Commit Graph

99 Commits

Author SHA1 Message Date
Nemanja 677d3a00ef Blueprints (#31138)
* Blueprints

* Update tables_loot.yml

* doink

* mark as required
2024-08-27 01:00:13 +01:00
deltanedas f941121384
upstream merge (#1636)
* uncomment grappling gun

* Remove rest of Geras files (#30912)

remove remaining geras stuff

* tweak(AgeRequirement): Make the requiredAge more sensible (#30913)

* chrore(ageRequirement): fix grammar. atleast -> at least (#30914)

* Minor sprite fix to inhand med hardsuits and HoS turtleneck jumpsuit (#30918)

* Fixes inhand hardsuit cross color from https://github.com/space-wizards/space-station-14/issues/26516#issue-2213917971

* Fixed HoS Turtle not covering all butt pixels

---------

Co-authored-by: Zachary Yona <magicalusf@gmail.com>

* Add execution component to all energy sword weapons (#30909)

Co-authored-by: plykiya <plykiya@protonmail.com>

* Automatic changelog update

* chore(grammar): correct some mistakes (#30916)

* Add diamond mining drills, buff regular mining drills (#30814)

* why do I have to change so much just to add drills

* diamon

* Automatic changelog update

* give trash a reusable entity table (#30921)

* Contraband marking & examining (#28688)

* System & loc strings

* pass over syndie contraband

* fixes

* grand theft pass

* contrabandexamine -> contraband

* examine text generation update

* all composition parents necessary

* bring back minor contra so it has a less confusing message

* minor

* weapon pass

* jumpsuit pass

* feet pass

* AUUUUUUUUUGHHHHHHHHHHHHHHHHHH

* head

* AUUUUGH

* ear

* belt

* back

* fix

* bro

* rename for more clarity

* do da review

* add cvar for contraband examine

---------

Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Automatic changelog update

* Removes variant cube migration (#30934)

add

* First Review Pass Contraband Fixes (#30930)

* First pass contra fix

* bam

* More

* Security crates are now marked as security restricted

* Syndicate raid suit is contra

* damn I forgot gatfruit

* Add conducting gloves to the maintenance loot table (#30904)

* add

* lower weight

* Fix DoDrop to DropNextTo in container cases (#30911)

* Fix DoDrop to DropNextTo in container cases
DoDrop is too heavy to calculation. In any other case we should use alternatives, for example DropNextTo helper method

* codestyle change

* Fix Reagent Fire Stacks (#30766)

* Fix Reagent Fire Stacks

* Comments on code

* little nicer wording?

* Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratva… (#30954)

Lines 88 and 89, updated 'narsie' and 'ratvar' to 'Nar'Sie' and Ratvar, per issue #30719.

* Automatic changelog update

* Fix permission check for whitelists in player panel (#30948)

* Automatic changelog update

* Grey mantle in winterdrobe (#29774)

* add the mantle

* fix a few things

* fix merge conflict stuff, remove from winterdrobe and lathe.

* Add mantle to loadouts (20 hour requirement)

* Automatic changelog update

* Sliceable doAfter (#30824)

* init

* wtf git

* Automatic changelog update

* Add capfruit, a gatfruit mutation. (#30850)

* add base

* add fake suffix and flavor fix

* address some reviews

* parent it

* fix test fail

* add FoodSequence support and address small review

* Automatic changelog update

* Fixes the grey mantle (#30971)

add the thing i missed

* Add keybinds for rotating and flipping objects (#30540)

* add keybinds for rotating and flipping objects

* no popup for verbs

* Automatic changelog update

* tweak(Shuttle_honki): Remove DeviceQuantumSpinInverter from honki shuttle. (#30618)

* Make the Borgs Names Appear When they Make an Announcement (#30107)

* Make the Borgs Names Appear When they Make an Announcement

* bwomp

* re-order

* Use Name instead of metadata

* goiup

* Automatic changelog update

* disable contraband examine

* rename our SliceFoodEvent

* Throngler Plushie Sprite (#30969)

Throngonkler Plush sprite

* Fix bug with rotating shelves (#30978)

* Main

* Update shelfs.yml

* Little bug fix

* No weather on concrete tiles (#30952)

* concrete weather

* miss

* development build ghostrole lottery changes (#30980)

debug ghostrole lottery changes

* Automatic changelog update

* Add a saline syringe to the combat medical kit (#29954)

saline

* Automatic changelog update

* fix the admin verbs trying to kill players by filling their lungs with plasma (#30991)

fix the admin tools trying to kill players by filling their lungs with plasma

* Custom Taco & Kebabs - FoodSequence 2 (#30905)

* control layer ordering

* sprite update

* taco!

