* Remove always false checks (#31708)
* Remove calls to FormattedMessage obsolete methods (#31706)
* Remove FormattedMessage obsolete methods
* Oops
* remove misinformation from tip 26 (#31705)
tip 26
* Automatic changelog update
* Replace obsolete code in AnomalySystem.Generator.cs (#31718)
* replace obsolete
* weh
* Added cursor indicator for space dragon fire breath ability (#31725)
space dragon breath cursor indicator
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* small yml cleanup (#31720)
* Updates descriptions of station specific jobs. (#31713)
done
* Remove unused IoC dependency references. (#31704)
Remove unused IoC dependencies
* cleanup filing cabinets yml (#31211)
* partmedia ahh kommit
* ahh
* everything should be fine now
* f
* now should be good
* Update Resources/Prototypes/Entities/Structures/Storage/filing_cabinets.yml
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* fix suffix
---------
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
* Move IgnitionEvent to shared (#30985)
* Cleanup railings yml (#31618)
* Cleanup railings
* fix line
* real fix
* Roundstart Grappling Gun (#31737)
Roundstart grappling hook
* Automatic changelog update
* Added in-hand sprite for Smile the Slime (#31731)
added smile the slime in-hand texture
Co-authored-by: YourUsername <you@example.com>
* Lite Magnet Rebalancing (#31726)
magnet rebalancing ish
* unnerf fishops
* Devmap crew monitor fix (#31677)
* Automatic changelog update
* Add ERT time stats (#31629)
* add jobs for ghost roles
* add job to ToggleableGhostRole
* typo
---------
Co-authored-by: Mota <belochuc@gmail.com>
* Automatic changelog update
* Fix CS0642 - Possible mistaken empty statement (#31740)
* Throw the book at em! The space law book now does 1 blunt projectile damage (#31387)
* you can now throw the space law book for 1 blunt damage
* made book damage a feature of all books
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084)
* Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem
* guap
* More fixes
* Wait you can do that?
---------
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
* Add Donk Co. microwave board to Combat Bakery Kit (#31239)
* Add special microwave board to Combat Bakery Kit
* use event instead of trycomp
* make the board sus
* add instructions note
* embarrassing typo
* Add functionality to Donk Co. microwave instead
* update note
* Automatic changelog update
* Actions bar dynamic resizing (#31759)
* action bar dynamic resizing
* action bar dynamic resizing for separated style
* decreased indent for separated style
---------
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* Fix warnings related to non-exhaustive pattern matching. (#31763)
old man shakes fist at modern syntax
* ats update (#31766)
* ats update
* fix pipenet
* Ninja throwing star ability fix (#31684)
fixed ninja star not spawning
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* Remove duplicate using from FoodSystem (#31769)
* vox voices revamp (#31679)
vox voices v2
* fixed broken pipe sprites (#31773)
* Return Long2 and Long3 hairstyles (#30963)
* Sprites
* Prototype_&_Locale
* sorted_in_alphabetical_order
* Automatic changelog update
* Added many old ion lawsets for borgs and AI. (#31664)
* Added the Commandments, Paladin, LetLive, Station Efficiency, Robocop, Overlord, Dungeon Master, Artist, Antimov and Nutimov lawsets/
* Wording
* Anti-Antimov
* Fixed fun
* Add Snails (#30765)
* add snails
* scuffix
* migrate
* mo-grate
* oopsied the ftls
* Revert "oopsied the ftls"
This reverts commit 0d3c6c17f31ec904679d6a48799cea71e77c1f99.
* the curse of staging the wrong file, resolved.
