Commit Graph

377 Commits

Author SHA1 Message Date
āda 8eb0d3eb32 Grappling gun rope visual change (#42207)
* sprite changes

* system changes

---------

Co-authored-by: iaada <iaada@users.noreply.github.com>
2026-04-04 16:57:23 +02:00
Red 6c8f446f12 Melee weapons animations upgrade (#41425)
* upgrading

* Update MeleeWeaponSystem.Effects.cs

* Easing
2026-04-04 16:57:22 +02:00
mq a4e9f24572 Update (MOST) instances of `EntityUid, Component` in GunSystem to `Entity<T>` (#41966)
* Entity<T>, skipping Magazine and ChamberMagazine

* missed some

* AUGH!!

* ballistic examine

* dotnet hates me

* WHY ARE YOU CALLED THAT!!!!

* cheers aada
2026-04-04 16:57:22 +02:00
GeneralGaws ef1d5f1bd6 Energy guns' fire mode text formating fix (#42103)
issue
2026-04-04 16:57:20 +02:00
Centronias d50706dd5e Adds BallisticAmmoSelfRefillerComponent (#38537)
* Adds BallisticAmmoSelfRefillerComponent

And uses it to replace battery-based refilling of the Syndicate L6 and Viper modules.
- Add `BallisticAmmoSelfRefillerComponent`
- Handle `EmpPulseEvent` to pause refilling behavior for EMP's duration
- Change `Content.Server.Weapons.Ranged.Systems.Update` override in `GunSystem.AutoFire.cs` to `UpdateAutoFire`
- Add `Content.Server.Weapons.Ranged.Systems.Update` to `GunSystem.cs` so that it can call `UpdateAutoFire` and `UpdateBallistic`
- Add public methods to GunSystem for use by refilling implementation
  - PauseSelfRefill
  - IsFullBallistic (same as #299)
  - CanInsertBallistic (same as #299)
  - TryBallisticInsert (same as #299)

* _timing -> Timing

* unspawned count stuff

* imagine building the code before pushing

* - apply to c20r ROW
- make predicted/shared

* revert server system import only changes

* oop

* o great and wise Slarti

* Scar comments

* field deltas + correct serializer

* review

---------

Co-authored-by: ScarKy0 <scarky0@onet.eu>
2026-04-04 16:57:18 +02:00
slarticodefast 17ff77b61f Unify BatteryComponent and PredictedBatteryComponent (#41867)
* unify

* cleanup and merge conflicts

* floating points

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-26 19:25:32 +01:00
Princess Cheeseballs 5fbeecb011 [HOTFIX] FIX LIGHT MELEE LOGS (#41655)
God fugcking

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2026-01-26 19:25:32 +01:00
slarticodefast 50b2986ef7 Predict powercells, chargers and PowerCellDraw (#41379)
* cleanup

* fix fixtures

* prediction

* fix test

* review

* fix svalinn visuals

* fix chargers

* fix portable recharger and its unlit visuals

* fix borgs

* oomba review

* fix examination prediction
2026-01-26 19:25:30 +01:00
Sir Warock cc26f5cb0f Fix Ammo Visuals Bug (#41362)
Fix Ammo Count Updating
2026-01-26 19:22:37 +01:00
Apachito 58cc793e86
Port Starlight's expanded makeshift items (#4984)
* 1

* 2

* remove dismantle testing changes

* add ammount handling, and add random angle

* code-side things

* code-side things

* code-side things

* 3

* 4

* 5

* 6

* changed description for now

* whoops

* 7

* 8

* 9

* Texture fix

* Tada!

I diiid iiitttt

* Delete .icon.png-autosave.kra

* 10

* test

another

* 11

* Localization fixes 2

Also some minor rebalancing of armor/shield/helmet crafting

* ROOOUND 33333

* test

wawa

* wiz

* fixes

* MORE FIXES

* MORE MORE FIXES

* Smg mag fix

* Why does it have reflet

Removed reflect chance and made the damage the same as a plasteel arming sword

* belt fix

* phosphorus addition

* improvised round bulk crafting

* Update tags

* tags update 2

* Update tags.yml

* fix tags AGAIN

* TAG FIX AGAIN

* Fixed the sound path

* Fixed missing components hopefully

* fix it hopefully

* Update tidebreaker.yml

* fixed errors

* fixed?

