Commit Graph

5155 Commits

Author SHA1 Message Date
Sir Warock 53e4097bbf
New Surgery UI (#5107)
* One Commit ops

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Remove one Line

* Readonly variable

* Better Switch cases

* Actually better this way

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-01-03 07:27:35 -06:00
Apachito 58cc793e86
Port Starlight's expanded makeshift items (#4984)
* 1

* 2

* remove dismantle testing changes

* add ammount handling, and add random angle

* code-side things

* code-side things

* code-side things

* 3

* 4

* 5

* 6

* changed description for now

* whoops

* 7

* 8

* 9

* Texture fix

* Tada!

I diiid iiitttt

* Delete .icon.png-autosave.kra

* 10

* test

another

* 11

* Localization fixes 2

Also some minor rebalancing of armor/shield/helmet crafting

* ROOOUND 33333

* test

wawa

* wiz

* fixes

* MORE FIXES

* MORE MORE FIXES

* Smg mag fix

* Why does it have reflet

Removed reflect chance and made the damage the same as a plasteel arming sword

* belt fix

* phosphorus addition

* improvised round bulk crafting

* Update tags

* tags update 2

* Update tags.yml

* fix tags AGAIN

* TAG FIX AGAIN

* Fixed the sound path

* Fixed missing components hopefully

* fix it hopefully

* Update tidebreaker.yml

* fixed errors

* fixed?

* Update shields.yml

* Update tools.yml

* Fixes

* Update tools.yml

* Update tools.yml

* Update tools.yml

* Update tools.yml

* Update tools.yml

* screwdriver fix 200

* Update tools.yml

* Update tools.yml

* Apply suggestions from code review

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update SharedItemSwitchSystem.cs

* review changes

* Fix server and client files

* Namespace fixes.

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/crowbars.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update SharedWeaponDismantleOnShootSystem.cs

* Update Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_DV/Entities/Objects/Weapons/Guns/Ammunition/Boxes/improvised.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

---------

Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>
Co-authored-by: KillerTheFlareon <tyler443344@outlook.com>
Co-authored-by: Matthew Herber <matthewherber@sbcglobal.net>
Co-authored-by: Athena-AI <AthenaTheAI@outlook.com>
Co-authored-by: stickycheZ101 <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>
Co-authored-by: stickycheZ101 <96800602+stickycheZ101@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: Vanessa <vanessalouwagie@gmail.com>
2025-12-31 14:08:48 -06:00
Tobias Berger 6f42855947
Fix #5054 (#5065) 2025-12-30 10:31:53 -06:00
Tobias Berger de6b43b069
Extra _DV fixes for https://github.com/space-wizards/space-station-14/pull/39124 2025-12-29 21:43:45 +01:00
Tobias Berger 625d27fd7a
Extra _DV fixes for https://github.com/space-wizards/space-station-14/pull/39848 2025-12-29 21:43:34 +01:00
Vanessa 33677d5b6b Reverted DeltaV-specific ID computer code. Fixes new Grant/Revoke buttons. 2025-12-29 14:16:27 -06:00
Justin Pfeifler 83d4239d5f Gravity Generators cannot be unanchored while active (#41256)
* Add unanchor attempt check

* Combine shared component and server component

- Combines SharedGravityGeneratorComponent and GravityGeneratorComponent
- AutoNetworked the GravityActiveBool

* Remove SharedGravityGeneratorComponent

* Update to SharedGravityGeneratorComponent

* Fix to be a complete sentence

* Dirty GravityActive whenever changed

* Rename component and remove view variables

* Update referenced component name

* Move unanchor attempt to shared system

* Add client system

* Revert popup to PopupEntity

* Fix popup to be PopupClient

* Set access restriction on GravityActive
2025-12-29 11:39:36 -06:00
eoineoineoin f5129aa9dd Fix changelog button always indicating new changes. (#41277)
* Refresh changelog button when ServerId is changed

* Listen to specific cvar being changed
2025-12-29 11:39:36 -06:00
Princess Cheeseballs cd6a041c0a Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123)
* This system is ancient

* Destroy that API

* Address reviews

* Destroy merge conflicts from orbit

* seems to work fine

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:35 -06:00
Connor Huffine 869e2d350f Remove double includes (#41211) 2025-12-29 11:39:34 -06:00
eoineoineoin c6e799b949 Fix client crash in MeleeWeaponSystem (#41121)
Avoid crash when animating deleted entity
2025-12-29 11:39:34 -06:00
Errant 3da6f2eadf Remove the remaining CheckButtons (#41073)
remove CheckButtons
2025-12-29 11:39:34 -06:00
Sir Warock d1f545a047 Widen Ammo UI (#40570) 2025-12-29 11:39:33 -06:00
Hannah Giovanna Dawson bd98b9212b Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:33 -06:00
Vanessa fc1d452e39 Various upstream tweaks and fixes. 2025-12-29 11:39:32 -06:00
eoineoineoin 6d9a34415f Move Monotone button, checkbox styles out of StyleNano and into sheetlets (#41120) 2025-12-29 11:39:32 -06:00
ArtisticRoomba 33002e7485 DeltaPressure Predicted Examine (#41135)
* predicted examine

* atrociously satanic

* do it right this time

* deltafields aren't necessary

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.DeltaPressure.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:32 -06:00
sleepyyapril 9965777d04 Fix TryProccessRadioMessage Typo (#41139)
fix proccess typo
2025-12-29 11:39:32 -06:00
beck-thompson a788927cea Admin alerts now link players with tpto (#40472)
* Admin alerts now link players with tpto

* Add coords

* Slarti tweaks!

* He saw my minor spelling mistake - its over...
2025-12-29 11:39:32 -06:00
beck-thompson 482235dbfd Fix the pin texture not rendering (#41093) 2025-12-29 11:39:31 -06:00
āda ad4f64fcd6 Stack System Cleanup (#38872)
* eye on the prize

* OnStackInteractUsing, TryMergeStacks, TryMergeToHands, TryMergeToContacts

* namespace

* Use, get count, getMaxCount

* component access

* add regions, mark TODO

* obsolete TryAdd, public TryMergeStacks

* GetMaxCount

* event handlers

* event handlers

* SetCount

* client server event handlers

* move to shared

* Revert "move to shared"

This reverts commit 45540a2d6b8e1e6d2a8f83a584267776c7edcd73.

* misc changes to shared

* split

* spawn and SpawnNextToOrDrop

* SpawnMultipleAtPosition, SpawnMultipleNextToOrDrop, CalculateSpawns, general server cleanup

* Rename Use to TryUse.

