Commit Graph

5155 Commits

Author SHA1 Message Date
Vasilis The Pikachu 95f9d48051 Revert "Admin Log Browser Improvements (#39130)"
This reverts commit f67cebf7a4ed451f1911aa5c8bf6f04c198b917f.

Per request of @Kowlin and @southbridge-fur

Check out https://github.com/space-wizards/space-station-14/issues/39960 for further information
2026-04-04 16:56:50 +02:00
Kowlin 0bfa6e8d14 Tweaks to admin CSV exporting (#38531) 2026-04-04 16:54:52 +02:00
beck-thompson 29ca8f78ff Allow admins to export round logs to CSV files (#38206) 2026-04-04 16:54:52 +02:00
Pieter-Jan Briers dc3eeb917c Fix shuttle FTL with UI scale (#40933)
Fixed click inputs being broken

Fixed rendering of background parallax.
2026-04-04 16:54:52 +02:00
Pieter-Jan Briers 4dc0ff5c6a C# 14 fixes (#41708)
Necessary for the move to .NET 10 & C# 14. Actual PR to change SS14 to C# 14 will be separate.
2026-04-04 16:54:52 +02:00
Pok e21a29ddf8 Predict BedSystem (#41686)
* BedSystem-move-to-shared

* dependency

* dirty!!!
2026-04-04 16:54:51 +02:00
SlamBamActionman 42e7e8fe88 Add status effect support to Traits, change PainNumbness to be a status effect (#41646)
* Initial commit

* Review comments

* Jobify

* Prototype(effect)
2026-04-04 16:54:51 +02:00
Pok cfb0ac862d Move some admin components to shared (#41677)
* AdminSystem-move-to-shared

* review
2026-04-04 16:54:51 +02:00
slarticodefast 22c086c901 cleanup EntityStorageSystem (#40163) 2026-04-04 16:54:51 +02:00
DisposableCrewmember42 3c0d4ab253
feat: Various Admin QOL features (#5436)
* feat: added lslaws command

* feat: add lswatchlisted command

* tweak: nicer formatting for lswatchlisted

* tweak: nicer formatting for lslaws

* feat: lsobjectives lists everyone's objectives if no user specified

* feat: mark ghosted players in players tab

* docs: add missing DeltaV patch comment

* feat: only alert admins if meatspiking player characters

* feat: always alert about station explosions, don't spam off-station alerts

* feat: stripping alert tweaks

* feat: admin alert on low hour latejoin

* refactor: forgot to make onspawncomplete non-async, wasn't necessary after all

* feat: EORG alerts

* feat: getping command

* refactor: remove unused imports, format

* refactor: early return in onspawncomplete

* feat: add coordinate link to eorg destroy alert

* tweak: cache watchlist data to avoid db calls, use in lswatchlisted

* fix: null-check in OnNoteAdded

* feat: watchlist indicator on admin overlay

* feat: optionally mark watchlisted in f7 players

* feat: refresh admin playerlist data on wl change

* fix: update player list after cache write

* feat: add tp links to prayer messages

* tweak: don't alert when uncuffing self

* tweak: lower uncuff other alert impact if mindshielded

* docs: add deltav comments to imports

* refactor: address review comments

* style: deltav comments on same line as change

* performance: get metadata only if objectives > 0

* fix: actually check user if explosion gridPos not on station

* style: remove extraneous newlines

* refactor: use fancy getOrNew method

* feat: refresh player list UI if marking pref changed

* feat: latejoin alert hours configurable

* fix: also list objectives for non-humanoids and dead people
2026-04-04 16:38:32 +02:00
keekee38 88310fef8d
porting RMC pose stuff (#5558)
* Add set pose (#4682)

Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
# Conflicts:
#	Resources/Prototypes/_RMC14/Entities/Mobs/Species/base.yml

* hi

* comment

* uncommenting

Co-authored-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
Signed-off-by: keekee38 <iamabanana372456@gmail.com>

* ok so riders still insistent about the adminlog thingy being weird but did it i think? i may be stupid

* ty kotob <3

Co-authored-by: KOTOB <59124164+kotobdev@users.noreply.github.com>
Signed-off-by: keekee38 <iamabanana372456@gmail.com>

* ok ipcs should be able to now!

---------

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Co-authored-by: Mr. 27 <45323883+Dutch-VanDerLinde@users.noreply.github.com>
Co-authored-by: Whisper <121047731+QuietlyWhisper@users.noreply.github.com>
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Co-authored-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
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2026-04-04 15:29:42 +02:00
Minerva 694ebfb72d
Cherrypick: Makes singularities respect reduced motion option (#43362) (#5579)
Makes singularities respect reduced motion option (#43362)

* Makes singularities respect reduced motion option

* This seems better

* Apply suggestion from @slarticodefast

* Apply suggestion from @slarticodefast

* Apply suggestion from @slarticodefast

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2026-03-28 22:38:59 +01:00
DisposableCrewmember42 c9a1e7b8ec
feat: show conspirator status icon to ghosts (#5491) 2026-03-26 17:21:10 +01:00
DisposableCrewmember42 378cceb44f
feat: Make footprints decals (#5226)
* feat(wip): footprints now decals instead of entities

