command desc

* mild rewording

* ackh, mein pr ist brohken
2025-05-18 18:21:06 +01:00
Nemanja 5be5f69585 Fix prisoner closet UI not working (#37558)
Fix prisoner closet UI
2025-05-18 18:12:59 +01:00
Tayrtahn 0060d5663e Cleanup more `SpriteComponent` warnings (part 4) (#37550)
* Cleanup warnings in ClickableSystem

* Cleanup warnings in FultonSystem

* Cleanup warning in HolidaySystem

* Cleanup warning in DoAfterOverlay

* Cleanup warning in EntityHealthBarOverlay

* Cleanup warning in SmokeVisualizerSystem

* Cleanup warning in VaporVisualizerSystem

* Cleanup warning in ColorFlashEffectSystem

* Cleanup warnings in StealthSystem

* Cleanup warnings in TrayScannerSystem

* Cleanup warnings in InventoryUIController

* Cleanup warnings in HideMechanismsCommand

* Cleanup warning in ShowMechanismsCommand

* Cleanup warnings in EntityPickupAnimationSystem

* Cleanup warnings in PointingSystem

* Cleanup warning in StickyVisualizerSystem

* Cleanup warnings in TabletopSystem

* Cleanup warnings in PillSystem

* Cleanup warnings in DiceSystem

* Cleanup warnings in ProjectileSystem
2025-05-18 18:12:48 +01:00
YotaXP 482e69e029 Persist construction menu favorites server-side (#35867)
* Persist construction menu favorites to player profile

* Use `ProtoId`s for construction favorites

* Validate construction favorites updates from the client

* Actually await the async database call
2025-05-18 18:12:44 +01:00
eoineoineoin 51f1fb0651 Improve fax machine UI (#33825)
* fax upgraded

* improve resizable

* move Paper type settings & change margins

* change margins & Aling of text

* Rearrange Fax UI

Group paper-type with print-file.
Group refresh button with destination list.

Add some panels to differenciate functionality for faxing an inserted
sheet of paper and printing a local file to a new paper.

* Whitespace

* Remove unnecessary style definition

* Remove whitespace

---------

Co-authored-by: VideoKompany <135313844+VlaDOS1408@users.noreply.github.com>
2025-05-18 18:12:43 +01:00
Tayrtahn 3c1870460d Cleanup `TryAddDisplacement` warnings (#37545)
Cleanup TryAddDisplacement warnings
2025-05-18 18:11:29 +01:00
āda 217f0088e3 HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length (#35407)
* commit

* mark TODOs

* compiles

* cleanup

* cleanup

* oops

* changed my mind

* requested changes

* genpop fix
2025-05-18 18:10:23 +01:00
Nemanja 47610ac183 Fix tethergun overlay (#37510)
* Fix tethergun overlay

* slice

* wah

* Update TetherGunOverlay.cs

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2025-05-18 18:10:03 +01:00
Tayrtahn a580461e8b Cleanup warnings in `DisplacementMapSystem` (#37511)
* Cleanup warnings in DisplacementMapSystem

* docs update

* Suggested simplification
2025-05-18 17:58:43 +01:00
Tayrtahn 514e0d7e6a Cleanup more `SpriteComponent` warnings (part 2) (#37527)
* Cleanup warnings in MagazineVisualsSpriteTest

* Cleanup warnings in WiresVisualizerSystem

* Cleanup warnings in GunSystem.SpentAmmo

* Cleanup warnings in GunSystem

* Cleanup warnings in GunSystem.ChamberMagazine

* Cleanup warnings in MeleeWeaponSystem.Effects

* Cleanup warnings in ToggleableLightVisualsSystem

* Cleanup warnings in StatusIconOverlay

* Cleanup warnings in SpriteFadeSystem

* Cleanup warnings in PdaVisualizerSystem

* Cleanup warnings in EnvelopeSystem

* Cleanup warnings in MechSystem

* Cleanup warnings in MappingOverlay

* Cleanup warnings in LockVisualizerSystem

* Cleanup warnings in DragDropSystem

* Cleanup warnings in GhostSystem

* Cleanup warnings in TriggerSystem.Proximity

* Cleanup warnings in DragonSystem

* Cleanup warnings in PortableScrubberVisualsSystem

* File-scoped namespace for PortableScrubberVisualsSystem
2025-05-18 17:58:43 +01:00
Tayrtahn 972e1cbb17 Cleanup more `SpriteComponent` warnings (part 2) (#37522)
* Cleanup warnings in DamageMarkerSystem