* Update shields.yml

* Update tools.yml

* Fixes

* Update tools.yml

* Update tools.yml

* Update tools.yml

* Update tools.yml

* Update tools.yml

* screwdriver fix 200

* Update tools.yml

* Update tools.yml

* Apply suggestions from code review

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update SharedItemSwitchSystem.cs

* review changes

* Fix server and client files

* Namespace fixes.

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/crowbars.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Entities/Objects/Tools/tools.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/Entities/Clothing/Belt/belts.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/Recipes/Crafting/Graphs/improvised/improvised_omnitool.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_StarLight/tags.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update SharedWeaponDismantleOnShootSystem.cs

* Update Resources/Prototypes/Recipes/Crafting/Graphs/improvised/improvised_shotgun_shell.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

* Update Resources/Prototypes/_DV/Entities/Objects/Weapons/Guns/Ammunition/Boxes/improvised.yml

Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>

---------

Signed-off-by: Apachito <ivanlopezlegos2004@gmail.com>
Co-authored-by: KillerTheFlareon <tyler443344@outlook.com>
Co-authored-by: Matthew Herber <matthewherber@sbcglobal.net>
Co-authored-by: Athena-AI <AthenaTheAI@outlook.com>
Co-authored-by: stickycheZ101 <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>
Co-authored-by: stickycheZ101 <96800602+stickycheZ101@users.noreply.github.com>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
Co-authored-by: Vanessa <vanessalouwagie@gmail.com>
2025-12-31 14:08:48 -06:00
SlamBamActionman c6f98a3008 Fix walls and other unanchorable objects being unanchored by the G.O.R.I.L.L.A gauntlet (#41219)
* Initial commit

* Review fixes

* Bitwise? Yeah my wisdom score is a 10

* Review comments
2025-12-29 11:39:35 -06:00
SnappingOpossum 1104ad85b7 Allow pacifists to use disabling modes of energy magnum and energy shotgun (#41029)
Pacifists can stun with emagnum and eshotgun
2025-12-29 11:39:33 -06:00
Hannah Giovanna Dawson bd98b9212b Update DamageableSystem to modern standards (#39417)
* Update DamageableSystem to modern standards

* DamageContainerId -> DamageContainerID with lint flag

* Replace strings with protoids

* Make CVar subscription declarations all consistently whitespaced

* ChangeDamage -> TryChangeDamage, cope with C# jank

* Revert event signature changes

* Restore a comment

* Re-add two queries

* Init the queries

* Use appearanceQuery in DamageChanged

* Use damageableQuery in TryChangeDamage

* Use damageableQuery in SetDamageModifierSetId

* Final cleanup, fix sandboxing

* Rectify ExplosionSystem:::ProcessEntity's call to TryChangeDamage

* Re-organize DamageableSystem

* first big fuck you breaking change.

* THATS A LOT OF DAMAGE!!!

* Fix test fails

* test fixes 2

* push it

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:33 -06:00
metalgearsloth 6a8e307679 Double bullet speeds (#34971)
* Double bullet speeds

The only reason we had it at 20m/s was tunneling reasons.

The quick maths is (BodyA size + BodyB size) / frametime. Currently the game is doing substepping AFAIK so we can use 0.016 as the frametime therefore with a 0.40 width body we can get up to 40.625 (assuming the target is no narrower than 0.25 which given my thindows change last year should be a decently safe assumption).

* Fix

* Fix impact visuals, as they overshoot otherwise

* Revert changes

---------

Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
2025-12-29 11:39:33 -06:00
Kyle Tyo d52dd5dcd6 Mosin be tested, Verin be breaded. (#40957)
* Create WeaponSniperTests.cs

* Update SharedGunSystem.cs

* requested changes.