* fix: apply proper offset to footprint decals

* refactor: basedecaloffset to readonly

* feat: add back dragging smears, also resolve conflicts

* refactor: rename dragging to beingDragged for clarity

* docs: properly document draggingdecals

* refactor: remove unused reagent code

* refactor: move under _DV

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* feat(wip): mops now able to remove decals

# Conflicts:
#	Content.Server/_DV/Footprints/Systems/PuddleFootPrintsSystem.cs

* fix: reset ColorQuantity if transparent prints

* feat: implement scrubbing

* refactor: remove unused import, ioc dependency

* feat: remove 5u water when scrubbing

* fix: remove unused attributes from protos

* docs: add summary to puddlefootprintscomp

* fix: colliding entity checked for flight, not the puddle

also minor refactor: renamed local variables/parameters of OnEndCollide for clarity

* style: remove newlines, redundant parens

* test: ensure FootPrints stepSize/dragSize are positive

* docs: add prediction todo

* feat: add bare footprints, restore sprite assignments

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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2026-03-26 14:44:06 +01:00
William Lemon f8e3b2b999
[!!SPOILER!!]] April Fools / Event Feature (#5350)
* Main Implementation

* Hidden Species basics

* Modified CVar to be a single variable, fixed some errors

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Quiet RSI Warning

* Typo fix

* Force touch to shup up RSI Validator?

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Attempt 3 to shut up rsivalidator?

* Desperation.png

* Remove bad folder. Whoops

* Whoops, Fix poisoning the atmoshpere

* Untouch

* Yesbutwhataboutsecondfix

* Resolved issues

* Gave motorkind intrinsic radios. Whoops

* And unlockable

* Minor Fixes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Conglomerartes Horns, fixes Motorkind Encryption keys

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Fixed fuel digestion

* Made bonk multiplier explicit.

* Removed unused field

* Many fixes

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2026-03-25 08:11:29 +11:00
Tobias Berger 5a7bc69311
Handle IPC charge icons client-side (#5535)
* Handle IPC charge icons client-side

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Yeag

* Yeag²

* Yeag³

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2026-03-21 20:37:36 +01:00
Stxcking c280e69b13
Tweak the Health Analyzer Triage System (#5110)
* guh

* applied suggestions + made medical access only
2026-03-01 20:47:57 +01:00
DisposableCrewmember42 a3ba35b5a7
Merge pull request #5218 from DisposableCrewmember42/conspirator-port
feat: add Conspirators from Harmony
2026-02-27 19:24:43 +01:00
Vanessa 26db1e8f36
Health Analyzer Uncloneable Refactor (#5330)
* Partial revert of #5310

* Refactored uncloneable out of the HealthAnalyzerScannedUserMessage BUI.
2026-01-30 22:11:55 +01:00
PureBreadBagel dc8b6ba143
Uncloneable in my medical scanner? Yes. (#5310)
* Update OrganManipulation.xml

* Merge branch 'DeltaV-Station:master' into master

* Merge branch 'DeltaV-Station:master' into master

* Merge branch 'DeltaV-Station:master' into master

* no more taser!

* Merge branch 'DeltaV-Station:master' into master

* Merge branch 'DeltaV-Station:master' into master

* Merge branch 'DeltaV-Station:master' into master

* Merge branch 'DeltaV-Station:master' into master

* Merge branch 'DeltaV-Station:master' into master

* MMm yummy fixes

* Adsd the UNcloneable to the scanner!

* fixing some guidebook things about the cloning

* Fixed the guidebook entry

* undone a change to splaw

* textlinkd

* COMMENTS RAHHHHH

* Update CryoPodSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update HealthAnalyzerSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: PureBreadBagel <146181383+PureBreadBagel@users.noreply.github.com>

* Update HealthAnalyzerSystem.cs

Co-authored-by: Tobias Berger <toby@tobot.dev>
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2026-01-30 16:18:07 +00:00
Milon 857ddff7cb fix solution contents duplication on spill behavior (#33231)
* I’M SCREAMING INTO THE VOID AND IT’S NOT LISTENING

* review

* explodes pancakes with mind

* graaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

* Meteors RAAAAAAAAAAH

* I'm so tired of solutions

* whhop

* revert

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2026-01-26 19:25:32 +01:00
slarticodefast 17ff77b61f Unify BatteryComponent and PredictedBatteryComponent (#41867)
* unify

* cleanup and merge conflicts

* floating points

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Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-26 19:25:32 +01:00
beck-thompson 38bb9232c0 Add water flower for clowns (#41469)
* Spray!

* Add to clown loadout

* Fix the easy things

* lot nicer

* spray update..

* Fix yaml

* fixes

* changed it to warning!