* taco naming gen

* fix separator naming

* some proto fixes

* default naming separation

* fix taco naming

* rat update

* hamsterburger

* organs taco

* remove from spawners

* fixes

* fix separators and lemons

* Update food-sequence.ftl

* randomization offset

* fix

* kebabs refactor

* fix

* skewer weapon

* Update food_single.yml

* Update migration.yml

* suppermatter

* hamlet centered

* hamsburger

* Update dead-0.png

* 20 -> 4 burger layers max

* Update burger.yml

* canReact: false

* capfruit update

* Update burger.yml

* Update burger.yml

* Update produce.yml

* some fixes

* Update Resources/Textures/Objects/Consumable/Food/taco.rsi/meta.json

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Update Content.Shared/Nutrition/Components/FoodSequenceStartPointComponent.cs

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* chicken

* Update food-sequence.ftl

* documentation

* fixes

* Update meat.yml

* Update meat.yml

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Fix popups not working properly with an eye offset (#30990)

* Adds a random smokable spawner (#30870)

* Textures to make lamps mappable to East/West.

* Adds a random smokable spawner

* remove double derma

* Increase chance for just basic cig

* Update to enitity tables

* Tweak values

* Remove space

---------

Co-authored-by: Jeff <velcroboy333@hotmail.com>

* Fix lizards being unable to eat custom burgers (#31005)

* Fix lizards being unable to eat custom burgers

* ensure tag comp

* Automatic changelog update

* Sedin (#27110)

* Sedin

* almost forgot this.

* what

* Did a few fixes, tried to readd popup

* Fix popup, ready for merge

* minor change

* Generalize seed removal/destruction system, add popups in general.

* fix

* fix (again)

* deadcode is no more

* Sedin buff (nerfing the recipe soon)

* godont

* webedit moment

ok listen I had to nuke my setup because my computer was being Dumb As Shit so let me do this ONE webedit

* CRIKEY

* Revert "CRIKEY"

This reverts commit 1c6959ffd9ba8bb1e97ccf2eb0b37b3ff4ec82ee.

I was not supposed to commit that >:/

* Alright, it should be good now but I havent tested it

* ready for merge/review

* prob -> probability

* Requested changes nodoc

* Review nodoc

* documento

* thumb up emoji

* Automatic changelog update

* Adds a Dinky Star Sticker for security officers (#29767)

* Sec-Star-TASTIC

* fix license

* now counts as trash

* Sticks to people + wearable

* no more sticky

* no more sticky

* mystery-space

* Update Loadout Yaml

* Automatic changelog update

* tweak(hospital): Reduce diamond stack from 30 to 1 (#31027)

* tweak(experiment): Reduce diamond stack from 30 to 1 (#31025)

* replace mapped diamond stacks with single

* Figurine voicelines (#30865)

* initial commit

* tweaks to the new voice lines

capitalizations of I's and the Y on hos 3 voice lines
also changed the captain figuring voice line 2 to something completely different

* capitalized one letter

man i really suck at capitalization

* more capitalization

i never thought this pr would need so many changes

* changed one comma to a dot

* Update Resources/Locale/en-US/datasets/figurines.ftl

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

---------

Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>

* Automatic changelog update

* Adding shock collar and electropack (#30529)

* Adding shock collar with the new ShockOnTrigger

* Cleaning and updating the shock collar

* Add StripDelay datafield to ClothingComponent

* Adding SelfUnremovableClothingComponent

* ShockCollar Update

* Correction of the shock collar

* Correction of the shock collar 2

* Renaming the DamageSpecifier DataField to Damage

* Fixing the damage field in ShockCollar

* Cleaning the ShockCollar

* Renaming ShockCollar to ClothingNeckShockCollar

* Adding ClothingNeckShockCollar as a stealTarget to a thief

* Fixing a typo of the sprite path in ClothingNeckShockCollar

* Cleaning the ShockOnTriggerComponent

* Revision of SelfUnremovableClothing

* Adding a ClothingBackpackElectropack

* Sprite fix

* Code review

* Shock Collar sprite update

* add commit hash

---------

Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>

* Automatic changelog update

* Greatly improve the usability of the Gas Analyzer. (#30763)

* greatly improve how the gas analyzer behaves

* don't close the analyzer when the object goes out of range

* cleanup

* always switch to the device tab when a new device is analyzed

* modern api part one

* modern api part 2

* modern api part three

* file scope namespace

* Automatic changelog update

* Fix false and true in player-panel.ftl (#31043)