* Snoth
* fix my dumbs
* reviews 1
* anti space technology
* salt hurty
* spelling
* Its a slotherhouse out here
* sequencing
* cooked snail
* volfix
* speed reversal
* Automatic changelog update
* Remove testbed command (#31793)
* feat: now when research is unlocked in console, approver of reasearch is radio-ed too (#31170)
* feat: now when research is unlocked in console, approver of reasearch is radio-ed too
* refactor: now most of events that require actor name to be radio-ed or logged use TryGetIdentityShortInfoEvent which is subscibed by id-card system and borg system (to work for both carbon and synthetic life-forms)
* refactor: moved TryGetIdentityShortInfoEvent on id card system to shared, fixed cargo cent-com-originated orders
* remove unused check
* refactor: decoupled systems from IdCardSystem (those that are not dependent on it anymore)
* refactor: removed unuseed usings
* feat: emagged cargo/research consoles wont radio messages on buy/research confirm anymore
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* Automatic changelog update
* New chemical based artifact nodes (#30873)
* Initial pH nodes, and description changes to indicate pH
* Psychoactive and stimulant nodes, Medical foundation, bioreactive hint
* Added medical reagents to medical node. Added norepinephric acid to acidic and made up a pH
* Added pyrotechnic chem node, and corresponding hint
* spelled psychedelic correctly
* Fixed capitalisation skill issue
* fixed indentation skill issue
* fixed a further indentation skill issue
* Removed extraneous whitespace
* Replaced bioreactive with theraputic and psychoactive. Also fixed typo skill issue.
* removed unnecessary comment
* Replaced heartbreaker with THC for psychadelic
* removed artifexium from acidic
* added tran acid to acidic
* added more medical chems
* removed pH values
* removed all but medical
* Automatic changelog update
* Add Red Neck Gaiter To Secdrobe (#30106)
* Red Neck Gaiter Added to SecDrobe
* Removes Gaiter From TheaterDrobe
* Automatic changelog update
* Fixed typos (#31811)
* Automatic changelog update
* Station AI has their name displayed in announcements now. (#31802)
* Station AI has their name displayed in announcements now.
* I'm so sorry
* Corrections
* part 2
* part 3 :|
* part 4
* Whitespace
* Fixing whitespace part 1
* No more whitespace
* PLEASE NO MORE WHITESPACE
* Automatic changelog update
* Add disabled station anchors version (#31794)
* Add disabled station anchors versions
* remove this
* add structural damage taken to a lot of prototypes (#30790)
* fix
* add structural damage taken to a lot of other things
* do requested changes
* how did this happen
* Automatic changelog update
* No Mr.Snail, I expect you to die! (fix sprite) (#31834)
* No Mr.Snail, I expect you to die!
* emoting
* Allow some mobs to walk slowly (#31360)
* Allow mice to walk slowly
* add more
* Automatic changelog update
* Delete nonsense solar assembly construction through the Construction window (#31425)
* Delete construction for solar assembly, it's the way to do it
* Fix description of solar tracker electronics
* Improvements to hand labeler UI (#31833)
Give line edit focus when window is opened
No longer require pressing enter to set the text
Give feedback when user hits the maximum label length
Co-authored-by: Eoin Mcloughlin <helloworld@eoinrul.es>
* make tesla brighter (#31357)
* make tesla brighter
* radius to 10
* Automatic changelog update
* CorrectContraband levels on each type of magboots (#30960)
* Added a ClothingShoesBootsMagBase, to allow the other versions of the magboots to have their own contraband settings
* Changed Science Boots to not be contraband
* Made ClothingShoesBootsMagBase abstract
* Removed Engineering Contraband from base magboots. Now only the CE's Advanced Magboots are contraband (Grand Theft Contraband). Blood Reds are Syndie Contraband.
* Automatic changelog update
* Morgue system refactor remove unused VVs and into Entity (#31835)
* Remove unused VVs params and usings
from entityUid, MorgueComponent into Entity<MorgueComponent> ent
* remove unnecesary VVs cuz datafields add em
* Make midround zombie outbreaks much rarer (#30266)
* Remove midround zombies
* super rare, like, 1/651 chance every few minutes.
* weight to 1
---------
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
* Automatic changelog update
* Teleporting while pulling crash fix (#31787)
teleporting while pulling crash fix
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* quietify stealthbox (#30741)
* Automatic changelog update
* Atmospheric alerts computer (#25938)
* Atmospheric alerts computer
* Moved components, restricted access to them
* Minor tweaks
* The screen will now turn off when the computer is not powered
* Bug fix
* Adjusted label
* Updated to latest master version
* Automatic changelog update
* Day 0 bug fix for atmos alerts computer (#31858)
Initial commit
* Basically every electronic device can now be used by the AI. (#31730)
* Basically every electronic device can now be used by the AI.
