SlamBamActionman
62d4d57ad6
Fix lizard snouts disappearing when wearing masks ( #25716 )
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* fixes it
* Snout fix
* Partway commit
* Partway commit
* Update masks and helmets to use the new system
(cherry picked from commit 7aa4beede60cfe838e9d51e44c39872f7d035379)
2024-04-21 23:19:28 +02:00
VMSolidus
8df7cc309e
Metempsychosis Returns ( #685 )
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* Metempsychosis Returns
* Last updates
* Fixin the linter
* Update lathe.yml
* Update CloningSystem.cs
* Fixing the random name bug
* Fugitive, rough but functional
* Update fugitive.yml
* Update humanoid.yml
* Checking if its the floortile
* Guh
* Update EntityTest.cs
* Revert "Update EntityTest.cs"
This reverts commit 82375acd67 .
* Revert "Guh"
This reverts commit bc98f0f858 .
* Revert "Checking if its the floortile"
This reverts commit 51d3355cc1 .
* Revert "Update humanoid.yml"
This reverts commit 5af8fbdabe .
* Revert "Update fugitive.yml"
This reverts commit 13124dbc77 .
* Revert "Fugitive, rough but functional"
This reverts commit 47586c3b15 .
* Update Content.Server/Medical/Components/MedicalScannerComponent.cs
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update Content.Server/Nyanotrasen/Cloning/MetempsychosisKarmaComponent.cs
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineComponent.cs
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineSystem.cs
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineSystem.cs
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineSystem.cs
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update Resources/Prototypes/Nyanotrasen/Entities/Structures/Machines/metempsychoticMachine.yml
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update Resources/Prototypes/Nyanotrasen/Research/biochemical.yml.yml
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Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update Resources/Textures/Nyanotrasen/Structures/Machines/metempsychotic.rsi/meta.json
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update CloningSystem.cs
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update CloningSystem.cs
* Update Content.Server/Nyanotrasen/Cloning/MetempsychoticMachineSystem.cs
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update MetempsychoticMachineSystem.cs
* Cleaning up some of the Metem code
* Update CloningConsoleSystem.cs
reordering for less merge conflict
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Reordering usings for less merge conflicts
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update HumanoidAppearanceComponent.cs
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update CloningSystem.cs
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Apply suggestions from code review
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update CloningConsoleSystem.cs
Somehow this got removed during cleanup
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update CloningConsoleSystem.cs
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update CloningSystem.cs
I put it back in the wrong file...
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update CloningConsoleSystem.cs
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Apply suggestions from code review
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Requested changes but need assistance with test fail
* biochem is gone apparently
* Update experimental.yml
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
* Update MetempsychosisTest.cs
* Update CloningSystem.cs
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Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
2024-02-18 03:36:16 +01:00
deltanedas
9985ee9788
bring back paradox anomaly ( #825 )
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* refactor and add log
* add api needed for objective
* backport LastProfileLoaded
* fix midround antag rule
* evil twin spawning code
* evil twin yml and stuff
* m
* hopefully fully rename it
* fixy
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Co-authored-by: deltanedas <@deltanedas:kde.org>
2024-02-13 16:55:35 +01:00
Debug
fd2cc8570d
Sync master up to 1/10 ( #74 )
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* Automatic changelog update
* Make NPC names proper nouns & fix some genders (#20534 )
* Proper names & genders
* Uppercase proper names
* Make Smile female
* fix bingus wrinkly head (#20531 )
* rouny meat and steak (#20526 )
* lost friendship flavor
* add rouny steak
* rouny special meat
* rouny meat textures
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Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311 )
* Explosive wet floor sign & janitorial suicide vest
* fix attributions
* Remove name & desc from explosive wet floor sign
* Make wet floor sign chameleonable
* Automatic changelog update
* Minor slippery stuff (#20535 )
* Update submodule to 162.2.0 (#20570 )
* Predicted armor (#20560 )
* clean up some lines in smile the slime prototype (#20552 )
* Revert "Use full file path for temp replays (#19002 )" (#20545 )
* Add EyesGlasses into ClothesMate (#20523 )
* Automatic changelog update
* Fix Punpun crew monitor sensor (#20484 )
* Automatic changelog update
* EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394 )
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
* Automatic changelog update
* Make arcades hackable again (#20555 )
* Automatic changelog update
* Health alert tweaks (#20557 )
* Automatic changelog update
* Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564 )
* Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent
* Nukeops todo and cleanup
* Remove Active field
* Add EndedGameRuleComponent
* bartender suit (#20521 )
* give me a drink bartender
* guh
* aARG
* Necropolis and mine walls (#20578 )
* Automatic changelog update
* archaic accent tweaks (#20567 )
* Automatic changelog update
* Add confirmation to kick and respawn in the admin player actions panel (#20542 )
* Remove windows-latest CI runs, remove unused build-test-release.yml (#20540 )