Fix false and true in player-panel

Add a new True string

* Contra Review Passs - Round 2 (#30942)

* Contra pass round two

* command too

* Stamps

* oopsied a bracket

* Namespace cleanup around Mind Roles (#30965)

* namespaces

* Comment does not need a semicolon

---------

Co-authored-by: Vasilis <vascreeper@yahoo.com>

* Contraband Review Pass - The Threequel (#30970)

Contraband pass number three

* Golden toilet (#31049)

* golden toilet

* Destructible

* sprite

* fix

* copyright

* Automatic changelog update

* Salvage Spawners (#31020)

* treasure entities and spawners

* no more smiles

* remove nyano shock collar code

* Event scheduler setting tweaks (#31018)

tweaks

* Automatic changelog update

* remove meteor swarms rule for a moment

* Revamped Meteor Swarm (#28974)

* meteor code and balanced values

* Meteor Swarms

* Update meteors.yml

* Update meteors.yml

* HOO! (fix overkill bug and buff space dust)

* undo BloodstreamComponent.cs changes

* DamageDistribution -> DamageTypes

* part 2.

* Missing meteor presets (#29044)

* add meteors into missing game presets

* changes for real

* implement code

* this too

* Meteors now leave behind a bit of ore (#30419)

* Meteors that leave behind asteroid ore

* bigger offset

* Bit more generic

* Better defaults

* hrm?

* I HATE CUSTOM SERIALIZERS

* More comments

* renamed a variable

---------

Co-authored-by: plykiya <plykiya@protonmail.com>

* refactor event schedulers to use explicit game rules (#29320)

* works, still has testing values, im sure I did stupid shit.

* shitvent crapfactor

* snap extra word out of existence

* shit I died of old

* remove useless inaccurate design comments

* Oopsie, handle requirement params in RandomRuleSystem too

* I'm a slash slinging hasher

* Address reviews, add admin alerts I forgor

* EntityMan saves the day

* address reviews 1

* eh, I actually don't care about the cargo gifts thing.

* started

* Do reviews

* you actually meant 1.2 lmao

* dependency inheritance is a fickle bitch

* I have no idea.

* Threads are for sheets not computers.

* fix traitor rule test

* fix round type tattling

* break things

* It worky

* Toolshed makes we want to drink depresso.

* Finished?

* remove debug values

* timings

* use defaults

* alphabetize

* bobby drop tables

* Float required fr fr

* continue

* more continence

* uno mas

* obsolution

* cleanup and documentations

* Yell at self

* use the right value defaults

* housekeeping

* Event scheduler setting tweaks (#31018)

tweaks

* Automatic changelog update

* remove(NukeopsRuleComponent): Remove a trap from the component file (#31029)

ah

* Fix bug with holding objects (#31009)

Main

* Automatic changelog update

* Replace obsolete map functions in IconSmoothSystem (#30958)

* first part

* second part

* Automatic changelog update

* Fix reagents with ReagentData being duplicated  (#30983)

Initial commit

* :trollface:

* :trollface:

* actually untroll

* a

* 50 burger

* add back old meteor code

* fix

* use some live config options in dev

* remove old shock collar icon

* make ammo more consistent and work more

* clean up lathes diff to upstream

* a

* move rubber bullets to deltav folder

* a

* untroll

* more untrolls

* more untrolls

* untroll

* :trollface:

* a

* b

* remove it for real

* add missing lathe recipes

* replace cvars with component field

* remove taco from roboisseur

* migrate cardboard box with smg mags

* remove kebabs

* a

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
Co-authored-by: Killerqu00 <47712032+Killerqu00@users.noreply.github.com>
Co-authored-by: Brandon Hu <103440971+Brandon-Huu@users.noreply.github.com>
Co-authored-by: Zachary Yona <58833995+Magicalus@users.noreply.github.com>
Co-authored-by: Zachary Yona <magicalusf@gmail.com>
Co-authored-by: Plykiya <58439124+Plykiya@users.noreply.github.com>
Co-authored-by: plykiya <plykiya@protonmail.com>
Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com>
Co-authored-by: Alzore <140123969+Blackern5000@users.noreply.github.com>
Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com>
Co-authored-by: Kara <lunarautomaton6@gmail.com>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com>
Co-authored-by: Token <esil.bektay@yandex.com>
Co-authored-by: Cojoke <83733158+Cojoke-dot@users.noreply.github.com>
Co-authored-by: LeoSantich <108027402+LeoSantich@users.noreply.github.com>
Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com>
Co-authored-by: pigeonpeas <147350443+pigeonpeas@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: PoorMansDreams <150595537+PoorMansDreams@users.noreply.github.com>
Co-authored-by: IgorAnt028 <118114530+IgorAnt028@users.noreply.github.com>
Co-authored-by: NotSoDamn <75203942+NotSoDana@users.noreply.github.com>
Co-authored-by: Errant <35878406+Errant-4@users.noreply.github.com>
Co-authored-by: DrSmugleaf <10968691+DrSmugleaf@users.noreply.github.com>
Co-authored-by: Velcroboy <107660393+IamVelcroboy@users.noreply.github.com>
Co-authored-by: Jeff <velcroboy333@hotmail.com>
Co-authored-by: themias <89101928+themias@users.noreply.github.com>
Co-authored-by: Eris <eris@erisws.com>
Co-authored-by: FATFSAAM2 <saamboroujerdi@gmail.com>
Co-authored-by: to4no_fix <156101927+chavonadelal@users.noreply.github.com>
Co-authored-by: Mervill <mervills.email@gmail.com>
Co-authored-by: Vasilis <vascreeper@yahoo.com>
Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com>
Co-authored-by: IProduceWidgets <107586145+IProduceWidgets@users.noreply.github.com>
Co-authored-by: SlamBamActionman <83650252+SlamBamActionman@users.noreply.github.com>
2024-08-18 17:21:07 +00:00
Ubaser 43b364ed5d Crowbar variants (#28988)
* add

* comma

* sprites

* yaml-ify

* add s

* lathe and engi belt

* yes

* fix maybe

* progress

* nearly there

* fix

* fix yaml linter having a stroke
2024-08-11 14:32:57 +01:00
Ed 1bd33efe8f Thief beacons (try 2) (#29997)
content
2024-08-09 19:04:09 +01:00
TsjipTsjip 91a4537e72
Admin access configurator (#28107)
* Port spritework and initial prototypes by @Arimah

Co-authored-by: Alice 'Arimah' Heurlin <30327355+arimah@users.noreply.github.com>

* Make Admin PDA's spawn with a universal ID card

* Add universal access configurator to aghost satchel of holding

* Add Admin suffixes to adminonly items: AdminPDA, UniversalIDCard, AccessConfiguratorUniversal

* Admin jobicon

---------

Co-authored-by: Alice 'Arimah' Heurlin <30327355+arimah@users.noreply.github.com>
2024-06-01 16:52:38 +02:00
Firewatch 4e00e2e699
Syndicate Decoy Bundle + Snap Pops (#25333)
* it works

halilujeah

* toggleable lights

removes a redundant flashlight since you can turn on the balloons to cast light

* final touches

syndicate decoys :trollface:

* touches

it works now

* minor spelling mistake



* minor spelling mistake 2

darn

* adds whistle

commanders now spawn with a whistle around their neck

* yaml linter

luv you linter baby

* smallify the whistle

it was way too big, this has been addressed

* sprite fix

am dummy 👍

* netsync errors

wouldn't compile properly

* forgor

* i suck at yaml

smh

* decoys for all

now both syndicate and traitors can use the decoys, yippee!

* Update meta.json

credit my discord username

* Update uplink-catalog.ftl

* Update decoys.yml

base decoy no longer shows in the entity browser

* immortal gone

balloons have gained mortality

(cherry picked from commit 93d820f315c015eca17444bb8459f96f57381acd)
2024-03-07 01:05:03 +01:00
Ed 64ccfc1afb
Handheld Mass Scanner (#25526)
* handheld

* Update meta.json

* Update meta.json

* Update cargo.yml

* research

* add to borg

* bruh

* borg to T2

* fix

(cherry picked from commit 7a5f81ddb46e47078b983bfc9ba015ee67752ee3)
2024-03-07 00:59:22 +01:00
Ubaser 8a14ecf215
Small t-ray scanner resprite (#25047)
add

(cherry picked from commit 601da0c3a33279beff818f82913ed2583e48c642)
2024-02-18 22:35:09 +01:00
icekot8 f8ae10391f
Add an inhand sprite to the syndicate jaws of life (#24583)
* commit

* fix fucking pixel

(cherry picked from commit 15edca2cf2050ce3e0cb12ecce6d35df0bc91dd0)
2024-01-28 00:32:03 +01:00
Drayff f7561b4c51
Toolboxes (#24305)
* Added animations for opening toolboxes

* Fix cow toolbox

(cherry picked from commit f71df97b5eebbe1224c9a4d203e0a6b3bbeca3c7)
2024-01-26 23:13:13 +01:00
Ubaser 9e10766f1d
Resprite buckets (#23866)
* add

