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SNOW
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lol
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no more sub wizards in xenoborg preset
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fix gas filters
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Pizzaria → Pizzeria
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Re-colour the syndicate medical bags to not use the legally restricted Red Cross symbol and instead use the same blue cross colours as used across the rest of the game's medical symbolism.
Because no-one wants to go to the Hauge. Also consistency is nice.
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additional detail
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gameticker dospawn
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Remake-Meatball-Wreck
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kill misnomers
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God fugcking
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* move to shared
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* refactor: whitespaces+xml-doc typo fixups
* refactor: a little bit more of xml-doc typos fixups
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* Wait don't change the gas metabolisms A
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* Eh
* Misc fixes and jank
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* Fix usages of TryIndex()
Most usages of TryIndex() were using it incorrectly. Checking whether prototype IDs specified in prototypes actually existed before using them. This is not appropriate as it's just hiding bugs that should be getting caught by the YAML linter and other tools. (#39115)
This then resulted in TryIndex() getting modified to log errors (94f98073b0), which is incorrect as it causes false-positive errors in proper uses of the API: external data validation. (#39098)
This commit goes through and checks every call site of TryIndex() to see whether they were correct. Most call sites were replaced with the new Resolve(), which is suitable for these "defensive programming" use cases.
Fixes#39115
Breaking change: while doing this I noticed IdCardComponent and related systems were erroneously using ProtoId<AccessLevelPrototype> for job prototypes. This has been corrected.
* fix tests
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* Fix the sensor monitoring console forcing a GC every 3 seconds (#38146)
* Optimize sensor monitoring window graph drawing
* Add shared static Vector2 pool for all GraphView instances
* Address requested changes
* remove lock
* Update submodule to 264.0.0 (#38629)
* Toy/Plushie Inhands and Wearables (#38514)
* Fixed dependency injection and some other issues in a few places.
* More issue fixes
* patchfor broken NetworkConfiguratorLinkMenu (#38632)
fix
* Fix solutions flickering when transferring contents (#34838)
* Use Solution clones when applying SolutionComponent states
* Revert "Use Solution clones when applying SolutionComponent states"
This reverts commit 013fd111cf92b22562e00f98a7aaa49bc4b4ed62.
* Make Solution implement ICloneable and rename Clone method.
* Copy CanReact value when cloning a Solution
* Convert to IRobustCloneable
* Fix typos in guidebook: Buisness → Business (#38636)
* Fix typo in `MinorAntagonists.xml`
Buisness → Business
* Fix typo in `YourFirstCharacter.xml`
Buisness → Business
* Various Headphones Fixes and Tweaks (#38479)
* sprites, wearables
* neck
* icon-on sprite
* Cleanup prototype instantiation in `DamageTest` (#38639)
Cleanup prototype instantiation in DamageTest
* Cleanup prototype instantiation in `ExplosionSystem` (#38642)
Cleanup prototype instantiation in ExplosionSystem
* AddBodyPartCommand localization. (#38612)
commit
* fix ItemSlotsSystem debug assert (#38655)
* Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536)
* Added directional beacons (#38284)
* Added directional beacons
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Fixed names
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
---------
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* Power stat and nuke codes commands get some LEC love. (#38585)
* commit
* requested changes.
* Dsay Dirty and Follow commands converted to LEC and localized. (#38666)
* commit
* whoopwhoopwhoop
* Retro laser sprite fix (#38676)
* Fixed everything except the icon
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* fixed icon
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
---------
Signed-off-by: Nox38 <nebulousnox38@gmail.com>
* fix water coolers (#38681)
* Monochromacy typo fix (#38686)
* fixes the typo
* Fixed cloning looking for the trait, not the component, RE https://github.com/space-wizards/space-station-14/pull/38686#issuecomment-3025093504
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Validate `CloningSettingsPrototype`s (#38688)
* Validate CloningSettingsPrototypes
* Update Content.IntegrationTests/Tests/Cloning/CloningSettingsPrototypeTest.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Check EventComponents too
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Add test of objective-related console commands (#36400)
* Add test of objective add/list/remove commands
* Not sure why we're validating test prototypes, but sure
* We don't need a map
* Improvements and fixups for New Status Effect API (#38660)
* Predict healing and bloodstream (#38690)
* initial commit
* reapply 38126
* fix rootable
* someone missed an important minus sign here
* try this
* fix
* fix
* reenable crit hits
* cleanup
* fix status time dirtying
* fix
* camelCase
* Healing and bloodstream prediction fixes.
* Resolving Wizard casting recall on nuke disk making it impossible to disarm (#38661)
* Resolving Wizard Recall on Nuke disk making it impossible to disarm
- Adding a DisarmBomb case to nuke status update loop
- Changing a few methods and parameters to properly follow formatting standards
- Updating some names to follow camelCase
* Updating missed tag
* Reverting DataField change
Should prevent this preventative bugfix being a breaking change.
* Switch HSV to the default colorspace for character customization (#38434)
* Made HSV default for character editor
* Adds/fixes comments to HSV defaulting
* Added dropbox fix, potentially cursed
* Revert "Added dropbox fix, potentially cursed"
This reverts commit a709883366fbee813e839742125e70844672af29.
---------
Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
* Fix: Don't deploy foldables when clicking on items inside containers (#38709)
* Fix
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Pressure Relief Valve (#36708)
* initial system (this math is probably WRONG)
* General code cleanup and OnExamined support
(holy moly this code sucks)
* UICode and related events foundation
TODO:
- Actually write the XAML UI and the underlying system
- Un-shitcode the entire thing
- Actually test everything...
* Working UI code
TODO: Make predicted, as this certainly isn't predicted. Even though I said it was. It isn't.
* Remove one TODO for unshitcoding the examine code
* Add reminder
yea
* Make predicted (defenitely isn't)
(also defenitely isn't a copypaste from pressure pump code)
* It's predicted!
TODO:
- Give it snazzy predicted visuals!
- Have a different field for pressure entry, lest it gets bulldozed every UI update.
* Improve gas pressure relief valve UI
TODO: Reminder to reduce amount of dirties using deltafields
* Implement DirtyField prediction
* Entity<T> cleanup
A lot of Entity<T> conversions and lukewarm cleanup.
Also got caught copy pasting code in 4K UHD but it's not like you couldn't tell.
* More cleanup and comments
* Remove TODO comment on bulldozing window title
* """refactoring"""
- Move appearance out of shared and finally fix it. Pointless to predict appearance in this instance.
- More Entity<T> conversions because I like them.
- Move UI creation handling over entirely to the ActivatableUI system.
- Fix a hardcoded locale string (why????).
* Add visuals
* Revert debugging variable replacememt
yea
* Revert skissue
* Remove unused using directives and remove TODO
* Localize, cleanup, document
* Fix adminlogging discrepancy
* Add ability to construct, add guidebook entry
* Clear up comment
* Add guidebook tooltip to valve
* Convert GasPressureReliefValveBoundUserInterface declaration into primary constructor
* Adds more input handling and adds autofill on open
* Un-deepfry input validator shitcode
Genuinely what was I smoking
* improve visuals logic
* Refactor again
- Update math to the correct implementation
- Moved code that could be re-used in the future into a helper method under AtmosphereSystem.Gases.cs
* I'm sorry but I hate warnings
* Remove unused using directive in AtmosphereSystem.Gases.cs
* Review and cleanup
* Lukewarm UI glossup
* Maintainer for the upstream project btw
* Remove redundant state sets and messy logic
* Unduplicate valve updater code
* Redo UI (im sorry Slarti)
* run tests
* Test refactored UI messaging
* Second round of UI improvements
- God please find a way to improve this system. Feels bad.
* Update loop implementation
* Further predict UI
* Clear up SetToCurrentThreshold
* cleanup
* Update to master + pipe layers and bug fixes
want to run tests
* fixes
* Deploy rename pipebomb
* Documentation and requested changes
* Rename the method that wiggled away
* Undo rounding changes
* Fix comment
* Rename and cleanup
* Apply suggestions from code review
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Fix TextLinkTag (#32203)
* Adjust uplink buy button to be under item icon (#38596)
* Adjusted uplink buy button to be under item icon
* Put the discount subtext under the icon
* Indent fixes, added margin
---------
Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
* Scurrets - Audio Improvements (#38482)
* Scurret audio tuning
* Add new sfx
* Update sneezing sfx
* YAML support
* Rename a folder
* make telesci wreck easier (#37569)
rel
* Validate `ShaderPrototype` IDs (#38728)
* Convert all shader prototype string literals to protoids in overlays
* Convert more shader prototype literal strings to protoids
* Convert ValidatePrototypeId to ProtoId
* Later
* [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664)
* fixed
* clean up
* orks fix smart
* review fix 1
* more requested changes
* less cursed
* more descriptive description
* better wording
* Tiny Tiny Cleanup of the EyeClosingSystem. (#38734)
Update EyeClosingSystem.cs
* Fix human skin tone distribution (#38701)
* fix: Use PredictedQueueDel for gib spell (#38729)
* fix: don't default to uncharged sprite state for cells (#38730)
* Fix Hristov description - remove inaccurate technical specs (#38746)
- Removes inaccurate 'armor piercing 14.5mm shells' reference
- Replaces it with a more funny description, matching the style of the other snipers and guns
- Keeps ammunition type '.60 anti-materiel ammo' specification
- Fixes issue #38590
Co-authored-by: Arthur Fiorese de Andrade <aandrade@cmcxs.gov.br>
* feat: allow mopping evaporating puddles (#38743)
* Validate remaining `ProtoId` strings (#38747)
Validate remaining ProtoId strings
* Validate `ProtoId`s in tests (#38745)
* Convert string literals to protoids in Content.Tests
* Convert string literals to protoids or consts in Content.IntegrationTests
* Fix linter failures
Tricksy static using misled me
* Cleanup warning in StomachSystem (#38748)
you did not see this
* Vox scars (#38592)
* Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl
* Revert "Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl"
This reverts commit c73da55ba3b39ddf93b493aecd85604c54dd8a15.
