* I dunno, break shit I guess.
* Actually fix some shit for once.
* test flakey or me flakey?
* Test were not flakey, they just didnt make any sense anymore.
* more stationy tests
* undo abuncha shit I can set in yml instead
* forgor an assert
* unneeded usings
* 1984
* I made github angy
* yoink
* the end is never the end is never the end is never the end is never the end is never the end is never the
* Im going to commit sudoku
* Adds Chibi Station
* Made changes based on feedback
also added slot for CE
* botany changes
* Added traitor objective items
also bolted open the front of engineering, and dirtied up Salvage some more.
* Added evac
* :trollface:
* Added Autodrobe
* Update chibi.yml
moves a wall over and makes a maintenance shaft a little bigger
* Update chibi.yml
galoshes, brig timer, atmos airlock stuff, logistics door remote, the spare ID cabinet unlock thing in the vault, vault being doublethick on the exterior, medibot/cleanbot spawns, uhhh yeah
* Update chibi.yml
intercoms
* added the oracle
* Update chibi.yml
added screens and soap, fixrotations, tilewindows, variantized
* Update chibi.yml
fugitive spawn points, circuit imprinter, added the shitter to the prison cell
* invalids
:trollface:
* Added the paper
* Update chibi.yml
linked disposals conveyor/recycler to lever, added animal spawners, moved/added some beacons
* Update chibi.yml
Named SMESs, added library beacon
* Update chibi.yml
added more posters
* Update chibi.yml
Post-Velcro review changes; EVA suit in epi, replaced arrivals screens, unlinked air sensor in cargo, removed nuke disk from jail /j
* glacier real
* troll
* atmosia tweaks
* 1 less can of plasma not too op
* replace troll generator with solar crate
* add StationSurface to glacier
* add surface map
* biome stuff upstream #28017
* unpause after loading
* fix no terrain
* comment out the surface spawning
* shipyard
* glacier justiceroid
* updateprototype and cleanup
* fix random shit
* untroll
* courier
* add to test :trollface:
* fix
* futureproofing
* hot loop inlet lmao
* tweak some pumps in atmosia
* carpy and make salv locker lighting better
* Edit lights, move salv dock, add justice maints, edit entity names for casing consistency, other minor edits
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Velcroboy <velcroboy333@hotmail.com>
* Update map
* Fixgridatmos
* Adjust job slots
* Update spawns
* Corpsman slot
* Removes invalid configs
* trolled by a capital M
* Trolled by the detective
* Trolled by configuators again
* Adds clerks things
* troll prevention
* Cloning 1984
* troll prevention yet again
* Brings Justice to Shoukou Station
* adds a space in the map prototype yml
* Adei leaves a spot between "Chief" and "Justice" like a fucking dingus
* Map Error Fixes
reroutes pipes by the robo lab, adds maint door by reporter's office so it's still accessible, 1984s heads spawning in their rooms. adds scrubber in the vault so ratcliff the mouse doesn't choke on their own breath and die. adds tiny fans on the command dock, labels clerk fax and allows clerk to breathe air. takes away the warden's cannabis butter and replaces it with a sec encryption server.
* Quick Micro changes
Upped max pop to 45
Added decals around cryo, added tiny fans for evac, gave mime a microphone (lol)
* Linked medical exit button
it just works
* oops lol
* Update micro.yml
Added southeast solar array, making it easier to obtain power, it's even got another hardsuit!
* Update micro.yml
added empty light outside the new solars, also gave engie front desk some spare light tubes
* Update micro.yml
made evac default, as it fits the station better and is more likely to dock at the alternate evac location
* Update micro.yml
new arrivals (not arrivals)
* Update micro.yml
added hydro public table
* Update micro.yml
more hydro changes
* Add chef, other map updates
adds one chef role just because
double-checked firelocks in medbay
added little table in maints by epi
* Adds Micro
* Update micro.yml
Added parallax, warp points, and several minor changes.
* Update micro.yml
Added intercoms, folders, a fax, and other stuff
* Update micro.yml
Added notes, defib cabinets, a little lighting, uh yeah I think it's ready.
* Update micro.yml
named all faxes & added one to epi, changed an air can to CO2, gave atmos a Plasma can, added emergency lights, added perma cryosleep, added DOG beds for CATs
* Update micro.yml
added detdrobe and repdrobe
* Update micro.yml
medbay curtains!!1
* Update micro.yml
invalid configurators removal
* Thanks Velcro!
lighting changes, added sec and med camera routers and telecoms.