* review

* review

* sku
2026-01-26 19:25:32 +01:00
slarticodefast ac4fcd5dc6 fix rcd overlay getting stuck for borg modules (#41648)
fix rcd overlay getting stuck
2026-01-26 19:25:31 +01:00
slarticodefast 8e298dbbac predict name identifiers (#41605) 2026-01-26 19:25:31 +01:00
slarticodefast da88db8775 Predict borgs (#41600)
* predict borgs

* small fix

* fix MMI item slot serialization

* fix movement speed for mothership core

* review and minor improvement

* fix resolve

* review
2026-01-26 19:25:31 +01:00
SlamBamActionman 43832b5d5a Fix clientsided alerts being overwritten by server (#37033)
Initial commit
2026-01-26 19:25:31 +01:00
slarticodefast 447b4c5109 Fix looking at verbs causing sounds or popups (#41609)
* fix verb popups

* spelling
2026-01-26 19:25:31 +01:00
imatsoup b2256e29a3 Change thief backpack ui name and description with Component fields (#41583)
* Add new name and description fields to the thiefbackpack component and ui

* Change fields to locids, remove Title from menu.xaml, add comments to  thiefbackpackui.cs
2026-01-26 19:25:31 +01:00
slarticodefast 50b2986ef7 Predict powercells, chargers and PowerCellDraw (#41379)
* cleanup

* fix fixtures

* prediction

* fix test

* review

* fix svalinn visuals

* fix chargers

* fix portable recharger and its unlit visuals

* fix borgs

* oomba review

* fix examination prediction
2026-01-26 19:25:30 +01:00
slarticodefast 8158432428 Fix gas filters (#41567)
fix gas filters
2026-01-26 19:25:30 +01:00
slarticodefast 23c832b185 Remove blacklist methods in EntityWhitelistSystem (#40932)
* replace blacklist methods

* VS is trolling me
2026-01-26 19:25:30 +01:00
Nemanja 6cecca668a Decouple GasPrototype IDs from Gas Enum (#41266)
* Remove final enum coupling from gas YAML

* Fix comment

* Fix test

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2026-01-26 19:22:40 +01:00
Partmedia 6dcf6b07d5 Trip APCs when they exceed a power limit (#41377)
* Implement APC overloading

* Add power test

* Review

* Some more reviews

* Show map coordinates for test failures

* Widen column 2

* Reduce singularity beacon power consumption

* Try to get grid coordinates
2026-01-26 19:22:40 +01:00
slarticodefast 7c05afc362 Cleanup TipsSystem, add TippyOnTrigger (#41477)
* tippy on trigger and refactor

* optional parameter for command
2026-01-26 19:22:39 +01:00
slarticodefast e06942410d Add keybinds for openening a specified component in VV (#41348)
* quick inspect

* Update Content.Client/Commands/QuickInspectCommand.cs

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* documentation!!!

---------

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2026-01-26 19:22:38 +01:00
Milon d16a306326
marked as protected trait (#5274)
* protected trait

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* right

* direction

* REFLECTION

* whoopsie

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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2026-01-25 10:30:18 -06:00
Milon 884cf115c6
more traits improvements (#5285)
* wowie

* whoopsie

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* WHY DID I DO THAT

---------

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2026-01-25 09:12:38 -06:00
Tobias Berger 78e0a0943e
Add more info to escape menu (#5260) 2026-01-25 08:42:09 -06:00
Milon 1b464c265d
fix trait points bar rendering on ultrawide montiors (#5275)
* whoopsie
2026-01-24 20:55:31 +00:00
Vanessa 8f130cb0bb
Migrate Chronic Pain to the New Status Effect System (#5180)
* Renamed InPain to ChronicPain. Changed references.

* Updated meds to use the name status effect system for chronic pain suppression. Standardized popup chances for all meds.

* Migrated ChronicPain to the new Status effect system. Basically re-wrote it and re-organized it.

* Cleanup and tweaks.

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Fixed cloning traits for pain.

* Addressing Milon-san's feedback uwu

* Apply suggestions from code review

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>

* Turned floats into TimeStamps.

* Derp

* Forgot the trait lol

---------

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2026-01-23 10:24:32 +00:00
Milon 4364eaa388
real traits system (#5208)
* holy shit?

* final touches

* this is dumb

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* whatever go my integration tests

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* whoopsie forgot blacklists

* load bearing loc

* minor stuff

* whoopsie

* cool

* I LOVE REFLECTION

* got a call from the stink department

* i love fluent yes

* direction changes

* waiter more migrations please

* typo ops

---------

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Co-authored-by: Tobias Berger <toby@tobot.dev>
2026-01-20 12:49:59 +01:00
Dorragon 0f3eb79aa7
Port Ready Manifest from Impstation (#5187)
Meow meow moew meow emweo
2026-01-18 12:47:07 -06:00
Vanessa 58e500d254
CentComm Shipyard (#5172)
* Added CentComm shipyard console. Brought some things in Shipyard console up to modern standards.

* More shipyard stuff

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* PR Feedback

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2026-01-16 19:37:33 +01:00
BarryNorfolk a022aae6fe
[Mapping] Add new command for showing network links (#5188)
* Add new command for showing network links

* Use AllEntityQueryEnumerator to bypass EntityPaused check

* Localise description
2026-01-16 12:09:53 -06:00
Milon e0fd0cb2cd
tips / tutorial system (#5199)
* somewhat functional yes

* some cleanup

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* review

* missed one

* why not params…

* review 2

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2026-01-14 14:23:39 -06:00
DisposableCrewmember42 e15dd1a715
feat: adminoverlay command (#5123)
* feat: adminoverlay command

* tweak: move adminoverlay perm under ADMIN
2026-01-10 15:17:57 +01:00
Milon 859bd63600
make aac tablet Better (#5153)
* graphic design is my passion

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Update Content.Client/_DV/AACTablet/UI/AACWindow.xaml

Milon will probably tell me to.