* locale key fix
* Changed top surgery scar names to be more generalized
* Adjusted face scars
* Formatting fixes
---------
Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>
* UnlockNode command to LEC. (#38751)
* commit
* Update UnlockNodeCommand.cs
* commit
* move command locale to its own file.
* Update Content.Server/Xenoarchaeology/Artifact/UnlockNodeCommand.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Typofixes for figurine dialogue (#38737)
* Typofixes for figurine dialogue
* Forgot two
* Janitor Tool: Wire Brush (#38667)
* Wow! It's -brush-
* spacing.
* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fixed changes
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Minor escape menu UX improvements (#38650)
* fix: spellbooks can have infinite charges (#38376)
* fix: spellbooks can have infinite charges
* refactor: indicate infinite spellbook charges with null
Not sure if I like this much better...
* Move entity effects to shared
* relocate spawning to server
* Generic version of EntityEffect for just raising event.
* genericise everything
* oops forgot to push you
* some condensation
* finish rebas
* unwhite the space
* oops forgot nuke
* bad rebase fix
* useless annotations begone
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Fix glass duplication with beakers (#34441)
Update chemistry.yml
Fixing glass dupe.
* Automatic changelog update
* Heterochromia for Moth (#36061)
* 1
* Fix local
* formatting
---------
Co-authored-by: Milon <milonpl.git@proton.me>
* Salvage Airlock (#36375)
* Salvage
* atmos a
* more muted colours
* Mapping Related to AI
* Fixed small naming inconsistency
* Revert "Fixed small naming inconsistency"
This reverts commit 985e1fd46a09e521c11dc345f470228e7907fbb9.
* Revert "Mapping Related to AI"
This reverts commit 5d5ae4feb819396c5c2a7413399ab5ce34f8683b.
* Revert "atmos a"
This reverts commit 529831e2584df27fa102ee1c970948fa3b6bab56.
* indent
---------
Co-authored-by: Milon <milonpl.git@proton.me>
* Automatic changelog update
* Departmental shelves whitelist expansion (Attempt №3) (#34292) (disabled)
* Expand-Shelves-Whitelist
Made departmental shelves hold a wider variety of items.
* Accidentally included "Packet" twice
* Automatic changelog update
* Replace GetEntitiesInTile with EntityLookupSystem equivalent (#36756)
* commit GET!!
* minor cleanup
* Automatic changelog update
* Unused dependency cleanup. (#36760)
* take 2! fight!!!
* final touches
* reeeeeee
* Fire protection for ERT engineering hardsuit (#34949)
* Automatic changelog update
* Nonlethal throwables crate (#35808)
* Automatic changelog update
* Use non-generic TryComp in `StationSpawningSystem` (#36769)
Use non-generic TryComp in StationSpawningSystem
* Add marker components for admin shenanigans (#36776)
* Automatic changelog update
* Restore `LimitedChargesComponent.MaxCharges` default value to 3 (#36778)
* Wizard Figure Voiceline Fix#36771 (#36779)
DA WIZARDgit add -A
* change MV cable outline (#36751)
* change MV cable outline
* zamn
* The Beverage Jug Can Now Look Open (#36070)
* GenJug-Changes
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Guh
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Support For the Rest
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* New Sprites
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Newest Sprites
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
---------
Signed-off-by: Prole <172158352+Prole0@users.noreply.github.com>
* Pirate Gear Tweaks. (#35986)
* Tweaked pirate gear to be in-line with similar items.
* Added attribution for flashlight sprites, made hardsuits Major Contraband
* Added empty versions of the pirate revolver and flintlock.
* Test fail fix hopefully?
* Test fail fix hopefully V2.0
* Test fail fix hopefully V3.0
* Test fail fix hopefully V4.0
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
* Automatic changelog update
* Markings overhaul (#35938)
* markings displacement setup
* ok i got it!
* fix map updating
* remove trackingLayers
* markings clean up and modernizize
* marking disabling displacements
* markings restriction
* dehihienize
* dehihiniezize 2
* aa
* nice
* Automatic changelog update
* Resprite main altars (#35685)
* resprite main altars
* updated meta.json
* Automatic changelog update
* Adds beanies to the WinterDrobe! (#32946)
* sprites
* messing with the ymls
* new sprites
* that's a lotta yaml
* make the sprites gooder
* color adjustment
* to the winterdrobe with you
* layering fix
* Automatic changelog update
* Santa hat with a foldable beard (#36510)
* Added foldable component to santa hat
* Modified sprites, modified YAML. YAML is cursed
* Changed santa hat description to mention the beard fold
* Removed HideLayerClothing since it doesnt work
* Changed the prefix from "beard" to "nobeard" to match with the fold/unfold verb
* Credits for sprite changes
---------
Co-authored-by: Lanedon <matth.galvez@gmail>
* Automatic changelog update
* Puddle Code Slipping Cleanup (#35845)
* Init Commit
* windows yelling at me to update commit
* working commit, need prediciton and more dehardcoding
* Project 0 warnings
* Working Commit (Near Final)
* ryder got confused commit
* I love Merge Conflicts :)
* Working commit, no prediction
* Forgot the yaml changes
* Comments and typos
* Apparently while the reduced launch mult of lube was initialized it was never used so I revered back to default
* Fixed an incorrect divisor
* bit of cleanup
* Prediciton fixed, and puddles now affect all entities
* FORGOT TO RENAME A VERY IMPORTANT VARIABLE OOPS
* Really big I forgor moment
* Even bigger I forgor moment
* four more merge conflicts to fix four more oopsies
* fixed actual divide by zero moment and also im very dumb
* Even bigger I forgor moment
* four more merge conflicts to fix four more oopsies
* fixed actual divide by zero moment and also im very dumb
* Fix all test fails
* code cleanup
* Webedit whitespace
* Code cleaup
* whitespace webedit
* whitespace webedit
* whitespace webedit
* whitespace removal
* Comments and cleanup
* Re-Added 20 warnings as per Ork's request
* Cleanups
* Spacing fix
* bugfixes and cleanup
* Small bugfix
* Actually dirty the slipComp for real
* Added Friction field to Reagent Prototype per design discussion
* Sliding system is kill
* The Bartender can now make Eggnog (#34065)
* Preliminary eggnog changes (egg in shaker crashes?)
* Fixed eggnog reagent name and description
* added - to flavor
* deleted a space
* Added eggnog glass sprite
* changed fill levels to match rsi
* Added two more fill levels to eggnog
* Removed fizziness, changed physical description, and fixed rsi
---------
Co-authored-by: uhbg <29674581+uhbg@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Require traitors to maroon their objective no matter what (#35825)
* jesus
* okay.
* OOPS
* ok
* ok
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* ok
* Update Resources/Prototypes/Objectives/paradoxClone.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Resources/Prototypes/Objectives/base_objectives.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* m
* ok
* ok
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Wizard Headset (#35732)
* wizardcomms
* wizheadset
* Addressed requested changes and axed wizard channel due to redundancy.
* oops overlooked this, dont tell anyone
* another mistake fixed
* removed wiz encryption key due to redundancy
* accidentally left some punctuation in a now unrelated meta.json
* Automatic changelog update
* Remove MK ULTRA ai name (#35726)
* Remove bad AI names
* Fine, I won't try to sneak this in here.
* Reorder electronics recipe file, add filter categories (#35713)
* electronics split
* split base recipe and category
* all but machines
* machine shuffle
* reorder
* delete unused recipes
* rename cargo to supply
* git weirdness
* git weirdness 2
* Automatic changelog update
* Cleanup warnings in `SharedPortalSystem` (#36747)
* Cleanup warnings in SharedPortalSystem
* Formatting while we're here
* Replace uses of !Any() with Count == 0
* AnyEntitiesIntersecting
* Binomial Number Selector for EntityTables (#36783)
* binomial dist
* lol initialize the int tho idiot
* xml docs my forgotten
* ditto
* Add more ruins (#36785)
* Fix NRE in GasTileOverlaySystem (#36793)
* Automatic changelog update
* Add RGA/RSI to Credits (#36704)
* Add RGA and RSI to Credits
* Move to thread + add directory field
* Further Allocation Tweaks (#36800)
* init
* fix lockboxes
* Automatic changelog update
* Add the medical HUDs to medical's loadouts (except chem) (#32847)
Added the medical HUD and eyepatch to the medical (CMO, doctor, paramed and intern) loadout to let them choose between. Also gives the option for the regular glasses.
* Automatic changelog update
* new salv ruins (#36798)
* hotplate, kitcken grille bugfixes (#34776)
* commit
* cleanup
* Automatic changelog update
* Solution drag and drop now checks if container is closed and drainable (#34683)
drainable fix
* Automatic changelog update
* fix some datasets (#36806)
* Add rehydratable mop bucket cube, refactor the rehydratable yml (#34586)
* Refactor rehydratable items
* Finish main refactor
* Add mop bucket cube
* Move cube sprite and item size to RehydratableAnimalCube
* Fix sprite attribution
* Make it follow the conventions
* Refactor wrapped cube, leave MonkeyCube tag only on the cube and the Syndie Sponge
* Fix DehydratedSpaceCarp inheritance overwriting needed components
* no need for this comment
* remove whitespace
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* indentation
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Restore lost description
* reorder stuff
* line
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Increase thief to player ratio (#36531)
* reduce max number of traitors, increase thief to player ratio
* revert traitor max back to 8
* Automatic changelog update
* Added a semi-functional genderfluid pin. (#35854)
* Added a semi-function GenderfluidPin
* Update pins.yml
fix bug
* Fix meta.json under the newly merged "fix as you go" policy
* Update pin description
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Station AI Name Identifier (#36801)
init
* Automatic changelog update
* Makes EventRole Ids properly set ID names. (#28958)
* Add id binding system
* Change so it activates when added too
* Add to eventhumanoid
* Add PDA binding, try to fix some things
* Still not fixed, PDA is working right
* Move to server, add on mind instead
* Implement suggestions
* Fix things
* Finish review stuff
* Messed up cluwne
* Remove after only changing id too
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Various sharedsystem spring cleaning (#36200)
* Various shared system warnings cleanup
* More shared system warnings cleanup
* Rearranging changes
* Using correct transform for unbuckle
* Small changes
* Revert buckle change
* Update Content.Shared/Ghost/SharedGhostSystem.cs
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Fix some locale strings and make some code for them looks better (#32003)
* Fix a lot locale strings
add functions using
fix identity for meat spike and creaming
* comma
* fixes for fixes
* yeah
* fuck
* Automatic changelog update
* Remove non-functional ninja exemption from `SpawnAndDeleteEntityCountTest` (#36813)
Remove non-functional ninja exemption from SpawnAndDeleteEntityCountTest
* Firelock temperature and pressure warning lights (#28339)
* Add temperature and pressure lights to firelocks
* Replace sprites with new pressure and temperature light versions
* Remove obsolete deny and locked sprites
* Add SpriteSync for warning light animation synchronization
* Teal lights
* Partial animation implementation
* fixup! Teal lights
* Temperature lights
* Adjusted firelock light heights and added final warning light sprites
* Fix colors
* Testing colors
* Update light sprites
* updated sprites
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Automatic changelog update
* Fix bots parenting, emotes (#29949)
* Bots overhaul
* fix
* change speech sound to pai
* purge a lot
* i forgor :trollface:
* adjust
* that aswell
* Automatic changelog update
* Fix identity grammar (#36817)
Fix identity
* Fix Animal Versions of Captain Uniform (#36804)
* scienceevasuit
* update money uniforms
* update meta.json files and hamster hats
* revert scienceevasuit
* revert accidental prisoner eva change
* Automatic changelog update
* Fix vox hair (#36816)
* Fix vox hair
* remove CL
* Tweak Security protection values (#30212)
* Tweak Hardsuits
* HoS/Ward Coats change
* Whoopsie wrong number
god why am i doing this its 1:33 AM and i made a silly mistake...
