Commit Graph

69 Commits

Author SHA1 Message Date
Nemanja 2988d60bd4
Fix anti-anomaly zones (#23357) 2024-01-02 17:18:41 +11:00
Ed 77cc81d376
Anti Anomaly zones (#23187)
* add

* its work now

* pipi

* Update Content.Server/Anomaly/AnomalySystem.Generator.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* fix ()

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2024-01-01 17:30:05 -07:00
Ed 05ee6eb308
Electric anomaly rework (#23173)
* add content

* remove using

* update

* Update ElectricityAnomalyComponent.cs

* 2-5 lightnings

* tweaks

* remove tesla comment (sorry)
2024-01-01 02:24:38 -08:00
TemporalOroboros d23c8d5c19
Revert 'Revert 'Solution Entities'' (#23168) 2023-12-29 08:47:43 -04:00
Emisse 938d6d9945
Revert "Solution Entities" (#23160)
Revert "Solution Entities (#21916)"

This reverts commit d75e743dd7.
2023-12-28 20:45:42 -07:00
TemporalOroboros d75e743dd7
Solution Entities (#21916)
* Creates Content.Shared.Chemistry.Solutions
Copies Solution class to new namespace
Obsoletes old Solution class

* Switches over to the Solutions.Solution Solution

* Creates Content.Shared.Chemistry.Containers
Copies relevant components/systems to the new namespace
Obsoletes old versions

* Switches over to the Containers.XYZ namespace

* Creates SolutionSystem and obsoletes old SolutionContainerSystem methods

* Start using SolutionSystem for Solution manipulation

* EnumerateSolutions

* Move TryGetMixableSolution

* Move EnsureSolution to Server

* Create Solution Entities

* Stop using obsolete solution system methods

* Fix prototype component tests

* Add using ..Audio.Systems; back

* Wrap solution container slots in ContainerSlots

* Actually add the slot to the solution container map

* Dirty SolutionContainerComponent when ensuring solutions

* Revert namespace changes

* Remerge SolutionSystem and SolutionContainerSystem

* SolutionContainerManagerComponent refactor

* Avoid wrapping necessary code in DebugTools.Assert as it is removed when compiling for release

* Readd examine reagent sorting

* Fix errors

* Poke tests

* Fix solution names not being applied

* Fix WoolyComponent including statement

* Fix merge skew

* Fix compile errors

* Make reactions use solntities

* Reindent solution class namespace

* Field attribute changes

* AutoGenerateComponentState for SolutionContainerComponent

* SolutionContainerComponent -> ContainedSolutionComponent

* ref ReactionAttemptEvent

* Denetwork preinit solutions

* Misc 1

* Nullable TryGetSolution out vars

* Cache associated solutions

* Fix merge skew

* Use explicit regions in SharedSolutionContainerSystem.Capabilities

* Add debug assert

* Use explicit regions in SharedSolutionContainerSystem.Relay + ref SolutionContainerChangedEvent

* ContainedSolutionComponent.Name -> ContainedSolutionComponent.ContainerName

* SolutionComponent doc comments

* Implicit DataField names and property purge

* ReagentEffect DataField names

* Local variables for readability

* Sort using statements + Entity<T> event handlers

* Fix compile erros

* Fix compile errors

---------

Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-12-28 17:58:14 -08:00
Nemanja 9bd03824ac
GORILLA Gauntlets (#23012)
* GORILLA gauntlets

* oh shit this too
2023-12-27 20:11:13 -07:00
Nemanja e7e7974a24
Experimental Anomaly Vessel (#22233)
* experimental anomaly vessel

* sprote changes
2023-12-08 12:50:41 -06:00
qwerltaz a7d9399822
fix anom scanner interact check (#21929)
* fix anom scanner doafter check

* no break on move, damage
2023-12-02 12:10:21 -05:00
Leon Friedrich 918d8c2b34
Adds a new `AtmosphereSystem.GetTileMixture()` override (#21804) 2023-11-29 10:03:44 +11:00
0x6273 5aa3c55e5e
Anomaly Synchronizer fixes (#21883)
- Show if an anomaly is attached when examining
- Add verb for attaching anomaly
- Add popup messages for when you try to attach when machine isn't powered,
  or when no anomaly is in range.
- Use anomaly threshold values from anomaly comp,
  instead of hardcoded **and incorrect** values
- Use Entity<T>
- Formatting fixes and other misc code cleanup
2023-11-27 14:54:51 -07:00
metalgearsloth 269c93245d
Unrevert audio (#21330)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2023-11-27 22:12:34 +11:00
Ed 8b3adf6085
Anomaly Synchronizer (#20945)
* added textures and basic prototype without functionality

