* Add NVG to visor, Ion Immunity and no EMP armor ignore
* Comments..
* .ftl from up to _DV
* Rewrote visor description.
* Remove ftl newline, forgor desc comment.
* Added shark vision to Feroxi.
* Fixed a bug if someone was holding a container of blood.
* Updated pulse time and useDelay for the pulse.
* Updated guidebook
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Cleanup
* More clean-up
* Removed vision goggles sound from ability
* Got rid of an unused namespace
* last fix I swear
* Apply suggestions from code review
Co-authored-by: Tobias Berger <toby@tobot.dev>
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* Apply suggestion from @Toby222
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* Removed SharedLightSystem from SharkVisionOverlay
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Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Tobias Berger <toby@tobot.dev>
* Moved law boards to their own file, similar to the structure that upstream uses.
* Fixed syndicate medical borg ghost role. Moved DV lawsets.
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Protect arrivals and evac from meteors (slightly)
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* change meteor protection zone to a MarkerBase
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Give custom laws to Salv Borg
Give a custom lawset to salvage borg
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* updated laws explain it better and look cleaner
Signed-off-by: BungleBoss <100389635+BunglesnortBoss@users.noreply.github.com>
* Update laws.ftl
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* Initial port of EE Harpy flying (#919)
* Added better friction and acceleration modifiers.
* Moved server's flight system to shared. I don't know why it isn't in the first place.
* Shifting things around.
* Code tweaks to make it better
* Comment fixes
* Fixed footsteps and footstep sounds
* Added a quick conditional if InitialStaminaCost greater than zero
* Removed a pop-up that wasn't showing
* Additional adjustments
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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* Fixed a few more systems to call the Flying system instead of the component
* Comment consistency. DeltaV comments where I made it better. EE comments where they originally had things
* YAML fixes
* Guidebook
* Apply suggestions from code review
Co-authored-by: Tobias Berger <toby@tobot.dev>
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* Removed DoAfterDashEvent
* Fixed suggestions
* Updated comment
* Added new copyright free wingflaps with proper attribution
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* Appeased YAML gods
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* Initial glimmer change
* Added glimmer multiplier
* Adds scalar of research properly like the old glimmer system
* Left over code
* Glimmer changes for Analysis Console UI
* Accidental Namespace added
* Fixed small Math issue with glimmer values
* Fixed reference to Nyano
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* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml
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* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs
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* Fixed Deltav comment references
Went though various files and added comments to signify where delta v changes are to the upstream code
* More DeltaV Comment fixes
Added a few more comments for DeltaV specific changes, I also removed an unused line of code, and renamed to variables for better clarity
* Commenting and moving one file to _DV
I cant read apparently and only saw some fixes requested, here are the rest apologies
* Update Content.Shared/Xenoarchaeology/Equipment/Components/ArtifactAnalyzerComponent.cs
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* Update Content.Shared/Xenoarchaeology/Equipment/Components/AnalysisConsoleComponent.cs
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* Update Content.Shared/Content.Shared.csproj
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* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs
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* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleBoundUserInterface.cs
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* Update Content.Shared/_DV/Xenoarchaeology/BUI/AnalysisConsoleBoundUserInterfaceState.cs
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* Update Resources/Locale/en-US/xenoarchaeology/artifact-analyzer.ftl
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* Addressed issues of cleaning up a function to one that already exists, restoring an old comment from upstream, and moving localization data to _DV folder
* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs
Co-authored-by: Charlie Morley <cmorley191@gmail.com>
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* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs
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* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs
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* Update Content.Server/Xenoarchaeology/Equipment/ArtifactAnalyzerSystem.cs
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* Update Content.Client/Xenoarchaeology/Ui/AnalysisConsoleMenu.xaml.cs
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* Missed one line to bring over to _DV
* Fixed github and IDE complains about null ref
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* woo wall lockers!
* chemical
* clean up
* [pre-commit.ci] auto fixes from pre-commit.com hooks
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