* Change .editorconfig to keep existing attribute arrangement (#20538 )
* Automatic changelog update
* Catch replay start and end errors on round restarts (#20565 )
* Update trivial components to use auto comp states (#20539 )
* Fix role unbans not applying in real time (#20547 )
* Disable AHelp buttons when no player is selected, update button styling (#20568 )
* Automatic changelog update
* Added a toggle fullscreen button (default F11) (#20272 )
* Added a toggle fullscreen button (default F11)
* Removed un-needed comments
* Review Requested Changes
* Fixed Acidental Spacing Change
* bwoink, removed extraneous code
* nothing, litterally
* Automatic changelog update
* Fix not networking markings (#20588 )
* Automatic changelog update
* Update RobustToolbox to v162.2.1 (#20590 )
* Automatic changelog update
* Glorfcode (force say on damage/stun/crit) (#20562 )
* Automatic changelog update
* Fix AHelp progressively showing more AHelp panels (#20591 )
* Automatic changelog update
* caninsert entitystorage tweaks (#20589 )
* Automatic changelog update
* Fix mapping actions crashing on load (#20592 )
* Fix loading a map with a ThirstComponent crashing the game (#20594 )
* Fix electrocution displaying real name of disguised players (#20603 )
* Organ fixes (#20488 )
* Automatic changelog update
* Kettle medical rework (#20435 )
* Initial try at medical rework for kettle
* Re-add decal decorations to Kettle's medical
* Add more lockers to kettle's med
* Actually upload kettle's map, not its proto
* Automatic changelog update
* Added blocked visuals to volumetric pump (#20610 )
* Automatic changelog update
* Move TimedDespawn to engine (#20515 )
* Update submodule to 163.0.0 (#20616 )
* Remove v0.1 version number from local main menu screen (#20617 )
* Remove cloneData parameter from AutoNetworkedField (#20596 )
* Update submodule to 164.0.0 (#20618 )
* fix cognizine ghost role (#20632 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Move ID layer one pixel to correct alignment (#20630 )
* Update nukie hardsuit descriptions (#20529 )
* Make holofans destructable (#20445 )
* Automatic changelog update
* bowl is open (#20453 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Add TestPair.WaitCommand() (#20615 )
* Rename ThreatPrototype and mark fields as required (#20611 )
* Adjust hard bomb shape (#20608 )
* dragon refactor, objectives and use GenericAntag (#20201 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Automatic changelog update
* Added generic empty liquids tank (#20563 )
* Move view variables verb to the top of the list with no category and localize it (#20546 )
* saltern update (#20325 )
Co-authored-by: deltanedas <@deltanedas:kde.org>
* Fix followers leaking (#20643 )
* Add Winter Boots (#20622 )
* add
* fix prototype
* Add QM mantle (#20621 )
* add
* fix prototype
* Automatic changelog update
* Slime mobs breathe nitrogen and resprite their organs (#20577 )
* Slimes breathe nitrogen and resprite their organs
* ups
* mmm
* Automatic changelog update
* Fix the new lizard horn's consistency + issue (#20620 )
* fix
* add
* Revert "add"
This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711.
* Add RandomHumanoidAppearance component to for space ninjas (#20605 )
* Automatic changelog update
* Space cat breathes space (#20550 )
* Space cat breathes space
Made Space Cat lungs ROBUST
* Made Space Cat's lungs ROBUST 2.0
* Automatic changelog update
* Wide anomaly locator (#20581 )
* Add files via upload
* Add files via upload
* Add files via upload
* Add files via upload
* add textures
* fix encoding
* fix 2
* Automatic changelog update
* Fixed Telescopic Shield Lighting (#20650 )
* Fixed Telescopic Shield Lighting Bug fix #20199
* no need for these at all
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Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
* Automatic changelog update
* Add a special hardsuit for nukie medic (#20471 )
* Automatic changelog update
* Carry over other mutations when doing species mutation (#20551 )
* Automatic changelog update
* Add Spanish accent to poncho and sombrero (#20377 )
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2023-10-03 14:15:46 -05:00
DrSmugleaf
a88e747a0b
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Leon Friedrich
db8a48ba33
Fix SpawnAndDirtyAllEntities test ( #15771 )
2023-04-25 19:27:57 +10:00
csqrb
8b3d7728d7
Marking default coloring ( #13039 )
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* Marking coloring WIP
* EnsureDefault now supports coloring!
* Now markings have coloring when they get added
* Many things
* yml files
* cleanup
* Some requested changes
* Nullable type and WIP caching
* Time to resolve that thing with deprecated hair fields
* Latest reviews + im still trying to use these hair markings
* FirstOrDefault thing and Tattoo docs
* IDK
* It's now works a bit more properly in preferences GUI
* THEY SYNCING! However preferences GUI still broken and doesn't work properly
* Markings now updating when changing in GUI. However they still don't work properly with bald humanoids
* Forgor...
* Default hair-colored markings will not color to hair if there is no hair
* Fixed default colors for customizable markings
* Fixed bug in prefs GUI that set current hair to null
* Now markings that must match skin color because of limb (e.x. Slimes) - will match skin color
* final tweaks: if hair uses skin color then markings will use skin color as hair color (slimes)
* fix
* fixed dirty. no more funni invis bug
* Mirrors and client profile loading
* default colors soon TM
* review + better coloring
* Hardcode is gone
* diona markings
* oh my god
* fixed CategoryColoring
* cool fallback, clean up and some other tweaks
* code style
* more style
* a
2023-03-04 18:59:07 -08:00
Leon Friedrich
e8838af395
Fix humanoid appearance error ( #13721 )
2023-01-26 18:04:58 -04:00
Leon Friedrich
48bcd30ef9
Makes humanoid appearance component networked. ( #13009 )
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Fixes https://github.com/space-wizards/space-station-14/issues/12248
2023-01-24 11:38:19 +11:00