* Adress Review
Revert Warden hardsuit slowdown to 30% again
Decreased Security hardsuit heat protection down to 20%
* Automatic changelog update
* Added more salvage ruins (#36822)
* Metal foam grenade rework, small tweaks to grenade timers (#34579)
* Automatic changelog update
* dragons can now pry doors (#36811)
* Automatic changelog update
* Make funding allocation computer more configurable (#36790)
* Make funding allocation computer more configurable
* admin logging
* unused
* ccvar enabled
---------
Co-authored-by: ScarKy0 <scarky0@onet.eu>
* Automatic changelog update
* Fingerprint taking improvements (#31864)
* now using event to check access to fingerprint
* Opps actually commiting the changes
---------
Co-authored-by: YourUsername <you@example.com>
Co-authored-by: beck-thompson <beck314159@hotmail.com>
* Banana cream pie loc improvements (#36829)
* CAPITALIZE(THE($owner))
* Rename "thrower" to "thrown"; use THE($thrown)
* "the banana cream pie" -> "a banana cream pie"
* Simplify filter
* Automatic changelog update
* Command uniform (#32103)
* Added generic command jumpskirt, jumpsuit and cap, and made them available in the HoP's clothing printer.
* fixed generic command jumpskirt and jumpsuit.
* Updated generic command jumpskirt/-suit textures, added generic command beret.
* Fixed game-breaking bug in previous commit relating to the command beret.
* altered generic command soft cap/baseball cap sprites.
* Update Resources/Prototypes/Entities/Clothing/Head/hats.yml
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Clothing/Uniforms/jumpskirts.yml
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* Update Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
* review
* whoopsie
---------
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
Co-authored-by: Milon <milonpl.git@proton.me>
* Automatic changelog update
* downprice many cargo orders (#32375)
* atmos repricing
* emitter crate
* materials
* lasers
* revert gun prices
* Automatic changelog update
* Ashen hud item status slot fix (#31411)
* new patchMargin variable added, horizontals fixed
* All sides now work, system is fully integarated
---------
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
* Ashtray Resprite and Fix (#31643)
* The meat and potatoes
Yup
* Stupid recycler
bruh
* guh
guh
* Update MinorAntagonists.xml (#36836)
* Simulate command in minutes for real (#36808)
* 60
* Fix warning CS0414 instances (#36832)
Fix warning cs0414 instances
* Nerf Firelock electronic prices (#33469)
* Nerf Firelock electronic prices
- make firelock electronics price half of the input cost to make one
(27) rounded up
* Why does firelock make glass?
- remove the Physical composition of glass from
FirelockElectronics as the input does not contain glass
and the output cannot contain half a steel and plastic
---------
Co-authored-by: Milon <milonpl.git@proton.me>
* Automatic changelog update
* Give Admins "Tails" (#36842)
One line yaml change
* Fix construction orientation being ignored for some objects (#36488)
* fixes
* removed empty "SnapToGrid"s and parent "completed"s
* Automatic changelog update
* elemental.yml & asteroid.yml cleanup (#36448)
* Moth-pockets (#34517)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Four new food crates for the ATS (#33286)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* Cleanup: Move folders out of bureaucracy.rsi and paper.yml (#35108)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Improve LocalizedDataset test to check for low Count (#36848)
* Improve LocalizedDataset test to check for low Count
* Fix missing entries for FigurinesFootsoldier
* Add 1 dragon name (#36846)
* this is a commit you cannot skip
* why do you have to add a count why
* Remove steel sheet hull fixing (#33443)
* Remove steel sheet hull fixing
It's unintuitive that it's wasteful, there's not really any systems to NOT make it wasteful, and it's a UX trap. No this is not "noob trap", no. It's an UX issue because if hundreds of people do it over and over again without noticing anything wrong, well, something fails to properly note that there's an issue with what they are doing. Aka user experience issue. Aka not a problem with the user but the design.
Also could be a shitty doafter action that makes you wonder if something's wrong
* Why was this testing using steel of all things
* Automatic changelog update
* cleanup + add names to some entities (#36856)
* Remove redundant fields from `MovementSpeedModifierComponent` (#36859)
Delete _baseWalkSpeedVV and _baseSprintSpeedVV
* Cleanup warnings in NinjaSuitSystem (#36861)
Fix warnings in NinjaSuitSystem
* Modernize `GhostComponent` & Ghost API (#36858)
* Move CanReturnToBody to system
* Move CanGhostInteract to system
* Cleanup redundant datafields and viewvariables
* Document datafields
* Document component
* Add SetTimeOfDeath Entity<T> overload, obsolete old version
* Document public methods
* Cleanup obsoleted method calls
* Cleanup warning in `EmptyAllContainersBehaviour` (#36860)
Fix warning in EmptyAllContainersBehaviour
* Cleanup warnings in `SharedCryostorageSystem` (#36863)
Fix warnings in SharedCryostorageSystem
* Cleanup warnings in `CableSystem.Placer` (#36868)
* Fix warnings in CableSystem.Placer
* Formatting
* Cleanup warnings in `PolymorphSystem.Map` (#36869)
Fix warnings in PolymorphSystem.Map
* Cleanup warnings in `WorldgenConfigSystem` (#36864)
Fix warnings in WorldgenConfigSystem
* Move guardian sounds to component (#36870)
* Cleanup warnings in `SpawnSalvageMissionJob` (#36866)
* DoMapInitialize and SetMapPaused
* GridTileToLocal
* Formatting
* Remove unused variables
* Update Content.Server/Salvage/SpawnSalvageMissionJob.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Fix warnings in `ServerDbManager` (#36871)
Fix warnings in ServerDbManager
* pAI Software Catalog (#36857)
* initial commit
* add the shop and make it work
* add existing pai actions to the software shop
* added power monitor app
* killed the power and crew monitor software, too powercreepy
* fix test failures
* fix more test failures
* fix merge conflicts
* code changes to conform with review
* fix unintentional submodule update
* submodule update
* remove unused currency prototype ref
---------
Co-authored-by: archrbx <punk.gear5260@fastmail.com>
* New Salvage Ruin - Hydro Outpost (#36826)
* Automatic changelog update
* Make toy sword less obvious (#34199)
* YAML fuckery
* Remove toy_sword.rsi
Not a webedit btw
* Automatic changelog update
* Adds shorts/pants to ClothesMate vending machine (#35361)
* Clothesmate shorts
* matches price of vend to the new contents
* Moths can eat pills (#35609)
* Automatic changelog update
* Xenoborgs part 1 (#36830)
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Updated Syndicate and Ammo Contraband (#35102)
Co-authored-by: RedBookcase <crazykid1590@gmail.com>
* Automatic changelog update
* Put items inside cakes! (#31015)
* First commit
* I'm silly
* Please be it
* Some more fixes
* Cleanup
* fine!
* removed = false
* review
---------
Co-authored-by: Milon <milonpl.git@proton.me>
* Removed syndicate surgery duffel, added advanced circular saw to Medical Doctor uplink. (#35915)
* Removed syndicate surgery duffel, added advanced circular saw to Medical Doctor uplink.
* Update Resources/Prototypes/Entities/Objects/Specific/Medical/surgery.yml
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* unremove surgery duffel
* unfunny
* Automatic changelog update
* fix NoCargoOrderArbitrage fail (#36878)
whoopsie
* Cotton Grilled Cheese Sandwich (#36135)
* Working entity.
* New sprite by MadeOfHeartAndStone
* Removed deadspace, changed attribution in meta.json
* review
---------
Co-authored-by: Milon <milonpl.git@proton.me>
* Automatic changelog update
* Meat Patty (#34896)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* Remove beaker from the MaterialArbitrageTest whitelist (#36876)
* Turnstiles (#36313)
* construction rotation fix
* Turnstiles
* renaming
* review-slarticodefast-1
* mild attempts to fix (sorry sloth)
* move some more shit
* Remove engine dependency
* grid agnostic
* remove debug string
* fix json
* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Update Content.Shared/Movement/Pulling/Systems/PullingSystem.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* remove pass delay for mispredict reasons.
* most minor of changes
* Give directional indicator on examine
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* Genpop Closets & IDs (#36392)
* Genpop IDs and Lockers
* placeholder generation, no ui yet.