* Removed stuff that didnt make sense
* oops
* Removed access from mailing and disposal units.
* Added AI wires to a couple machines.
* cool epic stuff
* Automatic changelog update
* Fix a typo in the 10 commandments (#31856)
* feat: #26107 uplink discounts for traitors (no nukies for now) (#26297)
* feat: #26107 uplink discounts for traitors and nukies
* refactor: #26107 extracted discount label from price of StoreListingControl
* refactor: minor renaming
* refactor: parametrized adding discounts to uplink store
* fix: #26107 prevent exception on empty discountOptions
* feat: uplink now have 'Discounted' category which contains all discounted items on this session.
* after merge fixups
* rename discount categories according to common sense
* refactor: DiscountOptions is now optional (nullable) on ListingData
* add nullability check ignore for already checked listingData.DiscountOptions
* fix after merge store menu ui
* remove unused using
* final fix after merge conflicts
* [refactor]: #26107 fix variables naming in UplinkSystem
* fix: #26107 fix after merge
* refactor: #26107 now supports discountDownUntil on ListingItem, instead of % of discount
* feat: #26107 support multiple currency discount in store on side of discount message label
* refactor: #26107 extracted discounts initialization to separate system. StoreDiscountData are spread as array and not list now
* refactor: #26107 move more code from storesystem to StoreDiscountComponent
* refactor: #26107 separated StoreSystem and StoreDiscountSystem using events
* fix: #26107 placed not-nullable variable initialization in ListingData for tests
* refactor: #26107 minor renaming, xml-docs
* fix: #26107 changed most of discounts to be down to half price for balance purposes
* ids used in with discounts are now ProtoIds, dicountCategories are now prototypes, code with weights simplified
* decoupled storesystem and store discount system
* xml-docs
* refactor: #26107 xml-doc for StoreDiscountSystem
* is now a thing (tmp)
* fix: compilation errors + StoreDiscountData.DiscountCategoryId
* refactor: rename ListingDataWithCostModifiers, fix all cost related code, enpittyfy performance, uglify uplink_catalog
* refactor: removed unused code, more StoreDiscountSystem docs, simplify code
* refactor: moved discount category logic to respective system, now creating ListingData c-tor clones all mutable fields as expected
* refactor: rename back (its not prototype)
* refactor: move ListingItemsInitializingEvent to file with handling logic
* refactor: comments for StoreBuyFinishedEvent handling, more logging
* refactor: moved StoreInitializedEvent, xml-doc
* refactor: simplify StoreDiscountSystem code (reduce nesting) + xml-doc
* refactor: restore old listing data cost field name
* refactor: fix linter in uplink_catalog.yml
* refactor: xml-doc for ListingDataWithCostModifiers
* refactor: limit usage of ListingData in favour of ListingDataWithCostModifiers
* refactor: purged linq, removed custom datafield names, minor cleanup
* refactor: removed double-allocation on getting available listings
* refactor: StoreSystem.OnBuyRequest now uses component.FullListingsCatalog as reference point (as it was in original code)
* fix: minor discount categories on uplink items changes following design overview
* refactor: StoreBuyListingMessage now uses protoId and not whole object
* refactor: store refund and discount integration test, RefreshAllListings now translates previous cost modifiers to refreshed list, if state previous to refresh had any listing items
---------
Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
* Automatic changelog update
* Fixed AI Actions (#31823)
* Updated sprites for AI HUD
* Epic test fail
* Merged AGhost actions and AI actions together again.
* Seperate comms and bugfix. Fixed broadcast.
* Automatic changelog update
* add wireless net to evac shuttles
* Automatic changelog update
* A kit to help new botanists discover chemistry (#31738)
* Add a kit for botanists to do some limited chemistry to the NutriMax. Intended to help new botanists learn in-game about chemistry.