* add full functional

* finish work

* fix naming

* reduce random anomaly spawner offset

* Update AnomalySystem.Vessel.cs

* Update SharedAnomalySystem.cs

* Update SharedAnomalySystem.cs

* Update production.yml

* fix errors

* fix?

* Update anomaly_sync.yml

* deltanedas code fixes. Thx, deltanedas!

* git what

* fix yml

* fix yml 2

* meh, try again

* work, work, work

* fix powered checking. now component work also without ApcPowerReceiving

* now supercrit port invoke on start growing, not after explosion
fix errors

* deltanedas fix pack 1

* Update AnomalySynchronizerComponent.cs
2023-11-05 21:02:02 -07:00
KISS 4cacb7b9e3
Ice anomaly spawns ice underneath it (#21227)
* added TileAnomalySystem to AnomalyIce

* added FloorIce for station

* created ice crust entity to spawn under ice anomaly

* update draw depth for ice crust

* uh oh, added ice-sliding but at what cost

* resolved mispredicts

* updated sprite alpha, removed appearance component (not used)

* fixed function not reflecting event name, left datafield attributes blank, added one comment about saving data (?)

---------

Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
2023-11-05 19:41:42 -07:00
Ed 96ff529c82
Anomaly Cores (#21306)
* add first anomaly core

* meme

* 5 min to 10 min
fix yml

* fix

* Update doc

* no static price
2023-10-31 19:20:52 -04:00
metalgearsloth 5b8f3c48c4
Revert "Update submodule to 175.0.0 (#21318)" (#21319) 2023-10-29 15:29:30 +11:00
metalgearsloth 9b1b3e03ed
Content audio (#20862) 2023-10-29 14:58:23 +11:00
Leon Friedrich f308adffaf
Move ActorComponent to shared (#21293) 2023-10-29 04:21:02 +11:00
DrSmugleaf f560f88eb5
Remove 700 usages of Component.Owner (#21100) 2023-10-19 12:34:31 -07:00
TemporalOroboros 0775ab6a14
Moves SolutionContainerManagerComponent to Shared. (#20944) 2023-10-15 03:45:28 +11:00
Vasilis bf6827f1e9
Hopefully??? (#20865) 2023-10-10 23:11:46 -04:00
Ed b5e8c57978
Liquid anomaly (#20626)
Co-authored-by: Kara <lunarautomaton6@gmail.com>
2023-10-06 17:26:34 -07:00
brainfood1183 d4ed37d266
Rock Anomaly (#20635) 2023-10-05 12:53:53 -07:00
metalgearsloth 99b77bc2d3
Remove lights compref (#19531) 2023-09-11 19:18:06 +10:00
metalgearsloth 5a0fc68be2
Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
Visne c7b21b631b
Remove unused dependencies (#19490) 2023-08-24 09:55:15 -08:00
metalgearsloth 735626654a
Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
DrSmugleaf a88e747a0b
Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
chromiumboy 26eb71f1eb
C.H.I.M.P handcannon redesign (#19004)
* Added basic alternative fire mode system for the CHIMP

* Redesign of the CHIMP handcannon
- the CHIMP now has an internal rechargable battery (10 shots at 100% charge)
- it has three alternative fire modes, one for each particle type, that its user can easily switch between
- syndicate scientists have access to an experimental version which can also fire omega particles (4 TC)
- each particle type now has a distinct color and damage type: delta (red): heat, epsilon (green): radiation, zeta (yellow): shock, omega (purple): heat + radiation. This affects A.P.E.s as well
- CHIMP particles now do 10 damage (up from 5)
- all CHIMP particle cartridges have been removed from the game (including the syndicate omega particle ammo pack)

* Code revisions

* Code revisions
- Removed changes to particle damage and damage types
- The experimental CHIMP was removed from the syndicate uplink and replaced with an upgrade kit, which when used on a standard CHIMP will convert it to an experimental one