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---------

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Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2026-01-07 15:57:28 +00:00
Milon fb98bfe575
deepfryer 2.0 (#5043)
* was it worth the hype

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* minor stuff

* multi-ingredient recipe support

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* oil transfer

* explosions and fire

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* make the yaml linter happy

* YML recipes

* typo ops

* review

* Apply suggestions from code review

Milon told me to.

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2026-01-06 12:41:29 -06:00
IRSMsoso 2e024d43cb
Fix debug assert in OnUpdateAlert of Cosmic Cult System (#5112) 2026-01-03 07:41:50 -06:00
Sir Warock 53e4097bbf
New Surgery UI (#5107)
* One Commit ops

* [pre-commit.ci] auto fixes from pre-commit.com hooks

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* Remove one Line

* Readonly variable

* Better Switch cases

* Actually better this way

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2026-01-03 07:27:35 -06:00
Apachito 58cc793e86
Port Starlight's expanded makeshift items (#4984)
* 1

* 2

* remove dismantle testing changes

* add ammount handling, and add random angle

* code-side things

* code-side things

* code-side things

* 3

* 4

* 5

* 6

* changed description for now

* whoops

* 7

* 8

* 9

* Texture fix

* Tada!

I diiid iiitttt

* Delete .icon.png-autosave.kra

* 10

* test

another

* 11

* Localization fixes 2

Also some minor rebalancing of armor/shield/helmet crafting

* ROOOUND 33333

* test

wawa

* wiz

* fixes

* MORE FIXES

* MORE MORE FIXES

* Smg mag fix

* Why does it have reflet

Removed reflect chance and made the damage the same as a plasteel arming sword

* belt fix

* phosphorus addition

* improvised round bulk crafting

* Update tags

* tags update 2

* Update tags.yml

* fix tags AGAIN

* TAG FIX AGAIN

* Fixed the sound path

* Fixed missing components hopefully

* fix it hopefully

* Update tidebreaker.yml

* fixed errors

* fixed?

* Update shields.yml

* Update tools.yml

* Fixes

* Update tools.yml

* Update tools.yml

* Update tools.yml

* Update tools.yml

* Update tools.yml

* screwdriver fix 200

* Update tools.yml

* Update tools.yml

* Apply suggestions from code review

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* Update SharedItemSwitchSystem.cs

* review changes

* Fix server and client files

* Namespace fixes.

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

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* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/crowbars.yml

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* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml

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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml

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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

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* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

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* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

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* Update Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml

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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml

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* Update Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml

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* Update Resources/Prototypes/_StarLight/tags.yml

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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

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* Update Resources/Prototypes/_StarLight/tags.yml

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* Update Resources/Prototypes/_StarLight/tags.yml

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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

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Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update SharedWeaponDismantleOnShootSystem.cs

* Update Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_DV/Entities/Objects/Weapons/Guns/Ammunition/Boxes/improvised.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

---------

Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>
Co-authored-by: KillerTheFlareon <tyler443344@outlook.com>
Co-authored-by: Matthew Herber <matthewherber@sbcglobal.net>
Co-authored-by: Athena-AI <AthenaTheAI@outlook.com>
Co-authored-by: stickycheZ101 <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>
Co-authored-by: stickycheZ101 <96800602+stickycheZ101@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: Vanessa <vanessalouwagie@gmail.com>
2025-12-31 14:08:48 -06:00
Tobias Berger 6f42855947
Fix #5054 (#5065) 2025-12-30 10:31:53 -06:00
Tobias Berger de6b43b069
Extra _DV fixes for https://github.com/space-wizards/space-station-14/pull/39124 2025-12-29 21:43:45 +01:00
Tobias Berger 625d27fd7a
Extra _DV fixes for https://github.com/space-wizards/space-station-14/pull/39848 2025-12-29 21:43:34 +01:00
Vanessa 33677d5b6b Reverted DeltaV-specific ID computer code. Fixes new Grant/Revoke buttons. 2025-12-29 14:16:27 -06:00
Justin Pfeifler 83d4239d5f Gravity Generators cannot be unanchored while active (#41256)
* Add unanchor attempt check

* Combine shared component and server component

- Combines SharedGravityGeneratorComponent and GravityGeneratorComponent
- AutoNetworked the GravityActiveBool

* Remove SharedGravityGeneratorComponent

* Update to SharedGravityGeneratorComponent

* Fix to be a complete sentence

* Dirty GravityActive whenever changed

* Rename component and remove view variables

* Update referenced component name

* Move unanchor attempt to shared system

* Add client system

* Revert popup to PopupEntity

* Fix popup to be PopupClient

* Set access restriction on GravityActive
2025-12-29 11:39:36 -06:00
eoineoineoin f5129aa9dd Fix changelog button always indicating new changes. (#41277)
* Refresh changelog button when ServerId is changed

* Listen to specific cvar being changed
2025-12-29 11:39:36 -06:00
Princess Cheeseballs cd6a041c0a Make CuffableComponent and CuffableSystem not Crash (Hopefully) (#39123)
* This system is ancient