* UI
* Fix time offset
* fix meta.jsons
* big speller
* Scarkyo review
* Add turnstile prototypes
* make IDs recyclable
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: ScarKy0 <106310278+ScarKy0@users.noreply.github.com>
* Automatic changelog update
* Fix small misc. turnstile issues (#36893)
* Fix small misc. turnstile issues
* more missing things
* quieter
* New Spawners, Modified Spawners, new Service/Theatre Airlock, and new Colorful Light Crate (#36750)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* Automatic changelog update
* Disable shadows for observer pointlight (#36897)
no shadows
* Fix QSI bringing people into paused maps (#36834)
* Automatic changelog update
* Fix storage ui hovering over the hotbar (#36770)
* Turnstiles lower volume + access reader (#36900)
fixes
* Fix disposal unit flush animation (#30677)
* Fix disposal unit flush animation
* Revert "Fix disposal unit flush animation"
This reverts commit a596ecfd5f5368f87ef52cfb27884a8e000185c6.
* control by setting layer visibility rather than overwriting
* restore changes
* Correct IdentityBlocker to include specific outer clothing (#33085)
* Make IdentityBlocker include outerclothing
* Modify Correct Bit
* Fix mask/eye cobo
* Automatic changelog update
* Change some posters to be rules-compliant (#32734)
* Initial commit
* Minor edit
* it's very hard to fit "disorder"
* Revert No ERP poster, fix spawner
* Attribution
* Update text
* Missed poster spawner
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Cyborg Rebalance (#34186)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Reptilians Can Eat Orange Creamsicles (#36890)
* Automatic changelog update
* Add Bloodstream to Goliaths (#33305)
* Automatic changelog update
* Nerf mining hardsuit's effectiveness against bullets and bombs. (#31450)
* Automatic changelog update
* Controls page guidebook rework 2025 Q1 (#36363)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* Lower interdyne herbals TC cost (#36841)
* Automatic changelog update
* cleanup instruments yml (#32262)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* Automatic changelog update
* [FIX] Rubber now uneatable (#34543)
* Releasing an under-pressure lockout is now a verb (#36910)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* fix changelog (#36915)
* Fix for ghosts being unable to follow the AI when it uses a holopad (#36355)
* Initial commit
* Added to-do
* Automatic changelog update
* Fix random maints room deleting whatever was already there (#36605)
* Fix donuts tags breaking the bounty (#36903)
* Automatic changelog update
* Make 10u of "Atomic Bomb" drink instead of 11u (#36921)
changed atomic bomb recipe
* Automatic changelog update
* PKA Modkits + Rebalance (#31247)
* Automatic changelog update
* Remove a redundant trycomp from TileAnomalySystem (#36924)
* remove a redundant check
* revert this space.
* Land mine armament (#33883)
* Land Mine is now armable, it will not explode unless armed.
* Land Mine is now armable, it will not explode unless armed.
* Explicitly have Armed as false
* SharedLandMineSystem.cs adds the "Arm"-verb in "Content.Shared" with the Arming logic being implemented in "Content.Server"
* Land Mines now blink only when armed.
* Added prediction components, moved logic to SharedLandMineSystem.cs and inherit it in client content.
* Accessing the datafield directly instead of using methods
* Mines are now armed by default with a unarmed prototype
* Land mine now shows if it is armed when examined and in range.
* Landmine is unarmed by default with an armed variant for mapping purposes.
* Removed properties that were already defined by inheritance.
* Access the bool directly from the component
* Add booleans to change if the Arm-verb is showed and if examining the mine shows the status.
* Added status message for unarmed mine, removed using PushGroup since only one string is displayed.
* Added properties to the explosive floor sign to ensure that it is armed, not showing neither status nor arm-verb.
* The prototypes work now as before with added unarmed versions. Sprite is now only one toggable layer.
* Make the craftable land mine unarmed.
* Refactored the arming mechanic into own component and system.
* Reverted the explosive wet floor sign to previous prototype and added the Armable component and ItemToggle to the landmines.
* Moved the examination strings from land-mines.ftl to armable.ftl.
* Removed unused property.
* Formatting and fixing imports
* Added prefixes to the ftl naming. Moved LocId from system to component
* Added documentation. Moved check for armable to HandleStepTriggerAttempt.
Moved the LocId to component.
* Removed the TryArming method. Added documentation.
* Removed unnecessary TryComp
* Simplified the logic for the trigger attempt
* HasComp instead of TryComp on logic
* EmoGarbage Review
---------
Co-authored-by: Franz - Josef Björck <kaiserbirch@proton.me>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Add Cotton Burgers (#36405)
* Adds cotton burgers
* Rephrased copyright
* Added an extra comment
* Adds CottonBurger to tags.yml, Not sure if i am supposed to do this or not.
* Reordered Cotton bun YAML, and fixed overwritten tags
* Merge issue fix?
* Add experiment plushie and remove rubber chicken from cotton burgers
* Minor comment change
---------
Co-authored-by: beck-thompson <beck314159@hotmail.com>
* hide light-switches from build menu (#34664)
* Automatic changelog update
* Fixed stinger grenade lag spikes (#36641)
* Fixed stinger lag spikes
* Simplify nullable checks
* More cleanup of projectile grenades
* Remove null default from ShootProjectile
* Sheet-meister 2000 Cloth recipe (#32676)
* Sheet-meister 2000 can now make rolls of cloth
* Small Cleanup
* resolve conflicts
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Automatic changelog update
* Clear MIDI masters properly to avoid replay freezes (#36809)
While trying to play a replay I noticed that the replay would freeze
when seeking in some cases. After some debugging, I discovered that two
MIDI renderers had each other as master, which caused an infinite loop
processing MIDI events.
I'm not entirely sure of the sequence of events that leads to this
during replay playback, but I did notice that MIDI render masters are
never set to null. This is in the best case just a memory leak, in the
worst case probably the source of the bug, so... I fixed that.
* Changed soundGunshot for Pulse Pistol and Pulse Carbine from laser_cannon to laser3 (#36952)
* Automatic changelog update
* The Atmos A Airlock (#36376)
* airlocks
* Update meta.json
Added my modification in the meta
* Changed the storage sizes of different swords. (#36564)
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
* Automatic changelog update
* Fix autorecharge (#36955)
* Fix inflatable barriers finishing instantly if canceled! (#36937)
Fix
* Automatic changelog update
* Only sec glasses can show contraband: second attempt (#36412)
* Add base code for cheking contraband in hud
* Fix missing using in InventorySystem.Relay
* Fix errors and update HUD yml
* Add show contraband with component on entity
* fix component description
* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
* Update "if" for check if ent hasComp in contrabandSystem
* Remove << InventorySystem.Relay.cs
* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/CCVar/CCVars.Game.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Fix partial class ShowContrabandSystem
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Contraband/ShowContrabandDetailsComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Inventory/InventorySystem.Relay.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Some update ShowContrabandSystem
* Try with record struct
* back again ti default class with EntityEventArgs
* Remove EntityEventArgs
* Finally use record struct
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Resolve a warning in SharedAnomalySystem and quell some linter whining. (#36939)
* resolve a warning and deal with some linter whining.
* Update Content.Shared/Anomaly/SharedAnomalySystem.cs
---------
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Truncate lathe announcement lists (#36945)
* Automatic changelog update
* Descriptions for .30 Rifle (#36958)
Initial commit
* CMO Hardsuit: Zombification Resistance tweak (#36957)
initial commit
* Automatic changelog update
* Adds Parcel Wrap (#34471)
* Parcel Wrap
* fix TG sprite licenses
update attribution on modified `unwrapped` sprite to better conform to CC's guidance
* ContainerContainer test failure fix
* Just easy changes for now.
* Imagine building your code before pushing it for review
* The rest of the PR comments
* PR comments
* more comments + cargo orderability
* whitespace: deduplicated.
* use limitedcharges
replace mostly-duped client/server with if(onserver)
* cabinet perspective sprites
* web edit detected
fite me
* @ps3moira 's new sprites for me :)
* add a touch of attribution
* EmoGarbage Review
* Merge with master
* Merge with master
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Automatic changelog update
* Ammo Mag + Speedloader Inhand Sprites (#34235)
* Added inhand visuals to (most) ammo magazines and speedloaders
* whoops mixed up a single inhand on the rifle mag
* Didn't realize rubber ammo got removed.
* added attributions
* adjusted inhand visuals to account for magazine types
* missed one 👁️👁️
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Automatic changelog update
* New Science Biosuit Locker Sprite (#36929)
* first commit, slightly broken
* fixed meta json
* reverse accidental cmo inclusion
* Automatic changelog update
* Remove legacy cargo shuttle code/prototypes (#36967)
* Automatic changelog update
* Paramedic suits adjustments (#36707)
* Changes
* meta
* Battery (SMES/substation) interface (#36386)
* Add ENERGYWATTHOURS() loc function
Takes in joules (energy), displays as watt-hours.
* Add simple OnOffButton control
* Re-add Inset style class
This was sloppily removed at some point?? Whatever, I need it.
* Add helper functions for setting title/guidebook IDs on FancyWindow
Reagent dispenser uses these, more in the next commits.
* Add BuiPredictionState helper
This enables me to implement coarse prediction manually in the battery UI.
Basically it's a local buffer of predicted inputs that can easily be replayed against future BUI states from the server.
* Add input coalescing infrastructure
I ran into the following problem: Robust's Slider control absolutely *spams* input events, to such a degree that it actually causes issues for the networking layer if directly passed through. For something like a slider, we just need to send the most recent value.
There is no good way for us to handle this in the control itself, as it *really* needs to happen in PreEngine. For simplicity reasons (for BUIs) I came to the conclusion it's best if it's there, as it's *before* any new states from the server can be applied. We can't just do this in Update() or something on the control as the timing just doesn't line up.
I made a content system, BuiPreTickUpdateSystem, that runs in the ModRunLevel.PreEngine phase to achieve this. It runs a method on a new IBuiPreTickUpdate interface on all open BUIs. They can then implement their own coalescing logic.
In the simplest case, this coalescing logic can just be "save the last value, and if we have any new value since the last update, send an input event." This is what the new InputCoalescer<T> type is for.
Adding new coalescing logic should be possible in the future, of course. It's all just small helpers.