* Code revisions
- Added a 2 second DoAfter for applying the upgrade kit

* Fixed spelling mistake

* Update projectiles.yml

Removed commented code

* Update Content.Server/Weapons/Ranged/Systems/AlternativeFireModesSystem.cs

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Code revisions
- Implemented changes requested by EmoGarbage
- Removed UpgradeKitComponent in favor of using a construction graph
- Renamed AlternativeFireModesComponent.cs to BatteryWeaponFireModesComponent.cs

Textures
- Reverted omega particle to being a green color
- Epsilon particles are now a cyan color

* Added comments

* Revisions
- Moved BatteryWeaponFireModesComponent from Shared to Server
- Restricted access to this component to BatteryWeaponFireModesSystem
- Changed the CHIMP upgrade kit to a chip
- Updated the localization files to reflect this change

* Delete interaction-upgrade-kit-component.ftl

This file is no longer needed

* Update battery_guns.yml

Added new description for the experimental CHIMP

* Update battery_guns.yml

Updated experimental CHIMP description again...

* Fixed issue with ItemComponent

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-08-19 18:54:52 -04:00
Chief-Engineer bfa3989011
improve ignite logs (#18669) 2023-08-05 12:18:09 +10:00
Leon Friedrich 9c2af43af6
Deduplicate & fix prediction reconciliation test (#18635) 2023-08-04 12:21:44 +10:00
Nemanja edd7535564
Make anomaly generator always spawn anomalies on station (#18508) 2023-08-01 14:12:55 +10:00
metalgearsloth 68480af109
Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
LankLTE e9665f2a44
Pyroclastic Anomaly Supercrit Buff (#17806)
* Added random gas, fixed ice anom, added temperature field.

* Revert "Added random gas, fixed ice anom, added temperature field."

This reverts commit ae5eade86d84d6b1341b7b76754b6f0007dbf3ca.

* I pushed master. Oops. Fixed now.

* Fixed behonker, fixed TempChange.

* Fixed tempchange.
2023-07-03 15:36:22 -06:00
Nemanja 85f5507ce9
make pyroclastic anomaly ignition ignore line of sight checks. (#17798) 2023-07-03 15:35:57 -06:00
metalgearsloth 90110183be
Fix a bunch of logger warnings (#17691) 2023-06-27 23:56:52 +10:00
Nemanja 39a42559ac
Ice anomaly buff (anti-box maneuvers) (#17293) 2023-06-16 10:52:49 +10:00
Nemanja 81cff32045
bluespace love (#17315) 2023-06-13 19:32:03 -06:00
Tom Leys 4cc988b668
Flesh Anomaly spawns a lot more kudzu (#16800) 2023-06-03 12:31:10 -07:00
metalgearsloth cd487b66e4
Content mapmanager query changes (#16894) 2023-05-28 23:22:44 +10:00
Nemanja 91585f5efb
Make anomalies harder (#16760) 2023-05-25 13:28:40 +10:00
metalgearsloth 6417bb4fa0
Proto-kinetic crusher (#16277)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
2023-05-14 13:15:18 +10:00
Leon Friedrich 2bd5fb3736
Remove obsolete `Fixture.Body` references (#16259) 2023-05-09 17:21:26 +10:00
Nemanja f1f28dcc19
anomaly commands (#16179) 2023-05-07 03:56:02 +10:00
metalgearsloth f7950d07e2
Revert "Revert "Emp more effects" (#16159)" (#16165)
This reverts commit 0da5a78509.
2023-05-06 11:26:04 -04:00
metalgearsloth 0da5a78509
Revert "Emp more effects" (#16159) 2023-05-06 20:45:49 +10:00
Slava0135 4d47562dde
Emp more effects (#14550)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-06 11:38:09 +10:00
Tom Leys cbaf61ad5e
Split FleshAnomaly into two components #16001 (#16110)
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-05 23:08:37 +10:00
ThunderBear2006 8951b9f26a
Ice anomaly (#15925)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
2023-05-03 11:37:33 -07:00
brainfood1183 d598ada16f
Omega Cartridges Uplink rounds for CHIMP. (#15755)
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2023-05-02 16:11:04 +10:00