* fix

* tweak

* bucket

* buckt

* bucket'd

* buckt

* bottm roundinger

(cherry picked from commit ecd84d8bfb21a952f6f0b64cd5c2f29fb170eb76)
2024-01-26 22:56:47 +01:00
themias c24d548ba8
Allow flashlights on belts (#23256)
(cherry picked from commit e3d4b69664e550d59299bb9892daa68a64fafbf0)
2024-01-22 21:08:31 +01:00
Darkie 0a2e3663e5
Added a regular and an engraved zippo (flippo) lighter (#23020)
* Added the zippo and engraved zippo. Added the engraved zippo in the detective's coat.

* Added copyright.

* Renamed to Flippo

* Gave the Flippo new sounds. Moved the lighter sound collections to their own folder in Items.

* Fixed YAML issues that showed up with moving the lighter noises to their own folder.

* Added the detective's Flippo as a thief objective, with half the weight of the forensic scanner.

(cherry picked from commit 1c8eb2f3de92e52fcc5100e4751e0dd51f20c77e)
2024-01-22 18:44:11 +01:00
Ed 8bca049ca7
New Thief minor antagonist (#21520)
* start working

* add right-click thief antagins
some architecture restruct

* add meh thief greeting audio

* add thief subgamemode to Traitors gamemode

* add late join thief (not tested yet)
add briefing

* add pacifism

* add Steal tasks to thief

* fix crash thief+traitor on person

* add new condition: collection steal

* add tracking of succes collection objective

* add stamp collection target
remove some boring steal target
add check pulling entity to collection target

* finalize first 2 group objective

* start merging stealing objective systems

* merging

* finish merging. Now traitor steal objective work better

* we don't check the items of pullable sentient entity

* clear naming, enable thief signle item objective start

* objective pack add

* finish with steal item objectives

* convert string to ProtoId<>

* some clean up

* add thieves to revolution game mode

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>

* update pacifism: fix crashing, monkey-thief without pacified

* adaptive animal briefing, cleaning locales

* add structure steal objectives

* remove RCD target

* add thiefs to manifest, but bug with traitor duplications

* add escape objective

* add chat briefing

* setup animal objective group system

* add animal steal objectives

* add animal objectives notroleconditions

* add morty

* now thief mode has a chance of not launching Now there are a random number of thieves per round from 1 to 3

* 6 hours of trying to fix duplicate tasks. Failure

* added thief pinpointer (buggy)

* start thief backpack UI work

* revert pinpointer for scope reason

* UI continue work

* add thief starter kits content

* remove ERP kit :trollface:

* finally! giving starting items to thief. Now it playable, but still need more work

* clean up

* fix

* fox

* add merged items into thief
new Starting Kit (buggy)

* fix YES antag menu

* objection tweaks

* remove hearts objective, working on spawning things from toolbox

* smug

* fixes

* add race specifier objective condition LAMPS

* meh

* fix fix fix

* the alive

* Adding stamps

* Update backpack.ftl

* Revert1

* Revert ftl

* add voice mask to communicator kit

* Update Resources/Locale/en-US/administration/antag.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/game-ticking/game-presets/preset-thief.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/objectives/conditions/steal.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/prototypes/roles/antags.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* Update Resources/Locale/en-US/thief/backpack.ftl

Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

* update

* fix

* more reusable function, add documentation

* fix doc

* faint fixes

---------

Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com>
Co-authored-by: Colin-Tel <113523727+Colin-Tel@users.noreply.github.com>

(cherry picked from commit 144af233c4f4135cccacfa5d50281fce44a1595e)
2024-01-22 18:30:44 +01:00
Darkie 03abecd365
ItemToggle system expansion (#22369)
* Fixed EnergySword and variants having incorrect sound on attacking when in their Off state.

* Removed the unused ItemToggle from the serverside and created a new shared ItemToggleComponent and System, now used for the e-blade family of items. Also added e-blade hum and swing sounds. Thanks Sloth for the initial code!

* Changing Stunbaton system to include the itemToggle system.

* Adapted changes that have come up in the meantime.

* Changed damagespecifier to be serializable and autoNetworked in melee weapon components. Fixes a bug that makes it so client-side, damage values are not updated on toggle.

* Made the ItemToggleSystem have both a shared and a server component. Ported the Stun Baton and Stun Prod to the new toggleable system. Added a failure to activate noise component.

* Ported the welders to the new item toggle system. Set it so deactivated damage and item size default to the item's regular options.

* Removed unnecessary usings.