* Battery interface
This adds a proper interface to batteries (SMES/substation). Players can turn IO on and off, and they can change charge and discharge rate. There's also a ton of numbers and stuff. It looks great.
This actually enables charge and discharge rates to be changed for these devices. The settings for both have been set between 5kW and 150kW.
* Oops, forgot to remove these style class defs.
* Automatic changelog update
* Use RMC mob collision values (#36851)
Use RMC movement values
General feedback was it's too slow to push through people but this still prevents stacking so.
* Automatic changelog update
* early merge fix AAAAAA validcheck
* Cherry Pick Round-start Solar Variation (#36825)
* Roundstart Variation for Solar Panels (#86)
* Added roundstart variation for solar panels
* Removed HV cable spawner since i don't want to bother with mapping them
* Solar Panel Variation Pass Fix (#96)
Added a second variation pass for regular solar assemblies, since otherwise they would spawn both it and the broken variety
* Reorganized everything to no longer be in the _Moffstation subdirectory
* Removed a forgotten tag for Moffstation
* Removed the moffstation namespace settings
* Update Content.Server/GameTicking/Rules/VariationPass/Components/SolarPanelReplaceVariationPassComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* Update Content.Server/GameTicking/Rules/VariationPass/Components/ReplacementMarkers/SolarPanelReplacementMarkerComponent.cs
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
---------
Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
* disable solar panel variation
* put surgery borg module icons in _Shitmed
* the big fix
* abstract the right recipe
* goida
* no milk
* update coscult code
* update coscult objectives
* migrate SignCansScience away
* goida
* update engine maybe fix test
* GET OUT OF MY HEAD
* i give up
---------
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* Juice that makes you go boom
* moved explosive juice to fun yml - fixed ExplosionReactionEffect.cs not having TileBreakScale parameter - made Drazil plushie major contraband (they are evil!!!!!)
* removed JASON!!!! JASOOON!!! JASON!!!
* don't do commits at 1am
* Update fun.yml
fix ident
* no more bullying the server (only 1 explosion)
* reduce network burden of the hunger system
* explicit start + last updated
* remove auto reformat changes to otherwise untouched code
add clamp helper
* imagine making breaking changes, documenting them, and then not thinking to check the yaml
* comments
* Remove unused net manager in hunger system
Remove lastAuthoritativeHungerValue from prototypes
* Fix multiplying colors of differing nullabilities (#32991)
* revert the temporary hack
* Make atmos alert computer colors private variables (#32992)
* Add flash reaction effect (#32377)
add flash reaction effect
* Automatic changelog update
* Fix loneop spawnrate by reverting it to not use the shuttle event system. (#32942)
Fix loneop spawnrate by reverting it to not use the custom shuttle event system.
* Automatic changelog update
* add atmosia to devmap (#32460)
change
* bowls now make drinking sounds (#32819)
* Automatic changelog update
* Add health analyzer unrevivability warning (#32636)
* Add health analyzer unrevivability warning
* Remove errornous comment
* Automatic changelog update
* Removed the name "Hujsak" (#32998)
removed hujsak
* fix pie throwing sound not playing (#33017)
* Automatic changelog update
* Fix TestSuicideByHeldItem and TestSuicideByHeldItemSpreadDamage (#33030)
* make ai speak robotically (#33025)
* Automatic changelog update
* Extends the minimum round time for meteor swarm events (#32876)
* adjusted minimum timers in meteorswarms.yml
* Updated timer minimum from 20 to 15 minutes
* Reduced minimum timer to 10 minutes as a result of other meteor changes
---------
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* Automatic changelog update
* add StartDelay bool to actions (#33026)
* add StartDelay bool to actions
* forgot summary
* Updated an incorrect sprite in the smite menu (#33043)
changed the synth sprite used in the icon for the instrumentify smite out for the more accurate supersynth sprite
* fix lava expeds (#33042)
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Fix separated game screen bumping (#33046)
I don't really understand why RecordedSplitContainer exists but removing it looks identical and fixes the panel bumping occasionally.
* Automatic changelog update
* Fix: Make Plushie Damage Unexaminable (#33061)
Set hidden to true
* fix chameleon projector bot whitelist (#33055)
fix
* Various Vaugely Connected Sprite Updates™: Encryption Keys, Station Map, Brig Timer (#32786)
* various resprites (encryption keys + signal screens + station map)
* brig timer update
* fixes n shit
* Give proto-kinetic crushers, glaives, and daggers better inhands. Update the crusher and glaive icons. (#32212)
* inhands
* better inhands
* indent
* Automatic changelog update
* Make the security belt contain more useful items by default (#32291)
* replace tear gas and flashbang with holobarrier and sec radio
* holobarrier-belt-fix
* revert changes of 32291
* Automatic changelog update
* Add 3 bottle boxes to nanomed plus (#33018)
three bottle boxes in nanomed plus
* Automatic changelog update
* Nukie med bundle now costs 24 tc and contains a unique defibrillator (#32720)
* a-few-injectors
* comment
* defib-ops-when
* Automatic changelog update
* Pill Bottles can only store pills now (#33074)
* no longer absurd
* Update Resources/Prototypes/Entities/Objects/Specific/chemistry.yml
---------
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* Automatic changelog update
* Add a spare bible to PietyVend (#32363)
Update chapel.yml
* Automatic changelog update
* [#28722 fix] Add notification for dependent wearables being dropped (#33078)
* add notification for dependent wearables being dropped
* fix dropped item popup redundancy
- did a check to see if any item was dropped, instead of making a notification for each item being dropped.
* change popup to client-only variant
* fix redundant messages, add plural locale string
* fix conventions, fix locale input to be more intuitive
---------
Co-authored-by: Justin <justinbrick1@gmail.com>
* Automatic changelog update
* More pda space (#32601)
* Rebalance the max programs that a PDA can hold
* Give Caps PDA more programs too.
* Make the max programs a static 8
* I forgor sec and med
* CaseCase
* Empty commit to re-run checks
* The final change, I hope.
* Automatic changelog update
* Fixed spelling mistake in water blaster description. (#33087)
Fixed minor spelling mistake
* [#20285 fix] Carp Plush and Rehydratables can now be put into mop bucket (#33079)
* Make shark plush janitor-bucketable
* fix bucketed grey shark texture
* Make sprites less shiny and adapt copyright notice
* Made shark way way less shiny
* Allow carp plush and rehydratables in mop bucket.
* Remove old mop bucket shark sprites
* Fix post-merge bugs
* Fix errors
* Move ReactiveContainer stuff to shared
That should mean it is now predicted.
* Custom eject verb for the mop bucket
* Fixes OnSolutionChange, removes pop-up as there already is one.
* .ftl is not necessary as the custom pop-up was removed
* Review fixes
* Update Content.Shared/Chemistry/Components/ReactiveContainerComponent.cs
* Update Content.Shared/Chemistry/EntitySystems/ReactiveContainerSystem.cs
---------
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* Automatic changelog update
* remove now duplicated nyano PlushieCarp tag
* Fixes tailthump breaking positional audio by making it mono (#33092)
* Automatic changelog update
* ExaminableDamage now puts its message at the bottom and in color (#32820)
* the examineableDamage component now puts its messages at the bottom, and in color
* god help us if something is priority -100 :godo:
* Automatic changelog update
* Lower in-round votekick requirements (#32953)
Initial commit
* Allow votekicks to be initiated in the lobby (#32528)
Initial commit
* Automatic changelog update
* Fixes bolt lights of previously unpowered bolted doors (#33063)
fix
* Automatic changelog update
* Muffins (#29318)
* Update meta.json
* Add files via upload
* Update misc.yml
* Update meal_recipes.yml
* Update meta.json
* Add files via upload
* Update plate.yml
* Update food_baked_single.yml
* Update dinnerware.yml
* Update cooking.yml
* Update misc.yml
* Add files via upload
* Delete Resources/Textures/Objects/Consumable/Food/Baked/misc.rsi/muffin-cherry.png
* Add files via upload
* Update meta.json
* Update misc.yml
* Update meal_recipes.yml
* Update meta.json
* Fix meta.json
* Fix meta.json again
* Update misc.yml
* Update misc.yml
* Update misc.yml
* Update misc.yml
* Update meta.json
* Update meta.json
* Update misc.yml
* Update meal_recipes.yml
* Update Resources/Prototypes/Entities/Objects/Consumable/Food/Baked/misc.yml
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* Update dinnerware.yml
* Delete cherry
* Add files via upload
* Delete banana
* Add banana
* Delete chocolate
* Add chocolate
* lathe recipe fix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Borgs can no longer see mindshield + AI can no longer toggle off seeing job icons (#33069)
* :(
* Removed the sprite + updated RSI
* Automatic changelog update
* Add CanLoad for biomes (#33050)
CPUJob to come later.
* Remove CargoPallet component from the cargo pallet (#33022)
* Change cargo shuttle pallets to catwalks.
* Remove CargoPallet component from the cargo pallet.
* Undo cargo shuttle changes.
* Automatic changelog update
* Minor antagonist guidebook changes (#32824)
* took a two month nap. accidentally pushed too many buttons. let's try this again. added thieves to antagonists.xml
* even after that nap, i don't feel well-rested at all.
* please don't kill me for using webedit
* capitalization, typo
* Apply suggestions from code review (more period moving)
Thanks Evan, very cool
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* guess you could say im not pro-proper noun
* typo
* Update Resources/ServerInfo/Guidebook/Antagonist/Nuclear Operatives.xml
* ok
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---------
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* Give Nukies a Hand Labeler (#33053)
* Add hand-labeler to nukie planet
* Rearrange nukie chem table
* Fix `ItemSlotSystem` popup Logic (#28856)
* move popup call out of `CanInsert` into `OnInteractUsing`
* im stupid and `reason` is completely unnecessary
Signed-off-by: Brandon Li <sirbrandonthenerd@gmail.com>
* return early when `itemSlots.Slots.Count == 0`
* tweak logic for triggering popups
* change popup logic again
* Consolidate whitelist check
* Get any popup message not just last failed slot
* Apply suggestions from code review
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* yoink
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---------
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* Add cvars to votekick to customize requirements for the initiator. (#32490)
* Automatic changelog update
* Add on-call functionality for adminning (#30443)
* Add on-call functionality for adminning
The first time an ahelp gets SOS it gets relayed to the specified channel with the specified ping. Every time after that it doesn't until it gets a non-SOS response received.