* Destroy that API

* Address reviews

* Destroy merge conflicts from orbit

* seems to work fine

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:35 -06:00
Connor Huffine 869e2d350f Remove double includes (#41211) 2025-12-29 11:39:34 -06:00
eoineoineoin c6e799b949 Fix client crash in MeleeWeaponSystem (#41121)
Avoid crash when animating deleted entity
2025-12-29 11:39:34 -06:00
Errant 3da6f2eadf Remove the remaining CheckButtons (#41073)
remove CheckButtons
2025-12-29 11:39:34 -06:00
Sir Warock d1f545a047 Widen Ammo UI (#40570) 2025-12-29 11:39:33 -06:00
Hannah Giovanna Dawson bd98b9212b Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:33 -06:00
Vanessa fc1d452e39 Various upstream tweaks and fixes. 2025-12-29 11:39:32 -06:00
eoineoineoin 6d9a34415f Move Monotone button, checkbox styles out of StyleNano and into sheetlets (#41120) 2025-12-29 11:39:32 -06:00
ArtisticRoomba 33002e7485 DeltaPressure Predicted Examine (#41135)
* predicted examine

* atrociously satanic

* do it right this time

* deltafields aren't necessary

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.DeltaPressure.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:32 -06:00
sleepyyapril 9965777d04 Fix TryProccessRadioMessage Typo (#41139)
fix proccess typo
2025-12-29 11:39:32 -06:00
beck-thompson a788927cea Admin alerts now link players with tpto (#40472)
* Admin alerts now link players with tpto

* Add coords

* Slarti tweaks!

* He saw my minor spelling mistake - its over...
2025-12-29 11:39:32 -06:00
beck-thompson 482235dbfd Fix the pin texture not rendering (#41093) 2025-12-29 11:39:31 -06:00
āda ad4f64fcd6 Stack System Cleanup (#38872)
* eye on the prize

* OnStackInteractUsing, TryMergeStacks, TryMergeToHands, TryMergeToContacts

* namespace

* Use, get count, getMaxCount

* component access

* add regions, mark TODO

* obsolete TryAdd, public TryMergeStacks

* GetMaxCount

* event handlers

* event handlers

* SetCount

* client server event handlers

* move to shared

* Revert "move to shared"

This reverts commit 45540a2d6b8e1e6d2a8f83a584267776c7edcd73.

* misc changes to shared

* split

* spawn and SpawnNextToOrDrop

* SpawnMultipleAtPosition, SpawnMultipleNextToOrDrop, CalculateSpawns, general server cleanup

* Rename Use to TryUse.

* Small misc changes

* Remove obsolete functions

* Remove some SetCount calls

* Partialize

* small misc change

* don't nuke the git dif with the namespace block

* Comments and reordering

* touchup to UpdateLingering

* Summary comment for StackStatusControl

* Last pass

* Actual last pass (for now)

* I know myself too well

* fixup

* goodbye lingering

* fixes

* review

* fix test

* second look

* fix test

* forgot

* remove early comp getting

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:31 -06:00
Absotively 542447ec6a Hand labeler UI improvements (#40318)
* Populate and select label line edit on window open

* Widen hand labeller UI

* Add reset and clear buttons to hand labeler UI

* Add window resizing fix from https://github.com/space-wizards/space-station-14/pull/40322

* xaml cleanup, button grouping
2025-12-29 11:39:30 -06:00
Sir Warock 08dfaf0dd5 Merge Injector & Hypospray Systems & Components (#41833)
* Merge Injector & Hyposprays

* Fixes

* Requested Changes

* Preview

* Inclusion of Prototypes

* Fix

* small oversight

* Further fixes

* A few more fixes & Bluespacesyringe buff

Co-Authored-By: āda <177162775+iaada@users.noreply.github.com>

* Final Commit, hopefully

* Merge conflict no more

* YML fix

* Add required changes

Co-Authored-By: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>

* cleanup warnings removal

* Bug fix & Maintainer Requests

Co-Authored-By: āda <177162775+iaada@users.noreply.github.com>

* Adhere to requested changes

Co-Authored-By: āda <177162775+iaada@users.noreply.github.com>

---------

Co-authored-by: āda <177162775+iaada@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:30 -06:00
Absotively 4de470b7b6 Move ChemMaster buffer sort button out of transfer/discard button group (#41018)
* Move chemmaster buffer sort button out of transfer/discard button group

* Use margin for layout
2025-12-29 11:39:30 -06:00
Princess Cheeseballs b2f02e6eed Fix Being Drunk! (#41002)
* Drunk moment

* push

* fix test fails + a smidge of cleanup

* two smidges of cleanup

* Unpredicted so don't need the workaround

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:30 -06:00
eoineoineoin 53fa40bc39 Add a sheetlet for ConfirmButton (#41011)
* Add a sheetlet for ConfirmButton

* Move sheetlet to central location; alphabetize using statements
2025-12-29 11:39:29 -06:00
eoineoineoin 7bd591ea79 Fix style on paper editing background (#41009) 2025-12-29 11:39:29 -06:00
eoineoineoin c1a644839f Fix refresh button in fax machine (#41024) 2025-12-29 11:39:29 -06:00
Fildrance 96e69b955c Feature/door remote radial (#36378)
* it works! kinda

* so it works now

* minor cleanup

* central button now is useful too

* more cleanup

* minor cleanup

* more cleanup

* refactor: migrated code from toolbox (as it was rejected as too specific)

* feat: moved border drawing for radial menu into RadialMenuTextureButton. Radial menu position setting into was moved to OverrideArrange to not being called on every frame

* refactor: major reworks!