* Small misc changes

* Remove obsolete functions

* Remove some SetCount calls

* Partialize

* small misc change

* don't nuke the git dif with the namespace block

* Comments and reordering

* touchup to UpdateLingering

* Summary comment for StackStatusControl

* Last pass

* Actual last pass (for now)

* I know myself too well

* fixup

* goodbye lingering

* fixes

* review

* fix test

* second look

* fix test

* forgot

* remove early comp getting

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:31 -06:00
Absotively 542447ec6a Hand labeler UI improvements (#40318)
* Populate and select label line edit on window open

* Widen hand labeller UI

* Add reset and clear buttons to hand labeler UI

* Add window resizing fix from https://github.com/space-wizards/space-station-14/pull/40322

* xaml cleanup, button grouping
2025-12-29 11:39:30 -06:00
Sir Warock 08dfaf0dd5 Merge Injector & Hypospray Systems & Components (#41833)
* Merge Injector & Hyposprays

* Fixes

* Requested Changes

* Preview

* Inclusion of Prototypes

* Fix

* small oversight

* Further fixes

* A few more fixes & Bluespacesyringe buff

Co-Authored-By: āda <177162775+iaada@users.noreply.github.com>

* Final Commit, hopefully

* Merge conflict no more

* YML fix

* Add required changes

Co-Authored-By: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>

* cleanup warnings removal

* Bug fix & Maintainer Requests

Co-Authored-By: āda <177162775+iaada@users.noreply.github.com>

* Adhere to requested changes

Co-Authored-By: āda <177162775+iaada@users.noreply.github.com>

---------

Co-authored-by: āda <177162775+iaada@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:30 -06:00
Absotively 4de470b7b6 Move ChemMaster buffer sort button out of transfer/discard button group (#41018)
* Move chemmaster buffer sort button out of transfer/discard button group

* Use margin for layout
2025-12-29 11:39:30 -06:00
Princess Cheeseballs b2f02e6eed Fix Being Drunk! (#41002)
* Drunk moment

* push

* fix test fails + a smidge of cleanup

* two smidges of cleanup

* Unpredicted so don't need the workaround

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:30 -06:00
eoineoineoin 53fa40bc39 Add a sheetlet for ConfirmButton (#41011)
* Add a sheetlet for ConfirmButton

* Move sheetlet to central location; alphabetize using statements
2025-12-29 11:39:29 -06:00
eoineoineoin 7bd591ea79 Fix style on paper editing background (#41009) 2025-12-29 11:39:29 -06:00
eoineoineoin c1a644839f Fix refresh button in fax machine (#41024) 2025-12-29 11:39:29 -06:00
Fildrance 96e69b955c Feature/door remote radial (#36378)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* feat: now door remote have some kind of ui to switch mode

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* refactor: simplify code for DoorRemoteBoundUserInterface

* fix open/close mode sprite

* remove broken merge changes

* refactor: changed DoorRemoteSystem to be fully in shared

* refactor: localize DoorRemoteBoundUserInterface

* refactor: fix multiple invocation for  TryToggleDoor inside DoorRemoteSystem on prediction

* refactor: extracted sprites and loc strings into prototype for cleaner code. Currently selected mode now have different background.

* refactor: changed hover selected color to recommmended

* refactor: reuse stylenano colors!

* review

* refactor: remove StyleNano reference

* refactor: revert removal of item status for door remote

* refactor: fix status control misprediction

* refactor: remove invalid comments, rename client DoorRemoteSystem comp after handle method

* refactor: fix DoorRemoteStatusControl not displaying status on entity pickup

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:29 -06:00
lzk cc0a81a3a0 fix species name in station records (#36217)
* fix species name in station records

* the hellish commit

* Update GeneralStationRecordConsoleWindow.xaml.cs

* fix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:29 -06:00
B_Kirill b58823ad93 Criminal console status expansion (#36244)
* Criminal console update and new icons sprites

* Change Hostile and Paroled sprites

* Change Hostile sprite

* Return the 8x8 scale, redraw new icons

* Some changes

Redraw eliminated icon and change icons scaling in pda

* Update Resources/Textures/Interface/Misc/security_icons.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/CartridgeLoader/Cartridges/WantedListUiFragment.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:29 -06:00
Vanessa 8aeb9082e7 Replaced remaining StyleNano references. 2025-12-29 11:39:28 -06:00
Brandon Li e2f5f4b7fa `StyleNano` removal: Palette system and Sheetlets (#29903)
* Apply patch 1777eea9a4..6b32bb2b14

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make red squiggly line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add todo list

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add palette to `TextureButton`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* migrate `ContextMenu` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak NT colors

* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`

* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`

* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak color & update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* chat is this real (update chat palette)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `SmallButton` and remove some obsolete things from `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* replace `ButtonColorGreen` with `Positive`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `Placeholder`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Examine popup buttons

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Remove some more redundant stuff

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Undo style change for chat window

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* paper editing works now

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `OptionButton` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* fix `ActionButton` not having highlighting

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ButtonBig` and more cleanup

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move items inheriting from `ISheetletConfig` into their own directory

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Cleanup & move `Label` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Action search box styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Moved, stuff is

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap & move over MORE stuff (just like one thing left!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Change status classes to appropriate existing classes

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove remaining references to `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Fix some hardcoding & broken code, `GetFromControl`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Scrollbars!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* chores

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* clean up `StyleClass.cs`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ItemListSheetlet` refactor

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* more chores!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Consistency w/ directory structure

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `MainMenuSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ColorPalette`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* whoopsie

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Remove most sheet-specific sheetlets

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* MASSIVE resharper skill issue

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually use `ISheetletConfig`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* have specific sheetlet be specific

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `GetResourceOr`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & move / remove `IPalette`s

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually do specific stylesheets correctly & fix tooltips

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & logging

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `FontKind` and `FontKindExtensions` to their own files

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `InterfaceStylesheet` to `SystemStylesheet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* change `ButtonHovered` etc to `PseudoHovered` etc

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* give the palettes fun names

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `StyleSpace` is no more

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* It should compile now! I am now going to bed (fr) if it fails it fails

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make squiggly red line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* add additional type restrictions to sheetlets

* `CommonStylesheet`

* minor cleanup

* Make `GetSheetletRules` not horrible

* wait this was duplicating style rules. oops!