* Update WeaponTests.cs

* rerun tests

* Update WeaponTests.cs

* Update WeaponTests.cs

* Update Content.IntegrationTests/Tests/Weapons/WeaponTests.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:29 -06:00
Vanessa f440bc0ebd Migrated hitscan protos to new entity. Fixed vox emotes. 2025-12-29 11:39:27 -06:00
beck-thompson 760f44386e Hitscans are now entities (#38035)
* Hitscans are now entities

* Cleanup

* Cleanup

* Silly mistakes but stop sign testing helps :)

* Address most of the review

* Reviews

* perry :(

* Final reviews

* Add comments

* Split event up

* better comment

* cleanup
2025-12-29 11:39:27 -06:00
Callmore 28a8b5298b Automatically add trash tag to spent bullet casings (#40829)
* Automatically add trash tag to spent bullet casings

* Resolving comments

* 2

* Update Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/pistol.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-12-29 11:39:22 -06:00
slarticodefast e8cd4d39dc fix NetEntity datafield in JointVisualsComponent (#39987)
fix netentity datafield
2025-12-29 11:39:21 -06:00
slarticodefast 709ebff010 Predict damage examine (#40168)
* predict damage examine

* .

* required true

* nits

---------

Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
2025-12-29 11:39:20 -06:00
Sir Warock 6a79e627e0 Fix Shotgun ammocount not updating (#40568) 2025-12-29 11:39:14 -06:00
Vanessa 50c48c70ca Small fix to AttemptShoot method that returns a bool now 2025-12-29 11:39:08 -06:00
slarticodefast c6019e5fa6 Add chasm integration tests (#40286)
* add chasm integration test

* fix assert

* fix

* more fixes

* review
2025-12-29 11:39:08 -06:00
slarticodefast 73c5ae5b31 fix chasmsystem resolve error (#40281) 2025-12-29 11:39:05 -06:00
Hayden a31dfef43e Being grappled with a grapple gun allows you to cross chasms (#39983)
* Being grappled with a grapple gun allows you to cross chasms

Closes #31698

* Update Content.Shared/Weapons/Misc/SharedGrapplingGunSystem.cs

* AAAAAAAAAAAAAAAAA

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-12-29 11:39:02 -06:00
Sir Warock 4a0736235b
Fix NT-3 (#4764) 2025-11-26 14:29:54 +01:00
Sir Warock 09cbcd71cb
Add the NT-3 (#4622)
* Add Bipod System

* Add the NT-3

* Small fixes

* Small fixes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix Test Fails

* Small oversight

* Robust the Code

* Fix Action Name

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* Fix Action Description

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Add WallPierce + Changes

* Small fix

* Cleanup

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix Testfail + Add Descriptions

---------

Signed-off-by: Sir Warock <67167466+SirWarock@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
Co-authored-by: Vanessa <908648+ShepardToTheStars@users.noreply.github.com>
2025-11-25 18:03:33 +00:00
Kyle Tyo 6c10744d9b Cleanup of resolves and usings. (#39865)
* commit

* commit
2025-11-23 15:22:30 -06:00
FungiFellow f9ac85552e Inflatable Module (#35100)
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
Co-authored-by: PJB3005 <pieterjan.briers+git@gmail.com>
2025-11-23 15:22:30 -06:00
Princess Cheeseballs 94e398b071 EVENT BASED WEIGHTLESSNESS (#37971)
* Init Commit

* Typos

* Commit 2

* Save Interaction Test Mob from failing

* ssss

* Confident I've gotten all the correct prototypes

* Whoops forgot to edit those

* aaaaa

* Better solution

* Test fail fixes

* Yaml fix

* THE FINAL TEST FIX

* Final fix(?)