* remove exclamation marks from names
* naming fix
* Rejected trademark application for 'Farmers Helper'.
---------
Co-authored-by: PraxisMapper <praxismapper@gmail.com>
* Automatic changelog update
* Board for the AI upload console (#31867)
board
* Automatic changelog update
* Fix typo in agri-chem manual (#31869)
* Fix typo in agri-chem manual
* Unremove my added newline
* Cleanup books.yml (#31838)
* Cleanup books.yml
* yeah
* shame
* Vox sign/N2 locker update (#31845)
* Vox sign/N2 locker update
The "vox area" sign and N2 locker sprite were both taken from /vg/station. These sprites have bad racist connotations as discussed in https://github.com/space-wizards/space-station-14/issues/31840, and do not fit our server culture.
The new N2 locker is not a taped on piece of trash. It now also has a blue stripe to mimic the regular O2 locker and make it more distinct from fire safety closets.
The new "vox area" sign sprite follows the same style as other "area indicator" signs used throughout the blue and isn't an explicit warning sign anymore. It still has "No O2" on it to fill that role though.
* emogarbage adjustments
---------
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
* Automatic changelog update
* Pizza boxes now have a chance to contain cotton pizza (#31883)
Pizza box now contains cotton pizza
Co-authored-by: Ekkosangen <9094006+XyyxShard@users.noreply.github.com>
* Automatic changelog update
* Tech Anomaly (#31764)
* A
* B
* C
* D
* Update TechAnomalySystem.cs
* idle anim
* Update meta.json
* new animation
* Automatic changelog update
* Fixed throngler name inconsistencies (#31889)
changed throngler names
* I have spent more time today cleaning up garbage than coding new shit, and I am mad (#31246)
* Fix logging of GetWebhook errors
Yeah let's just not log the error only stack trace.
* I have spent more time today cleaning up garbage than coding new shit, and I am mad
Cleans up the custom vote Discord webhook code because I *happened* to lay my eyes on how completely terrible it was and immediately found an obvious bug with it.
Also did basic QA because jesus christ: it more clearly reports pending votes, properly indicates cancelled votes, improves footer formatting, better error logging, all the usual shit.
Requires https://github.com/space-wizards/RobustToolbox/pull/5375 to avoid test failures
* Mineral Scanner (#31390)
* Mineral Scanner
* doink
* review
* sunday funday
* review and fix bugs i think?
* Update MiningOverlay.cs
* Automatic changelog update
* Fix ai upload console itemslot whitelist (#31900)
* Fix ai upload console itemslot whitelist
* aw man
* Automatic changelog update
* improved vox laugh (#31798)
vox laugh not underwater
* fix pump shotgun wielded sprite (#31885)
* fix shotgun sprite
* fix take 2
* fix: Snail event wasnt tabled (#31884)
pest events reorganized and snails spawn
* Automatic changelog update
* Force stop pulling when fall asleep (#31893)
* break pull at sleep
* TryStopPull without user
---------
Co-authored-by: YourUsername <you@example.com>
* Automatic changelog update
* Energy Shotgun Change 2 - Narrow Nerf + instances from NoSpawn --> categories: [ HideSpawnMenu ] + self recharge removed + 1 more shot + normal recharge speed (#31235)
* narrow nerf
* last instance of nospawn gone
* removes self recharge
* 8 shots, less recharge time
* Automatic changelog update
* Add justice helm (#31905)
* Add justice helm
* backslash moment
* spinny light
* remove power cell from recipe
* Automatic changelog update
* Quiver Crafting Recipe (#27198)
* Update quiver.yml
* Create quiver.yml
* Update clothing.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Update pneumatic_cannon.yml
* Delete RDs binary encryption key (#31909)
Deleting binary key
Silicon supremacy!