* move some sheetlets to their associated xamls

* oh wait apparently that was important

* review pass 1

* review pass 2 (font & color stuff)

* review pass 3: remove unused stuff / filename fix

* fix warnings & "replace cast with explicit variable type"

* move `Palette` stuff to its own directory

* tweak colors (they're different now that I actually fixed the OKlab thing)

* review pass 4: little things

* make window close button grey before hovering

* refactor `HLine` to make it less terrible and allow it to be styled

* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding

* band-aid missing references in `StyleNano`

* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`

* remove dictionary field from `IStylesheetManager`

* Add check for unloaded sheetlets

* style tweaks to satisfy OCD

* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`

* tweak palettes for like the fourth time

* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete

* rename `BackgroundPanel` classes for consistency

* tweak window / `ListContainer`

* oh right you use `///` not `/**`

* font system is bad, make it temporary

* acknowledge Divider funkyness

* remove use of class `Disabled`

* `ColorPalette` allow overriding colors with brace initialization

* review pass again

* tweak disabled button colors

* `StatusPalette` tweaks

* typo

* Make squiggly red line go away

* Delete `Redux`

* Remove all references to `Redux`

* make red less radioactive

* Store stylesheet name inside stylesheet class

* fix merge errors

* use RT's Oklab support instead

* shuffle around `StylesheetManager` fields

* apply stylesheets based off `StylesheetComponent`

* simplify `ColorPalette` construction

* add todo for `SheetletConfigType`

* `OptionButton` has a background color now

* fix disabled buttons

* sigh (red color palette fixed)

* make `ItemList` use primary palette

* Revert "apply stylesheets based off `StylesheetComponent`"

This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.

* dead code removal

* buttons are green when pressed (we need togglebuttons)

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2025-12-29 11:39:28 -06:00
beck-thompson 760f44386e Hitscans are now entities (#38035)
* Hitscans are now entities

* Cleanup

* Cleanup

* Silly mistakes but stop sign testing helps :)

* Address most of the review

* Reviews

* perry :(

* Final reviews

* Add comments

* Split event up

* better comment

* cleanup
2025-12-29 11:39:27 -06:00
Errant f1d2a02d31 Remove two obsolete buttons from the Admin UI (#40904)
remove unused UIs
2025-12-29 11:39:26 -06:00
Leon Friedrich 40759f556c Add admin ui tests (#40914)
* Add admin ui tests

* fix notes test

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:25 -06:00
Winkarst-cpu 0f1dff9c27 Fix emag sparking animation on doors (#40350)
* Fix

* Update

* Comment
2025-12-29 11:39:25 -06:00
Myra f0ca3b1d3d Clean up TitleWindowManager.cs (#36327)
* Clean up TitleWindowManager.cs

- I did not like how `OnHostnameChange()` always needed a string even though that string would always just be the hostname, so now it's just part of its function
- The extra function made to just trigger `OnHostnameChange()` are removed. It just runs the right function off the bat.
- Checking for `ClientRunLevel.InGame` for setting the title without the hostname, which means the previous joined server won't appear for a split second before being corrected by the new cvars being set. Or if the server prefers no host name in the titlebar by the time we connect.

* review

* Sus
2025-12-29 11:39:25 -06:00
0x6273 85e64ab3e2 Add date picker (#40660)
* Add DatePicker

* DatePicker fixes

- Now uses `DateOnly` (currently fails sandbox, but PJB has promised to add
it in engine)
- Add MinDate and MaxDate fields
- Use constructor instead of parsing date string
2025-12-29 11:39:25 -06:00
PotentiallyTom 010b65ef14 Adds a guidebook reference table for silicon lawsets (#38225)
* skeleton

* ok I think I understand this now

* xaml more like xam L

* good enough individual law control

* Works

* Final checks

* Final_Final.exe.docx

* removed unecessary usings

* locstrings

* doc comments

* requested changeds except var

* visual stuff

* I could write a manifesto about how much I dislike var

* color tweak + other thing

* request changed minus the inheritance

* sans Boxcontainer

* :/

* cache find

* requested changed

* removed usings

* Moved margin and removed unecessary BoxContainer
2025-12-29 11:39:24 -06:00
pre-commit-ci[bot] 8f97a7720d [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2025-12-29 11:39:23 -06:00
Vanessa 6c1589045e There is a god. 2025-12-29 11:39:23 -06:00
Vanessa 57d3798fee Reorganized some of the new ECS code. 2025-12-29 11:39:23 -06:00
Vanessa 95557be4ee More ECS fixes. Will I never escape this hell? 2025-12-29 11:39:23 -06:00
Princess Cheeseballs f3c49f9294 Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-12-29 11:39:22 -06:00
Princess Cheeseballs f7ca8bdee8 [PRIORITY NEGATIVE ONE/STABLE HOTFIX] ADMIN NOTES CANNOT BE ACCESSED (#40863)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Fix logger obsolete warnings (#40553)"
2025-12-29 11:39:22 -06:00
DrSmugleaf db3751a5b1 Fix species not being ordered alphabetically in the character customization UI (#39359)
* Fix species not being ordered alphabetically in the character customization UI

* Update Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:22 -06:00
Centronias b10c6ea8f7 Adds HugBot (#37557)
* - hugbot
  - bdy with two arms because it needs two arms to hug
  - is constructable from:
    - box of hugs
    - proximity sensor
    - two borg arms
  - lots of voice lines
  - kinda like a medibot, it chases you down and then hugs you
    - except if it's emagged, then it punches you :)
    - it has a 2m cooldown per person by default

- MeleeAttackOperator
  - Read the doc, but it's an operator which makes the NPC hit a target exactly once assuming it's in range.
  - Used to make the hugbot attack
- RaiseEventForOwnerOperator
  - Read the doc, but it's an operator which raises an event on the owning NPC.
  - Used to make the hugbot hug extra code, specifically for the cooldown

- Changes to existing code:
  - `ComponentFilter : UtilityQueryFilter` gets `RetainWithComp` added which, as the name implies, retains entities with the specified comps rather than removing them. Basically, it lets you negate the filter.
  - `SpeakOperator : HTNOperator`'s `speech` field can use a `LocalizedDataSet` instead of just a locstring now
    - (I updated all of the existing usages for this)
  -

* two arms

* wait what if we just used mimebot arms so it doesn't look awful

* smort
2025-12-29 11:39:21 -06:00
qwerltaz 54380b6ddf Hop console grant all and revoke all access buttons (#39375)
* add hop console select and deselect all access buttons

* align the buttons right

* document code
2025-12-29 11:39:21 -06:00
slarticodefast e8cd4d39dc fix NetEntity datafield in JointVisualsComponent (#39987)
fix netentity datafield
2025-12-29 11:39:21 -06:00
David bd6d752b29 Refactor Crayons to use shared charges system and autonetworking. Adds auto recharging crayon. (#40575)
* Added special crayon with infinite charges for borg usage.