* whoops

* Added a WeightlessnessChangedEvent

* Check out this diff

* Wait I'm dumb

* Final optimization and don't duplicate code

* Death to IsWeightless

* File scoped namespaces

* REVIEW

* Fix test fails

* FIX TEST FAILS REAL

* A

* Commit of doom

* borgar

* We don't need to specify on map init apparently

* Fuck it

* LOAD BEARING COMMENT

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:27 -06:00
Princess Cheeseballs 60cee5b245 Stunnable New Status and Cleanup (#38618)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
2025-11-23 15:22:21 -06:00
Princess Cheeseballs 1d0af70980 Crawling Fixes 2: Salvage Nerf (NPCs can shoot downed targets) (#39085)
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
2025-11-23 15:22:21 -06:00
Princess Cheeseballs e442b8d9f3 Crawling Part 1: The Knockdownening (#36881)
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: ScarKy0 <scarky0@onet.eu>
2025-11-23 15:22:21 -06:00
Kyle Tyo ce981cb86c Predict base and damage examines of cartridge ammo. (#39401)
* commit

* requested changes +
2025-11-23 15:22:17 -06:00
slarticodefast 2d14cd4cc0 Trigger Refactor (#39034) 2025-11-23 15:22:15 -06:00
Vanessa 9e6dfed7e5
Fixed colossus stamina issues (#4688)
* Fixed colossus stamina issues.

* Fixed some spacing.
2025-11-19 11:07:21 +01:00
Sir Warock e9033fb71b
Buff Zombies (#4585)
* Buff Zombies

* Fix Interaction with gloves that are weapons

* CommentOps
2025-11-15 00:45:13 +01:00
Sir Warock 63eb235e94
Fix SOME test fails (#4588)
* Increase SpawnAndDeleteAllEntitiesOnDifferentMaps test simulation time (#38901)

wait longer

* Reduce LevelOfParallelism to 2 for integration tests (#39566)

less paralelliism

* Fix Assumption of Nullable to have value (#41220)

* Fix Potential Test Fail

* Please the maintainer gods

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
2025-11-13 12:21:38 +00:00
Sir Warock afd5cf0bbe
Fix Ammo Visuals Bug (#41362) (#4626)
Fix Ammo Count Updating
2025-11-09 19:30:44 +00:00
William Lemon 29e55b9464
Upstream Merge (June / July) attempt 2 electric boogaloo (#4607)
* Fix the sensor monitoring console forcing a GC every 3 seconds (#38146)

* Optimize sensor monitoring window graph drawing

* Add shared static Vector2 pool for all GraphView instances

* Address requested changes

* remove lock

* Update submodule to 264.0.0 (#38629)

* Toy/Plushie Inhands and Wearables (#38514)

* Fixed dependency injection and some other issues in a few places.

* More issue fixes

* patchfor broken NetworkConfiguratorLinkMenu (#38632)

fix

* Fix solutions flickering when transferring contents (#34838)

* Use Solution clones when applying SolutionComponent states

* Revert "Use Solution clones when applying SolutionComponent states"

This reverts commit 013fd111cf92b22562e00f98a7aaa49bc4b4ed62.

* Make Solution implement ICloneable and rename Clone method.

* Copy CanReact value when cloning a Solution

* Convert to IRobustCloneable

* Fix typos in guidebook: Buisness → Business (#38636)

* Fix typo in `MinorAntagonists.xml`

Buisness → Business

* Fix typo in `YourFirstCharacter.xml`

Buisness → Business

* Various Headphones Fixes and Tweaks (#38479)

* sprites, wearables

* neck

* icon-on sprite

* Cleanup prototype instantiation in `DamageTest` (#38639)

Cleanup prototype instantiation in DamageTest

* Cleanup prototype instantiation in `ExplosionSystem` (#38642)

Cleanup prototype instantiation in ExplosionSystem

* AddBodyPartCommand localization. (#38612)

commit

* fix ItemSlotsSystem debug assert (#38655)

* Allow the Command & Super door remotes to use the access of their user. (Re-creation of PR due to changes to game balance) (#35536)

* Added directional beacons (#38284)

* Added directional beacons

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Fixed names

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* Power stat and nuke codes commands get some LEC love. (#38585)

* commit

* requested changes.