* undelete rd key
* Automatic changelog update
* split temperature protection into heating and cooling (#30662)
* split temperature protection into heating and cooling
* fugg
* weh
* update TemperatureProtection for stuff
* Automatic changelog update
* makes the maple wing marking have a primary and a secondary color (#31691)
bogos binted
* Automatic changelog update
* Remake bottles and syringes names to use labels (#29956)
* Remake bottles and syringes names to use labels
* vial
* fix and add stuff
* Automatic changelog update
* guide on agrichem and botanicals guidebook update (#31896)
* Automatic changelog update
* Automatic changelog update
* Lost evac pod thing tiny fan (#31915)
* disaster evacpod tinyfan
* real
* :trollface:
* untroll
* Ghostrole rule updates (#29249)
* First batch of ghostrole rule updates
* Second pass
* Re-word free agent
* Apply review comments
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* You heard it here first folks
God rules are weird to write.
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Honkbot -> Free Agent
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Mimebot -> Free Agent
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Jonkbot -> Free Agent
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* Softer blue
---------
Co-authored-by: Chief-Engineer <119664036+Chief-Engineer@users.noreply.github.com>
* :trollface:
* :trollface:
* :trollface:
* pro
---------
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* Station AI overlay
* implement
* Bunch of ports
* Fix a heap of bugs and basic scouting
* helldivers
* Shuffle interactions a bit
* navmap stuff
* Revert "navmap stuff"
This reverts commit d1f89dd4be83233e22cf5dd062b2581f3c6da062.
* AI wires implemented
* Fix examines
* Optimise the overlay significantly
* Back to old static
* BUI radial working
* lots of work
* Saving work
* thanks fork
* alright
* pc
* AI upload console
* AI upload
* stuff
* Fix copy-paste shitcode
* AI actions
* navmap work
* Fixes
* first impressions
* a
* reh
* Revert "navmap work"
This reverts commit 6f63fea6e9245e189f368f97be3e32e9b210580e.
* OD
* radar
* weh
* Fix examines
* scoop mine eyes
* fixes
* reh
* Optimise
* Final round of optimisations
* Fixes
* fixes
* add sacrafice/drain sound
* refactor glimmer event yml + uncomment wisp + make mites scale at lower glimmer
* remove glimmer wisp rule and make GlimmerMobRule much more flexible + better
* add LifeDrainer code that wisp uses
* add ai primitives and compounds
* add glimmer wisp
* a
* fixes
* add wisp texture
* desc
* add sounds
* buff so you cant literally 2 shot it with bible
* make it harder to kill but drop more ectoplasm
* make it work properly
* let it use zap in combat i hope
* add glimmer creatures guidebook
* test
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* legal departmant
* god i wish i knew what i was doing
* minor rsi fixes
* i forgor the legal radio frequency
* Minor fixes to radio, stamp, PDA, etc...
* add department
hehe
* Edits from Velcroboy
* Add trial timer
* add department signs
* Changes all references of legal -> justice and adds prosecutor access
* Missed one
* Adjust lawyer
* update lawyer icon
* temp to fix
* revert to fix
* add airlock texture
adds justice department airlock texture. Still need to do the yaml part of it but the texture's there.
* fix bureaucracy meta
* More meta fixes
* Connect airlocks to yaml
* Fixes, tweaks, and last reference of "legal" maybe
* Add justice to airlock groups
* add prosc. drip and fix prosecutor typos
adds prosecutor badge and suit, as well as fixes the spelling of "prosecuter" to "prosecutor"
* Changes prosecutor's supervisor to CJ
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Attorney <- Lawyer locale edit
* Removed modified shoukou file
* Added antag objective and touched up yaml
Fixed Clerk PDA and CJ jumpsuit error. Additionally moved notary stamp from paper.yml to rubber-stamp.yml, and fixed some indentation in the meta.json of the pda.rsi file
* Attorney <- Lawyer, now including the PDA
Forgot this last commit
* Fixed typo in Clerk Vest ID
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Added Chief Justice locker, all of its contents, and a prosecutor PDA (sprite pending)
* lockers 2, electric boogaloo. Committing files I forgot to commit
* Added CJ stamp and put it into CJ locker. Fixed notary stamp and put the sprites in the correct RSI
* Attempt to resolve merge conflicts
* Remove conflict markers
* Added stamp sprite, implemented CJ cloak
* Implemented Gavel Prototype and added to CJ locker
* Removed justice access from attorney as it will be used to secure Clerk's locker. Disabled antag for all justice besides attorney.