* Use battery system to manage charges.

* Reverted extra changes

* Set charge on init

* removed init assignment

* Added comments to crayoncomponent

* tweaked comments

* Working with the new charges component, but at what cost?

* Remvoed extra field

* Apply suggestion from @slarticodefast

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Apply suggestion from @slarticodefast

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Apply suggestion from @slarticodefast

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Apply suggestion from @slarticodefast

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix renamed variables and descriptions in comments

* Variable naming, comment cleanup and autonetworking.

* Fix for test case, modified on init

* Cleaned up/merged charges logic

* review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:20 -06:00
Pok 3409152873 Attempt to fix all unlocalized lines (#40284)
* missing-localization

* cmd

* fix: fixed patron page throwing exception due to unexpected patron tier in yaml

* Revert "fix: fixed patron page throwing exception due to unexpected patron tier in yaml"

This reverts commit 28458c78b1f2eed30fda898ec26059b27f1766f1.

* review and update

* no cmd

* fix

* fix 99

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-12-29 11:39:20 -06:00
slarticodefast 709ebff010 Predict damage examine (#40168)
* predict damage examine

* .

* required true

* nits

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-29 11:39:20 -06:00
lunarcomets 94395edf26 fixed medical cyborgs not getting movement sprites (#39747)
the fix
2025-12-29 11:39:20 -06:00
Jessica M 24e061bd4e Migrate revenant and PAI shops to use ActionGrant instead of hardcoding them (#40475)
* add intrinsic store, replace revenant store with it.

* migrate PAI and also move to shared where possible

* fix typos and clean up... intrinisic

* oops, hopefully fixes test

* Move to StoreSystem and ActionGrant

* documentation and remove thing

* review

---------

Co-authored-by: Jessica M <jessica@maybe.sh>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:19 -06:00
David 76f602cb8d (Cleanup) Fix logger obsolete warnings (#40553)
* Switched obsolete logger usages to use Sawmill

Fix the majority of obsolete logger usages outside the engine code.

* Fix injection in ChatManager and revert BuildMech changes

* Removed extra manual injection

* Reduced extra static injection and reverted changes to CommandButton as it needs engine changes.

* Removed two more cases of double injection and an extra using

* Reverted changes for Inventory Display

* Moved sawmill setup outside constructor in Table to resolve test failure
2025-12-29 11:39:18 -06:00
dffdff2423 e3ab862e35 Add log statement for missing guidebook proto (#40380)
* Add log statement for missing guidebook proto

Also removed an unused parameter.

* Update Content.Client/Guidebook/DocumentParsingManager.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:18 -06:00
pre-commit-ci[bot] d4f8c81452 [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2025-12-29 11:39:17 -06:00
Vanessa 72b3debe1a Playtime format fixes. Other minor fixes. 2025-12-29 11:39:17 -06:00
mq d2342015ae fix edge case typing indicator error (#40708)
* cleanup rsi error in typingindicatorvisualizersystem

* sprite fix
2025-12-29 11:39:16 -06:00
Vanessa 8f34b7daf2 Moved SiliconEmpSystem to shared. 2025-12-29 11:39:16 -06:00
slarticodefast d4980c0b9f Predict EMPs (#39802)
* predicted emps

* fixes

* fix

* review
2025-12-29 11:39:16 -06:00
K-Dynamic 8dd3abb160 Adds smart equip to pocket 1, pocket 2, and suit storage slots (#37975)
* pockets and exosuit smartequip

* add localisation
2025-12-29 11:39:15 -06:00
Leon Friedrich ac8873e164 Remove static IoC from client & server EntryPoint (#40562)
* Remove static IoC from client & server EntryPoint

* Fix missing log manager initialization

* file namespace
2025-12-29 11:39:15 -06:00
Pieter-Jan Briers 17f418da46 Make file dialog API usages read-only (#37779)
Requires 4e7de2f272

Fixes #37762
2025-12-29 11:39:14 -06:00
āda 357c3eb1a8 Predict identity (#40185)
* crossing the pond

* share some station records

* share some criminal records

* single system

* comments

* minor touchups

* I always forget this part

* requested changes

* revert predicted spawn

* requested changes

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2025-12-29 11:39:11 -06:00
B_Kirill 419aaa59a2 Cleanup warnings: CS0067, CS8509, CS8073 (#39770)
* Cleanup

* Bonus

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-12-29 11:39:11 -06:00
B_Kirill d0b117ec43 Cleanup warnings: Use TransformSystem for anchoring (#39778)
* Cleanup

* Bonus

* I hope this helps

* Revert
2025-12-29 11:39:11 -06:00
LordCarve 00c952a1d5 Cleanup - Use `RemoveAllChildren()` over `DisposeAllChildren()` (#39848)
* Content - change the (should-be-obsolete) DisposeAllChildren into the more robust RemoveAllChildren.

* Remove duplicate calls.

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2025-12-29 11:39:11 -06:00
Kowlin 6c3ce57ed9 Add date formatting to admin-notes-unbanned (#40484) 2025-12-29 11:39:10 -06:00
Pieter-Jan Briers 2718a9c390 Fix render target caching in overlays (#40181)
Many newer overlays use IRenderTextures that are sized to the rendered viewport. This was completely broken, because a single viewport can be rendered on multiple viewports in a single frame.

The end result of this was that in the better case, constant render targets were allocated and freed, which is  extremely inefficient. In the worse case, many of these overlays completely failed to Dispose() their render targets, leading to *extremely* swift VRAM OOMs.

This fixes all the overlays to properly cache resources per viewport. This uses new engine functionality, so it requires engine master.