* Dsay Dirty and Follow commands converted to LEC and localized. (#38666)

* commit

* whoopwhoopwhoop

* Retro laser sprite fix (#38676)

* Fixed everything except the icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fixed icon

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

---------

Signed-off-by: Nox38 <nebulousnox38@gmail.com>

* fix water coolers (#38681)

* Monochromacy typo fix (#38686)

* fixes the typo

* Fixed cloning looking for the trait, not the component, RE https://github.com/space-wizards/space-station-14/pull/38686#issuecomment-3025093504

* Apply suggestions from code review

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Validate `CloningSettingsPrototype`s (#38688)

* Validate CloningSettingsPrototypes

* Update Content.IntegrationTests/Tests/Cloning/CloningSettingsPrototypeTest.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Check EventComponents too

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Add test of objective-related console commands (#36400)

* Add test of objective add/list/remove commands

* Not sure why we're validating test prototypes, but sure

* We don't need a map

* Improvements and fixups for New Status Effect API (#38660)

* Predict healing and bloodstream (#38690)

* initial commit

* reapply 38126

* fix rootable

* someone missed an important minus sign here

* try this

* fix

* fix

* reenable crit hits

* cleanup

* fix status time dirtying

* fix

* camelCase

* Healing and bloodstream prediction fixes.

* Resolving Wizard casting recall on nuke disk making it impossible to disarm (#38661)

* Resolving Wizard Recall on Nuke disk making it impossible to disarm
- Adding a DisarmBomb case to nuke status update loop
- Changing a few methods and parameters to properly follow formatting standards
- Updating some names to follow camelCase

* Updating missed tag

* Reverting DataField change

Should prevent this preventative bugfix being a breaking change.

* Switch HSV to the default colorspace for character customization (#38434)

* Made HSV default for character editor

* Adds/fixes comments to HSV defaulting

* Added dropbox fix, potentially cursed

* Revert "Added dropbox fix, potentially cursed"

This reverts commit a709883366fbee813e839742125e70844672af29.

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* Fix: Don't deploy foldables when clicking on items inside containers (#38709)

* Fix

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Pressure Relief Valve (#36708)

* initial system (this math is probably WRONG)

* General code cleanup and OnExamined support
(holy moly this code sucks)

* UICode and related events foundation
TODO:
- Actually write the XAML UI and the underlying system
- Un-shitcode the entire thing
- Actually test everything...

* Working UI code
TODO: Make predicted, as this certainly isn't predicted. Even though I said it was. It isn't.

* Remove one TODO for unshitcoding the examine code

* Add reminder
yea

* Make predicted (defenitely isn't)
(also defenitely isn't a copypaste from pressure pump code)

* It's predicted!
TODO:
- Give it snazzy predicted visuals!
- Have a different field for pressure entry, lest it gets bulldozed every UI update.

* Improve gas pressure relief valve UI
TODO: Reminder to reduce amount of dirties using deltafields

* Implement DirtyField prediction

* Entity<T> cleanup
A lot of Entity<T> conversions and lukewarm cleanup.

Also got caught copy pasting code in 4K UHD but it's not like you couldn't tell.

* More cleanup and comments

* Remove TODO comment on bulldozing window title

* """refactoring"""
- Move appearance out of shared and finally fix it. Pointless to predict appearance in this instance.
- More Entity<T> conversions because I like them.
- Move UI creation handling over entirely to the ActivatableUI system.
- Fix a hardcoded locale string (why????).