* Added Clerk locker and placed Notary Stamp into it. Uncommented gavel in CJ locker
* Added lawyer's stamp to lawdrobe
* Added Prosecutor PDA, icon, and ID sprite
* Added gavel block and made gavel tap when clicking on it
* Add component, EmitSoundOnInteractUsing onto the gavel block
* Added sprites for CJ and Clerk locker
* Spell-checked and edited job descriptions slightly
* Fixing missing type entity access.yml
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Adjusted rsi paths for gavel and gavel block to use forward slash
* Fixed a variety of invalid rsi references, and door remote yaml issue
* Added Lawyer access to Justice access group, fixed door_remote.yml access
* Remove antagadvantage from chief justice
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Apply suggestions from code review
line at the end for readability & matching current standards... line at the end for readability & matching current standards...
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Hopefully remove shoukou.yml from the changed files
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Once again attempt to remove shoukou.yml from changed files
* Attempt once more to remove shoukou.yml from changed files
* Fixed justice pda box description
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Please go home, shoukou. We don't want you here
* Fixing prototype references pt1
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Renamed headsets/legal.rsi to headsets/justice.rsi
* Added hyphen to chief justice localizations
* Ordered justice accesses alphabetically
* Added prison key to justice headset
* Various yaml fixes from review
* Apply suggestions from code review
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Localized changes to pdas and jobs
* Removed indents in locale
* Fixed reference to chief justice stamp
* Apply suggestions from code review
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Renamed Lawyer to Attorney in locale, added deltav marker
* Lawyer to Attorney, Warrant Document in Clerk and CJ locker
* Apply suggestions from code review
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Replaced legal with justice in job-description.ftl
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Moved job-name-lawyer to DeltaV locale
* Remove added space in accesses.ftl
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Removed unneeded deletion of unneeded spaces in headsets.yml
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Changed Lawyer ID name to Attorney ID
* Updated copyrights in all of the meta.json files affected
* Added formal and white variants of CJ jumpsuit to locker
* Updated to use upstream's EmitSoundOnInteractUsing
* Removing old component stuff
* Gave Prosecutor Filled Lawyer Backpack
* Deleted old component
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Removed old comments
* Updated doors to electronics system, fixed courier spawner that I botched
* Fixed door_access indentation
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Adding a little bit of loadouts
* Add loadouts for justice
* Removed accessreader from windoors
* Added job spawner icons
* Fixed spawner sprite layering
* Added missing parent in ID cards
* Removed redundant laceup shoes loadout
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Added lawyer windoor, fixed spawner names, fixed locker names
* Added station beacons
* Softened justice dept palette
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
* Added justice key to telecomms
* Added deltaV comments to telecomms
---------
Signed-off-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: Timemaster99 <57200767+Timemaster99@users.noreply.github.com>
Co-authored-by: Timemaster99 <elijahrobot@gmail.com>
Co-authored-by: luckywill339@gmail.com <luckywill339@gmail.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: Azzy <azzydev@icloud.com>
* fuck it we ball
* added recommended copyright information
* revised copyright license
* revised copyright license x2
* finalized the fops
# reduced the number of audio clips
# adjusted the volume of all fox sounds to be consistent with each other
* added new sounds to the overall fox parent mob because we forgot oopsie
* New borg sounds
* Add manic laughter of an assault borg
Never wanted, but needed
* Fix wrong attribution
* Some requested changes
* Change borgwalk sounds
* Forgor
* borg law 2 explode
* attributions fix + CL fix
* please dear god work i beg you
* maybe this will work :godo:
* 50% off deal + disc change
* absolving merge conflict
* merge conflict fix
* Update Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
* Update Resources/Prototypes/Entities/Objects/Weapons/Throwable/grenades.yml
* Update Resources/Audio/Effects/Grenades/SelfDestruct/attributions.yml
* Apply suggestions from code review
---------
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
* DeltaV Jukebox (#1130)
Adds the first DeltaV Jukebox addition.