* Remove redundant name
Pretty sure this already gets chucked on the name of the msg itself I think it just didn't show in screenshot because they were subsequent.
* Update Content.Server/Administration/Systems/BwoinkSystem.cs
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---------
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* Automatic changelog update
* Pills are explosion resistant (partially reverts #15851) (#32458)
* idk how to revert a pr so I just deleted some lines
* pill destructible with explosion resistance
* comment for explosion resist
* "and" to "but"
---------
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* Automatic changelog update
* Hasten handcraft gauze recipe & decrease techfab gauze cost (#32744)
* med lathe gauze price reduction
* gauze craft doafter time
* 3 second doafter craft
* Automatic changelog update
* Service workers antagonist fix. (#31359)
* add
* Revert "add"
This reverts commit 25da34b0fead5812fe5800c9bf5dd7b10ef48d7d.
* antagonism allowed™️
* Automatic changelog update
* Adds a new AME sound effect! (#33097)
* Changes the AME sound effect to not be the default MetalThud.
* Was told on discord to make a minor change to autorerun the tests due to the Build & Test Debug failing!
* Attribution and licensing, as requsted by deathride58
* Fixes the high-pitched squeak audible to some people!
* Audio file tweaked by SlamBamActionMan to eliminate a weird squeak they were still able to hear. Thanks!
* Automatic changelog update
* Allow for the ai's laws to be changed from its core and eye (#32461)
* Allow for the ai's laws to be changed from its core and eye
* Address reviews
* Automatic changelog update
* clean up tools lathe recipes (#31521)
* clean up tools lathe recipes
* add medical and cooking tools
* add result
* add result to others
* review
* engine
---------
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* Automatic changelog update
* Intercoms and Radios both pick up proximate speech (#32737)
* Deduping of recent messages should consider the channel it's being sent to
* rerun actions
* Automatic changelog update
* Adds headphones to loadouts (#33067)
added headphones to trinkets
* Automatic changelog update
* Cardboard Box Capacity 4 -> 5 (#32743)
* capacity upgrade
* comment update
* remove our duplicate pill whitelist
* fix
* remove broken crew monitor from dev map, how did it even get there
---------
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* Mind Role Entities wip
* headrev count fix
* silicon stuff, cleanup
* exclusive antag config, cleanup
* jobroleadd overwerite
* logging stuff
* MindHasRole cleanup, admin log stuff
* last second cleanup
* ocd
* minor cleanup
* remove createdTime datafield
* now actually using the event replacement I made for role time tracking
* weh
Instead of each mutation being a flag that gets checked at some unique point in BotanySystem somewhere, they're now EntityEffects that get applied when the mutation occurs and when produce is harvested. One new list was added to SeedData so that multiple other fields could be removed.
All the non-stat-change mutations that have been rolled are added to the Mutations list, and get applied to the plant when the mutation occurs or when a seed with the mutation is planted. Produce get mutations applied at harvest if they apply to the produce, and carry all of the plant's mutations over as a seed. This gets rid of the one-off checks for things like Slippery, Bioluminescent, Sentient, etc.
The base odds of a mutation applying should be equal to the odds of the original mutation check. It pretended to have 1 bit flip (on averge) per mutation power, and odds of each mutation was the odds of one of its bit being flipped (1 /275 * bits). The 'thermometer code' applied for numbers will be replaced with simple random rolls, as both average out to the middle value. The new checks are much easier to understand and don't obfuscate the actual changes of something happening behind 3 layers of math. The biggest player-facing change is that Potency will be able to get over 65 significantly more often than it did in the previous system, but it will be just as common to get low values as high ones.
Mutation definitions have been moved to a .yml file. These include the odds per tick per mutagen strength of that mutation applying that tick, the effect applied, if it applies to the plant and/or its produce. This makes mutations simpler to add and edit.
This PR is limited specifically to the mutation logic. Improving other aspects of the system will be done in other PRs per the design document. Mutations was chosen first because its got the largest amount of one-off checks scattered all over that could be consolidated. Once this is merged, mutations could be contributed to the codebase with minimal extra work for later botany refactor PRs.
* Remove always false checks (#31708)
* Remove calls to FormattedMessage obsolete methods (#31706)
* Remove FormattedMessage obsolete methods
* Oops
* remove misinformation from tip 26 (#31705)
tip 26
* Automatic changelog update
* Replace obsolete code in AnomalySystem.Generator.cs (#31718)
* replace obsolete
* weh
* Added cursor indicator for space dragon fire breath ability (#31725)
space dragon breath cursor indicator
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* Automatic changelog update
* small yml cleanup (#31720)
* Updates descriptions of station specific jobs. (#31713)
done
* Remove unused IoC dependency references. (#31704)
Remove unused IoC dependencies
* cleanup filing cabinets yml (#31211)
* partmedia ahh kommit
* ahh
* everything should be fine now
* f
* now should be good
* Update Resources/Prototypes/Entities/Structures/Storage/filing_cabinets.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fix suffix
---------
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* Move IgnitionEvent to shared (#30985)
* Cleanup railings yml (#31618)
* Cleanup railings
* fix line
* real fix
* Roundstart Grappling Gun (#31737)
Roundstart grappling hook
* Automatic changelog update
* Added in-hand sprite for Smile the Slime (#31731)
added smile the slime in-hand texture
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* Lite Magnet Rebalancing (#31726)
magnet rebalancing ish
* unnerf fishops
* Devmap crew monitor fix (#31677)
* Automatic changelog update
* Add ERT time stats (#31629)
* add jobs for ghost roles
* add job to ToggleableGhostRole
* typo
---------
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* Automatic changelog update
* Fix CS0642 - Possible mistaken empty statement (#31740)
* Throw the book at em! The space law book now does 1 blunt projectile damage (#31387)
* you can now throw the space law book for 1 blunt damage
* made book damage a feature of all books
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem
* guap
* More fixes
* Wait you can do that?
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* Add Donk Co. microwave board to Combat Bakery Kit (#31239)
* Add special microwave board to Combat Bakery Kit
* use event instead of trycomp
* make the board sus
* add instructions note
* embarrassing typo
* Add functionality to Donk Co. microwave instead
* update note
* Automatic changelog update
* Actions bar dynamic resizing (#31759)
* action bar dynamic resizing
* action bar dynamic resizing for separated style
* decreased indent for separated style
---------
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* Automatic changelog update
* Fix warnings related to non-exhaustive pattern matching. (#31763)
old man shakes fist at modern syntax
* ats update (#31766)
* ats update
* fix pipenet
* Ninja throwing star ability fix (#31684)
fixed ninja star not spawning
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* Automatic changelog update
* Remove duplicate using from FoodSystem (#31769)
* vox voices revamp (#31679)
vox voices v2
* fixed broken pipe sprites (#31773)
* Return Long2 and Long3 hairstyles (#30963)
* Sprites
* Prototype_&_Locale
* sorted_in_alphabetical_order
* Automatic changelog update
* Added many old ion lawsets for borgs and AI. (#31664)
* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/
* Wording
* Anti-Antimov
* Fixed fun
* Add Snails (#30765)
* add snails
* scuffix
* migrate
* mo-grate
* oopsied the ftls
* Revert "oopsied the ftls"
This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.
* the curse of staging the wrong file, resolved.
* Snoth
* fix my dumbs
* reviews 1
* anti space technology
* salt hurty
* spelling
* Its a slotherhouse out here
* sequencing
* cooked snail
* volfix
* speed reversal
* Automatic changelog update
* Remove testbed command (#31793)
* feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)
* feat: now when research is unlocked in console, approver of reasearch is radio-ed too
* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)
* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders
* remove unused check
* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)
* refactor: removed unuseed usings
* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* Automatic changelog update
* New chemical based artifact nodes (#30873)
* Initial pH nodes, and description changes to indicate pH
* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint
* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH
* Added pyrotechnic chem node, and corresponding hint
* spelled psychedelic correctly
* Fixed capitalisation skill issue
* fixed indentation skill issue
* fixed a further indentation skill issue
* Removed extraneous whitespace
* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.
* removed unnecessary comment
* Replaced heartbreaker with THC for psychadelic
* removed artifexium from acidic
* added tran acid to acidic
* added more medical chems
* removed pH values
* removed all but medical
* Automatic changelog update
* Add Red Neck Gaiter To Secdrobe (#30106)
* Red Neck Gaiter Added to SecDrobe
* Removes Gaiter From TheaterDrobe
* Automatic changelog update
* Fixed typos (#31811)
* Automatic changelog update
* Station AI has their name displayed in announcements now. (#31802)
* Station AI has their name displayed in announcements now.
* I'm so sorry
* Corrections
* part 2
* part 3 :|
* part 4
* Whitespace
* Fixing whitespace part 1
* No more whitespace
* PLEASE NO MORE WHITESPACE
* Automatic changelog update
* Add disabled station anchors version (#31794)
* Add disabled station anchors versions
* remove this
* add structural damage taken to a lot of prototypes (#30790)
* fix
* add structural damage taken to a lot of other things
* do requested changes
* how did this happen
* Automatic changelog update
* No Mr.Snail, I expect you to die! (fix sprite) (#31834)
* No Mr.Snail, I expect you to die!
* emoting
* Allow some mobs to walk slowly (#31360)
* Allow mice to walk slowly
* add more
* Automatic changelog update
* Delete nonsense solar assembly construction through the Construction window (#31425)
* Delete construction for solar assembly, it's the way to do it
* Fix description of solar tracker electronics
* Improvements to hand labeler UI (#31833)
Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* make tesla brighter (#31357)
* make tesla brighter
* radius to 10
* Automatic changelog update
* CorrectContraband levels on each type of magboots (#30960)
* Added a ClothingShoesBootsMagBase, to allow the other versions of the magboots to have their own contraband settings
* Changed Science Boots to not be contraband
* Made ClothingShoesBootsMagBase abstract
* Removed Engineering Contraband from base magboots. Now only the CE's Advanced Magboots are contraband (Grand Theft Contraband). Blood Reds are Syndie Contraband.