This is still a pretty lousy way to do GPU resource management but, well, anything better needs a render graph, so...
2025-12-29 11:39:10 -06:00
Absotively 09ea791c1f Don't overwrite values that are mid-edit in air alarm window (#40338) 2025-12-29 11:39:10 -06:00
slarticodefast 119d17dd46 Fix RCD errors (#40278) 2025-12-29 11:39:10 -06:00
Errant 98c9749e2c Antag Rolebans (#35966)
Co-authored-by: beck-thompson <beck314159@hotmail.com>
Co-authored-by: Hannah Giovanna Dawson <karakkaraz@gmail.com>
2025-12-29 11:39:08 -06:00
Winkarst-cpu 36b4b01759 Update ``DoorComponent`` to use TimeSpans and fix comments (#40420)
Cleanup
2025-12-29 11:39:08 -06:00
Kyle Tyo 5fe5037326 Readyall and Toggleready commands to LEC. Fix an issue with ready button desync. (#38706)
* commit

* commit

* change lobby shell string.
2025-12-29 11:39:08 -06:00
chromiumboy be4a555ae3 The station AI can be destroyed (#39588)
* Initial commit

* Fixing merge conflict

* Merge conflict fixed

* Anchorable entities can now be marked as 'unanchorable'

* Revert "Anchorable entities can now be marked as 'unanchorable'"

This reverts commit 6a502e62a703cf06bd36ed3bdefe655fc074cfc5

This functionality will be made into a separate PR

* Error sprite

* Update AI core appearance with sustained damage, spawn scrap on destroyed

* Added intellicard sprite

* AI damage overlays

* Added fixtures

* AI core accent changes when damaged or low on power

* Bug fix and pop up messages for inserting AIs into inoperable cores

* Updated 'dead' sprite

* Destroying the AI core reduces the number of AI job slots available

* AI battery duration set to 10 minutes

* Initial commit

* Allow MMIs used in the construction of AI cores to take them over

* Initial resources commit

* Initial code commit

* Sprite update

* Bug fixes and updates

* Basic console UI

* Code refactor

* Added lock screen

* Added all outstanding UI features

* Added purge sprites

* Better appearance handling

* Fixed issue with purge sprite

* Finalized UI design

* Major components finalized

* Bit of clean up

* Removed some code that was used for testing

* Tweaked some text

* Removed extra space

* Added the circuitboard to the RD's locker

* Addressed reviewer comments plus tweaks

* Addressed reviewer comments plus tweaks

* Removed instances of granular damage

* Various improvements

* Removed testing code

* Fixed issue with disabled buttons

* Finalized code

* Addressed review comments

* Added a spare Station AI core electronics to the research director's locker

* Fixing build failure

* Addressed review comments

* Addressed review comments

* Added reverse path for construction graph

* Removed unneeded reference

* Parts can be purchased through cargo

* Fixing merge conflict

* Merge conflict resolved

* Fixing merge conflict

* Code update

* Code updates

* Increased AI core health and gave it a sell price to fix test fail

* Added screen static sprite

* Added better support for ghosted AI players plus code tweaks

* Various improvements and clean up

* Increased purge duration to 60 seconds

* Fixed needless complication

* Addressed reviewer comments part 1

* Addressed reviewer comments part 2

* Further fixes

* Trying lower battery values to see if it fixes the test fail

* Adjusted power values again

* Addressed review comments

* Addressed review comments

* Fixed test fail

* Fixed bug with endless rebooting. Using rejuvenation on an AI core revives the AI inside.

* Added pop up text

* Bug fix

* Tweaks and fixes

* Fixed restoration console not updating when the AI finishes rebooting

* Update SharedStationAiSystem.Held.cs

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-12-29 11:39:07 -06:00
pathetic meowmeow 3fc97344af De-enumify humanoid species skin colours (#39175)
* De-enumify humanoid species skin colours

* Change index to resolve

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:07 -06:00
slarticodefast 10dcb9e451 Delete DrinkComponent, migrate prototypes to EdibleComponent (#40308) 2025-12-29 11:39:06 -06:00
Vanessa 43f0c6a33f Fixed shared radio references. Removed custom DV radio implant code for now. Will re-do later. 2025-12-29 11:39:06 -06:00
slarticodefast 6b57b9bd6b move all the radio components and system to Shared (#40293)
* move all the radio components and system to Shared.

* duh split impl

* address reviews

* cleanup

---------

Co-authored-by: walksanatora <walkerffo22@gmail.com>
2025-12-29 11:39:05 -06:00
Charlie Morley 172650c136 Clip the WindowTitle of FancyWindows, so close buttons don't get hidden (#40272)
ClipText of FancyWindow title, so close buttons don't get hidden
2025-12-29 11:39:05 -06:00
Absotively 76087970cc Fix APC breaker toggle button prediction by setting ToggleMode True (#40273)
* Use ToggleMode for toggle button

* Actually this bit doesn't require changing apparently
2025-12-29 11:39:05 -06:00
Tayrtahn 9930cc8c45 Improve Do Not Map test to whitelist specific prototypes per map and whitelist entire directories (#36117)
* Enable whitelisting specific DNM prototypes per map

* Enable whitelisting directories

* Rename fields

* Use a HashSet instead of an array

* Add check for unused whitelist entries

* Remove whitelisting for meta (warden's rubber stamp was removed)

* Add glob support courtesy of @IProduceWidgets

* Update xmldoc
2025-12-29 11:39:04 -06:00
Winkarst-cpu 89ed29f5f1 Fix emergency evac shuttle console early launch mispredict (#39751)
* Fix

* Yes

* Mess

* Update

* Like that?
2025-12-29 11:39:04 -06:00
SlamBamActionman 56e7be5a6c Add support for contraband text to the reagent guidebook (#37113)
* Add contraband text to reagent guidebook

* Add reagent for examining

* Update Content.Client/Guidebook/Controls/GuideReagentEmbed.xaml.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:04 -06:00
Ser11y 87ce22fe8c Make "Confirm" in VerbMenuUIController localizable (#40248) 2025-12-29 11:39:03 -06:00
Fildrance 345caaf69a feat: SimpleRadial menu support for sprite-view and more extensibility (#39223) 2025-12-29 11:39:03 -06:00
Ser11y e948958e08 Make location in crew monitoring console localizable (#40247) 2025-12-29 11:39:03 -06:00
Winkarst-cpu d3f0290c5c Cleanup: Remove unnecessary ``IEntityManager`` reference from the ``EmotesUIController`` (#40243)
Cleanup
2025-12-29 11:39:03 -06:00
Pieter-Jan Briers b7f297f612 Fix usages of TryIndex() (#39124)
* Fix usages of TryIndex()

Most usages of TryIndex() were using it incorrectly. Checking whether prototype IDs specified in prototypes actually existed before using them. This is not appropriate as it's just hiding bugs that should be getting caught by the YAML linter and other tools. (#39115)

This then resulted in TryIndex() getting modified to log errors (94f98073b0), which is incorrect as it causes false-positive errors in proper uses of the API: external data validation. (#39098)

This commit goes through and checks every call site of TryIndex() to see whether they were correct. Most call sites were replaced with the new Resolve(), which is suitable for these "defensive programming" use cases.