* renamed DrawBagleSector to DrawAnnulusSector

* Remove strange indexing

* Regularize math

* refactor: re-orienting segment elements to be Y-mirrored

* refactor: extracted radial menu radius multiplier property, changed color pallet for radial menu button

* refactor: removed icon backgrounds on textures used in current radial menu buttons with sectors, RadialContainer Radius renamed and now actually changed control radius.

* refactor: in RadialMenuTextureButtonWithSector all sector colors are converted to and from sRGB in property getter-setters

* refactor: renamed srgb to include Srgb suffix so devs gonna see that its srgb clearly

* fix: enabled any functional keys pressed when pushing radial menu buttons

* fix: radial menu sector now scales with UIScale

* fix: accept only one event when clicking on radial menu ContextualButton

* fix: now radial menu buttons accepts only click/alt-click, now clicks outside menu closes menu always

* feat: simple radial menu prototype for easier creation

* refactor: cleanup, restored emote filtering, button models now have class hierarchy

* refactor: remove usage of closure from 'outside code'

* refactor: remove non existing type from UiControlTest

* refactor: remove unused using

* refactor: revert ability to declare radial menu layers in xaml, scale 32px sprites using scale in radial menu

* refactor: whitespaces

* feat: now door remote have some kind of ui to switch mode

* refactor: subscribe for dispose on existing radial menus

* feat: now simple radial menu button models can have custom color for each sector background (and hover background color). Also added OpenOverMouseScreenPosition inside SimpleRadialMenu

* fix: AI door menu now can be closed by verb if it gets unpowered

* refactor: simplify code for DoorRemoteBoundUserInterface

* fix open/close mode sprite

* remove broken merge changes

* refactor: changed DoorRemoteSystem to be fully in shared

* refactor: localize DoorRemoteBoundUserInterface

* refactor: fix multiple invocation for  TryToggleDoor inside DoorRemoteSystem on prediction

* refactor: extracted sprites and loc strings into prototype for cleaner code. Currently selected mode now have different background.

* refactor: changed hover selected color to recommmended

* refactor: reuse stylenano colors!

* review

* refactor: remove StyleNano reference

* refactor: revert removal of item status for door remote

* refactor: fix status control misprediction

* refactor: remove invalid comments, rename client DoorRemoteSystem comp after handle method

* refactor: fix DoorRemoteStatusControl not displaying status on entity pickup

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:29 -06:00
lzk cc0a81a3a0 fix species name in station records (#36217)
* fix species name in station records

* the hellish commit

* Update GeneralStationRecordConsoleWindow.xaml.cs

* fix

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:29 -06:00
B_Kirill b58823ad93 Criminal console status expansion (#36244)
* Criminal console update and new icons sprites

* Change Hostile and Paroled sprites

* Change Hostile sprite

* Return the 8x8 scale, redraw new icons

* Some changes

Redraw eliminated icon and change icons scaling in pda

* Update Resources/Textures/Interface/Misc/security_icons.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Client/CartridgeLoader/Cartridges/WantedListUiFragment.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:29 -06:00
Vanessa 8aeb9082e7 Replaced remaining StyleNano references. 2025-12-29 11:39:28 -06:00
Brandon Li e2f5f4b7fa `StyleNano` removal: Palette system and Sheetlets (#29903)
* Apply patch 1777eea9a4..6b32bb2b14

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make red squiggly line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add todo list

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Add palette to `TextureButton`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Rename `PalettedButtonSheetlet` to `NTButtonSheetlet` and move useful methods to `ButtonSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* migrate `ContextMenu` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak NT colors

* New stylesheet: `InterfaceStylesheet` & `InterfaceTooltipSheetlet`

* Move inheritance of `IButtonConfig` to `NanotransenStylesheet.Buttons`

* move `MenuButtonSheetlet` & actually implement `InterfaceStylesheet` correctly

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* tweak color & update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* chat is this real (update chat palette)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Update todo

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `SmallButton` and remove some obsolete things from `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `StyleClasses` to `StyleClass` so `Stylesheets.Redux.StyleClasses` syntax is dead

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* replace `ButtonColorGreen` with `Positive`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `Placeholder`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Examine popup buttons

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* move over more things & cleanup `StyleNano` more (under 1000 lines!!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Remove some more redundant stuff

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Undo style change for chat window

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* paper editing works now

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `OptionButton` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ListContainer`, move `DefaultWindow` styles (for now) & more cleanup

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* fix `ActionButton` not having highlighting

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove imports of `Robust.Client.UserInterface.StylesheetHelpers` & format

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ButtonBig` and more cleanup

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move items inheriting from `ISheetletConfig` into their own directory

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Cleanup & move `Label` styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Action search box styles

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Moved, stuff is

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `LabelSubtext` to `LabelSubText` & move more stuff (were almost there!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap & move over MORE stuff (just like one thing left!!!)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Change status classes to appropriate existing classes

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* remove remaining references to `StyleNano`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Fix some hardcoding & broken code, `GetFromControl`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Scrollbars!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* chores

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* clean up `StyleClass.cs`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ItemListSheetlet` refactor

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* more chores!