* Automatic changelog update
* Morgue system refactor remove unused VVs and into Entity (#31835)
* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent
* remove unnecesary VVs cuz datafields add em
* Make midround zombie outbreaks much rarer (#30266)
* Remove midround zombies
* super rare, like, 1/651 chance every few minutes.
* weight to 1
---------
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
* Automatic changelog update
* Teleporting while pulling crash fix (#31787)
teleporting while pulling crash fix
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* Automatic changelog update
* quietify stealthbox (#30741)
* Automatic changelog update
* Atmospheric alerts computer (#25938)
* Atmospheric alerts computer
* Moved components, restricted access to them
* Minor tweaks
* The screen will now turn off when the computer is not powered
* Bug fix
* Adjusted label
* Updated to latest master version
* Automatic changelog update
* Day 0 bug fix for atmos alerts computer (#31858)
Initial commit
* Basically every electronic device can now be used by the AI. (#31730)
* Basically every electronic device can now be used by the AI.
* Removed stuff that didnt make sense
* oops
* Removed access from mailing and disposal units.
* Added AI wires to a couple machines.
* cool epic stuff
* Automatic changelog update
* Fix a typo in the 10 commandments (#31856)
* feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)
* feat: #26107 uplink discounts for traitors and nukies
* refactor: #26107 extracted discount label from price of StoreListingControl
* refactor: minor renaming
* refactor: parametrized adding discounts to uplink store
* fix: #26107 prevent exception on empty discountOptions
* feat: uplink now have 'Discounted' category which contains all discounted items on this session.
* after merge fixups
* rename discount categories according to common sense
* refactor: DiscountOptions is now optional (nullable) on ListingData
* add nullability check ignore for already checked listingData.DiscountOptions
* fix after merge store menu ui
* remove unused using
* final fix after merge conflicts
* [refactor]: #26107 fix variables naming in UplinkSystem
* fix: #26107 fix after merge
* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount
* feat: #26107 support multiple currency discount in store on side of discount message label
* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now
* refactor: #26107 move more code from storesystem to StoreDiscountComponent
* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events
* fix: #26107 placed not-nullable variable initialization in ListingData for tests
* refactor: #26107 minor renaming, xml-docs
* fix: #26107 changed most of discounts to be down to half price for balance purposes
* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified
* decoupled storesystem and store discount system
* xml-docs
* refactor: #26107 xml-doc for StoreDiscountSystem
* is now a thing (tmp)
* fix: compilation errors + StoreDiscountData.DiscountCategoryId
* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog
* refactor: removed unused code, more StoreDiscountSystem docs, simplify code
* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected
* refactor: rename back (its not prototype)
* refactor: move ListingItemsInitializingEvent to file with handling logic
* refactor: comments for StoreBuyFinishedEvent handling, more logging
* refactor: moved StoreInitializedEvent, xml-doc
* refactor: simplify StoreDiscountSystem code (reduce nesting) + xml-doc
* refactor: restore old listing data cost field name
* refactor: fix linter in uplink_catalog.yml
* refactor: xml-doc for ListingDataWithCostModifiers
* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers
* refactor: purged linq, removed custom datafield names, minor cleanup
* refactor: removed double-allocation on getting available listings
* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)
* fix: minor discount categories on uplink items changes following design overview
* refactor: StoreBuyListingMessage now uses protoId and not whole object
* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* Automatic changelog update
* Fixed AI Actions (#31823)
* Updated sprites for AI HUD
* Epic test fail
* Merged AGhost actions and AI actions together again.
* Seperate comms and bugfix. Fixed broadcast.
* Automatic changelog update
* add wireless net to evac shuttles
* Automatic changelog update
* A kit to help new botanists discover chemistry (#31738)
* Add a kit for botanists to do some limited chemistry to the NutriMax. Intended to help new botanists learn in-game about chemistry.
* remove exclamation marks from names
* naming fix
* Rejected trademark application for 'Farmers Helper'.
---------
Co-authored-by: PraxisMapper <praxismapper@gmail.com>
* Automatic changelog update
* Board for the AI upload console (#31867)
board
* Automatic changelog update
* Fix typo in agri-chem manual (#31869)
* Fix typo in agri-chem manual
* Unremove my added newline
* Cleanup books.yml (#31838)
* Cleanup books.yml
* yeah
* shame
* Vox sign/N2 locker update (#31845)
* Vox sign/N2 locker update
The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.
The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.
The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.
* emogarbage adjustments
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Automatic changelog update
* Pizza boxes now have a chance to contain cotton pizza (#31883)
Pizza box now contains cotton pizza
Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>
* Automatic changelog update
* Tech Anomaly (#31764)
* A
* B
* C
* D
* Update TechAnomalySystem.cs
* idle anim
* Update meta.json
* new animation
* Automatic changelog update
* Fixed throngler name inconsistencies (#31889)
changed throngler names
* I have spent more time today cleaning up garbage than coding new shit, and I am mad (#31246)
* Fix logging of GetWebhook errors
Yeah let's just not log the error only stack trace.
* I have spent more time today cleaning up garbage than coding new shit, and I am mad
Cleans up the custom vote Discord webhook code because I *happened* to lay my eyes on how completely terrible it was and immediately found an obvious bug with it.
Also did basic QA because jesus christ: it more clearly reports pending votes, properly indicates cancelled votes, improves footer formatting, better error logging, all the usual shit.
Requires https://github.com/space-wizards/RobustToolbox/pull/5375 to avoid test failures
* Mineral Scanner (#31390)
* Mineral Scanner
* doink
* review
* sunday funday
* review and fix bugs i think?
* Update MiningOverlay.cs
* Automatic changelog update
* Fix ai upload console itemslot whitelist (#31900)
* Fix ai upload console itemslot whitelist
* aw man
* Automatic changelog update
* improved vox laugh (#31798)
vox laugh not underwater
* fix pump shotgun wielded sprite (#31885)
* fix shotgun sprite
* fix take 2
* fix: Snail event wasnt tabled (#31884)
pest events reorganized and snails spawn
* Automatic changelog update
* Force stop pulling when fall asleep (#31893)
* break pull at sleep
* TryStopPull without user
---------
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)
* narrow nerf
* last instance of nospawn gone
* removes self recharge
* 8 shots, less recharge time
* Automatic changelog update
* Add justice helm (#31905)
* Add justice helm
* backslash moment
* spinny light
* remove power cell from recipe
* Automatic changelog update
* Quiver Crafting Recipe (#27198)
* Update quiver.yml
* Create quiver.yml
* Update clothing.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Delete RDs binary encryption key (#31909)
Deleting binary key
Silicon supremacy!
* undelete rd key
* Automatic changelog update
* split temperature protection into heating and cooling (#30662)
* split temperature protection into heating and cooling
* fugg
* weh
* update TemperatureProtection for stuff
* Automatic changelog update
* makes the maple wing marking have a primary and a secondary color (#31691)
bogos binted
* Automatic changelog update
* Remake bottles and syringes names to use labels (#29956)
* Remake bottles and syringes names to use labels
* vial
* fix and add stuff
* Automatic changelog update
* guide on agrichem and botanicals guidebook update (#31896)
* Automatic changelog update
* Automatic changelog update
* Lost evac pod thing tiny fan (#31915)
* disaster evacpod tinyfan
* real
* :trollface:
* untroll
* Ghostrole rule updates (#29249)
* First batch of ghostrole rule updates
* Second pass
* Re-word free agent
* Apply review comments
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* You heard it here first folks
God rules are weird to write.
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Honkbot -> Free Agent
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Mimebot -> Free Agent
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Jonkbot -> Free Agent
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Softer blue
---------
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* :trollface:
* :trollface:
* :trollface:
* pro
---------
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* uncomment grappling gun
* Remove rest of Geras files (#30912)
remove remaining geras stuff
* tweak(AgeRequirement): Make the requiredAge more sensible (#30913)
* chrore(ageRequirement): fix grammar. atleast -> at least (#30914)
* Minor sprite fix to inhand med hardsuits and HoS turtleneck jumpsuit (#30918)
* Fixes inhand hardsuit cross color from https://github.com/space-wizards/space-station-14/issues/26516#issue-2213917971
* Fixed HoS Turtle not covering all butt pixels
---------
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
* Add execution component to all energy sword weapons (#30909)
Co-authored-by: plykiya <plykiya@protonmail.com>
* Automatic changelog update
* chore(grammar): correct some mistakes (#30916)
* Add diamond mining drills, buff regular mining drills (#30814)
* why do I have to change so much just to add drills
* diamon
* Automatic changelog update
* give trash a reusable entity table (#30921)
* Contraband marking & examining (#28688)
* System & loc strings
* pass over syndie contraband
* fixes
* grand theft pass
* contrabandexamine -> contraband
* examine text generation update
* all composition parents necessary
* bring back minor contra so it has a less confusing message
* minor
* weapon pass
* jumpsuit pass
* feet pass
* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH
* head
* AUUUUGH
* ear
* belt
* back
* fix
* bro
* rename for more clarity
* do da review
* add cvar for contraband examine
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Automatic changelog update
* Removes variant cube migration (#30934)
add
* First Review Pass Contraband Fixes (#30930)
* First pass contra fix
* bam
* More
* Security crates are now marked as security restricted
* Syndicate raid suit is contra
* damn I forgot gatfruit
* Add conducting gloves to the maintenance loot table (#30904)
* add
* lower weight
* Fix DoDrop to DropNextTo in container cases (#30911)
* Fix DoDrop to DropNextTo in container cases
DoDrop is too heavy to calculation. In any other case we should use alternatives, for example DropNextTo helper method
* codestyle change
* Fix Reagent Fire Stacks (#30766)
* Fix Reagent Fire Stacks
* Comments on code
* little nicer wording?
* Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratva… (#30954)
Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratvar, per issue #30719.