Fixes #39115

Breaking change: while doing this I noticed IdCardComponent and related systems were erroneously using ProtoId<AccessLevelPrototype> for job prototypes. This has been corrected.

* fix tests

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:03 -06:00
Hannah Giovanna Dawson fede1a93e1 Allow Vulps With Human Hair To Be Shaved Without Clyde Joining The Circus (#40171)
* Revert "Disable vulpkanin human hair (#40144)"

This reverts commit d02aa1a4e2e106b9bfd8e9516464c9dbd86df7ca.

* You can once again shave your pet Vulp

* I can see the ass, I'm safe

* Rectified docstring as I am a good person

* I am doing this instead of playing Silksong please help

* Fix forgetting to re-add shader overriding
2025-12-29 11:39:02 -06:00
Princess Cheeseballs d27ba4cd91 Alerts Cleanup and API (#39544)
* alert cleanup and API

* I expect update loops to be at the top.

* Address review

* Address review x 2

* Merg my PR

* Fix

* Update Content.Shared/Alert/AlertsSystem.cs

webedit

Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>

* FIX THAT TEST FAIL!!!!

* Me when I forget to actually give you alerts

* Hammedborgar

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Perry Fraser <perryprog@users.noreply.github.com>
2025-12-29 11:39:01 -06:00
Winkarst-cpu 69f9218215 Fix: Ability to open AHelp in the lobby by pressing the hotkey (#39525)
* Fix

* Update
2025-12-29 11:39:00 -06:00
Quantum-cross 20e1de2376 Dynamic anomaly scanner texture (#37585) 2025-12-29 11:39:00 -06:00
ScarKy0 289b20b9a3 Reuse lathe queue instead of redrawing (#39886)
* init

* init

* PUSH!!!

* //

* Me when the when the me when the

* review

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:00 -06:00
Milon 5c527dc6a2
mail refactor + predicted mail (#5031)
* scope? i don't know her

* more cleanup, Entity<T>

* priority mail timer, shared dependencies

* MailSystem file-scoped namespace

* change FTL text

* TODOs

* mailteleporter file-scoped namespace

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* remove the evil nyano mail

* Update Content.Shared/_DV/Mail/MailTeleporterComponent.cs

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2025-12-27 07:27:24 -06:00
DisposableCrewmember42 b5ae2263a6
cherry-pick: Fix missing scrollbars in Admin Player List window (upstream #40525) (#5028)
Fix missing scrollbars in Admin Player List window (#40525)

* Fix missing scrollbars in Admin Player List window

* Revert "Fix missing scrollbars in Admin Player List window"

This reverts commit c5aea1a0550deb1d1d7aae4e2dec964e93d2d8ae.

* Invalidate cached item height when item generation callback changes

Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
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2025-12-24 12:16:26 +01:00
Vanessa efac8d0287
Sort Accesses and Jukebox UIs (#4998)
* Sorted the ID card computer's buttons.

* Sorted the Jukebox song list

* Sorted the jukebox entries.

* Sorted access config.

* Forgot a comment.

* Changed collection expression

* Also updated Door electronics bound interface.

* Used the existing method now that I can lol
2025-12-19 03:31:12 -07:00
KOTOB 13fa008f31
Trait - Redshirt (#4974)
* uhmmm

* health analyzer gaming

* cleanup

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* yeah

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* text update

* cleanup

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-12-15 19:34:02 -06:00
ConstantlyConfused 85baec2532
Update the Crime Assist App (again) (#4937)
* update crime descriptions

* make questions not refer to sophonts

* meow
2025-12-11 08:58:57 -06:00
Vanessa 67c127ecee
Vulnerable String Sanitization (Prevent `cmdlink`) (#4922)
* Fix label markup escapeing (#40600)

fix

* Sanitize NanoChat

* Escape PDA Owner/Job

* Escape ID Examine

* Early merge of https://github.com/space-wizards/space-station-14/pull/41799

---------

Co-authored-by: beck-thompson <107373427+beck-thompson@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-12-09 15:38:10 +00:00
Vanessa a28ae76d34
Feroxi: Blood in the Water (#4902)
* Added shark vision to Feroxi.

* Fixed a bug if someone was holding a container of blood.

* Updated pulse time and useDelay for the pulse.

* Updated guidebook

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Cleanup

* More clean-up

* Removed vision goggles sound from ability

* Got rid of an unused namespace

* last fix I swear

* Apply suggestions from code review

Co-authored-by: Tobias Berger <toby@tobot.dev>
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* Apply suggestion from @Toby222

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* Removed SharedLightSystem from SharkVisionOverlay

---------

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2025-12-08 16:34:21 +01:00
Charlie Morley c9ea4aeb77
xenoarch: node scanner UI overhaul (#4814)
* xenoarch: node scanner UI overhaul

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Update Content.Shared/Xenoarchaeology/Artifact/SharedXenoArtifactSystem.Unlock.cs

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* Update Content.Shared/Xenoarchaeology/Artifact/SharedXenoArtifactSystem.Unlock.cs

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2025-12-08 08:48:49 -06:00
Vanessa e945f5869a
Harpies Flightless No More! (#4888)
* Initial port of EE Harpy flying (#919)

* Added better friction and acceleration modifiers.

* Moved server's flight system to shared. I don't know why it isn't in the first place.

* Shifting things around.

* Code tweaks to make it better

* Comment fixes

* Fixed footsteps and footstep sounds

* Added a quick conditional if InitialStaminaCost greater than zero

* Removed a pop-up that wasn't showing

* Additional adjustments

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fixed a few more systems to call the Flying system instead of the component

* Comment consistency. DeltaV comments where I made it better. EE comments where they originally had things

* YAML fixes

* Guidebook

* Apply suggestions from code review

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* Removed DoAfterDashEvent

* Fixed suggestions

* Updated comment

* Added new copyright free wingflaps with proper attribution

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Appeased YAML gods

---------

Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
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2025-12-08 14:58:52 +01:00
SirSmith148 3720e89c52
Xenoarch tweaks (#4486)
* Initial glimmer change

* Added glimmer multiplier

* Adds scalar of research properly like the old glimmer system

* Left over code

* Glimmer changes for Analysis Console UI

* Accidental Namespace added

* Fixed small Math issue with glimmer values

* Fixed reference to Nyano

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml

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* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml

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* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs

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* Fixed Deltav comment references

Went though various files and added comments to signify where delta v changes are to the upstream code

* More DeltaV Comment fixes

Added a few more comments for DeltaV specific changes, I also removed an unused line of code, and renamed to variables for better clarity