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Consistency w/ directory structure

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `MainMenuSheetlet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `ColorPalette`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* whoopsie

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Remove most sheet-specific sheetlets

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* fix warnings, cleanup, & fix scrollbar (this is why we fix warnings boys)

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* yap

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* MASSIVE resharper skill issue

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually use `ISheetletConfig`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* have specific sheetlet be specific

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `GetResourceOr`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & move / remove `IPalette`s

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* actually do specific stylesheets correctly & fix tooltips

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* cleanup & logging

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* Move `FontKind` and `FontKindExtensions` to their own files

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* rename `InterfaceStylesheet` to `SystemStylesheet`

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* change `ButtonHovered` etc to `PseudoHovered` etc

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* give the palettes fun names

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* `StyleSpace` is no more

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* It should compile now! I am now going to bed (fr) if it fails it fails

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* make squiggly red line go away

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>

* add additional type restrictions to sheetlets

* `CommonStylesheet`

* minor cleanup

* Make `GetSheetletRules` not horrible

* wait this was duplicating style rules. oops!

* move some sheetlets to their associated xamls

* oh wait apparently that was important

* review pass 1

* review pass 2 (font & color stuff)

* review pass 3: remove unused stuff / filename fix

* fix warnings & "replace cast with explicit variable type"

* move `Palette` stuff to its own directory

* tweak colors (they're different now that I actually fixed the OKlab thing)

* review pass 4: little things

* make window close button grey before hovering

* refactor `HLine` to make it less terrible and allow it to be styled

* fix `NanoHeading` (it's been broken for a while whoops) and cleanup hardcoding

* band-aid missing references in `StyleNano`

* move `StyleBox` generating functions out of `IButtonSheetlet` into `StyleBoxHelper`

* remove dictionary field from `IStylesheetManager`

* Add check for unloaded sheetlets

* style tweaks to satisfy OCD

* I somehow missed this: `Caution` styleclass replaced with `negative`, refactor `PowerChargeWindow`

* tweak palettes for like the fourth time

* construct `StyleNano` / `StyleSpace` in `StylesheetManager` and mark them as obsolete

* rename `BackgroundPanel` classes for consistency

* tweak window / `ListContainer`

* oh right you use `///` not `/**`

* font system is bad, make it temporary

* acknowledge Divider funkyness

* remove use of class `Disabled`

* `ColorPalette` allow overriding colors with brace initialization

* review pass again

* tweak disabled button colors

* `StatusPalette` tweaks

* typo

* Make squiggly red line go away

* Delete `Redux`

* Remove all references to `Redux`

* make red less radioactive

* Store stylesheet name inside stylesheet class

* fix merge errors

* use RT's Oklab support instead

* shuffle around `StylesheetManager` fields

* apply stylesheets based off `StylesheetComponent`

* simplify `ColorPalette` construction

* add todo for `SheetletConfigType`

* `OptionButton` has a background color now

* fix disabled buttons

* sigh (red color palette fixed)

* make `ItemList` use primary palette

* Revert "apply stylesheets based off `StylesheetComponent`"

This reverts commit c05b147da845f6e04ff33d1cbd91a18a92c676d7.

* dead code removal

* buttons are green when pressed (we need togglebuttons)

---------

Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
2025-12-29 11:39:28 -06:00
beck-thompson 760f44386e Hitscans are now entities (#38035)
* Hitscans are now entities

* Cleanup

* Cleanup

* Silly mistakes but stop sign testing helps :)

* Address most of the review

* Reviews

* perry :(

* Final reviews

* Add comments

* Split event up

* better comment

* cleanup
2025-12-29 11:39:27 -06:00
Errant f1d2a02d31 Remove two obsolete buttons from the Admin UI (#40904)
remove unused UIs
2025-12-29 11:39:26 -06:00
Leon Friedrich 40759f556c Add admin ui tests (#40914)
* Add admin ui tests

* fix notes test

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:25 -06:00
Winkarst-cpu 0f1dff9c27 Fix emag sparking animation on doors (#40350)
* Fix

* Update

* Comment
2025-12-29 11:39:25 -06:00
Myra f0ca3b1d3d Clean up TitleWindowManager.cs (#36327)
* Clean up TitleWindowManager.cs

- I did not like how `OnHostnameChange()` always needed a string even though that string would always just be the hostname, so now it's just part of its function
- The extra function made to just trigger `OnHostnameChange()` are removed. It just runs the right function off the bat.
- Checking for `ClientRunLevel.InGame` for setting the title without the hostname, which means the previous joined server won't appear for a split second before being corrected by the new cvars being set. Or if the server prefers no host name in the titlebar by the time we connect.