* Automatic changelog update
* Fix permission check for whitelists in player panel (#30948)
* Automatic changelog update
* Grey mantle in winterdrobe (#29774)
* add the mantle
* fix a few things
* fix merge conflict stuff, remove from winterdrobe and lathe.
* Add mantle to loadouts (20 hour requirement)
* Automatic changelog update
* Sliceable doAfter (#30824)
* init
* wtf git
* Automatic changelog update
* Add capfruit, a gatfruit mutation. (#30850)
* add base
* add fake suffix and flavor fix
* address some reviews
* parent it
* fix test fail
* add FoodSequence support and address small review
* Automatic changelog update
* Fixes the grey mantle (#30971)
add the thing i missed
* Add keybinds for rotating and flipping objects (#30540)
* add keybinds for rotating and flipping objects
* no popup for verbs
* Automatic changelog update
* tweak(Shuttle_honki): Remove DeviceQuantumSpinInverter from honki shuttle. (#30618)
* Make the Borgs Names Appear When they Make an Announcement (#30107)
* Make the Borgs Names Appear When they Make an Announcement
* bwomp
* re-order
* Use Name instead of metadata
* goiup
* Automatic changelog update
* disable contraband examine
* rename our SliceFoodEvent
* Throngler Plushie Sprite (#30969)
Throngonkler Plush sprite
* Fix bug with rotating shelves (#30978)
* Main
* Update shelfs.yml
* Little bug fix
* No weather on concrete tiles (#30952)
* concrete weather
* miss
* development build ghostrole lottery changes (#30980)
debug ghostrole lottery changes
* Automatic changelog update
* Add a saline syringe to the combat medical kit (#29954)
saline
* Automatic changelog update
* fix the admin verbs trying to kill players by filling their lungs with plasma (#30991)
fix the admin tools trying to kill players by filling their lungs with plasma
* Custom Taco & Kebabs - FoodSequence 2 (#30905)
* control layer ordering
* sprite update
* taco!
* taco naming gen
* fix separator naming
* some proto fixes
* default naming separation
* fix taco naming
* rat update
* hamsterburger
* organs taco
* remove from spawners
* fixes
* fix separators and lemons
* Update food-sequence.ftl
* randomization offset
* fix
* kebabs refactor
* fix
* skewer weapon
* Update food_single.yml
* Update migration.yml
* suppermatter
* hamlet centered
* hamsburger
* Update dead-0.png
* 20 -> 4 burger layers max
* Update burger.yml
* canReact: false
* capfruit update
* Update burger.yml
* Update burger.yml
* Update produce.yml
* some fixes
* Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* chicken
* Update food-sequence.ftl
* documentation
* fixes
* Update meat.yml
* Update meat.yml
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Fix popups not working properly with an eye offset (#30990)
* Adds a random smokable spawner (#30870)
* Textures to make lamps mappable to East/West.
* Adds a random smokable spawner
* remove double derma
* Increase chance for just basic cig
* Update to enitity tables
* Tweak values
* Remove space
---------
Co-authored-by: Jeff <velcroboy333@hotmail.com>
* Fix lizards being unable to eat custom burgers (#31005)
* Fix lizards being unable to eat custom burgers
* ensure tag comp
* Automatic changelog update
* Sedin (#27110)
* Sedin
* almost forgot this.
* what
* Did a few fixes, tried to readd popup
* Fix popup, ready for merge
* minor change
* Generalize seed removal/destruction system, add popups in general.
* fix
* fix (again)
* deadcode is no more
* Sedin buff (nerfing the recipe soon)
* godont
* webedit moment
ok listen I had to nuke my setup because my computer was being Dumb As Shit so let me do this ONE webedit
* CRIKEY
* Revert "CRIKEY"
This reverts commit 1c6959ffd9ba8bb1e97ccf2eb0b37b3ff4ec82ee.
I was not supposed to commit that >:/
* Alright, it should be good now but I havent tested it
* ready for merge/review
* prob -> probability
* Requested changes nodoc
* Review nodoc
* documento
* thumb up emoji
* Automatic changelog update
* Adds a Dinky Star Sticker for security officers (#29767)
* Sec-Star-TASTIC
* fix license
* now counts as trash
* Sticks to people + wearable
* no more sticky
* no more sticky
* mystery-space
* Update Loadout Yaml
* Automatic changelog update
* tweak(hospital): Reduce diamond stack from 30 to 1 (#31027)
* tweak(experiment): Reduce diamond stack from 30 to 1 (#31025)
* replace mapped diamond stacks with single
* Figurine voicelines (#30865)
* initial commit
* tweaks to the new voice lines
capitalizations of I's and the Y on hos 3 voice lines
also changed the captain figuring voice line 2 to something completely different
* capitalized one letter
man i really suck at capitalization
* more capitalization
i never thought this pr would need so many changes
* changed one comma to a dot
* Update Resources/Locale/en-US/datasets/figurines.ftl
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Automatic changelog update
* Adding shock collar and electropack (#30529)
* Adding shock collar with the new ShockOnTrigger
* Cleaning and updating the shock collar
* Add StripDelay datafield to ClothingComponent
* Adding SelfUnremovableClothingComponent
* ShockCollar Update
* Correction of the shock collar
* Correction of the shock collar 2
* Renaming the DamageSpecifier DataField to Damage
* Fixing the damage field in ShockCollar
* Cleaning the ShockCollar
* Renaming ShockCollar to ClothingNeckShockCollar
* Adding ClothingNeckShockCollar as a stealTarget to a thief
* Fixing a typo of the sprite path in ClothingNeckShockCollar
* Cleaning the ShockOnTriggerComponent
* Revision of SelfUnremovableClothing
* Adding a ClothingBackpackElectropack
* Sprite fix
* Code review
* Shock Collar sprite update
* add commit hash
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Greatly improve the usability of the Gas Analyzer. (#30763)
* greatly improve how the gas analyzer behaves
* don't close the analyzer when the object goes out of range
* cleanup
* always switch to the device tab when a new device is analyzed
* modern api part one
* modern api part 2
* modern api part three
* file scope namespace
* Automatic changelog update
* Fix false and true in player-panel.ftl (#31043)
Fix false and true in player-panel
Add a new True string
* Contra Review Passs - Round 2 (#30942)
* Contra pass round two
* command too
* Stamps
* oopsied a bracket
* Namespace cleanup around Mind Roles (#30965)
* namespaces
* Comment does not need a semicolon
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Co-authored-by: Vasilis <vascreeper@yahoo.com>
* Contraband Review Pass - The Threequel (#30970)
Contraband pass number three
* Golden toilet (#31049)
* golden toilet
* Destructible
* sprite
* fix
* copyright
* Automatic changelog update
* Salvage Spawners (#31020)
* treasure entities and spawners
* no more smiles
* remove nyano shock collar code
* Event scheduler setting tweaks (#31018)
tweaks
* Automatic changelog update
* remove meteor swarms rule for a moment
* Revamped Meteor Swarm (#28974)
* meteor code and balanced values
* Meteor Swarms
* Update meteors.yml
* Update meteors.yml
* HOO! (fix overkill bug and buff space dust)
* undo BloodstreamComponent.cs changes
* DamageDistribution -> DamageTypes
* part 2.
* Missing meteor presets (#29044)
* add meteors into missing game presets
* changes for real
* implement code
* this too
* Meteors now leave behind a bit of ore (#30419)
* Meteors that leave behind asteroid ore
* bigger offset
* Bit more generic
* Better defaults
* hrm?
* I HATE CUSTOM SERIALIZERS
* More comments
* renamed a variable
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Co-authored-by: plykiya <plykiya@protonmail.com>
* refactor event schedulers to use explicit game rules (#29320)
* works, still has testing values, im sure I did stupid shit.
* shitvent crapfactor
* snap extra word out of existence
* shit I died of old
* remove useless inaccurate design comments
* Oopsie, handle requirement params in RandomRuleSystem too
* I'm a slash slinging hasher
* Address reviews, add admin alerts I forgor
* EntityMan saves the day
* address reviews 1
* eh, I actually don't care about the cargo gifts thing.
* started
* Do reviews
* you actually meant 1.2 lmao
* dependency inheritance is a fickle bitch
* I have no idea.
* Threads are for sheets not computers.
* fix traitor rule test
* fix round type tattling
* break things
* It worky
* Toolshed makes we want to drink depresso.
* Finished?
* remove debug values
* timings
* use defaults
* alphabetize
* bobby drop tables
* Float required fr fr
* continue
* more continence
* uno mas
* obsolution
* cleanup and documentations
* Yell at self
* use the right value defaults
* housekeeping
* Event scheduler setting tweaks (#31018)
tweaks
* Automatic changelog update
* remove(NukeopsRuleComponent): Remove a trap from the component file (#31029)
ah
* Fix bug with holding objects (#31009)
Main
* Automatic changelog update
* Replace obsolete map functions in IconSmoothSystem (#30958)
* first part
* second part
* Automatic changelog update
* Fix reagents with ReagentData being duplicated (#30983)
Initial commit
* :trollface:
* :trollface:
* actually untroll
* a
* 50 burger
* add back old meteor code
* fix
* use some live config options in dev
* remove old shock collar icon
* make ammo more consistent and work more
* clean up lathes diff to upstream
* a
* move rubber bullets to deltav folder
* a
* untroll
* more untrolls
* more untrolls
* untroll
* :trollface:
* a
* b
* remove it for real
* add missing lathe recipes
* replace cvars with component field
* remove taco from roboisseur
* migrate cardboard box with smg mags
* remove kebabs
* a
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Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com>
Co-authored-by: Zachary Yona <58833995+Magicalus@users.noreply.github.com>
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: plykiya <plykiya@protonmail.com>
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* Oh the possibilities
* Merge fixes
* Forgot to remote LavaSystem oops
* Changed EntityEffectArgs to EntityEffectBaseArgs and EntityEffectReagentArgs
* Throw exception for unimplemented effectargs
* Remove Json and overrideable datafields
* Fix test issues
* Actually fix the compiling issue
* Fix comments and remove EntityEffectArgs (no longer used, replaced with EntityEffectBaseArgs)