* Small modification to the stun prod.

* Made the integration test use the new method to turn the welders on.

* Fixed a few testing issues, applied a few changes requested by Delta.

* Updated Stunbaton code for consistentcy when it comes to calling the itemToggle component.

* Removed a redundant return; as per Delta.
Made examining the stun baton for charge rely on the battery component instead.

* Removed the welder visualizer system, now using the generic one. Removed some unused usings. Removed the welder visuals and layers.
Ported lighters to the new system.
Added zippi (sic) lighters.

* Renamed variables used to make them less generic.

* Simplified the light update code.

* Fixed the unit test to use the itemToggle system for welders now.

* Made the name shorter. I can't tell if the welding damage when interacted with actually does anything though. I can't figure out how to trigger it.

* Fixed some YML issues.

* Added a client side item toggle system just to make the shared code run on local UID's too.

* Fixed some more Yaml.

* Made the Zippi lighter have its own parent item, so it doesnt' conflict with the random pattern on the regular lighter.

* Made the zippi lighter its own in-hand sprites.

* Added a summary for the activated property in itemtoggle component.

* Fixed a typo in the itemToggle Component.

* Fixed a typo.

* Added to the remarks for the ItemToggleComponent.

* Fixed up the lighter yaml to make it use a generic term instead of a toggle layer enum for the random skin.

* Fixed a bug I introduced accidentally with the humming sound.

* Removed 2 unnecessary events from the ItemToggleSystem and component.

* Fixed a bug by only making the server run the item activation code, since the client cannot predict whether or not the activation will be cancelled.

* Cleaned up some names and functions getting called.

* Renamed a couple of variables and removed the explicit datafields from the component. Removed "activated: false" from yml since they're already deactivated by default.

* Added an IsActivated function, used it in the welder and stun baton systems code.
Refactored welder code to remove the WelderToggle event, now using the ItemToggleActivatedEvent instead for eye protection check.

* Fixed a typo. Added some comments.

* Split the ItemToggle into smaller components.
Changed the items that used the toggle system to work with the smaller components.
Made the mirror shield reflect energy shots with a 95% chance.

* Fixed the namespaces for the server components and whatnot.

* Fixed a doubled deactivation sound from using activated wieldable items (like the double Esword).
Fixed wrong yml with the e-dagger.
Fixed the disarm malus code.

* Added the zippo lighter to the detective's trench coat.

* Removed the default hit sound for the double e-sword since it was unnecessary.

* Changed e-sword damage numbers to be in line with the changes made by Emisse.

* Made no damage sounds be autoNetworked, so it changes can be changed on activation/deactivation of items.
Made Welders and Eswords sound like themselves but quieter if they hit for 0 damage, instead of taps.
You can choose what sound to play when a weapon does 0 damage when activated now.
Fixed a bug with swing sounds.

* Typo.

* Fixed a bug where the welder would blind you if you used it while it was off.

* Created a single abstract method called when an item has completed its toggle.

* Update Content.Server/Eye/Blinding/EyeProtection/EyeProtectionSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Fixed a comment.

* Made most component variables readOnly for ItemToggle. There is no need to be able to change them from within the variable viewer.

* Removed trailing white spaces.

* Made the Use a field instead of a property in the itemToggleActivation/Deactivation attempt events.

* Small fixes.

* Removed ForceToggle, just use the toggle method instead.

* Fixed a bug with item sharpness staying even after getting deactivated, if the item gained sharpness that way (esword).

* Used ProtoId in the welder component.

* Made damage NetSerializable as well.

* Added networking and data fields to a couple of components.

* Made component variables autonetworked. Added some comments.

* Moved the events that modify item components on toggle to events, handled (where possible) in the systems linked to said components.

* Made all the component variables readWrite again.

* Added the component get to the WelderStatus.

* Added a predictable bool to the item toggle component.

* Replaced the Activated/Deactivated events with ToggleDone, with an Activated argument. Used that to simplify some systems.

* Added a reflect update raise event.

* Removed the Zippo changes. To add in a later PR.

* Removed the zippo from meta.json too.

* Small fix.

* Another small fix.

* Fixed the wieldable system thing in ItemToggle.

---------

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

(cherry picked from commit a3fbab84e645a16a30845aa1e683e7ffc0e3b8cd)
2024-01-22 18:29:05 +01:00
Debug 18f0af1f68
Implement gridinv, proper (#703)
* Implement gridinv, 1500 squashed commits :elp:

* Me when

* Linter errors

* Fix katana belts
2024-01-21 19:58:28 +01:00
Ed 97786db247 It's time to build a barbershop! (#22565)
* barber!