* Cleanup warnings in CuffableSystem

* Cleanup warnings in DeployableTurretSystem

* Cleanup warnings in StorageContainerVisualsSystem

* Cleanup warnings in ItemMapperSystem

* Cleanup warnings in ItemCounterSystem

* Cleanup warnings in RandomSpriteSystem

* Cleanup warnings in PowerCellSystem

* Cleanup warnings in ParticleAcceleratorPartVisualizerSystem

* Cleanup warnings in PaperVisualizerSystem

* Cleanup warnings in PoweredLightVisualizerSystem

* Cleanup warnings in LightBulbSystem

* Cleanup warnings in EmergencyLightSystem

* Cleanup warnings in DoorSystem

* Cleanup warnings in ClockSystem

* Cleanup warnings in BuckleSystem

* Cleanup warnings in JukeboxSystem
2025-05-18 17:58:43 +01:00
Tayrtahn c82ea016da Cleanup more `SpriteComponent` warnings (part 1) (#37508)
* Cleanup warnings in PuddleSystem

* Cleanup warnings in HandsSystem

* Cleanup warnings in EnsnareableSystem

* Cleanup warnings in ElectrocutionHUDVisualizerSystem
Also simplify some if statements

* Cleanup warnings in PlantHolderVisualizerSystem

* Cleanup warnings in AlertLevelDisplaySystem

* Cleanup warnings in TetherGunSystem

* Fix error in PlantHolderVisualizerSystem

* I hate var _
2025-05-18 17:56:24 +01:00
Tayrtahn d7ea0403f9 Cleanup warnings in `LatheSystem` (#37496)
Cleanup warnings in LatheSystem
2025-05-18 17:55:33 +01:00
Tayrtahn b8d59cb5e4 Cleanup warnings in `MaterialStorageSystem` (#37492)
Cleanup warnings in MaterialStorageSystem
2025-05-18 17:55:23 +01:00
Tayrtahn 7a4c33f411 Cleanup warnings in `PowerChargerVisualizerSystem` (#37491)
Cleanup warnings in PowerChargerVisualizerSystem
2025-05-18 17:55:23 +01:00
Tayrtahn 27007dc88d Cleanup warnings in `ThrusterSystem` (#37489)
Cleanup warnings in ThrusterSystem
2025-05-18 17:55:23 +01:00
Tayrtahn 1e78dc348b Cleanup warnings in `SubFloorHideSystem` (#37488)
Cleanup warnings in SubFloorHideSystem
2025-05-18 17:55:23 +01:00
metalgearsloth bd05a7abf2 Predict sleeping action (#37414)
* Predict sleeping action

* reviews
2025-05-18 17:53:30 +01:00
Kyle Tyo 68f8b81677 MapManager warning cleanup client edition (#36766)
* Update ExplosionOverlaySystem.cs

* noting here that this may be reverted.

Not sure why transform sys is attached like this.

* Noting that this may be reverted.

* rapid fire spit spit spit spit spit

* last one on the client.

* Update SpawnExplosionWindow.xaml.cs

* Update ParallaxOverlay.cs

* wweeeeebbbbbbbbbbbbbbbbbbbbbbbbb edit

* requested changes.

* Update Content.Client/Shuttles/UI/ShuttleMapControl.xaml.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Shuttles/UI/ShuttleMapControl.xaml.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxSystem.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/ParallaxOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/BiomeDebugOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Overlays/StencilOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Parallax/BiomeDebugOverlay.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/Atmos/Overlays/GasTileOverlay.cs

* Update Content.Client/Administration/UI/SpawnExplosion/SpawnExplosionWindow.xaml.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-18 17:40:26 +01:00
Tayrtahn 31396afc42 Cleanup warnings in `AtmosAlarmableVisualsSystem` (#37459)
Cleanup warnings in AtmosAlarmableVisualsSystem
2025-05-18 17:40:26 +01:00
Tayrtahn 13ddd84dad Cleanup warnings in `RgbLightControllerSystem` (#37458)
Cleanup warnings in RgbLightControllerSystem
2025-05-18 17:40:25 +01:00
qwerltaz e694825d85 air alarm panic wire snipping forces panic mode (#36439)
* air alarm panic wire snipping forces panic mode