* Commenting and moving one file to _DV

I cant read apparently and  only saw some fixes requested, here are the rest apologies

* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs

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* Update Content.Shared/Content.Shared.csproj

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* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

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* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleBoundUserInterface.cs

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* Update Content.Shared/_DV/Xenoarchaeology/BUI/AnalysisConsoleBoundUserInterfaceState.cs

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* Update Resources/Locale/en-US/xenoarchaeology/artifact-analyzer.ftl

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* Addressed issues of cleaning up a function to one that already exists, restoring an old comment from upstream, and moving localization data to _DV folder

* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

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* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

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* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs

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* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs

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* Missed one line to bring over to _DV

* Fixed github and IDE complains about null ref

---------

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2025-12-07 21:12:01 -07:00
beck-thompson 9b00ed5737
Fix respawn timer (#4895)
* fix
2025-12-07 19:02:52 +01:00
ConstantlyConfused 29a7d080d4
Make pride clothing be able to chameleon into similar pieces of pride clothing (#4845)
* Expedite gender reassignment (#36894)

* Remove Misgendering (#40425)

fix misgendering

* make pride scarfs and cloaks chameleon

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* add missing comments

* Attempt Toby's suggestion: rename chameleon stuff

* rename the chameleon verb & window

---------

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2025-12-07 00:09:34 -07:00
KOTOB 275413e268
Discourage LRP warops announcements (#4876)
no fun allowed
2025-12-04 22:48:29 -06:00
KOTOB 73363b9ff5
More Chat Indicators (#4679)
* emote whisper and OOC bubbles

Signed-off-by: Nesoryo-jpeg <joem365289@gmail.com>

* Update meta.json

added entries for OOC, Emote, and Whisper

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* Update meta.json

added copyright info for OOC, Emote, and Whispering

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* Update typing_indicator.yml

Added Whisper, OOC, and Emote indicators

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* added indicator logic

* added radio sprite state

* initialized logic for chat bubbles

* refresh indicator change

* fixed emote sprite

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* nicer comments

* cleaned up and sorted namespaces

* oh my god

* cleanup...

* cleanup two

* cleanup 3 (my god)

* YESSSS

---------

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2025-12-04 10:59:08 -06:00
Vanessa ed38eae313
Fixed a client error with stamped biscuits and corporate slips (#4812)
fixed a client error with stamped biscuits and corporate slips
2025-12-01 08:58:24 +01:00
Charlie Morley b4782c2b21
xenoarch: hide some node effects until unlocked (#4748)
* xenoarch: hide some node effects until unlocked

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* minor review comments

* added missing deltav comments

* test failures: forgot DataField annotation on XAEDetails.AllowLockedEffectHiding, and LocId SpecificTip field needed default

* AnalysisConsoleMenu.xaml.cs copypasta mistake (that'll teach me to push before testing)

* arti effect hiding increased to 70%

---------

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2025-11-30 12:10:16 -06:00
Tobias Berger 6baef896e9
Sanitize input (#4798)
* Sanitize custom objective summary

* Untouch
2025-11-28 12:25:48 -06:00
Vanessa 3019d8201c
Warnings Clean-Up - Part 1 (#4785)
* Cleaned up obsolete warnings in CosmicCultSystem.cs

* Cleaned up more build warnings.

* Fixed more warnings.

* Bad IDE
2025-11-28 02:30:00 -06:00
Coryn 60a965a6d9
Improve calculation... again (#4719)
Improve calculation
2025-11-24 22:07:20 -06:00
SlamBamActionman 13e11d8f3f Fix small issues with Text Highlighting (#38144) 2025-11-23 15:22:35 -06:00
Tayrtahn d970bc4c71 Cleanup chat highlighting code (#38235)
* Cache regexes

* Convert static LocManager to resolved

* Use Any instead of Count > 0

* Use var instead of explicit types

* Make _highlights readonly
2025-11-23 15:22:35 -06:00
opl- 3c2da3143b Use a fixed amount of decimal points in gas analyzer window (#40081)
This prevents the volume and temperature labels from changing width when the value lands on integer values, making the text easier to read.

Co-authored-by: opl <4833621+opl@users.noreply.github.com>
2025-11-23 15:22:34 -06:00
Centronias ffdb552d1f Add CVar for disabling loadout item role timers (#36775) 2025-11-23 15:22:34 -06:00
slarticodefast 9d978dc7f9 Fix NF belt metadata file caused by git assuming that was the file to put it in 2025-11-23 15:22:33 -06:00
InsoPL 2019485bfe Texture Scaling for clothing (#39714)
scale
2025-11-23 15:22:33 -06:00
Fildrance 8aa6bdc284 Revert "Added button and manager for in game bug reports (Part 1)" (#39872)
Revert "Added button and manager for in game bug reports (Part 1) (#35350)"

This reverts commit a8d6dbc3241c880f846a7abba8bd330788df9fc1.
2025-11-23 15:22:32 -06:00
Kyle Tyo d677e755ca Combine AdminFrozenSystem in shared. (#39885)
commit
2025-11-23 15:22:31 -06:00
Whatstone b53617320c Batchable lathe jobs, editable lathe job order (#38624)
* batchable lathe jobs, editable order

* requested changes

* LatheComponent comment, menu strings
2025-11-23 15:22:31 -06:00
slarticodefast 1b8979cbe8 Changeling cleanup and bugfix (#39843)
* fixes and cleanup

* key
2025-11-23 15:22:30 -06:00
Kyle Tyo 6c10744d9b Cleanup of resolves and usings. (#39865)
* commit

* commit
2025-11-23 15:22:30 -06:00
Kyle Tyo 5d4278c288 Killed a resolve in ClientAdminManager (#39863)
took a resolve out back and shot it
2025-11-23 15:22:30 -06:00
slarticodefast e9bba36f14 Fix admin objects tab (#39832)
fix objects tab
2025-11-23 15:22:30 -06:00
vitopigno d9bb797d32 Add text highlighting (#31442)
Heavy DeltaV modications by Vanessa

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2025-11-23 15:22:30 -06:00
Southbridge a779990dfc Admin Log Browser Improvements (#39130) 2025-11-23 15:22:30 -06:00
slarticodefast a3bf2c8155 predict morgue and crematorium (#39293) 2025-11-23 15:22:29 -06:00
slarticodefast 529d21675a cleanup changeling namespaces and prototypes (#39794) 2025-11-23 15:22:29 -06:00
slarticodefast d0127a2c5b Cleanup subdermal implant code (#39755) 2025-11-23 15:22:28 -06:00
Winkarst-cpu 041745e34e New Feature: Kitchen spike rework (#38723)
* Start

* Wow, text

* Ultra raw

* More stuff

* Wow, DOT and gibbing!!!