* review

* Sus
2025-12-29 11:39:25 -06:00
0x6273 85e64ab3e2 Add date picker (#40660)
* Add DatePicker

* DatePicker fixes

- Now uses `DateOnly` (currently fails sandbox, but PJB has promised to add
it in engine)
- Add MinDate and MaxDate fields
- Use constructor instead of parsing date string
2025-12-29 11:39:25 -06:00
PotentiallyTom 010b65ef14 Adds a guidebook reference table for silicon lawsets (#38225)
* skeleton

* ok I think I understand this now

* xaml more like xam L

* good enough individual law control

* Works

* Final checks

* Final_Final.exe.docx

* removed unecessary usings

* locstrings

* doc comments

* requested changeds except var

* visual stuff

* I could write a manifesto about how much I dislike var

* color tweak + other thing

* request changed minus the inheritance

* sans Boxcontainer

* :/

* cache find

* requested changed

* removed usings

* Moved margin and removed unecessary BoxContainer
2025-12-29 11:39:24 -06:00
pre-commit-ci[bot] 8f97a7720d [pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
2025-12-29 11:39:23 -06:00
Vanessa 6c1589045e There is a god. 2025-12-29 11:39:23 -06:00
Vanessa 57d3798fee Reorganized some of the new ECS code. 2025-12-29 11:39:23 -06:00
Vanessa 95557be4ee More ECS fixes. Will I never escape this hell? 2025-12-29 11:39:23 -06:00
Princess Cheeseballs f3c49f9294 Entity effects ECS refactor (#40580)
* LOCKED THE FUCK IN

* Forgot this little fella

* Crying

* All entity effects ported, needs cleanup still

* Commit

* HEHEHEHAW

* Shelve for now

* fixe

* Big

* First big chunk of changes

* Big if true

* Commit

* IT BUILDS!!!

* Fix LINTER fails

* Cleanup

* Scale working, cut down on some evil code

* Delete old Entity Effects

* Accidentally breaking shit by fixing bugs

* Fix a bunch of effects not working

* Fix reagent thresholds

* Update damage

* Wait don't change the gas metabolisms A

* Cleanup

* more fixes

* Eh

* Misc fixes and jank

* Remove two things, add bullshit, change condition to inverted

* Remove unused "Shared" system structure

* Namespace fix

* merge conflicts/cleanup

* More fixes

* Guidebook text begins

* Shelve

* Push

* More shit to push

* Fix

* Fix merg conflicts

* BLOOD FOR THE BLOOD GOD!!!

* Mild cleanup and lists

* Fix localization and comments

* Shuffle localization around a bit.

* All done?

* Nearly everything

* Is this the end?

* Whoops forgot to remove that TODO

* Get rid of some warnings for good measure...

* It's done

* Should make those virtual in case we want to override them tbqh...

* Update Content.Shared/EntityEffects/Effects/Botany/PlantAttributes/PlantDestroySeeds.cs

Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>

* Fix test fails real

* Add to codeowners

* Documentation to everything

* Forgot to push whoops

* Standardize Condition names

* Fix up metabolism a little as a treat

* review

* add IsServer checks

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: Pok <113675512+Pok27@users.noreply.github.com>
2025-12-29 11:39:22 -06:00
Princess Cheeseballs f7ca8bdee8 [PRIORITY NEGATIVE ONE/STABLE HOTFIX] ADMIN NOTES CANNOT BE ACCESSED (#40863)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Fix logger obsolete warnings (#40553)"
2025-12-29 11:39:22 -06:00
DrSmugleaf db3751a5b1 Fix species not being ordered alphabetically in the character customization UI (#39359)
* Fix species not being ordered alphabetically in the character customization UI

* Update Content.Client/Lobby/UI/HumanoidProfileEditor.xaml.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:22 -06:00
Centronias b10c6ea8f7 Adds HugBot (#37557)
* - hugbot
  - bdy with two arms because it needs two arms to hug
  - is constructable from:
    - box of hugs
    - proximity sensor
    - two borg arms
  - lots of voice lines
  - kinda like a medibot, it chases you down and then hugs you
    - except if it's emagged, then it punches you :)
    - it has a 2m cooldown per person by default

- MeleeAttackOperator
  - Read the doc, but it's an operator which makes the NPC hit a target exactly once assuming it's in range.
  - Used to make the hugbot attack
- RaiseEventForOwnerOperator
  - Read the doc, but it's an operator which raises an event on the owning NPC.
  - Used to make the hugbot hug extra code, specifically for the cooldown

- Changes to existing code:
  - `ComponentFilter : UtilityQueryFilter` gets `RetainWithComp` added which, as the name implies, retains entities with the specified comps rather than removing them. Basically, it lets you negate the filter.
  - `SpeakOperator : HTNOperator`'s `speech` field can use a `LocalizedDataSet` instead of just a locstring now
    - (I updated all of the existing usages for this)
  -

* two arms

* wait what if we just used mimebot arms so it doesn't look awful

* smort
2025-12-29 11:39:21 -06:00
qwerltaz 54380b6ddf Hop console grant all and revoke all access buttons (#39375)
* add hop console select and deselect all access buttons

* align the buttons right

* document code
2025-12-29 11:39:21 -06:00
slarticodefast e8cd4d39dc fix NetEntity datafield in JointVisualsComponent (#39987)
fix netentity datafield
2025-12-29 11:39:21 -06:00