* document

* ForcedMode is datafield

* switch to bool flag

* lock button when panic wire cut

* prevent manually individually changing scrubbers from siphon when panic wire is cut

* failure alert when wire snipped

* is Control

* remove double horizontalExpand

* Update Content.Server/Atmos/Monitor/Systems/AirAlarmSystem.cs

* Update Content.Server/Atmos/Monitor/Systems/AirAlarmSystem.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-05-18 17:40:25 +01:00
Tayrtahn b41b9337b0 Cleanup warnings in `BorgSystem` (#37456)
Cleanup warnings in BorgSystem
2025-05-18 17:40:05 +01:00
Tayrtahn 72d7ac4086 Cleanup warnings in `EmitterSystem` (#37455)
Cleanup warnings in EmitterSystem
2025-05-18 17:40:05 +01:00
Tayrtahn 9b0965832a Cleanup warnings in `VendingMachineSystem` (#37454)
Cleanup warnings in VendingMachineSystem
2025-05-18 17:40:05 +01:00
metalgearsloth 886b54e6d6 Predict gas valves (#33836)
* Predict gas valves

* wawawewa

* Fix imports before I get yelled at

* soff
2025-05-18 17:39:12 +01:00
Tayrtahn 247334bf72 Cleanup warnings in `AtmosPipeAppearanceSystem` (#37449)
* Cleanup warnings in AtmosPipeAppearanceSystem

* Another enum
2025-05-18 17:39:12 +01:00
Tayrtahn e8e4fc15db Cleanup warnings in `ClientInnerBodySystem` (#37450)
* Cleanup warnings in ClientInnerBodySystem

* Apply suggested simplification
2025-05-18 17:39:12 +01:00
Tayrtahn 077eae3a86 Cleanup warnings in `HumanoidAppearanceSystem` (#37381)
* Cleanup warnings in HumanoidAppearanceSystem

* entity -> entity.Owner

* Revert LayerMapReserve logic

* Try again without requires
2025-05-18 17:39:11 +01:00
Tayrtahn c76aeb6111 Cleanup warnings in `KillSignSystem` (#37451)
Cleanup warnings in KillSignSystem
2025-05-18 17:38:25 +01:00
Tayrtahn ee877ebfbe Cleanup warnings in `ConstructionSystem` (#37447)
Cleanup warnings in ConstructionSystem
2025-05-18 17:38:05 +01:00
metalgearsloth aab03d7b76 Fix typingindicator doing a naughty (#37438)
How this wasn't caught before but raisepredictiveevent should never get raised when re-running states.
2025-05-18 17:37:58 +01:00
Tayrtahn cd62fda859 Cleanup warnings in `DamageStateVisualizerSystem` (#37435)
Cleanup warnings in DamageStateVisualizerSystem
2025-05-18 17:37:56 +01:00
Tayrtahn e61dd24fcc Cleanup warnings in `AirlockSystem` (#37434)
Cleanup warnings in AirlockSystem
2025-05-18 17:37:56 +01:00
Tayrtahn 47136bded5 Cleanup warnings in `CryoPodSystem` (#37433)
Cleanup warnings in CryoPodSystem
2025-05-18 17:37:56 +01:00
Tayrtahn 491227fe8c Cleanup warnings in `ClientFoodSequenceSystem` (#37431)
Cleanup warnings in ClientFoodSequenceSystem
2025-05-18 17:37:56 +01:00
Tayrtahn 10ebb4ec45 Cleanup warnings in `RevenantSystem` (#37430)
Cleanup warnings in RevenantSystem
2025-05-18 17:37:56 +01:00
Tayrtahn d20c58f9e7 Cleanup warnings in `AnomalySystem` (#37429)
Cleanup warnings in AnomalySystem
2025-05-18 17:37:56 +01:00
Tayrtahn 89ffd51c18 Cleanup warnings in `TypingIndicatorVisualizerSystem` (#37427)
Cleanup warnings in TypingIndicatorVisualizerSystem
2025-05-18 17:37:56 +01:00
Tayrtahn ae7d2f3ea5 Cleanup warnings in `HolopadSystem` (#37421)
* Cleanup warnings in HolopadSystem