* Title tracks and a few others
* Tracks & attributions
added mono conversion remark to all entries in the attributions file, added three other tracks
* Update attributions.yml
* Apply suggestions from code review
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
---------
Signed-off-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: Azzy <azzydev@icloud.com>
* added chopstick sprites
* Create chopsticks.yml
* added chopstick yml
* hopfully it acts like a forke
* added chopsticks to dinnerware vendor
* uncapitalized the name
* Update Resources/Prototypes/Entities/Objects/Misc/chopsticks.yml
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
* made the chopsticks icon a reasonable size
* added chopsticks to chang vendor
* made paired chopsticks you can break apart
* added them to vendors
---------
Co-authored-by: redfire1331 <Redfire1331@users.noreply.github.com>
Co-authored-by: lzk <124214523+lzk228@users.noreply.github.com>
(cherry picked from commit 080b1b1e0ca40b34d1a3538942ee54acdd8b117f)
* test
please work
* cleanup
removing old assets causing issues
* addition to uplink
both traitors and nukeops can buy this absurdly powerful cannon
* Update railgun_ammo.yml
* laser variant
shrimple as adding a new variant with two firemodes, overkill, and overkiller
* laser railgun cleanup
fixing some trash
* adds the caninator
shoot cans and scare security
* admeme variant and removal of clown variant for now
* Slowdown in Hands
Slows you down when any variant is held as to make the weapon more balanced
* Laser railgun Sprite
adds a unique sprite for the laser variant of the railgun
* fix the sprite
i am dumb
* Issue Cleanup
Dusts off some of the code and makes some balance changes, along with better parenting.
* purchasable ammo and charge sound update
made the charge sound slightly less annoying and added ammo purchasable by both traitors and syndicate
* QA pass
various little fixes to improve the code and general cleanup
* error fixing
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
* Sprite Update + Reverse Engineering
This adds reverse engineering, the new sprites, and a host of balance changes.
- The Railgun now does 80 stamina damage again on hit with normal bolts.
* reverse engineered fast firerate
as a reward for researching new technology, you've made it slightly faster. yay. also resprites the non-lethal variant to look more plunger-like
* Final Changes
ready for merge, sir!
* Copyright Update
Makes the sounds all under free use creative commons to avoid copyright issues.
* Update license.txt
* remove old attributions
this sound has been altered as to not use pixabay
* price increase
sorry danger but 14 tc is way too low lmao, nukies get it for 20 tc
* requested changes
hopefully
* conversion to mono
yipeeee
* fix of that other fix for the new file rename shit
pure agony
* proper noun
the Decimator is now a proper noun similar to other weapons
* Update Resources/Prototypes/DeltaV/Entities/Objects/Weapons/Guns/Projectiles/railgun.yml
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Signed-off-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>
* Update duffelbag.yml
* Update uplink_catalog.yml
* Update rod_impact.ogg
* Update uplink_catalog.yml
---------
Signed-off-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Signed-off-by: Firewatch <54725557+musicmanvr@users.noreply.github.com>
Signed-off-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: Danger Revolution! <142105406+DangerRevolution@users.noreply.github.com>
Co-authored-by: VMSolidus <evilexecutive@gmail.com>
Co-authored-by: DEATHB4DEFEAT <77995199+DEATHB4DEFEAT@users.noreply.github.com>
Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com>
* Implemented Shakeable
* Prevent shaking open Openables
* Prevent shaking empty drinks. Moved part of DrinkSystem to Shared.
* DrinkSystem can have a little more prediction, as a treat
* Cleanup
* Overhauled PressurizedDrink
* Make soda cans/bottles and champagne shakeable. The drink shaker too, for fun.
* We do a little refactoring.
PressurizedDrink is now PressurizedSolution, and fizziness now only works on solutions containing a reagent marked as fizzy.
* Documentation, cleanup, and tweaks.
* Changed fizziness calculation to use a cubic-out easing curve.
* Removed broken YAML that has avoid the linter's wrath for far too long
* Changed reagent fizzy bool to fizziness float.