* 5% change to maintenance
2023-12-22 23:25:34 +01:00
themias 68f8cb891e Add mining drill inhand sprites (#22494) 2023-12-16 20:19:57 +01:00
Ed 0a7a63dd33 Thief stuff: Gloves, Spy Crew Monitor, Invisible Crate, Toy (#21551)
* add some stuff

* finish pack

* Update encryption_keys.yml

* revert secret channels

* revert spy key

* add spy crew monitor

* add invisible crate

* add void cloak
2023-11-19 22:03:30 +01:00
Ubaser d4e3dd31bb sprite change (#21423) 2023-11-12 20:41:36 +01:00
deltanedas f96d5b5b8b Rolling pin can be worn in belt slot (#21019)
* sprite swap

* rolling pin can be put in belt

* test pls

---------

Co-authored-by: deltanedas <@deltanedas:kde.org>
2023-10-20 15:29:04 +02:00
I.K 0d919aa251 emag inhand sprites (#20729) 2023-10-08 19:53:57 +02:00
deltanedas f583305000 Add rolling pins for flattening dough (#20624) 2023-10-08 19:53:53 +02:00
metalgearsloth 789c5e0a2b
Add fultons (#18958) 2023-08-29 16:34:05 +10:00
c4llv07e d7eb3bfb44
Pipe painter (now with airlock painter) (#19031)
* Add a pipe painting function to the airlock painter

Signed-off-by: c4llv07e <kseandi@gmail.com>

* Rename engineer painter to omnipainter

Signed-off-by: c4llv07e <kseandi@gmail.com>

* review changes

Signed-off-by: c4llv07e <kseandi@gmail.com>

* fix migration duplicate

Signed-off-by: c4llv07e <kseandi@gmail.com>

---------

Signed-off-by: c4llv07e <kseandi@gmail.com>
2023-08-14 15:06:21 +03:00
chromiumboy 2df70799f8
Add access configurator (#18638)
The access configurator programs the access levels of any access reader. To use the access configurator, players must:

- Insert an ID card
- Click a nearby entity with an access reader with the access configurator in hand
- Change the access list

Note that players only need one of the access levels listed on the device to lock/unlock it, but will only be able to alter access settings when they all of the access levels listed on the device

For example, an airlock which has 'Science' and 'Engineering' access listed can be opened by any player with either 'Science' or 'Engineering' access. However, to change the access settings on this airlock, a player must have both 'Science' and 'Engineering' access. This is to prevent people from easily breaking into secure areas with this tool, by adding one of their own access levels to the target device

Obviously, the most useful ID card to use with this tool is one with all access, since it can change the settings of any device. Removing all access requirements from a device will make it useable by anyone.

---------

Co-authored-by: Kevin Zheng <kevinz5000@gmail.com>
2023-08-08 10:30:46 -08:00
KingFroozy cdfdccd92f
Minor changes to Jaws of life and power drill sprites (#18379)
* Minor sprite changes to power drill

* Minor in-hand spirte changes to Jaws of life

* Update meta.json

* Update meta.json
2023-07-27 14:03:27 -06:00
Nemanja 1aceaccc27
Resprite network configurator (#16838) 2023-05-27 13:51:33 +10:00
Julian Giebel 84aaec20d9
Revert "resprite network configurator (#16214)" (#16598)
This reverts commit 9011039b52.
2023-05-19 03:27:08 -06:00
deltanedas 9011039b52
resprite network configurator (#16214) 2023-05-12 17:09:37 -04:00
Julian Giebel 6ebd784cb6
Device Linking and better linking ui (#13645)
Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
Co-authored-by: Visne <39844191+Visne@users.noreply.github.com>
Co-authored-by: ElectroJr <leonsfriedrich@gmail.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2023-05-07 16:07:24 +10:00
Alekshhh 1b5e80620d
Held Toolbox Resprite (#14482) 2023-03-07 09:48:33 -04:00
Nairod 63889267ef
Belt Appraisal Tools (#14413) 2023-03-06 00:23:02 -04:00
metalgearsloth 8d66511515
Delete hydroponics bags (#13106) 2022-12-20 09:38:07 +01:00
Pieter-Jan Briers 14f8b4e6d5
Use new validate-rsis for workflow (#12997)
* Use new validate-rsis for workflow

* A

* Add python deps

* --ignore-installed

* Make it only work on RSI changes again.