* Add visuals

* Revert debugging variable replacememt
yea

* Revert skissue

* Remove unused using directives and remove TODO

* Localize, cleanup, document

* Fix adminlogging discrepancy

* Add ability to construct, add guidebook entry

* Clear up comment

* Add guidebook tooltip to valve

* Convert GasPressureReliefValveBoundUserInterface declaration into primary constructor

* Adds more input handling and adds autofill on open

* Un-deepfry input validator shitcode
Genuinely what was I smoking

* improve visuals logic

* Refactor again
- Update math to the correct implementation
- Moved code that could be re-used in the future into a helper method under AtmosphereSystem.Gases.cs

* I'm sorry but I hate warnings

* Remove unused using directive in AtmosphereSystem.Gases.cs

* Review and cleanup

* Lukewarm UI glossup

* Maintainer for the upstream project btw

* Remove redundant state sets and messy logic

* Unduplicate valve updater code

* Redo UI (im sorry Slarti)

* run tests

* Test refactored UI messaging

* Second round of UI improvements
- God please find a way to improve this system. Feels bad.

* Update loop implementation

* Further predict UI

* Clear up SetToCurrentThreshold

* cleanup

* Update to master + pipe layers and bug fixes
want to run tests

* fixes

* Deploy rename pipebomb

* Documentation and requested changes

* Rename the method that wiggled away

* Undo rounding changes

* Fix comment

* Rename and cleanup

* Apply suggestions from code review

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Fix TextLinkTag (#32203)

* Adjust uplink buy button to be under item icon (#38596)

* Adjusted uplink buy button to be under item icon

* Put the discount subtext under the icon

* Indent fixes, added margin

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* Scurrets - Audio Improvements (#38482)

* Scurret audio tuning

* Add new sfx

* Update sneezing sfx

* YAML support

* Rename a folder

* make telesci wreck easier (#37569)

rel

* Validate `ShaderPrototype` IDs (#38728)

* Convert all shader prototype string literals to protoids in overlays

* Convert more shader prototype literal strings to protoids

* Convert ValidatePrototypeId to ProtoId

* Later

* [BUGFIX] Fixed revenant malfunction ability not working properly only MediBots and Stasis bed (#38664)

* fixed

* clean up

* orks fix smart

* review fix 1

* more requested changes

* less cursed

* more descriptive description

* better wording

* Tiny Tiny Cleanup of the EyeClosingSystem. (#38734)

Update EyeClosingSystem.cs

* Fix human skin tone distribution (#38701)

* fix: Use PredictedQueueDel for gib spell (#38729)

* fix: don't default to uncharged sprite state for cells (#38730)

* Fix Hristov description - remove inaccurate technical specs (#38746)

- Removes inaccurate 'armor piercing 14.5mm shells' reference
- Replaces it with a more funny description, matching the style of the other snipers and guns
- Keeps ammunition type '.60 anti-materiel ammo' specification
- Fixes issue #38590

Co-authored-by: Arthur Fiorese de Andrade <aandrade@cmcxs.gov.br>

* feat: allow mopping evaporating puddles (#38743)

* Validate remaining `ProtoId` strings (#38747)

Validate remaining ProtoId strings

* Validate `ProtoId`s in tests (#38745)

* Convert string literals to protoids in Content.Tests

* Convert string literals to protoids or consts in Content.IntegrationTests

* Fix linter failures
Tricksy static using misled me

* Cleanup warning in StomachSystem (#38748)

you did not see this

* Vox scars (#38592)

* Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl

* Revert "Added vox scars n'stuff, renamed vox_tattoos.ftl to just vox.ftl"

This reverts commit c73da55ba3b39ddf93b493aecd85604c54dd8a15.

* locale key fix

* Changed top surgery scar names to be more generalized

* Adjusted face scars

* Formatting fixes

---------

Co-authored-by: TrixxedHeart <46364955+TrixxedBit@users.noreply.github.com>

* UnlockNode command to LEC. (#38751)

* commit

* Update UnlockNodeCommand.cs

* commit

* move command locale to its own file.

* Update Content.Server/Xenoarchaeology/Artifact/UnlockNodeCommand.cs

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Typofixes for figurine dialogue (#38737)

* Typofixes for figurine dialogue

* Forgot two

* Janitor Tool: Wire Brush (#38667)

* Wow! It's -brush-

* spacing.

* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Resources/Prototypes/Entities/Objects/Specific/Janitorial/janitor.yml

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* fixed changes

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Minor escape menu UX improvements (#38650)

* fix: spellbooks can have infinite charges (#38376)

* fix: spellbooks can have infinite charges

* refactor: indicate infinite spellbook charges with null

Not sure if I like this much better...
2025-11-06 18:22:39 +00:00
Sir Warock f47dd7b21f
Fix blunt stamina double dipping (#4419)
* Fix StaminaRes double dipping

* Fix Oni Species Description
2025-10-03 05:51:52 +00:00
Sir Warock c300b28abc Fix Shotgun ammocount not updating (#40568) 2025-09-29 18:57:14 +02:00
No Elka 4bf3905083
Make some swing animations nicer (#4235)
* Combo attacks when

* Remove stuff
2025-08-21 07:53:56 +00:00
kosticia 9422eba227 show reflection prob on examine (#38199)
* goaaaaaaaal

* hmmmmmmmmmm... sorry aeshus, but thats sucks

* adwaswa

* reviev

* awdasdws

* redo

* should work

* mistake

* change
Co-authored-by: Tayrtahn Tayrtahn@users.noreply.github.com

* Update Resources/Locale/en-US/reflect/reflect-component.ftl

---------

Co-authored-by: Tayrtahn <tayrtahn@gmail.com>
2025-08-07 19:17:19 +02:00
Krunklehorn 3469feabd5 Add checks for various complex interactions (#37246)
* Prevent toggling radiation collectors

* Prevent resisting locks

* Prevent unbuckling others, early exit before doafter

* Prevent camera and camera router setup

* Prevent rotating and flipping

* Also prevent adding the unbuckle verb.

* Revert ResistLocker changes

* Prevent emitter tampering

* Also prevent lock verb

* Prevent toggling welders

* Prevent gun open/close bolt, rack and switch mode

* Prevent toggling stun batons
2025-08-06 23:32:53 +02:00
Centronias 697879a0ee Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals`
- Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem`
  - (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore)
- Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity
  - (Amazingly this seems to have only applied to  Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals)
- Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity.
  - Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity
  - Lots of prototype updates to uptake the above

* fix bad merge

* unbork robust

* blindly letting rider reformat stuff

* I guess I never cleaned up these imports at all
2025-08-06 22:06:58 +02:00
Fildrance fb61aa165f Spray nozzle can suck puddles into tank directly! (#30600)
* feat: now vacuum cleaner can suck solutions from floor

* refactor using AbsorbentSystem instead of separate vacuum cleaner

* refactor: remove unused vacuum cleaner files

* refactor: renamed ConnectedContainerComponent to SlotBasedConnectedContainerComponent (and system)

* fix: fix invalid comp name

* fix: no more spray nozzle messaging about water inside bottles etc.

* refactor: minor refactor in SlotBasedConnectedContainerSystem and adjustments after merge

* refactor: cleanups

* refactor: renaming

* refactor: update to use _puddleSystem.GetAbsorbentReagents

* refactor: changed interactions with SlotBasedConnectedContainerSystem into events

* refactor: new sound and action delay adjusted to sound (amount tweaked a bit accordingly, almost)

* refactor: added networking for SlotBasedConnectedContainerComponent

* fix attribution for vacuum-cleaner-fast.ogg

* trying to fix multi-license for mix sound file

* remove empty line

* refactor: remove trailing whitespace

* by ref struct, brother

---------

Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-08-05 16:49:19 +02:00
SpeltIncorrectyl da4afbb1fd Give kammerer tighter spread so it's not a complete downgrade to the enforcer (#37616) 2025-08-04 14:56:22 +02:00
Perry Fraser 8c2dbedae6
fix: add back ignoreResistance for light attacks (#3997)
Was previously there but got clobbered by shitmed merge.
2025-06-23 14:00:47 +01:00
KOTOB 20f88a81b5
Make shotguns reloadable while moving (#3939)
true -> false
2025-06-16 14:00:53 +00:00