* the classic last minute change
service telecoms and camera router
* Returned box evac & small changes
Small adjustments made to the map, in addition to resolving issue with improperly docking evac shuttle.
* Removed prior box shuttle
* Added criminal records computer
initial commit
- removed unsuls
- fixed maints access at bridge entrance
- added instruments to perma, books, altered visitation window
- removed secglasses from ward & hos office since theyre roundstart anyway
- removed the random spawn pill canisters because they can have ambuzol -_-
- connected toilets in perma to disposals
- perma windows made only reinforced glass since the damage from electrocution is changed
- gave sec some labellers for evidence lockers; evidence lockers added just outside brig
- door'd the entrance to sec so it was less wildly open every time the power went out; doors are now all lawyers also in the hall; gave them a generator
- adjusted role numbers slightly (less interns, more even dept counts)
* port lighthouse and dosome work
* fix evil things
* add to pool and test
* most of the logi rework, replace viro with some cryo beds
* more reworks
* fixes
* updatey
* more fix
* techie spawn and more suit storage
* actually add the techie spawns
* name every door
* gaming
* mostly fix/add cameras
* warp point gaming
---------
Co-authored-by: deltanedas <@deltanedas:kde.org>
* various retooling
- moved bar & arcade to food court
- retooled west wing of hospital
- fixed atmos markers in gas area
- fixed some misc emergency lights, lowered overall emergency light amount in maints
- removed barbershop, laundry made smaller and slid over a bit
- epi gets their maints back for real
- SIX SMES's. power problems better be fixed or im eating my hat
- removed any labyrinth loot of value pending a full labyrinth redo out of scope for this patch
- WIP supply room for the big hole left by the old bar & arcade/cafe area
* minor touchups
* Update submarine.yml
- added a park substation
- minor tweaks & cleanup
* remove unnecessary extra SMESs
* fix erroneous tiles
* fixgridatmos & variantize
* Update submarine.yml
- added a central hospital substation
- retooled the sec & engi outposts
- labyrinth REMOVED.
- made the robotics room """bigger"""
* sorry prototypes file
* Update submarine.yml
- bingus room
- ai containment room
- minor tweaks & cleanup
* minor fixes again
* cave time
* further refinement of cave area
* old xenobio lab
* decal'd up
* 1 more light
* glass airlocks in xenolab
* ICU door & cave prison
* Update submarine.yml
- added some railings / line stuff
- borg chargers at logi lobby
- fixed some tiles
- retooled ICU a little
* signage babeyyyyy
* Update submarine.yml
removed laika, added SOME stalagmites but not all
* Update submarine.yml
stalagmites, sec main area rejiggering, detailing
* button fixes
- made all buttons directional
- named janitor service light buttons
- added some missing jani lights
* stuff
- moved brigmedics room into sec
- moved detective out of sec
- prettified more substations
- added martial artist, tweaked some crew numbers
* custom escape pod
* custom evac shuttle - NTES Propeller
* fix some wiring on evac shuttle
* rotate some items & telecomms added
also intercomms
* more room at arrivals in case evac shuttle flips
* swap to metem machines
* strengthen armory
* armory touch-ups
* a treat for the warden
* fix stinky decals
* added laser box
and fixed armory more and also apparently never added the metem machine ??????? i swear i did this, must have not saved it
* add secondary sec entrance
also added some posters
* swap armory & wardens room
* armory touchups
* Update submarine.yml
- added blast doors to holding cells
- fixed corpsman door
- added some more cameras
- stuck some secret doors around
- added ninja bombing targets
- minor touchups
* fix some connections
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* Update submarine.yml
* sec checkpoint 2
* minor fixes + panopticon
* fix power near arrivals
* missed two wires fuck
* Update submarine.yml
* atmos maint changes
* more external access points
* camera monitor fixes
* fix area around camera router a bit
power, etc
* fix test failure
PROTIP: dont throw darts
* inconsistent windows at bars
* Update submarine.yml
* Update submarine.yml
* retool cargo dock significantly
* single tile that was gonna annoy me
* forgot lights oops
* Update submarine.yml
* improved ICU way more
* Update submarine.yml
- contraband crate
- minor ICU touchups
* minor fixes
* cloning room tweaks
* decal'd up the bar