* Fix a bunch of RSIs.
2022-12-20 06:31:17 +01:00
Alex Evgrashin 04db7d0fdd
Geiger counter (#12082) 2022-12-06 17:56:52 -08:00
Gaxeer f625822365
fix: add missing flame to cowelder (#12680) 2022-11-25 22:27:45 +11:00
Vordenburg b4fbc63132
Add necessary sprites for welder_mini. (#12368) 2022-11-03 16:22:56 -05:00
Vordenburg 784e0ab51f
Make welder flames like proper unshaded lights. (#12320)
* Make welders use ToggleableLightVisualsComponent.

* Remove old code from ToolSystem.Welder.

* Update welder sprites.
2022-11-01 20:16:33 -05:00
Kara b947151d9a
Bucket solution fills + ECS SolutionContainerVisualizer (#10289) 2022-08-07 01:50:52 -07:00
ninruB 3c4998649b
Make the extra bright lantern actually flash you. (#9387)
* lantern goes STUN STUN

* fix an awkward extra spacebar

* fixing the lantern as emogarbage suggested

* buffs the usage amount

ngl, 15 might be a bit over the top, but it is several times larger than a normal flash so it somewhat makes sense.

* fixed encoding
2022-07-05 11:40:19 -07:00
Morber cbfcdde8bd
Add screwdriver head sprite (#8828) 2022-06-18 13:42:15 +10:00
Moony fada213a22
Implements item pricing, and piracy. (#8548)
* Start implementing item pricing.

* Flesh out prices a bit, add the appraisal tool.

* Add prices to more things.

* YARRRRRRR

* gives pirates an appraisal tool in their pocket.

* Makes the various traitor objectives valuable. Also nerfs the price of a living person, so it's easier to bargain for them.

* Address reviews.

* Address reviews.
2022-06-03 10:56:11 -05:00
Peptide90 d433234fe3
Industrial and Advanced Welders (#7855) 2022-05-02 15:51:24 -07:00
Chris V 94a0bc92b7
Salvage mining, ore processing, and material clean-up (#7406)
* adding stuff cuz new computer

* removed unused materials

* remove unused materials and such, lathe things

* material volume no longer hardcoded

* fixed mining system

* add 5 stacks of materials, and add them to the ore processor

* fix copyright for ores and handdrill

* comma momma

* whyyyyy

* more fixes to make the yaml linter happy

* i should get my eyes checked

* silver proper

* more cleanup

* leftovers

* remove more references to material doors

* couldn't bear to be without bearhide

* added uranium, added more lathe recipes

* copyright fix, stack fix

* ore processor sprite and such

* ore processing some binches

* MaterialCotton removal

* 1 uranium ore means 1 sheet

* fix merge conflict? idk

* time to ketchup

* lathe recognizes material volume again

* yaml cleanup

* forgot to remove adamantine lol

* re-added diamond for now

* diamond stacks

* functional ore processor

* added ignoreColor to lathe visuals

* ore processor machine board

* add board to industrial tech and circuit printer

* provided lathes their whitelists

* fix wonky ore spawning, added insert sound to lathe, adjusted ore chance

* re-added ore processor

* typos and cleanup

* Update Content.Client/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Lathe/LatheSystem.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* revert mapchange

* VV ignorecolor, pass entitymanager, move canceltoken to pickaxe, removed foreach from orespawn

* actually null canceltoken

* remove five-stacks, ore processor produces full stacks or single sheets/ingots

* VV proper

* adjust ore chances

* readd Cotton

* Update Content.Server/Mining/MineableSystem.cs

* tweaks

* Material is now dict (material, volume)

* removed unused property

* Space crystal -> space quartz

* forgor asteroid space quartz

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
2022-04-28 20:41:04 +10:00
Joosep Jääger 0cdb34741e
Airlock visuals (#7261) 2022-04-16 15:31:12 +10:00
Leon Friedrich 4bc73ac591
Make flashlights, atmos hardsuit, and RGB use the new layer features (#6253)
* Make flashlights, atmos hardsuit, and RGB use the new layer features

* avoid self-conflict

* fix rgb not updating on add

* cleanup

* Update Content.Client/Light/RgbLightControllerSystem.cs

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>

* cleanup diff

Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-03-30 00:57:35 -05:00
CrudeWax f1e6b26b37
ID and Emag retexture + Uplink message bugfix (#7102)
Co-authored-by: mirrorcult <lunarautomaton6@gmail.com>
2022-03-20 14:59:50 -07:00
Chris V 90498edbbb
Add the Omnitool, drone adjustments (#6948) 2022-03-15 18:11:29 -07:00
Rane 8049a709e6
Emags (#6738) 2022-02-17 19:43:24 -07:00