Solution fizzability now scales with reagent proportion.
* Rename file to match changed class name
* DoAfter improvements. Cancel if the user moves away; block if no hands.
* Match these filenames too
* And this one
* guh
* Updated to use Shared puddle methods
* Various fixes and improvements.
* Made AttemptShakeEvent a struct
* AttemptAddFizzinessEvent too
(cherry picked from commit cfa94be4c2044146298d07c703f3b71bc377ca63)
* Added Jukebox, along with music for jukebox
* Fixed Jukebox meta.json copyright
* Removed songs I couldn't find a license for.
* Renamed files to solve check failures from spaces
* Added missing attributions.yml
* Fixed lack of description in Jukebox
* Jukebox is now constructable.
* Change Jukebox menu to FancyWindow
* Moved Jukebox messages out of jukebox component
* Removed Jukebox OnValueChanged.
* JukeboxComp now uses AutoGenerateComponentState
* Removed state code, since it's auto generated
* Fixed various Jukebox code to match conventions.
* Updated Standard.yml to match changed song list.
* fixes
* Jukebox workin
* Fix
* Polishing
* Finalising
* Revert
* bad
* jukey
* Reviews
* name
* Update submodule to 218.2.0
---------
Co-authored-by: iNVERTED <alextjorgensen@gmail.com>
(cherry picked from commit 2db374988c91c6ce5f932b9cee1ba251cbfb22e5)
* reduced gain by 25dB
* changed volume again
---------
Co-authored-by: Martin Petkovski <63034378+martin69420@users.noreply.github.com>
(cherry picked from commit 11207a06490e593acab1121a9db200931b672c32)
* Hal 9000's first emote
* Add Chime emote & Change variation to 0.05
* Modify Buzz emote
* Add Buzz-two emote
* modified Horn
* add ping emote
* add slowclap emote
* Convert slowclap.ogg to mono, reflect change in attribution.yml
* fix capitalization for all chatMessages && change all catagory to category
* remove all traces of slowclap.ogg
* forgor one file smh
* collating copywrite
* spelling mistakes will be the death of me
* more spelling mistakes
* change yml string to list
(cherry picked from commit cf7567d073ee6a26786a006dd2049b9643338bff)
* Give 'em something to talk about
* Wire panel visuals
* Wire graphics tweak
* More ads and thanks
* More ads for a noisy arcade
* New screen for space villain machines
* Implement EmitSoundIntervalComponent and a bunch of arcade noises
* Require power for sounds
* Allow earlier startup intervals
* Orange glow
* Audio attributions
* Include the PR link
* Replace EmitSoundInterval with expanded SpamEmitSound
* Remove pacman-themed arcade sounds
* Documentation good.
* Updated methods to use Entity<T>
* Refactored SpamEmitSound to get rid of accumulator and chance.
* Fixed prewarm logic
* Moved stuff to Shared
* Fix outdated YAML
* Better prediction, auto pause handling
* Make enable/disable reset the timer instead of trying to save it.
(cherry picked from commit b1ba6b5bb615615cc58f255dc9fe84c5ffe8822b)
* Adds Church Bells
* I'm dumb.
* The bell is no longer haunted.
* forgot attributions
* change sounds so scary law no hunt
* One day I'll stop needing to make an immediate micro-commit. One day.
* God damn it.
(cherry picked from commit a0cc87c2673bc0930adafe9ab8650700d8ecf2e3)
* make landmine work on stepping off
* update methods naming
* made both step modes possible
* updated stepoff event raise to not interfere with game physics internals
* added comments
* figuring out how audiosystem works
* added beep sound effect, updated how stepoff trigger works to make it more consistent
* updated source in attributions.yml
* made stepoff working every time
* introduced suggested changes
* updated janitor's WetSignMine to have audio
* made cleaner events and bashing my head at OnEndCollide event raise
* inverted conditional where applicable
* review
---------
Co-authored-by: Yurii Kis <yurii.kis@smartteksas.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 54dd273f660d6d8d523d0771bb8d8437373b082e)