Commit Graph

15 Commits

Author SHA1 Message Date
metalgearsloth c748a415ff DungeonData rework (#37172)
* DungeonData rework

Back to fields, serializes better, just make new layers dumby.

* wawawewa

* Fix this

* Fixes

* review

* thanks fork

* fix
2025-05-18 18:11:29 +01:00
Tayrtahn 4fa80ae2d8 Fix prototypes so they pass analyzer checks (#35435) 2025-03-01 14:18:26 +00:00
metalgearsloth 3b3e8d77fd VGRoid support (#27659)
* Dungeon spawn support for grid spawns

* Recursive dungeons working

* Mask approach working

* zack

* More work

* Fix recursive dungeons

* Heap of work

* weh

* the cud

* rar

* Job

* weh

* weh

* weh

* Master merges

* orch

* weh

* vgroid most of the work

* Tweaks

* Tweaks

* weh

* do do do do do do

* Basic layout

* Ore spawning working

* Big breaking changes

* Mob gen working

* weh

* Finalising

* emo

* More finalising

* reverty

* Reduce distance
2024-08-09 17:27:13 +01:00
Kara d35e2f39a7
Roundstart variation game rules (#24397)
* Raise `StationPostInitEvent` broadcast

* Basic variation pass handling

* standardize names + rule entities

* why does it work like that?

* add to defaults

* light break variation pass

* ent spawn entry

* move some stationevent utility functions to gamerule + add one for finding random tile on specified station

* forgot how statistics works

* powered light variation pass is good now

* station tile count function

* public method to ensure all solutions (for procedural use before mapinit)

* move gamerulesystem utility funcs to partial

* ensure all solutions before spilling in puddlesystem. for use when spilling before mapinit

* trash & puddle variation passes!

* oh yeah

* ehh lets live a little

* std

* utility for game rule check based on comp

* entprotoid the trash spawner oops

* generalize trash variation

* use added instead of started for secret rule

* random cleanup

* generic replacement variation system

* Wall rusting variation rule

* account for modifying while enumerating

* use localaabb

* fix test

* minor tweaks

* reinforced wall replacer + puddletweaker

(cherry picked from commit cc24ba6a317c4bee84ffa1eda8397c255ca92be9)
2024-02-08 12:03:43 +01:00
Leon Friedrich 5e737cdb4d Add new entity spawn test & fix misc bugs (#19953) 2023-10-20 15:29:43 +02:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
metalgearsloth 6157dfa3c0
Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
Visne 7f8860187e
Make pricing system aware of SpawnItemsOnUseComponent (#13626)
* Make appraisal tool aware of SpawnItemsOnUseComponent

* Move to SpawnItemsOnUseSystem
2023-02-28 07:55:25 -08:00
Paul Ritter 6cae8803ca
hotfix... again (#10568) 2022-08-13 23:42:59 +02:00
Paul Ritter e812a2bb3d
hotfix yaml linter crash (#10566) 2022-08-13 23:28:24 +02:00
Paul Ritter 3e17db0a39
removes ipopulatedefaultvalues (#10103) + update submodule
Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2022-08-13 23:14:16 +02:00
Nemanja 6d88c6ba88
Mining Fix (#10347) 2022-08-06 13:16:17 +10:00
Kara 9168fc629c
Add egg laying + chicken/duck improvements (#9518) 2022-07-09 02:48:16 -07:00
Vera Aguilera Puerto d161c208cc
Adds optional "maxAmount" parameter to EntitySpawnEntry. (#7721) 2022-04-23 16:39:56 -07:00
mirrorcult 2d610ebb52
Move spawning collections of `EntitySpawnEntry` out of `StorageSystem`, make `Butcherable` use it (#7305)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-03-28 09:58:13 -07:00