Ed
c051d7902c
JobRequirement refactor ( #30347 )
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* refactor JobRequirements
* add profile support
* fix
* Update quartermaster.yml
* sloth fixes
* inport 30208
* Update DepartmentPrototype.cs
* species restriction
* left tweak stick
* stringbuilder is cool!
2024-08-09 18:45:41 +01:00
Cojoke
4b43756e66
Remove all Assigned Values that are Never Used ( #30110 )
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Remove all Assigned Values that are never used
2024-08-09 17:50:58 +01:00
ShadowCommander
db8bc652f1
Fix playtime on player tab getting set to Unknown ( #28876 )
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Update play time on admin panel player tab after db loads
2024-07-05 20:27:59 +02:00
Leon Friedrich
dfbcd93745
Fix `playtime_addrole` command printing the wrong time ( #28783 )
2024-07-05 20:27:53 +02:00
Leon Friedrich
b45a42f353
Add JobRequirementOverride prototypes ( #28607 )
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* Add JobRequirementOverride prototypes
* a
* invert if
* Add override that takes in prototypes directly
2024-06-08 20:30:16 +02:00
DrSmugleaf
eed9c58386
Add job whitelist system ( #28085 )
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* Add job whitelist system
* Address reviews
* Fix name
* Apply suggestions from code review
Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
* cancinium
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Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
2024-06-01 18:02:43 +02:00
Pieter-Jan Briers
8689c7f90d
Fix preference loading bugs ( #27742 )
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First bug: if an error occured during pref loading code, it would fail. If the person then readied up, it would likely cause the round to fail to start.
Why could they ready up? The code only checks that the prefs finished loading, not that they finished loading *successfully*. Whoops.
Anyways, now people get kicked if their prefs fail to load. And I improved the error handling.
Second bug: if a user disconnected while their prefs were loading, it would cause an exception. This exception would go unobserved on lobby servers or raise through gameticker on non-lobby servers.
This happened even on a live server once and then triggered the first bug, but idk how.
Fixed this by properly plumbing through cancellation into the preferences loading code. The stuff is now cancelled properly.
Third bug: if somebody has a loadout item with a playtime requirement active, load-time sanitization of player prefs could run into a race condition because the sanitization can happen *before* play time was loaded.
Fixed by moving pref sanitizations to a later stage in the load process.
2024-05-18 13:30:09 +02:00
null
8db7894d51
Merge remote-tracking branch 'refs/remotes/upstream/master' into 2024/04/21-loadouts
2024-05-07 22:52:49 +02:00
Repo
ea31d3f7b9
Track Admin Game Time ( #24945 )
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* AdminTime tracked
* Attempts to fix PR issues.
* Admin afk logic update
2024-05-07 04:18:33 +02:00
metalgearsloth
d49eabc1a5
Partial cherry-pick: Loadouts redux ( #25715 )
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Signed-off-by: NullWanderer <56081759+NullWanderer@users.noreply.github.com>
2024-04-22 03:28:58 +02:00
LordCarve
ad35a2fda3
Obsolete refactor - ConnectedClient to Channel ( #24409 )
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(cherry picked from commit 05a2e6b3a21e5fb3198432d885bbe28506d85b9c)
2024-01-27 23:44:02 +01:00
metalgearsloth
0d64e2878d
Don't throw on player spawn for playtime failure ( #24148 )
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Still gets logged but won't abort the entire startup process.
(cherry picked from commit 3b7679f9c94371528aa2f7fc7f9ac8bc6e66eb38)
2024-01-26 22:56:29 +01:00
Debug
d2b6360e7b
Fix missing namespaces and other errors
2023-10-31 19:43:58 +01:00
Leon Friedrich
e66c0b5035
Un-revert IPlayerManager refactor ( #21244 )
2023-10-31 19:00:44 +01:00
Debug
4e714951a1
Whitelist refactor number 5834 ( #291 )
2023-10-25 16:15:05 +02:00
Debug
c37a4d53c8
Role whitelists ( #191 )
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* Add job whitelists
* Redo whitelist system with jobrequirements
* Remove unused function
* Fix linter errors
* Remove unused dependency and whitespace
2023-10-19 00:23:17 +02:00
metalgearsloth
72a3caff80
Fix playtime tracker ( #20014 )
2023-09-27 21:59:12 +02:00
metalgearsloth
6b942c4d45
Make role timer tooltips pretty ( #19605 )
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Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
2023-09-27 21:59:12 +02:00
DrSmugleaf
3f3ba6ac62
Move minds, roles, jobs and objectives to shared ( #19679 )
2023-08-30 21:46:11 -07:00
DrSmugleaf
9567ae3b7f
Fixed not tracking job playtime ( #19639 )
2023-08-29 13:39:16 -07:00
DrSmugleaf
15c0211fb2
Refactor minds to be entities with components, make roles components ( #19591 )
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Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-08-28 16:53:24 -07:00
metalgearsloth
20748cc542
Hotfix round restart loops ( #16292 )
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Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
2023-05-11 11:00:39 +10:00
Moony
5cc78c2c75
Revert "Oops, All Captains! ( #14943 )" ( #14994 )
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This reverts commit 8128759ea8 .
2023-03-30 18:55:09 -05:00
Skye
8128759ea8
Oops, All Captains! ( #14943 )
2023-03-30 18:54:38 -05:00
Jezithyr
eeb5b17b34
Mobstate Refactor ( #13389 )
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Refactors mobstate and moves mob health thresholds to their own component
Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
Kevin Zheng
bbfc8ad140
Fix logic error in role timers ( #10681 )
2022-08-18 17:06:44 -07:00
metalgearsloth
4b48f7e1ef
Add missing break on RemoveDisallowedJobs ( #10511 )
2022-08-11 22:47:54 +10:00
Pieter-Jan Briers
e852ada6c8
Play time tracking: Job timers 3: more titles: when the ( #9978 )
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Co-authored-by: Veritius <veritiusgaming@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-08-07 16:00:42 +10:00