* Fix reversed order of CopySprite parameters
2025-05-18 17:37:56 +01:00
Tayrtahn aa5e04aa92 Cleanup warnings in `RandomArtifactSpriteSystem` (#37418)
Cleanup warnings in RandomArtifactSpriteSystem
2025-05-18 17:37:18 +01:00
Tayrtahn 01d5b4da2f Cleanup warnings in `FireVisualizerSystem` (#37417)
Cleanup warnings in FireVisualizerSystem
2025-05-18 17:32:07 +01:00
Tayrtahn 6413118f80 Cleanup warnings in `ExpendableLightSystem` (#37415)
Cleanup warnings in ExpendableLightSystem
2025-05-18 17:30:58 +01:00
metalgearsloth 2db152d363 Predict gasthermomachines (#33837)
* Predict gasthermomachines

* despawn

* smellby
2025-05-18 17:30:44 +01:00
chromiumboy 867c59c8c9 Station AI customizations (#34501)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-05-18 17:30:39 +01:00
Tayrtahn d82b35dc87 Cleanup warnings in `SmesSystem` (#37399)
* Cleanup warnings in SmesSystem

* Access modifier for SmesVisualLayers
2025-05-18 17:29:47 +01:00
Tayrtahn d3e13e5d51 Cleanup warnings in `ApcVisualizerSystem` (#37396) 2025-05-18 17:29:46 +01:00
Tayrtahn 03aae4b45a Cleanup warnings in `DisposalUnitSystem` (#37389)
Cleanup warnings in DisposalUnitSystem
2025-05-18 17:29:45 +01:00
Tayrtahn b6ddab6e76 Cleanup warnings in `GravitySystem` (#37388)
Cleanup warnings in GravitySystem
2025-05-18 17:29:09 +01:00
Tayrtahn fe045c7a62 Cleanup warnings in `GunSystem.MagazineVisuals` (#37373)
Cleanup warnings in GunSystem.MagazineVisuals
2025-05-18 17:28:35 +01:00
Tayrtahn c1bff58032 Cleanup warnings in `EntityStorageVisualizerSystem` (#37385)
Cleanup warnings in EntityStorageVisualizerSystem
2025-05-18 17:28:35 +01:00
Tayrtahn 60a2f5bfc5 Cleanup warnings in `ClientClothingSystem` (#37384)
Cleanup warnings in ClientClothingSystem
2025-05-18 17:28:31 +01:00
Tayrtahn 72618403a2 Cleanup warnings in `SolutionContainerVisualsSystem` (#37377)
Cleanup warnings in SolutionContainerVisualsSystem
2025-05-18 17:28:23 +01:00
Tayrtahn 5ab7aa75d6 Cleanup warnings in `TippyUIController` (#37378)
Cleanup warnings in TippyUIController
2025-05-18 17:28:23 +01:00
Tayrtahn 44467b5ed6 Cleanup warnings in `TextScreenSystem` (#37382)
Cleanup warnings in TextScreenSystem
2025-05-18 17:28:04 +01:00
Tayrtahn c8e224864a Cleanup warnings in DamageVisualsSystem (#37372) 2025-05-18 17:28:03 +01:00
Tayrtahn 61495f0f11 Cleanup warnings in `IconSmoothSystem` (#37337)
Cleanup warnings in IconSmoothSystem
2025-05-18 17:14:53 +01:00
pathetic meowmeow 3a2b9050df Make reagent dispensers gridinv-based instead of pseudo-listinv (#34205)
This simplifies the code and makes the experience of examining contents
easier without the reagent dispenser UI, as well as adding the possibility
for dispensers to have items of heterogeneous sizes in them, which would
allow configuring reagent dispensers to accept smaller containers such
as beakers or vials in order to allow for more types of smaller quantities
of reagents, or other flexibilities brought by using a standard storage
component.
2025-05-18 17:08:25 +01:00