* More stuff

* More

* Update

* Yes

* Almost there

* Done?

* I forgot

* Update

* Update

* Update

* Update

* Update

* Update

* Update

* Update

* Update

* Beck

* Unhardcode
2025-11-23 15:22:28 -06:00
B_Kirill 826e7da576 Cleanup warnings: CS0414 (#39748)
* Cleanup

* Fix
2025-11-23 15:22:27 -06:00
Princess Cheeseballs da0d13c71f [NEW STATUS SYSTEM] Drunkenness, Stuttering, Slurred Speech, and Bloodloss (#38678)
* The only commit that matters

* I had to stop playing with my cat to push this change

* Yaml removal

* Proper drunk status effect and remove shitcode

* Review changes

* whoops

* Whoops x2

* Update master fix merge conflicts

* Fix merge conflicts

* Dunk Component kill

* MORE RELAYS

* Holy fucking breaking changes

* Ough

* 46 file diff

* Fix bad commits

* Erm what the test fail?

* Fix those last two

* Merge conflicts

* Me when I fix the merge conflicts

---------

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2025-11-23 15:22:27 -06:00
slarticodefast 7686cb6d17 Fix rebinding keys crashing the game (#39732)
fix control settings
2025-11-23 15:22:27 -06:00
SlamBamActionman 74aa70ef69 Hotfix: Camera offset for "Separated Chat" HUD fix & targetting fix (#35087)
* Initial commit

* Fix everything

* Comment and remove unused dependencies

* Update comments for consistency

---------

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2025-11-23 15:22:27 -06:00
beck-thompson af755968a9 Added button and manager for in game bug reports (Part 1) (#35350)
* Added the button and manager

* Minor cleanup

* Reigstered to the wrong thing!

* Unload UI

* Address the review

* First commit :)

* Some cleanup

* Added some comments and now the placehoder text goes away once you start typing

* Some cleanup and better test command

* Basic rate limiter class (Not finished)

* Cleanup

* Removed forgotten comment xD

* Whitespace removal

* Minor cleanup, cvar hours -> minutes

* More minor tweaks

* Don't cache timer and add examples to fields

* Added CCvar for time between bug reports

* Minor crash when restarting rounds fixed

* It compiled on my computer!

* Fix comment indents

* Remove unecessary async, removed magic strings, simplfied sawmill to not use post inject

* Make struct private

* Simplfiy TryGetLongHeader

* Changed list to enumerable

* URI cleanup

* Got rid of the queue, used a much better way!

* Made the comments a little better and fix some issues with them

* Added header consts

* Maximum reports per round is now an error message

* Time between reports is now in seconds

* Change ordering

* Change hotkey to O

* only update window when its open

* Split up validation

* address review

* Address a few issues

* inheritance fix

* API now doesn't keep track of requests, just uses the rate limited response from github

* Rough idea of how channels would work

* refactor: reorganized code, placed rate limiter into http-client-handler AND manager (usually only manager-one should work)

* cleanup

* Add user agent so api doesn't get mad

* Better error logs

* Cleanup

* It now throws!

* refactor: renaming, moved some methods, xml-doc cleanups

* refactor: BugReportWindow formatted to convention, enforced 1 updates only 1 per sec

* Add very basic licence info

* Fixed the issues!

* Set ccvar default to false

* make the button better

* fix test fail silly me

* Adress the review!

* refactor: cleanup of entry point code, binding server-side code with client-facing manager

* Resolve the other issues and cleanup and stuff smile :)

* not entity

* fixes

* Cleanup

* Cleanup

* forgor region

* fixes

* Split up function and more stuff

* Better unsubs yaygit add -A

* I pray...

* Revert "I pray..."

This reverts commit 9629fb4f1289c9009a03e4e4facd9ae975e6303e.

* I think I have to add it in the pr

* Revert "I think I have to add it in the pr"

This reverts commit e185b42f570fe5f0f51e0e44761d7938e22e67f7.

* Tweaks

* Minor tweak to permissions

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-11-23 15:22:25 -06:00
Blaine Pavlock de6b59cfab Tabs in the Credits window only populate once (#39667)
* Tabs in the Credits window only populate once

* Changed functions to RemoveAllChildren()
2025-11-23 15:22:25 -06:00
Nemanja 62e1fe2cba Multiantag Gamemode (#37783)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Southbridge <7013162+southbridge-fur@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
2025-11-23 15:22:25 -06:00
deathride58 6b62d6906e In Memoriam - Memorializing those who've passed within the SS13+SS14 community (#39621)
In Memoriam - adds a section to the credits memorializing those who've passed
2025-11-23 15:22:25 -06:00
pathetic meowmeow 481246d170 Borg hands & hand whitelisting (#38668)
* Borg hands & hand whitelisting

* yaml linted

* yaml linted (x2)

* yaml linted (x3)

* my storage tests so pass

* no need for SetCount

* ok new stuff you can get fixed too

* oops

* staque

* what if we addressed feedback

* my place so holder

* what if we addresesd feedback

* what if i did it correctly

* terminating or deleted
2025-11-23 15:22:24 -06:00
UpAndLeaves 52d444cfab Fix dock radar colours (#38942)
* Fix docking colours

* Add comments and fallback

* Better comments!
2025-11-23 15:22:24 -06:00
metalgearsloth ed3c788a58 Predict PoweredLights (#36541)
* Move PoweredLight to shared

* Predict the rest of the owl

* reacher

* compinit & anim

* Fix names

* Revert this?

* Fix these

* chicken drummies

* deita

* Fix

* review

* fix

* fixes

* fix PVS weirdness

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:23 -06:00
Samuka-C 9028e18039 Better robotics console (#38023) 2025-11-23 15:22:23 -06:00
kosticia 309aef333a Predict suitsensor system (#39325)
* adwadsdwasadwas

* dev

* fix

* review

* some more cleanup

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-23 15:22:23 -06:00
Red 83dba0fe32 Actions examine (#39558) 2025-11-23 15:22:23 -06:00
Princess Cheeseballs a8fed06a98 Flesh Stun Fix (#39324) 2025-11-23 15:22:22 -06:00
Vanessa c77c0b5f21 Tore out the old SharedLayingDownSystem and replaced all references with Wizden's crawling system 2025-11-23 15:22:21 -06:00